Discussion in 'General Suggestions' started by A Human, Sep 1, 2018.
Bump, I edited the title to prepare for 1.18
First stuff, there isn't a need to compensate them if they expanded the level cap. I do think that they have some data like "total XP gained" for everyone, so if they expanded the level cap, the 101 players will level up and it won't affect them to a large extent.
The second thing, to deal with mythics being worthless,the solution is not to change the xp needed for lvl 101 while having regular xp needed for lvl 101, and so on.
What is the so-called major drawbacks? For example, reduce 70% in ws for earth builds? In what I saw I didn't see any major drawbacks. You dont need def when you are an agil character. You dont need spell dmg when you are a melee guy.
I would like to call it "ultimate skill points" though, since it works like skill points but in a greater skills.
Doesnt fit imo
Why not? I can’t improve the suggestion if I have no idea what the issues with it are.
For the first part, I meant that since 138mil xp is needed for level 101, the level 101 players would get a couple epic levels just as a reward for getting 138,000,000 xp for no other reason.
By mythics being worthless, I meant that since they stop being ‘endgame’ items, people won’t want them as much anymore, making them basically worthless.
As for the drawbacks for the perks - I feel that they’re good drawbacks for what perk gives. Sure, the player can move faster and dodge stuff, but now if they get hit they take a lot more damage. Now that I look back I might make it -5 def instead of only -3 per tier, but I feel the rest of the perks are balanced. For example, you might be able to heal more but you can’t use your highest damage spell as often. You can do more melee damage, but less spell damage, etc.
I will consider renaming it to Ultimate Levels
i don't know about the epic stuff, but you will probably be able to go above level 100 when Dern or Fruma is released with quests
They’re raising the cap to 104 for cosmetic purposes only in 1.18
But anyways, I really hope the level cap will not be raised above 104 in the future, because that can and will lead to huge balancing issues with players becoming more and more powerful, leading to power creep.
Okay, I am now wondering what people think of the Epic Ability Quests. Do you like the concept of them, and is the one that I’m currently working on any good? (Mana Terrors)
It just doesnt feel like Wynncraft to me
if thats the case ther eliterally is nothing you can do about it
But like, what about it doesn’t feel like Wynncraft? For all I know it could just be that its something new and people are naturally cautious of change.
Ok, this is epic
And it’s not just for cosmetics, there will be tiny bonuses up to 103
Supposedly skill points stop accumulating after 101. I don't know about the +5 max health though.
Wynncraft is about IDs and builds, not levelling past 101 to get stronger.
That’s what its about right now. But if we stay with only the exact same mechanics, the game will get boring eventually when all the builds have been made. This is not meant to just throw builds out the window, this is intended to go alongside builds to allow for further customization. Should you spend your epic points on improving your build’s fire damage, or should you improve your walk speed since you have so little? Should you improve your meteor spell, or your heal spell?
The abilities are also meant to help with customization. Now you would be able to cast a couple spells and optimize your entire build for that, but this way you’ll have a whole new thing to use strategically while fighting. Should you cast manastorm now, or later? Maybe now since your party needs the mana right now, or maybe later if they need it more then.
Just because Wynncraft is about IDs now doesn’t mean it has to only be about that forever. Before Gavel, it was all about optimizing your character in the few ways that were possible. Then, the new item system was also ‘not like Wynncraft’, and yet now we can all agree that this new system greatly improved the game.
Finishing Mana Terrors this weekend - any feedback on it is appreciated.
Also bumping this.
The Wynncraft Team stated that level 101-104 will be COSMETIC ONLY and if they want that they will probably stick with that idea. I guess they could make a cosmetic rank or smth for level 104 but that's all; Just a cosmetic rank. Like... [Expert] or ... [Wynner] xd. Idk JUST COSMETIC.
Q: Wouldn't this make players even more powerful than before, leading to power creep?
A: No, it will not. Adding more levels normally would... [Skilled Fighter gives you 2 Skill Points?]
The point of this suggestion is to add more to the endgame, give people more thinfs to do and something to achieve, while not coming with all the issues of adding normal levels.
Of course, the perks make you more powerful. What I meant is that it’s not NEARLY as powerful as simply adding more levels. Adding more levels would add new items, which are strictly better than the existing ones. Then bosses that are difficult now would become ridiculously easy because people do so much more damage.
Look at the gap between level 75 and 100 - what is difficult for a level 75 player is nothing for a level 100 player.
Why? Because while at level 75 you might have 5-8k health and do around 400 damage with your basic attack, at level 100 you have 8-20k health and usually deal over 1000 damage with a melee attack. That is power creep - items slowly becoming strictly better with no proper downsides.
With Epic Levels, while current bosses will be easier, they would still be challenging. These perks won’t be able to improve your health or damage by massive amounts, only by a bit. With all 4 of your epic perks fully upgraded, you might have maybe 13k hp and deal 1150 fire damage compared to 12k hp and 1000 fire damage. The difference is much, much smaller, and the downsides balance out the perks - compared to having stuff be strictly better as you level up.
Level 101-104 is cosmetic only to avoid the problems that I described that come with adding more normal levels. Epic Levels are NOT meant to be like normal levels.
nice one dude
Bump! I have a plan finished for the next stage of Mana Terrors, adding it by the end of the week.