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World Epic Levels - Levels Past 103 (v1.3.2 - Improved The Epic Ability Quests!) 100+ Supporters!

Discussion in 'General Suggestions' started by A Human, Sep 1, 2018.

?

Do you support this?

  1. Yes!

    101 vote(s)
    58.0%
  2. Meh, could be better. (How?)

    27 vote(s)
    15.5%
  3. No. (Provide criticism please!)

    46 vote(s)
    26.4%
  1. Corcustos

    Corcustos Mr. Pointless HERO

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    I really like the suggestion. It looks great for people interested in the grind of wynncraft. I can't say the average player would even touch this content, but for those hardcore stay-up-all-night and level-101-in-a-day people this would probably be really fun and exciting.
     
    A Human likes this.
  2. A Human

    A Human Definitely not an alien. Builder

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    Bump! This suggestion will not die yet!
     
  3. BusyEXE

    BusyEXE Crafter of Pseudo Mythics, Finder of t3 ingreds. HERO

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    *Inhales* Boi.
    May I suggest that the 10M xp per E.Lvl.
    Also adds towards getting 101? I mean, that would virtually make it well rounded In my opinion, but the E.Lvl. Idea doesn't seem that bad To be honest.
    BusyEXE Approved
     
    A Human likes this.
  4. NagisaStreams

    NagisaStreams kappa HERO

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    Make it 45 backers now :)

    Also not a serious point here, but IF for some reason, you squared the xp needed for level 101 for level 102, it would come out as infinity on most calculators.

    (138665958^138665958)
     
  5. Druser

    Druser Well-Known Adventurer

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    uh...

    138665958^2 = around 1.923 quadrillion
     
    A Human likes this.
  6. NagisaStreams

    NagisaStreams kappa HERO

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    No, 13866598^138665958
     
  7. by2011

    by2011 atlas is a berry cool bracelet

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    for master of fire, the air shouldn't be there (air is weak to fire, and you can even say you need air to get the fire)

    -for elemental tempest, grounding you in place basically lets you get hounded by mobs for 6 (or 10 when upgraded?) seconds, i'd suggest at least making it deal some form of knockback or stun

    -rapid fire also really powerful since in most situations, i would never need the bounce (only situation i can think of would be in camping in wars) as the initial hitbox is already giant.

    -for cleric, i'd suggest making it instead of increasing # of pulses, make the pulses come out quicker or make the pulses more compact or something, also time for meteor to land should be changed (radius? after hits? damage? straight up mana cost? lowering that effect?) while it may seem unimportant (just aim better reeee) it's actually really impactful since you can't cast another meteor until the first one lands, and this will effectively cut spell mage dps in half. thus, this upgrade will only be really used in melee/poison builds, and cleric builds should have enough mana to cast constant heals + some snakes and not require a fourth pulse

    cool idea btw
    square = 138665958 *138665958, or in other words, 138665958^2
     
    A Human likes this.
  8. A Human

    A Human Definitely not an alien. Builder

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    I will certainly take all this into consideration.

    For Cleric, the meteor delay increase was 25% earlier, but I thought it was a bit too little of a downside. I feel like it’s balanced enough now, since your meteors take much longer but you get to heal way more health (almost double) but I see your point. For Rapidfire, I wasn’t too sure myself about how to do it so thanks for the advice. How would you suggest I improve it?

    I will make sure to consider all this in the next version of this suggestion.
     
  9. A Human

    A Human Definitely not an alien. Builder

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    Added some things preparing for v1.4 and balanced a couple perks and abilities.
    ________________________________
    v1.4 will probably take a while due to having to add the miniquests for each ability.
     
  10. FH_NoColor

    FH_NoColor FH HERO

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    This is a really unique idea!
     
    A Human likes this.
  11. A Human

    A Human Definitely not an alien. Builder

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    I wouldn’t say its too unique, I’m sure someone has suggested something similar earlier at some point.
     
  12. A Human

    A Human Definitely not an alien. Builder

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    Bump! I decided that adding all the new epic abilities and their quests would take a long time, so each one will be updated in a mini-update to this.
    Right now I've finished 1.3.1

    Changelog for 1.3.1:
    - Improved the formatting
    - Improved some descriptions
    - Added a FAQ
    - Added the beginning of the Mana Terrors miniquest
    ________________________________
    Fixed some mistakes!
     
  13. Nightmare142857

    Nightmare142857 probably one of the most unlucky guys in game/IRL

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    First stuff, there isn't a need to compensate them if they expanded the level cap. I do think that they have some data like "total XP gained" for everyone, so if they expanded the level cap, the 101 players will level up and it won't affect them to a large extent.
    The second thing, to deal with mythics being worthless,the solution is not to change the xp needed for lvl 101 while having regular xp needed for lvl 101, and so on.
    What is the so-called major drawbacks? For example, reduce 70% in ws for earth builds? In what I saw I didn't see any major drawbacks. You dont need def when you are an agil character. You dont need spell dmg when you are a melee guy.

    I would like to call it "ultimate skill points" though, since it works like skill points but in a greater skills.
     
  14. Pyronucleic

    Pyronucleic Travelled Adventurer

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    Doesnt fit imo
     
  15. A Human

    A Human Definitely not an alien. Builder

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    Why not? I can’t improve the suggestion if I have no idea what the issues with it are.

    For the first part, I meant that since 138mil xp is needed for level 101, the level 101 players would get a couple epic levels just as a reward for getting 138,000,000 xp for no other reason.

    By mythics being worthless, I meant that since they stop being ‘endgame’ items, people won’t want them as much anymore, making them basically worthless.

    As for the drawbacks for the perks - I feel that they’re good drawbacks for what perk gives. Sure, the player can move faster and dodge stuff, but now if they get hit they take a lot more damage. Now that I look back I might make it -5 def instead of only -3 per tier, but I feel the rest of the perks are balanced. For example, you might be able to heal more but you can’t use your highest damage spell as often. You can do more melee damage, but less spell damage, etc.

    I will consider renaming it to Ultimate Levels
     
  16. Slynnder

    Slynnder *countdown to corruption intensifies*

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    i don't know about the epic stuff, but you will probably be able to go above level 100 when Dern or Fruma is released with quests
     
  17. A Human

    A Human Definitely not an alien. Builder

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    They’re raising the cap to 104 for cosmetic purposes only in 1.18

    But anyways, I really hope the level cap will not be raised above 104 in the future, because that can and will lead to huge balancing issues with players becoming more and more powerful, leading to power creep.
     
  18. A Human

    A Human Definitely not an alien. Builder

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    Okay, I am now wondering what people think of the Epic Ability Quests. Do you like the concept of them, and is the one that I’m currently working on any good? (Mana Terrors)
     
  19. Pyronucleic

    Pyronucleic Travelled Adventurer

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    It just doesnt feel like Wynncraft to me

    if thats the case ther eliterally is nothing you can do about it
     
  20. A Human

    A Human Definitely not an alien. Builder

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    But like, what about it doesn’t feel like Wynncraft? For all I know it could just be that its something new and people are naturally cautious of change.