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Guide Item Baselines – Base Damage, Base Health And Ingredient Durability

Discussion in 'Wynncraft' started by Bart (MC), Jul 19, 2020.

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  1. Bart (MC)

    Bart (MC) Ex-Item Maker & Day Counter (MC) CHAMPION

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    The Wynn item system uses multiple baselines for an easier creation of items. Baselines, in case you didn’t know, are a guideline for values. I’ve more or less found the baselines for health on armour, base damage on weapons and duration / durability on ingredients. I hope this’ll help people with making custom items, see certain balance choices, or compare items to baseline in order to better understand items.


    KEEP IN MIND, THIS IS NOT 100% ACCURATE. I HAVE NO OFFICIAL NUMBERS OR FORMULAS.


    1. Ingredients
    1.1 Duration
    1.2 Durability
    2. Health
    2.1 Base Values
    2.2 Modifiers
    3. Weapon Base Damage
    3.1 Base Values
    3.2 Modifiers

    1. Ingredients

    I know ingredients aren’t the most popular, but durability or duration is incredibly important in judging ingredients, and the baseline is actually quite easy and linear. There are a few common exceptions or modifications of the baseline as well, for example ingredients with ingredient effectiveness tend to be above baseline.

    1.1 Duration

    The formula for duration is

    Tier 3: -(108 + level * 1.8)
    Tier 2: -(70 + level * 1.2)
    Tier 1: -(50 + level * 0.8)
    Tier 0: -(35 + level * 0.6)

    These values are used for alchemism and scribing. Cooking uses a different formula, which seems to simply triple the results of the earlier formula. Yes, this is why cooking + alchemism/scribing ingredients have such a high duration penalty.

    1.2 Durability

    The formula for durability is

    Tier 3: -(52 + level * 1.08)
    Tier 2: -(34 + level * 0.70)
    Tier 1: -(23 + level * 0.49)
    Tier 0: -(17 + level * 0.35)

    This is used with all ingredients using durability, however, ingredients with jeweling tend to go below baseline quite often.

    2. Health

    The base values for health on armour is the same for all pieces, there is nno difference between different types. I have the base values in a chart below (there doesn’t seem to be an easy formula for it), all you need to then do is apply the rarity modifiers. Most of the base values are simply the normal tier armor, if you are curious.

    2.1 Base Values

    upload_2020-7-19_19-55-53.png upload_2020-7-19_19-56-21.png upload_2020-7-19_19-56-38.png upload_2020-7-19_19-56-52.png

    2.2 Modifiers
    To get a ‘base health’ for an armour piece at a certain level with a certain rarity, take the value in the chart and multiply it with the corresponding modifier.

    Normal: * 1
    Unique: * 1.25
    Set: * 1.3125
    Rare: * 1.3775
    Legendary: * 1.625
    Fabled: * 1.875
    Mythic: * 2.125

    Crafted:
    For T3 mats: *1.75
    For T2 mats: *1.55
    For T1 mats: *1.25
    Because of crafted item health being slightly random, the true health can be up to a few percent higher.

    3. Weapon Base Damage

    Base damage is a bit annoying to calculate, but it works like this:

    (Baseline Value) / (Attack Speed Modifier) * (Rarity Modifier) * (Class Base Damage) * (Design Modifier)

    To explain:
    Baseline value: The values in the chart. These are mostly from averaging, which is why they’re rounded.

    Attack Speed Modifier: Slower attack speeds have more damage in a single punch than faster ones, and this is accounted for with the base damage.

    Rarity Modifier: Or, why mythics are so powerful. The rarer the item, the higher the modifier.

    Class Base Damage: Most classes have lower or higher damage compared to the baseline, which results in an additional multiplier.

    Design Modifier: The total of offensive, defensive and elemental modifiers to the baseline, plus the percentage an item is above or under baseline. This last one only matters when trying to calculate baseline comparisons with weapons.

    3.1 Base Values

    upload_2020-7-22_5-3-16.png upload_2020-7-22_5-32-11.png upload_2020-7-22_5-4-10.png upload_2020-7-22_5-4-32.png

    These are roughly as accurate as I could find them, I'd rather avoid interpolating but I might add the currently empty level gaps later.

    3.2 Modifiers

    Attack Speed Modifier:
    Super Fast: * 4.27
    Very Fast: * 3.11
    Fast: * 2.56
    Normal: * 2.05
    Slow: * 1.46
    Very Slow: * 0.82
    Super Slow: * 0.51

    Rarity Modifier:
    Normal: * 0.8
    Unique: * 1.0
    Set: * 1.05
    Rare: * 1.1
    Legendary: * 1.3
    Fabled: * 1.5
    Mythic: * 1.7

    Note that these all change somewhat over the levels- the lower in levels these are, the less accurate they'll likely be. I will try to find these and add them later.

