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Isn't Int nerfed a little too hard?

Discussion in 'Wynncraft' started by HerobrineLiu, Jun 20, 2022.

?

What are ways to balance int/spells?

  1. Int nerf based

    6 vote(s)
    11.3%
  2. More -spell cost items

    6 vote(s)
    11.3%
  3. Increase int % scaling

    27 vote(s)
    50.9%
  4. Make mana cap scale linearly 1:1 or 1:2

    14 vote(s)
    26.4%
  1. starx280

    starx280 The boy who cried lunar VIP

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    Imo I really didn’t think intel needed a nerf.. it wasn’t overpowered, nor underpowered in my eyes. It just served a different purpose compared to the other skill points:

    Offense: Strength, Dexterity
    Defense: Defense, Agility
    Improved Mana Sustain: Intelligence

    Even without intelligence, builds with some capability of spell-spamming were still very possible.

    Yes they required specific items, but I believe that’s a disparity-of-item-archetype problem, making intelligence seem overpowered given that it has far more flexibility in scenarios like that.
     
    Endistic, Bart (MC) and Namakobushi like this.
  2. FreneticEntropy

    FreneticEntropy 2,000 Fahrenheit; 1,000 Celsius

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    I don’t have much left to say here.
    It’s a shame that spellspam is so weak and difficult to build in 2.0, it’s a fun play style.
    Maybe the devs will add in some items to support it better, or improve existing spell cost/mana sustain items.
    I’ve said what I wanted to and given my input here. Maybe the Intelligence nerf is harder than I originally thought. Farewell.
     
    Endistic, luckeyLuuk and starx280 like this.