Woah, a forum game that isn't D&D or counting? Color you shocked! This is a revival of an old forum game I hosted that seemed fairly well received. Spoiler: Update Log - 6/13/19 6/13/19 - Added Damage Per Attack Turn (DPAT) stats to Battle Logs to help keep track of status effects and allies. 6/11/19 - When a boss's Ability is used, anything it affects will now be green. 6/3/19 - Changed "Is This Even Possible?" to require 50 pages to unlock. Don't worry, with my plans, we'll get there. Combined rules 1, 2, and 3 Fixed more typos 5/28/19 - Removed the "Drought" achievement Added rule 8: If your "attacks" consistently do nothing to progress the battle or if I think you're just role-playing instead of actually playing the game, I will refuse to respond to your actions. Meta comments are an exception. Fixed some formatting issues, typos, etc. in parent post; reworded some things for clarity 5/25/19 - Added achievements! There are two categories, Collaborative (earned by every player as a group) and Individual (earned by a single player). When an Individual achievement is earned, whoever earned it gets credited and the achievement cannot be earned again. Added info on Minibosses to the "How to Play" section Added "Minibosses" subsection to "Examples" section Changed rule 7 to sound less rude Updated "The Story So Far" section 5/23/19 - Added update log! Added rule 7: I decide what your attacks do. You can't say "I slit the boss's throat, cutting an artery and making him bleed and take 60 damage!!" Just for doing that, I'll probably make your attack fail miserably. You can aim for the artery, but you can't get that specific with the effects of your attack. Added Battle Log to the end of Attack Turns! Spoiler: What is Kill the Boss? Thank you for asking! Kill the Boss is a forum game where the whole of the Forums attempts to kill a boss that is terrorizing the land of Murfos! Anyone can participate as much or as little as they want, as long as they follow the rules! The main inspiration for Kill the Boss was a severe lack of truly interactive forum games, as all the games right now are either RPGs with limited player counts and high levels of commitment, or just collaborativa counting. I wanted to make a game anyone can have fun with at any time! Spoiler: How to Play Playing Kill the Boss is fairly simple. There's a boss, and you have one action: Attack! You can attack in any way you like, and I'll attribute damage to your attack based on creativity, effectiveness against the targeted boss, how specific the attack is, and, of course, power. Attacks can be anything you want, as shown in the Examples > Attacks spoiler below. You can only attack once per Attack Turn. Each time I calculate damage against the boss, an Attack Turn passes. Repeated attacks will suffer a decrease in damage; keep it unique! You also have the ability to acquire items, which can then be used by any player in conjunction with an attack for varying effects. See Examples > Items. Status effects can be inflicted on the boss or players, which can help or hinder either party. See Examples > Attacks. Some Bosses have the ability to summon Minibosses. Minibosses have special abilities that help the Boss. When a Miniboss is alive, either they or the Boss may be targeted with attacks, unless otherwise stated. If no target is specified while a Miniboss is alive, your attack will default to targetting the Boss. When enough damage has been inflicted on the boss, they will die, and the land will be safe until a new threat emerges! Spoiler: Examples Spoiler: Bosses An elder prophet rides into town on horseback, asking to see the village leader. The leader steps forward, and the prophet describes a dream he had the previous night. The guards dismiss him as a lunatic, but the village leader knows better. Kier'glekk, an ancient deity bent on destruction of life, roams the world once again. KIER'GLEKK THE DESTROYER Shape: Spherical HP: 4800/5000 (-200) Defenses: Immune to attacks with bladed weapons Ability: Regenerates 10 HP every attack turn A Lovecraftian abomination that hovers in the air. Its skin is rock-hard, but it seems breakable... Spoiler: Minibosses Host: Kier'glekk summons a Hellhound with 50 HP! Person 1: I attack Kier'glekk with my fists. Person 2: I fire a missile at the Hellhound! Host: The fists deal 10 damage to Kier'glekk. The missile explodes, dealing 60 damage to the Hellhound! The Hellhound is dead! TOTAL DAMAGE: 10 MINIBOSS KILLED - HELLHOUND Spoiler: Attacks Person 1: I stab the boss with a knife Host: Simple, but effective. 