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Fableds Are More Common Than Legendaries

Discussion in 'Wynncraft' started by Druser, Jan 9, 2020.

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  1. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    If you're wondering why prices for Fableds are relatively low, consider that at every single level range, your chance of obtaining a specific Fabled item (per mob drop, loot chest, etc.) is greater than the chance of obtaining a specific Legendary item. In the endgame ranges, the numbers are actually very similar - you're likely to find about as many Nighthawks or Time Rifts as you find Hellstrands or Phoenix Wings or Sagittariuses.
     
  2. Iboju

    Iboju absolute swag male CHAMPION

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    Yikes. So the is the “10 times more rare than legendaries” even true?
     
  3. Tealy

    Tealy a businessman of sorts GM CHAMPION

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    I heavily disagree, Ive been lootrunning with a 250% Lb set in SE, Molten Heights, Sky Islands and Corkus. Found 2 bank pages of legendaries, 0 Fableds, 1 Mythic

    Fabled prices are low because there are not nearly as many Fableds as there are legendaries, so naturally there is a huge influx of the same Fableds. The more if something there is the less expensive it is.

    Can you show your statistics as to how you figured this out?
     
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  4. williamszr98

    williamszr98 Cyberpunk 2077 have less bugs than this update VIP+

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    Just like some legendaries, some of the fabled are not worth even picking up because their ID price is too high compared to the price of the item you can sell for on the market.
     
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  5. urbymine

    urbymine Former Chief of Avicia

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    True, one of the few lategame fableds that is still worthy of it's tier is timerift, and it's price has been tanking HARD. i stopped picking up anything else simply because it's just a wasted space in my bank.
     
  6. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    Officially? Yes. Drop rates are 10x lower on fableds than legendaries

    But since there are like 15+ legendaries per fabled in most given level ranges, an individual fabled item will appear more often than an individual legendary.

    If anything this speaks more to them needing to add a lot more fableds than anything else
     
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  7. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    That's my point - there's a bit more than 10 times as many legendaries as there are fableds within each 9-level range in endgame (the ratio is much higher in midgame of course, since the Fableds are more spread out), so at any given time in endgame, your chances of finding e.g. a Nighthawk are about the same as your chances of finding e.g. a Hellstrand.
    ________________________________
    (per the changelog, fableds are "roughly 10x rarer than legendaries")
     
  8. Tealy

    Tealy a businessman of sorts GM CHAMPION

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    Your chances of finding a SPECIFIC Fabled is greater than finding a specific Legendary, sure. But I wouldnt say that makes Fableds more common than Legendarys. Just because I find more Nighthawks in the market than I do Ethereals doesnt mean Nighthawks drop chance is higher than Ethereal. I understand what your argument is, but I think youre phrasing it poorly. Rather than ‘Fableds are more Common than Legendaries’ it should be along the lines of ‘Finding specific Fableds is more common than finding specific Legendaries’
     
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  9. Epicness937

    Epicness937 Thesead water god. HERO

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    Mainly cause most people keep fableds on market whereas most legendaries are just sold to the item buyer
     
  10. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    I would definitely say that the drop chance of a Nighthawk is greater than the drop chance of, say, Sagittarius.
     
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  11. Epicness937

    Epicness937 Thesead water god. HERO

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    I would expect loot quality probably plays a roll in that as well. Personally I find about 10-20 legendaries on a good run and generally one fabled. I think it's also worth noting that alot of legendary armor can only be found in t3+ chests where as fableds can be found in any.
     
  12. Asthae

    Asthae ... HERO

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    Yeah. Many people dont ID their legendaries after lootrunning /shrug
     
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  13. Minitinipower

    Minitinipower just a guy

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    so fables in general aren't more common that legendaries
    it's just that if you want to find a specific weapon, you have a better change doing it while searching for fabled instead of legendaries?
     
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  14. Tealy

    Tealy a businessman of sorts GM CHAMPION

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    I'd say you're wrong, and I'd really like to see how that could be right, and how you figure that.
     
  15. Benjin

    Benjin Famous Adventurer

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    I mean, I hope 1.19.3 adds a BUNCH of Fabled items, because atm there are more MYTHICS than Fabled, which is kinda dumb, also there aren't any Fabled weapons yet, which is also dumb
     
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  16. Fwap a Durp

    Fwap a Durp Stuck at home -.- CHAMPION

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    there are 2 fabled weapons available
    plague staff and deadeye
    but yea they need more fabled weapons. only 2 classes have fabled weapons so far
    I'd imagine they will give Tribal Sanctuary a fabled relik, Challenge of the Blades a fabled dagger and Altar of Sanctification a fabled spear as they fit the theme of the boss altar just like how deadeye is a gun used by Sunrise Canyon boss and plague staff being the staff used by Plague Laboratory boss
     
  17. Benjin

    Benjin Famous Adventurer

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    Well the Orange Cybel rewards are still classified as "Legendaries", the Relik is too, so let's hope they change that
     
  18. The_Music_Guy

    The_Music_Guy Idk what i am VIP+

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    idk, its like we have allot of more legendary items then fabled, because its like 400/500 legendary items vs like 20 fabled items that are released with 1.19, probably more fabled gets added with 1.20, we just need to be patient for the next update
     
  19. Robbee

    Robbee Well-Known Adventurer

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    Honestly, the system overall needs a change. Even if they add more fabled items, the 10x as rare as legendaries will never be true, as long as their numbers is not equal.
    Maybe change the calculation for the probability to find an item of a certain tier (unique, rare, etc) and in a certain level to something like r * t / n, where:
    r is a constant "rarity value" for this tier.
    t is the number of dropable items in this tier and level-range.
    n is the number of all dropable items in this level range.
    So the chance for an individual item is r / n.

    This way, if the varity value of fableds is 10x lower as the one of legendaries, each individual fabled will always be 10 times rarer as each individual legendaries, now matter how many items they add to each tier.
    On the downside, this means that the probability for certain tiers isn't constant anymore, so for example, if tons of uniques get added, the chance of getting a legendary in the same level goes down. But personally, I would find this to be a logical result. If more items get added, the chance to find one of the previous items obviously has to go down or else we would be flooded with stuff. And it is only fair to lower the chances for each individual item in the same way, and not just hurt the items in the same tier as the added one.
     
  20. Benjin

    Benjin Famous Adventurer

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    It doesn't take an entire update for the Item Team to cobble together new items, also there are more Mythics than Fableds, which is pretty hilarious, like I expect 50-100 Fableds to have been made in the update plus the patches that come after, we're definitely not waiting a year or more for the IT to write code for a few dozens of items.
     
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