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I Can Make Models For A Server Resource Pack

Discussion in 'Your Services' started by PZev, Sep 23, 2015.

?

Is this needed/wanted by people??

  1. Yes, give it now!

    50.0%
  2. It would be cool.

    0 vote(s)
    0.0%
  3. I don't care.

    33.3%
  4. Nah, I like my own resource pack.

    16.7%
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  1. PZev

    PZev Travelled Adventurer

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    Hey! I might start making some models for a server resource pack including everything from weapons to enchantment tables. If I make it, the weapons especially should look absolutely amazing. I'm wondering who would support this idea and if I should spend my time on it. I'm also wondering if any staff can tell me if the server is looking for someone to make an official resource pack, because I'm a poor college student and would love to get payed for the work :p Anyways, let me know what you guys think!! Thanks!
     
  2. Bloopers

    Bloopers yeah

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  3. The One-eyed Guy

    The One-eyed Guy that guy VIP+

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    Examples please :p
    I'm probably not going to use this, though.
    Oh, and want to help with a server resourcepack? Well, guess what? Wynncraft is making one now! Go to the News Section and find the thread! It's for 3D modelers, sadly.
     
  4. xKindredKinesis

    xKindredKinesis .[_]. VIP

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    Think you could provide some examples of your work?
     
  5. PZev

    PZev Travelled Adventurer

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    I'm working on a super epic sword atm :)
     
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  6. xKindredKinesis

    xKindredKinesis .[_]. VIP

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    Pictures would be great!
     
  7. Inactive666

    Inactive666 Guest

    Do you use pure JSON coding? Or do you use programs to help envision it? If so I'd like to see your WIP work.
     
  8. PZev

    PZev Travelled Adventurer

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    I'll have you know that I'm in college and I have to find time to do this :p I use a program called Cubik
     
  9. blankman

    blankman Wynncraft Boomer VIP+

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    Already exists in News section.
     
