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How Is Spelldamage Calculated?

Discussion in 'Questions' started by hi_im_fekar, Dec 17, 2016.

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  1. hi_im_fekar

    hi_im_fekar Travelled Adventurer

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    Is it like a percantage of my weapons Damage or is it just a set number that gets bigger with my lvl?
    Thank you for all answers :)
     
  2. WithTheFish

    WithTheFish Internet Macrocelebrity

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    Depends on what type if spell damage you mean.

    5% Spell Damage boosts the damage your spells do by 5%.
    +5 Spell Damage adds and extra 5 Neutral damage to each spell-based attack. For example, a teleport will do 5 extra damage, but a multiunit can do an additional 55 damage total.
     
  3. hi_im_fekar

    hi_im_fekar Travelled Adventurer

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    That is self-explanatory, what i mean is the base dmg of a spell. If i dont have any special effects that increase spell dmg, i still have dmg on my spell. How is that calculated? Does it have to do with the dmg that my weapon does on a left-click attack?
     
  4. WithTheFish

    WithTheFish Internet Macrocelebrity

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    Each spell does a % amount of damage. Say you have a spear that does 100 damage. The uppercut spell naturally does 375% damage, so each uppercut will do 375 damage. However, attack speed is also taken into play, so if you have a super fast weapon then you should be doing 1500+ damage per uppercut. And this isn't even counting the earth damage that your uppercut will do too, boosting the spell to like 2000+ without modifiers.
     
  5. awemanrank100

    awemanrank100 custom title

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    That and base attack speed (though I don't know the exact formula).
     
  6. Endertricity

    Endertricity Assorted Mini Quiche VIP

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    (Damage)(AttackTier)(Spell + %spell damage) + raw spell damage

    By "Spell", I mean the percent damage that spell does, it can be found on the Wynncraft site.
    Example: arrow bomb does 250% damage

    AttackTier is the attack speed of your weapon
    Super slow = 0.5
    Very slow = 0.7
    Slow = 1.3
    Normal = 2
    Fast = 2.7
    Very fast = 3.2
    Super fast = 4

    Now let's say you have a Normal speed bow that does 100 neutral damage, and also your armor gives you the identifications +50% spell damage and +100 Raw spell damage

    Bomb arrow: (100)(2)(250%+50%)+100 = 700
    (You would also get some earth and fire damage too, but I'm not sure how to calculate that)

    Replace the damage in the formula with minimum and maximum damage that your bow does to get a range of how much your spell can do
     
    Rixium likes this.
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