I've noticed recently that dungeon fragments don't really do much except take up space in your bank. They can really only be used for gathering tools, which are usually a one-time purchase, and the occasional powder. Even dungeon tp scrolls are rarely needed, as most dungeons are extremely close to cities. The only exceptions would really be Eldrich Outlook(which is, well, Eldrich Outlook) and Infested Pit. My solution to this problem is dungeon ingredients. The merchant would sell T2 and T3 ingredients, not T1 or 0(as the dungeon mobs often drop those anyway). Spoiler: Decrepit Sewrs Withered Bone ** +8/3s - +12/3s Poison +3% - +5% Earth Damage -30 Durability Crafting Level: 8 Weaponsmithing Woodworking Cost: 2 Decrepit Sewers Fragments Untradable Parasitic Sludge *** +5/4s - +8/4s Lifesteal +10/3s - +13/3s Poison -1 - -2 Raw Hp Regen -37 Durability or -110s Duration Crafting Level: 11 Armouring Alchemy Cost: 4 Decrept Sewers Fragments Untradable Spoiler: Infested Pit Flexible String ** +1 - +2 Dexterity +3% - +5% Walk Speed -32 Durability Crafting Level: 16 Armouring Tailoring Jeweling Cost: 2 Infested Pit Fragments Untradable Arikadicus's Web +4% - +6% Main Attack Damage +15 - +30 Health -2% - -4% Walk Speed -40 Durability or -117s Duration Crafting Level: 17 Tailoring Alchemism Scribing Cost: 4 Infested Pit Fragments Untradable Spoiler: Lost Sanctuary Unstable Gunpowder ** Altered Stone *** [SPOILER ="Underworld Crypt"] Darkness-Imbued Rune ** Defiled Crystal ** Stygian Oil [/SPOILER] I could probably use a little help with balancing(mainly durability and fragment cost). Lost Sanctuary coming soon!