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Media How To Ez Double Multihit

Discussion in 'Wynncraft' started by Risu, Jan 6, 2018.

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  1. Risu

    Risu Famous Adventurer

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    Thanks to chun_gaming's inspiration .
    @Chun_
     
  2. nilire4810

    nilire4810 Professional Self-Proclaimed Photographer | Adam CHAMPION

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    This is so cool! Never thought'd you could be able to do that!
     
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  3. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    nice vid. good to see people experimenting with combos
     
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  4. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

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    You lose out on a lot of damage like this. The Fatality hit is extremely important, and you're just completely ignoring it for sake of the weaker hits.
     
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  5. Risu

    Risu Famous Adventurer

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    not rly . more 0.5 sec hit time . ≈ 1.5 multihit dmg, Second multihit As long as it's close enough
     
  6. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

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    You also forget; if that's a melee mob, you're putting them in you, so they'll get some potshots on you. You seemed to be dealing 2-6 hits on the first multihits before interrupting it with the next, meaning on average just letting the first one conclude is just as strong a far less risky to your own health. Even if blinded, they'll still continue to spellcast and at that range you will NOT avoid their hit.
     
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  7. Risu

    Risu Famous Adventurer

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    If that's the case, maybe I will choose to continue blindness and somke bomb loop, double multi is cool combo and more dmg , i test on 20k HP Villager double do 20k+ one multihit do 14-15. i just like it , and maybe some ppl like it too .-.
     
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  8. Chun_

    Chun_ Any broken builds founder,nerfed by Salted VIP+

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    A bit don't agree on this, after cast multi can spin for blindness
     
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  9. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    I guessed this was the case since I do fine without double casting multi-hits, and get more damage out of less mana, even if it's only 4-5k more according to @Adomorn . It adds up against bosses and other players. Also, the final hit has water damage, which you miss out on for the first cast since you override it with the second, helpful against enemies with defenses to your weapon's element.
    The spin is nice, I'll give you that. But outright cancelling the first multi-hit is just not good IMO. Maybe multi-hit spin bomb spin multi-hit could keep the final hit from your multi-hit cast, while being very spammable?
     
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