  10. Mish

    Mish Composer VIP

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    Ik this is kinds a weird place to ask this but whats wrong with my .json I keep getting missing textures
    Code:
    {
        "__comment": "Model generated using MrCrayfish's Model Creator (http://mrcrayfish.com/modelcreator/)",
        "textures": {
            "0": "item/fang_handle",
            "1": "blocks/fang_handle",
            "2": "item/fangblade",
            "3": "item/fang_guard",
            "4": "blocks/fangblade"
        },
        "elements": [
            {
                "name": "handle",
                "from": [ 0.2, 0.0, 0.0 ],
                "to": [ 0.7, 3.0, 1.0 ],
                "faces": {
                    "north": { "texture": "#0", "uv": [ 0.0, 0.0, 4.5, 17.0 ] },
                    "east": { "texture": "#1", "uv": [ 0.0, 0.0, -11.0, 20.0 ] },
                    "south": { "texture": "#0", "uv": [ 0.0, 0.0, 3.5, 20.0 ] },
                    "west": { "texture": "#1", "uv": [ 0.0, 0.0, -12.0, 20.0 ] },
                    "up": { "texture": "#2", "uv": [ 0.0, 0.0, 0.5, 1.0 ] },
                    "down": { "texture": "#3", "uv": [ 0.0, 0.0, 0.5, 1.0 ] }
                }
            },
            {
                "name": "guard",
                "from": [ 0.1, 3.0, -1.0 ],
                "to": [ 0.9, 4.0, 2.0 ],
                "faces": {
                    "north": { "texture": "#3", "uv": [ 0.0, 0.0, 1.7999999999999998, -4.0 ] },
                    "east": { "texture": "#3", "uv": [ 0.0, 0.0, 15.0, 7.0 ] },
                    "south": { "texture": "#3", "uv": [ 0.0, 0.0, 4.8, 6.0 ] },
                    "west": { "texture": "#3", "uv": [ 0.0, 0.0, 17.0, 7.0 ] },
                    "up": { "texture": "#3", "uv": [ 0.0, 0.0, 2.8000000000000007, 14.0 ] },
                    "down": { "texture": "#3", "uv": [ 0.0, 0.0, -5.2, 14.0 ] }
                }
            },
            {
                "name": "blade part 1",
                "from": [ 0.4, 4.0, 0.10000000149011612 ],
                "to": [ 0.49999999850988386, 9.0, 0.7999999970197678 ],
                "faces": {
                    "north": { "texture": "#4", "uv": [ 0.0, 0.0, 0.09999999850988384, 5.0 ] },
                    "east": { "texture": "#4", "uv": [ 0.0, 0.0, 14.699999995529652, 5.0 ] },
                    "south": { "texture": "#4", "uv": [ 0.0, 0.0, 0.09999999850988384, 5.0 ] },
                    "west": { "texture": "#4", "uv": [ 0.0, 0.0, 0.6999999955296516, 5.0 ] },
                    "up": { "texture": "#4", "uv": [ 0.0, 0.0, 0.09999999850988384, 0.6999999955296516 ] },
                    "down": { "texture": "#2", "uv": [ 0.0, 0.0, 0.09999999850988384, 0.6999999955296516 ] }
                }
            },
            {
                "name": "hilt bottom",
                "from": [ 0.1, 0.0, -0.2 ],
                "to": [ 0.9, 1.0, 1.3 ],
                "faces": {
                    "north": { "texture": "#3", "uv": [ 0.0, 0.0, 5.8, 8.0 ] },
                    "east": { "texture": "#3", "uv": [ 0.0, 0.0, 7.5, 6.0 ] },
                    "south": { "texture": "#3", "uv": [ 0.0, 0.0, 5.8, 9.0 ] },
                    "west": { "texture": "#3", "uv": [ 0.0, 0.0, 6.5, 7.0 ] },
                    "up": { "texture": "#3", "uv": [ 0.0, 0.0, 0.8, 1.5 ] },
                    "down": { "texture": "#3", "uv": [ 0.0, 0.0, 0.8, 4.5 ] }
                }
            },
            {
                "name": "blade part 2",
                "from": [ 0.3, 3.0, -0.10000000149011612 ],
                "to": [ 0.7, 7.900000013411045, 1.1000000014901161 ],
                "faces": {
                    "north": { "texture": "#4", "uv": [ 0.0, 0.0, 0.3999999999999999, 4.900000013411045 ] },
                    "east": { "texture": "#4", "uv": [ 0.0, 0.0, 1.2000000029802322, 10.0 ] },
                    "south": { "texture": "#4", "uv": [ 0.0, 0.0, 0.3999999999999999, 4.900000013411045 ] },
                    "west": { "texture": "#4", "uv": [ 0.0, 0.0, 1.2000000029802322, -3.099999986588955 ] },
                    "up": { "texture": "#4", "uv": [ 0.0, 0.0, 0.4, -1.8000000000000007 ] },
                    "down": { "texture": "#3", "uv": [ 0.0, 0.0, 0.3999999999999999, 1.2000000029802322 ] }
                }
            },
            {
                "name": "blade part 3",
                "from": [ 0.20000000298023224, 4.0, -0.30000000447034836 ],
                "to": [ 0.7999999970197678, 6.0, 1.4000000059604645 ],
                "faces": {
                    "north": { "texture": "#4", "uv": [ 0.0, 0.0, 0.5999999940395355, 2.0 ] },
                    "east": { "texture": "#4", "uv": [ 0.0, 0.0, 1.7000000104308128, 2.0 ] },
                    "south": { "texture": "#4", "uv": [ 0.0, 0.0, 0.5999999940395355, 2.0 ] },
                    "west": { "texture": "#4", "uv": [ 0.0, 0.0, 1.7000000104308128, 2.0 ] },
                    "up": { "texture": "#4", "uv": [ 0.0, 0.0, 0.5999999940395355, 1.7000000104308128 ] },
                    "down": { "texture": "#2", "uv": [ 0.0, 0.0, 0.5999999940395355, 1.7000000104308128 ] }
                }
            },
            {
                "name": "blade part 4",
                "from": [ 0.10000000149011612, 4.0, 0.0 ],
                "to": [ 0.9000000014901162, 5.4000000059604645, 1.0 ],
                "faces": {
                    "north": { "texture": "#4", "uv": [ 0.0, 0.0, 0.8, 1.4000000059604645 ] },
                    "east": { "texture": "#4", "uv": [ 0.0, 0.0, 1.0, 1.4000000059604645 ] },
                    "south": { "texture": "#4", "uv": [ 0.0, 0.0, 0.8, 1.4000000059604645 ] },
                    "west": { "texture": "#4", "uv": [ 0.0, 0.0, 1.0, 1.4000000059604645 ] },
                    "up": { "texture": "#4", "uv": [ 0.0, 0.0, 0.8, 1.0 ] },
                    "down": { "texture": "#2", "uv": [ 0.0, 0.0, 0.8, 1.0 ] }
                }
            },
            {
                "name": "blade part 5",
                "from": [ 0.20000000298023224, 6.0, 0.20000000298023224 ],
                "to": [ 0.8000000029802322, 7.0, 0.7999999970197678 ],
                "faces": {
                    "north": { "texture": "#4", "uv": [ 0.0, 0.0, 0.6, 1.0 ] },
                    "east": { "texture": "#4", "uv": [ 0.0, 0.0, 0.5999999940395355, 1.0 ] },
                    "south": { "texture": "#4", "uv": [ 0.0, 0.0, 0.6, 1.0 ] },
                    "west": { "texture": "#4", "uv": [ 0.0, 0.0, 0.5999999940395355, 1.0 ] },
                    "up": { "texture": "#2", "uv": [ 0.0, 0.0, 0.6, 0.5999999940395355 ] },
                    "down": { "texture": "#4", "uv": [ 0.0, 0.0, 0.6, 0.5999999940395355 ] }
                }
            },
            {
                "name": "blade part 6",
                "from": [ 0.30000000447034836, 7.799999997019768, 0.20000000298023224 ],
                "to": [ 0.6999999955296516, 8.7, 0.6999999955296516 ],
                "faces": {
                    "north": { "texture": "#4", "uv": [ 0.0, 0.0, 0.3999999910593033, 0.9000000029802322 ] },
                    "east": { "texture": "#4", "uv": [ 0.0, 0.0, 0.4999999925494194, 0.9000000029802322 ] },
                    "south": { "texture": "#4", "uv": [ 0.0, 0.0, 0.3999999910593033, 0.9000000029802322 ] },
                    "west": { "texture": "#4", "uv": [ 0.0, 0.0, 0.4999999925494194, 0.9000000029802322 ] },
                    "up": { "texture": "#4", "uv": [ 0.0, 0.0, 0.3999999910593033, 0.4999999925494194 ] },
                    "down": { "texture": "#2", "uv": [ 0.0, 0.0, 0.3999999910593033, 0.4999999925494194 ] }
                }
            },
            {
                "name": "Cube",
                "from": [ 6.0, 0.0, -7.0 ],
                "to": [ 7.0, 13.0, 8.0 ],
                "faces": {
                    "north": { "texture": "#4", "uv": [ 0.0, 0.0, 1.0, 13.0 ] },
                    "east": { "texture": "#-1", "uv": [ 0.0, 0.0, 15.0, 13.0 ] },
                    "south": { "texture": "#-1", "uv": [ 0.0, 0.0, 1.0, 13.0 ] },
                    "west": { "texture": "#1", "uv": [ 0.0, 0.0, 15.0, 13.0 ] },
                    "up": { "texture": "#-1", "uv": [ 0.0, 0.0, 1.0, 15.0 ] },
                    "down": { "texture": "#-1", "uv": [ 0.0, 0.0, 1.0, 15.0 ] }
                }
            }
        ]
    }
     
