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World Item Identifiers, Blacksmiths, Powder Masters, Etc

Discussion in 'Feedback' started by Zelefant, Jan 7, 2021.

?

poll

  1. yes

    100.0%
  2. no

    0 vote(s)
    0.0%
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  1. Zelefant

    Zelefant wizard fortress will return one day HERO

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    These characters have consistently been villagers no matter what location or context they're put in. I'm not sure if this is a limitation of Wynncraft's plugin/"engine", or what, but as it stands now there's Villagers in places like Eltom and Lutho, where the context of them being there make no sense as one is a city that's supposed to be hidden from Villagers and the other is full of human settlers who are no longer conscious or whatever

    Hopefully these can be changed to reflect the location and context that these characters are in at some point
     
  2. quick007

    quick007 Master Adventurer

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    add poll lol
     
  3. Zelefant

    Zelefant wizard fortress will return one day HERO

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    there
     
    quick007 likes this.
  4. burble

    burble dragon fruit go roar VIP+

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    Yeah, sounds good to me. This change would add to the immersion.
     
  5. MrYoghurt2004

    MrYoghurt2004 Warrior Gang (discord: mryoghurt2004) Discord Moderator CHAMPION

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    I believe it was said that this was a limitation with their code (or whatever), but in the HERO beat we see a potion merchant that isn’t a villager, so it might be possible to replace all of these out place villagers soon? I could be a complete and utter dumbo and have forgotten about other non-villager potion merchants, or this change might only apply to potion merchants in its current state.
     
    trex1611 likes this.
  6. Lex!

    Lex! :] CT Manager Ability Designer QA GM

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    normal merchants can have their mob type changed, but identifiers and blacksmiths specifically are set in stone as villagers.
     
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  7. quick007

    quick007 Master Adventurer

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    no way you could add anoth event to open the gui?
     
  8. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    Can you share the reason why?
     
  9. Lex!

    Lex! :] CT Manager Ability Designer QA GM

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    just how it's coded i guess, it'd need to be changed on the dev side to allow for blacksmiths and identifiers to not be villagers, and thats just not high priority
     
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  10. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    True
     
  11. Pianoplayer1

    Pianoplayer1 Well-Known Adventurer HERO GM

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    Lore-wise, you could just say that villagers are like wandering traders, travelling from city to city and offering unique deals in each place. It would still be weird seeing villagers in places like Eltom or dangerous areas, but that doesn't matter too much I guess.
     
  12. Zelefant

    Zelefant wizard fortress will return one day HERO

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    I'd still say that wouldn't make sense for places like Lutho. Considering two out of the four strong adventurers who led the expedition to the Silent Expanse were killed and the third was severely injured before even reaching Lutho, I'd argue that a wandering trader villager getting there is unlikely, especially considering the dialogue from the person in PoNR where she is surprised to see someone with eyes.
     
    Uniimog and burble like this.
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