So it's been a good amount of time since 1.20 came out. We've had plenty of time to test the tweaks to Shaman and to all the classes regarding CCI. So now that we have experience, we can actually answer the question. Is shaman dead to a hilarious extent? Have you guys had trouble with facing endgame content with Shaman where other classes wouldn't have? Toxo players have not been affected by cci as far as I'm aware. Melee players not as much I believe. However, spell shaman seems like it has been run into the ground and then spat on by boss CCI. Previously good shaman mythics like Fantasia and Hadal have been destroyed. But to what extent is the question. Is it unbearably destroyed? Or is it balanced now? My thoughts are that Shaman is now far weaker than the other classes. It's basically the warrior of 1.20 except Warrior is still here. To be really honest, I think warrior might actually be better than Shaman now, which would've been SHOCKING to say an update ago. This wouldn't be a productive post if we didn't have any suggestions to fix it. So how do we fix Shaman? Shaman was really goddamn Boring Every Shaman player that has leveled it up to higher levels knows the strat of 1.19 shaman. Totem, circle strafe around the totem, and aura the boss until it died. That was the most boring gameplay that wynn has ever had. Worst thing is, it was the most effective. So let's make Shaman more interesting and fit better with the other classes. 1. Totem changes Shaman's weak defense means it relies on its totem to survive. All of its spells revolve around the totem in some way, and uproot isn't even good without totem. I propose that totem act like Meteor, so it emerges from the ground where the player looks. It should also have a low cooldown time, meaning totem could be activated during battle extremely quickly. To compensate for this, totem's radius should be drastically reduced. 2. Aura One of the things that stuck out to me about Shaman was its damage spell. It was completely stationary, and couldn't move around with the player. This is what is putting Shaman down in this update. I propose that Aura should be able to be cast FROM the player. Not just from the Shaman, from the PLAYER. Now obviously, Aura would have to be changed. Aura subchange: Auras cast from the player would not bring enemies towards the player. However, auras cast from totem should bring enemies towards the totem. If the totem is out, then Auras would be cast from both the totem and player, dealing double damage. You know what this means? This means that Shaman would actually be a COMBO class. Not a forced combo class where its spells rely on other spells. A real combo class that is stronger the more combos it does. 3. Uproot So how does Uproot fit into this mobility-centered new Shaman? Well, the totem idea I proposed basically negates the need for uproot. So, in order to fit Shaman into a more combo based class, I propose: When hitting the totem, Uproot upgrades the totem's powers for 3 seconds. Strength II becomes Strength III, totem damage tick is doubled in speed, and aura comes out faster. However, while in this state, totem no longer heals the player, so using uproot takes some semblance of strategy. Lately I've seen a massive decrease in shaman players and it's really sad to see. It was super exciting in 1.19 to finally have a new class after years and now it's already dead. I really hope something is done about this.