  11. PZev

    PZev Travelled Adventurer

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    I can help you out, make sure your textures have an alpha channel, this means they have the ability to be opaque. Also make sure it's a png and the path in the json is correct
     
  12. Mish

    Mish Composer VIP

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    it is .png I have the texture in /model/block (or) item idk if its in alpha im pretty sure it is.
     
  13. PZev

    PZev Travelled Adventurer

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    Im not really sure
    ________________________________
    Maybe try to open up the file in something other than paint and see if you can make a small part of it see through
    ________________________________
    I just usually make 1 pixel 1% opaque so you cant see it
     
  14. The One-eyed Guy

    The One-eyed Guy that guy VIP+

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    @Toxicdrule is making a Destiny server, and although we have a couple people (me included) helping texture, we need all the help we can get!
     
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  15. Mish

    Mish Composer VIP

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    my point being I use paint.net I and get these purple and black texture.
     
  16. Procrast

    Procrast Schmoovin' VIP+

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    Indeed, but we can't confirm if you'll be paid - I have insufficient funds to support a server and a staff team.
     
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  17. PZev

    PZev Travelled Adventurer

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    Procrast likes this.
  18. Procrast

    Procrast Schmoovin' VIP+

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    Oh. My. God.
    That is some of the best texturing I've ever seen! Have you had experience designing guns or futuristic armour?
     
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