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Art Iron Heart Company

Discussion in 'Your Work' started by Trashiejunkyard, Jan 16, 2024.

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  1. Trashiejunkyard

    Trashiejunkyard Well-Known Adventurer

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    ForgedFlesh.png
    Feel bored so I decide to make project base on expanding golems in term of world building since they are very poorly explain in the world and the way they kinda just hope for the best you don't think a bit about logistic issue and how hard it would be to keep the secret with state of the world and more.

    so I just draw decide to draw some golems and stuff relate to them that I see will make their existence more plausible without changing something fundementals about them

    Golem.png

    Not much to change about golems except the fact I finally settle a design for them that would make sense. My last design for them is pretty much feel too tech and overlapping with corkus so I decide to simplify it a bit. Now I am happy with how golem turn out, I even manage to keep the flowers and vines from original game as pattern.

    Urelix.png

    Urelix design not much for me to write about beside the fact I mostly focus on blending mechanic and surgeon. One of the issue with current golem world building is that it imply Urelix been working on it alone?(See at the end of A Iron Heart Part 2) even if you assume his workers could be non-sentient golems, it would not make sense consider the factory work still need more precision and works that golems could not possibly do. Also seems to be really odd calling single person operation as "company".

    Caretakerconcept.png Caretaker.png

    I am not gonna draw normal workers because i am not that insane and there would not be anything about them at all so just jump to golem caretakers. Just imagine these guys as tech supports, best way I could put it. They generally stay in different settlement like Ragni, Detlas, Cinfras, or literally any place with golems beside personal bodyguard golems(those guys need to come to them themselves). They just my headcanon explanation to how they could keep secret about golems despite their purpose would risk damaging them and expose their fleshy bits for everyone to see. My most logical conclusion is that them covering it up, I feel like having cover up agents that double purposes as engineer would be fun idea and make golems fit more into the world without changing anything fundamentals.

    IronOverseer.png Fleshcrafter.png

    To expand more industrialise theme of Iron Heart company, I decide to design 2 original constructs that base on in game golems. I decide that creating group of golems and golems-like constructs with their conscious intact would make more interesting characters group and make the company more plausible to happen with the workers able to think for themselves but also keep the benefit of being crafted into the machines. Sometime I want to make explore the idea that the decay in Olux could affect these guys(Maybe affecting their mind to the point they perfectly fine with Urelix's idealogy and willing to become these constructs to be more efficient with no regard for their own body.) but I still think they are fine without it.

    Mistake.png

    Like the idea of these guys but obviously the in game model kinda spoil the potential reveal in the questline(Not that they even try to make it feel like a big reveal in the questline) and also very very questionable when you realize these guys living in massive world, no way people not gonna stumble upon these guys and connecting the dots but anyway my design just make them unrecognisable as golems and connect fleshcrafters to them with mistakes being result of the company trying to mass produce golems but due to the process of making one take too much time to be actually mass produce, a lot of mistakes were made. Eventually they just decide making fleshcrafter to make producing golems process more efficient and less prone to error while the remanning mistakes either wipe out or solve itself somehow.

    Paladin.png

    With more expansion on golem themselves, I kinda just decide to make original golem characters to see if it would work out or not while also catching 2 birds with one stone by redesigning one of my archetype character that desperate need one. I would call it a success actually, I quite like how it turn out. There definitely a story in there with his design along with making him more wynncraft rather than big guy with big armor. Just expect more archetype redesign like this since i have new design philosophy for them. I will explain this guy story later when I manage to finish all archetype so now all you get is the tidbits on the art.

    That pretty much all I have for this project, it's a lot of fun and I manage to steer it away from complete chaos and unnecessary design(some of the early design choices is at best questionable lol). Don't even get me to Iron Revenant, well they not completely gone. I still recycle some idea from them for this project but later have golems as main focus instead of them. Anwyay that is all.

    Here are some scrap idea and extra arts
    exploration.png
    Heartrep.png Loader.png CancerEater.png
     
  2. ThePurpleEmerald

    ThePurpleEmerald Famous Adventurer

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    upload_2024-1-18_20-27-25.png
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    Six likes this.
  3. Bwitty03

    Bwitty03 Famous Adventurer HERO

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    I really like this design
     
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