30 Damage! TOTAL DAMAGE: 30 Person 2: Kame... Hame... HAAAAAAA!!! Person 3: I seduce the President and get him to launch a nuke at the boss. Person 1: I poison the boss's wine when he isn't looking Host: The beam pierces through the boss! 100 Damage! The President is swayed by your excellent seduction skills, and the nuke is launched. 120 Damage! The boss has been poisoned! They will take 15 Damage for the next three Attack Turns! TOTAL DAMAGE: 220 STATUS INFLICTED: POISON Person 4: I cast a healing spell on the boss. Person 5: dude wtf Host: The boss heals 50 HP! You, uh, know you're supposed to be fighting the boss, right? TOTAL DAMAGE: -50? Spoiler: Items Person 1: I venture into the forest to find an item to use! Host: You find a wooden chest in a secluded area of the forest. Inside is a Potion of Strength! Potion of Strength - Can be used with an attack to double that attack's damage! Person 2: I use the Potion of Strength and hurl a boulder at the boss! Person 3: I drink the Potion of Strength and punch the boss right in his stupid face. Host: With the Potion of Strength, your attack damage is doubled! The boulder strikes the boss and deals 120 Damage! Sorry, the Potion of Strength was already used! Nice punch, though. 20 Damage! TOTAL DAMAGE: 140 POTION OF STRENGTH USED Spoiler: Rules for Dummies 1. One action per person per Attack Turn; Attack = Action Item search/retrieval = Action Item usage = NOT an action 2. Sometimes your attacks won't go how you expect, whether because of a previous attack's effect or your own misjudgement, but that's okay! You have unlimited chances! 3. If there is no active boss, just wait a while. There's always danger in the land of Murfos, it just takes a bit to find! 4. Since this game is dependant on me checking and responding frequently, there may be pauses in the action due to personal issues. I'll make sure the thread doesn't die, though! 5. I decide the effect of your attacks. You can't say "I slit the boss's throat, cutting an artery and making him bleed and take 60 damage!!" Just for doing that, I'll probably make your attack fail miserably. Also, I might make a totally normal punch do 10 damage at one point and 5000 damage at another point. There's really no defined scale for how much damage attacks do. 6. If your "attacks" consistently do nothing to progress the battle or if I think you're just role-playing instead of actually playing the game, I will refuse to respond to your actions. Meta comments are an exception. 7. If an attack were to destroy the world, instantly kill the Boss, or otherwise end the battle, it will be either negated or weakened, usually to humorous effect so as to not ruin your plans. Spoiler: Achievements Incomplete achievements are white/black, completed achievements are green. Spoiler: Collaborative Achievements Stayin' Alive - 10 pages! GLaDOS - 20 pages! Is this even possible? - 50 pages! OVERKILL! - 500 Damage in one Attack Turn! Shiny - Discover the mythical Orange Text Dat DPS Doe - 5 things dealing damage per Attack Turn! Spoiler: Individual Achievements Please note that once an individual achievement has been earned, it cannot be earned again. Uhhh - 250 damage with one attack! Critical Failure - That didn't go as planned... Wrong Team! - Accidentally heal the boss. Whoops! (Earned by @DerpyEmerald22) Synergy - Two players combine attacks! (Earned by @Bluescreen, @Tsubaki, @The Demon Queen) Spoiler: The Story So Far Murfos was once a peaceful land, believe it or not. People thrived, trade flourished, and there was no threat of impending doom. That all changed suddenly and without warning. Monsters and demons rose up from the shady depths of the earth, terrorizing and murdering innocent people. To this day, no one knows where they came from. The world has been overrun for decades now, and it's been accepted as a way of life. A band of mercenaries known only as the Forums are all that protects the land from these abominations. Word has spread quickly of the Forums' victory over the Giant; specifically, people are very interested in the mercenaries' abilities. They seem to be able to conjure anything they