I already kind of wrote a bug report about this, but I want to know other people's opinions. So far, I've been thoroughly enjoying exploring the new abilities and spell changes, one of which is that Uppercut now has a much narrower and shorter range. The thing is that it seems really picky about when exactly enemies are affected by it. It seems that only when I'm above or level with but now below enemies, standing at some two blocks away from them and aiming directly at them, that Uppercut hits them. In other words: at point blank range, when I'm standing one block below enemies, or when aiming slightly away from them, Uppercut misses. It also seems to occur pretty frequently that mobs to the left of the particles are hit, but in front of them aren't. Mind you there are no abilities that increase Uppercut's range without changing its functionality. As it stands, I tend to simply not use Uppercut, it's simply not as reliable as Bash. I hope this changes as development continues.