    Class Base Damage
    Mage: * 0.6
    Warrior: * 0.8
    Assassin: * 1.0
    Archer: * 1.2
    Shaman: * 1.2

    Design Modifiers
    Offensive: +5%
    Hyperoffensive: +10%
    Defensive: -5%
    Hyperdefensive: -10%
    Earth: +5%
    Thunder: +5%
    Water: -5%
    Fire: -5%
    Dual-Element (dual reqs): +5%
    Rainbow: +15%
    1 slot: +5%
    0 slot: +10%

    4. Extra Stuff

    Normal tier modifier actally deviates from the baseline at lower levels, as
    1 - 100%
    5 - 100%
    10 - 100%
    15 - 95%
    20 - 90%
    25 - 85%
    30+ - 80%


    If you have any questions or corrections (hi Item Team!), please post them.
    Thanks to:
    @hgbrd for remembering some modifiers and help with weapon baseline
    @Xavi for providing a few points of certainty
    @Selvut283 for telling me the normal tier modifier across the levels, as well as some corrections and additions to the design modifiers.
    Salted for making this thread, which was quite helpful.

    (i'll be posting an addendum on how i got the things i calculated myself at a later time- it's mostly bragging about how much time i've wasted)
     
    Last edited: Jul 21, 2020
  2. btdmaster

    btdmaster Famous Adventurer VIP Item Team

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  3. one_ood

    one_ood c lown VIP

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    bart em see
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  4. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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  5. Dr Zed

    Dr Zed Famous Adventurer HERO

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    Minecraft:
    What about the baselines for the health of crafted armor and the base damage for crafted weapons?
     
  6. Bart (MC)

    Bart (MC) Ex-Item Maker & Day Counter (MC) CHAMPION

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    Ah, I actually had those written down somewhere but forgot to include them.

    For T3 mats: *1.75
    For T2 mats: *1.55
    For T1 mats: *1.25
    Because of crafted item health being slightly random, the true health can be up to a few percent higher.

    I've added them to the guide, thanks!
     
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  7. Yraw

    Yraw Water Fountain

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    Baselines EEEEEEEEEEEEEEEE
     
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  8. Dr Zed

    Dr Zed Famous Adventurer HERO

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    No problem! What about for combinations of tiers? Do you happen to have any data on how much the damage range varies for each level range, material grade, and attack speed?
     
  9. Saya

    Saya you win at uwynn HERO

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  10. WithTheFish

    WithTheFish Internet Macrocelebrity CHAMPION

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    This is actually pretty cool, thank you bart simpson minecraft
     
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  11. Bart (MC)

    Bart (MC) Ex-Item Maker & Day Counter (MC) CHAMPION

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    Updated the base damage baseline a bit, the previous didn't entirely use the correct speed modifiers and had some.. sketchy averaging. Also fixed some typos because I for some reason always end up writing these late at night.

    The old baseline is below.
    upload_2020-7-22_5-14-37.png upload_2020-7-22_5-14-54.png upload_2020-7-22_5-15-7.png upload_2020-7-22_5-15-38.png
    (don't ask about the second level 98, take a look at the normal tier weapons and you'll understand)
     
    Last edited: Jul 21, 2020
  12. creature

    creature Uncorrupt, so possibly serving Dern VIP

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    This... is beautiful. Thank you

    What does this part mean though:
    The formula for durability is

    Tier 3: -(52 + level * 1.08)
    Tier 2: -(34 + level * 0.70)
    Tier 1: -(23 + level * 0.49)
    Tier 0: -(17 + level * 0.35)

    as I read it, a lvl 1 T3 helmet should have -53.08 durability. But it has 254 to 255 durability.
     
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  13. Fwap a Durp

    Fwap a Durp Stuck at home -.- CHAMPION

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    this is for ingredient durability penalty, not armor durability.
    so for armor durability, you need to get the base durability of armor(not listed in here) then subtract the ingredient durability from those formula and u get your resulting durability.
     
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  14. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    bumping the thread

    "understand" -> "see"

    inconsistent with each other

    possibly edit to "There are a few common exceptions or modifications of the baseline as well. For example, ingredients with ingredient effectiveness tend to be above baseline."

    missing punctuation, maybe "The formula for X is as follows:"

    "earlier formula" -> "above formula"

    "with" -> "for"
    "ingredients with jeweling" -> "jeweling ingredients"

    "nno" -> "no"

    there's no period in these headers, unlike the rest of them

    "in the chart" -> "from the above chart"
    this line should end in a colon imo

    whitespace between "*" and the numbers isn't consistent with other lists you use

    "Baseline value" -> "Baseline Value"
    "have more damage in a single punch" -> "deal more damage in a single hit"
    also line spacing doesn't make sense, maybe format the stuff into a bulleted list

    this em-dash sucks

    formatting isn't consistent with other lists you use; use colons?

    credits for hgbrd and Xavi don't end with periods

    k bye
     
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  15. Dr Zed

    Dr Zed Famous Adventurer HERO

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    You sound like my AP Language and Composition teacher
     
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  16. SeanThomas2

    SeanThomas2 Famous Adventurer CHAMPION

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    honestly feel like this would really help just in terms of making the game feel a bit more challenging because currently some lower level content can just feel too easy
     
  17. Dr Zed

    Dr Zed Famous Adventurer HERO

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    Hey you don't happen to have a baseline for poison do you?
     
  18. Bart (MC)

    Bart (MC) Ex-Item Maker & Day Counter (MC) CHAMPION

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    I do not, as from what I've heard the poison baseline is by far the weirdest and most inconsistent (as well as looking stupidly hard to figure out)- I could try, but I can't promise anything.
     
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  19. Dr Zed

    Dr Zed Famous Adventurer HERO

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    Got it. I already started compiling poison values from leggings and boots so I’ll share with you what I find.
     
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