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Items Ids I Want To Know How All Of Them Work

Discussion in 'Questions' started by Csm1tty, Nov 16, 2016.

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  1. Csm1tty

    Csm1tty Well-Known Adventurer CHAMPION

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    Ok don't misunderstand I understand the general idea of Ids but I want to know exactly how they work like spell damage% does it only work if you have raw spell damage or does it work without it? hp regen% how does it work But with every stat. Another big one is poison I have had over 4000 poison but only did around 1500 per poison hit. Thank you​
     
  2. Pokextreme

    Pokextreme Avos Air Archer HERO

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    1) Spell % DOES NOT work with raw spell, it just increases your normal damage by that %.
    2) HP regen % increases your normal HP regen, and it doesn't even help much.
    Poison does x/3 damage across 1 hit, 1 every second.
     
  3. Happy New Year

    Happy New Year Please bring the shoutbox back

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    imagine cancer without this
     
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  4. setery10

    setery10 Well-Known Adventurer

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    Health regen % affects the speed at which you regen health and this mostly affects you when you are low on health as you regen faster at less health
     
  5. creature

    creature Uncorrupt, so possibly serving Dern

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    ooh boyy dis gun b a long one

    I've actually made a thread on this, check it out: https://forums.wynncraft.com/threads/how-hp-regen-actually-works.163950/
    This gives an extra amount of % to your base spell damage. (base spell damage being, your amount of damage without any ids. Either raw or %)
    for example: you have +18% spell damage and you deal 100 damage with a meteor, your meteor will now deal 100 + (18% of 100 =) 18 = 118 damage with that meteor.
    If you were to have 30 raw spell damage on top of that, the %spell damage would NOT interact.

    SAME FOR MELEE DAMAGE
    Exploding will only activate upon a kill, not on a hit. And it'll also activate both life and mana steal. (or at least have a chance to.)
    This will increase your melee dps because you can hit faster, it no longer effects spells and the intervals for attack speed are as followed:

    4.0 HPS for super fast attack speed.
    3.3 HPS for very fast attack speed
    2.6 HPS for fast attack speed
    2.0 HPS for normal attack speed
    1.3 HPS for slow attack speed
    0.7 HPS for very slow attack speed
    0.5 HPS for super slow attack speed

    (HPS being hits per second.)
    Let's say you got 4500 poison.

    This poison damage will be applied to your enemy after you hit them. If they get hit again, they will not take poison damage.

    If you were to attack something whilst having poison, after 1 second your opponent will take 1/3 of your total poison stat. a second after that it'll do another third of your poison stat and a second after that, the opponent will take last third of your total poison damage. In the case of 4500 poison, you will deal 1500 poison damage every second.

    You'll have dealt full poison damage four seconds after you hit the opponent.

    ALSO, POISON DAMAGE CAN'T BE STOPPED! DEFENSE/AGILITY DON'T WORK ON IT, NOR DOES ANYTHING ELSE! (as of right now, this is probs gonna get nerfed.)
    (First second nothing, each consecutive second a third/total damage.)
    It just gives whatever amount you got extra each time the spell/melee hit hits the opponent, IT DOES NOT INTERACT WITH %SPELL/MELEE
    (300 raw spell damage on an ice snake just gives 300 extra damage. 300 raw spell damage on a multihit gives 300 extra damage each time you hit, giving an extra 10 x 30 = 3000 damage.)

    (Also, raw spell damage doesn't get effected by agility/defense, much like poison.)
    This will only effect your damage the element you're using, byy however much % it says, not too much to say.

    BUT, AS I RECENTLY DISCOVERED WHILST USING MY ROULETTE (441% melee, 448% thunder damage) IT DOES NOT MULTIPLY WITH EACHOTHER! (see more on this with good id combos)

    Elemental defense makes it so that when people attack you with elemental damage, you can diminish the amount of damage they dish out to you.

    Raw elemental defense just adds a raw amount onto that.

    % elemental defense takes the amount of elemental defense you got from the armour and multiplies that.

    Let's say I got a maxed blue mask, gravity and gemini. (no powders)

    gravity gives 250 elemental defense in all categories
    gemini gives +59% elemental defense in all categories (and 200 thunder + 200 air defense.)
    (But for maths sake, let's ues 50 %)

    So, earth, water and fire will have: 150% of 250 elemental defense. = 375 elemental defense. (in all three)
    But thunder and earth will give you 150% of 450 = 675 elemental defense. (in both)
    BUT
    If you only use gemini for elemental defense you'll only get:
    150% of 200 = 300 elemental defense. (in both thunder and air)
    SO DON'T THINK THAT GEMINI, ON IT'S OWN IS THAT GOOD OF A DEFENSIVE PIECE OF EQUIPMENT!

    And that's just about if for the hard ones, I guess.
    obv. :
    mana steal and life steal.
    It's just good together.
    Loot bonus / xp bonus
    For that grinding
    Reflection / thorns
    Not even gonna explain this one.

    Less obv. :
    poison + walk speed

    Since you have to wait 4 whole seconds before you should attack again, walk speed is highly advised for a poison build. (highly advised by me, at least. ;p )
    Mana steal + cactus
    Yeah, cactus (cactus = reflection + thorns) activates mana steal, it activates life steal as well. But it doesn't activate either all that much. It's still a great combo though.
    Negative %damage + positive %elemental damage
    Since these two damages add, you can use something like this:
    [​IMG]
    (this cancer is for sale and is property of : xFTB don't msg me for it.)
    and like this:
    [​IMG]
    (Being sold by: DragonEngineer)


    The damage drop-off from cancer would barely be noticable (it'll be lil' more than a 7th of your damage.) but you WILL get +5K poison! (when max)

    I'm just gonna stop writing shiz down now, I got better things to do with my life. Feel free to ask me for more.
    ________________________________
    This, in fact, is a myth.

    That has been busted.

    (personal testing with the
    • Amulet of Rejuvenation
    • Restrictions: untradable
    • Lv. Min : 80
    • Quest Req: Aldorei^s Secret Part II
    • Health Regen: +1000%
    • Spell Damage: -200%
    • Melee Damage: -200%
    • Speed: -150%
    • Poison: -2000/3s
    • Health Regen: +80
    .
     
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  6. ElegantDeath

    ElegantDeath Who needs a title anyways HERO

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    spell damage % adds a specific amount of damage to your spells
    for example if a spell does 100% of your damage (spells like this are teleport and charge) if you have say 50% spell damage boost than it does 1.5x more damage so a bit stronger
    as far as raw spell damage that adds a fixed amount to your spell
    if you had 100 raw spell damage and a spell of yours did 1000 damage regularly then raw spell damage would make it do 1100 regularly

    as far as hp regen % it only works if you have a raw hp regen id as well I think
    if you have 100 raw hp regen and get 25% hp regen boost then it heals 125 instead of 100 when it activates
    if you get an item with over 100% hp regen then use it
    it will more than double your raw hp regen effect



    and poison it does X damage of 3 seconds
    so if X = 3000 then poison does 1000 damage every second for 3 seconds


    I hope I explained them well
     
  7. setery10

    setery10 Well-Known Adventurer

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    That's literally what a mod told me
     
  8. Csm1tty

    Csm1tty Well-Known Adventurer CHAMPION

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    thank you all for this i have been confusing myself while making builds and testing them out thanks a ton!
     
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