desire out of thin air, and, despite using explosives and earth-shattering beams, have caused no collateral damage to others or themselves. Some journalists have been hired to observe their fighting styles. Still, the people of Murfos are grateful. More and more are bewildered by the Forums' feats. Their abilities seem impossible; creating weapons, summoning creatures, going places with no travel necessary. Whatever magic they know is considered too powerful to exist in this world. Protests have begun against the mercenaries, saying they're evil warlocks, demonic creatures, or what have you. They continue to protect Murfos, so political leaders take no action against them, though they do keep close watch. Word has been spreading of some sort of "guild" for quite some time. Finally, this mysterious collective has decided to reveal themselves as the Lord's Guild, a group of the most intelligent and fearsome monsters of the world. Their motives remain unclear, but what is clear is that they are behind the influx of monsters in Murfos and must be stopped. THE BOSS Spoiler: The Graveyard THE GIANT Shape: Humanoid HP: 1500 Defenses: None Abilities: None The newest threat in a world already plagued with evil, and the first step to cleansing it. Trophy: Giant's Amulet THE SLIME KING Shape: Spherical/Gelatinous HP: 2500 Defenses: Takes half damage from unarmed attacks Abilities: Has a small chance to summon the Slime Swarm, a miniboss with 50-150 HP. The Slime Swarm may be targeted separately from the Slime King, and while alive, the Swarm heals the King for 50 HP every Attack Turn. A creature made of slime. Any physical attacks just melt into its body. Some shining objects are visible within it. Trophy: The Slime Throne THE PALADIN, LOTHAR Shape: Humanoid HP: 2100/4000 (-160) Defenses: None Ability: 1. Takes an ally's damage for himself 2. Heals 500 HP when an ally dies (Lothar can come back from the dead through this ability) This once-holy Paladin has been corrupted by greed and demonic power, now using his broadsword and kite shield for evil. Plays the role of tank. THE DARK MAGE, FINLOK Shape: Humanoid HP: 2675/3000 (-145) Defenses: Takes half damage from magic attacks Ability: Halves damage of a random attack A cloaked warlock who wields a cursed scepter. Plays the role of support. THE SORCERESS, VICURA Shape: Humanoid HP: 1810/3000 (-90) Defenses: Takes half damage from magic attacks Ability: Heals a random ally for 100 HP A robed witch who wields a yew wand. Plays the role of medic. THE FIGHTER, ALIZA Shape: Humanoid HP: 975/2000 (-140) Defenses: Immune to status effects Abilities: 1. Negates damage from one "damage per Attack Turn" summon 2. Hides all damage numbers for one Attack Turn A martial artist with immense will and extensive training. Plays the role of disruptor. PLEASE NOTE: Due to the multi-boss format of this Boss, the following rules will be changed: -Any item that targets either the Miniboss or Boss may now target any one of the four Bosses. If no target is specified, it will chosen randomly. -If a target is not specified in your attack, it will default to whichever Boss has the lowest HP. If it's a tie, it will be chosen randomly. -"Damage per Attack Turn" summons can now be targeted by whoever summoned them. If no target is specified, it will be chosen randomly. You may adjust accordingly, or continue as normal. THESE CHANGES WILL BE REVERTED AFTER THE BOSS IS KILLED. ITEMS Tarot Deck - When used: If the boss has a time-limited Ability, displays the number of Attack Turns before the boss uses its Ability. If the boss has a random chance Ability, displays the exact chance of the Ability occurring. Fire Charge (1/3) - When used with an attack, the attack's damage is split between the Boss and any Minibosses. Can be used 3 times. Jar of Slime King - When used on the Attack Turn after the Boss heals HP, deals damage equal to the amount healed, effectively negating their healing. Balloon - When used, flies into the air and deals 60-90 damage two Attack Turns later. (CURRENTLY IN USE AND CANNOT BE USED - 2 AT LEFT) Anti-Magic Tome - Negates magic-based Abilities on the targeted Boss for 5 Attack Turns at the cost of healing them for 150 HP; has an unknown effect when used against a non-magic user. Skull Pendant - Doubles the user's attack damage, but their next action will backfire.