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Selling Crafted Item Recipes For Free!!! (nirvana) (insane Mana Boreal) (6/4mr 32-41ws Armor)

Discussion in 'Trade Market' started by Awesomah, Mar 18, 2019.

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  1. Awesomah

    Awesomah Well-Known Adventurer VIP+

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    Welcome to this thread which I've created out of boredom! After having nothing to do in-game and not getting as much offers for crafting recipes as I expected on my "crafting service" thread, I've decided to create this thread so I can help more people with the crafting recipes they wonder and so I have more wynn related stuff to do!
    Basically, If you have are looking for any sort of recipe for an item, message me what you are looking for (with exact details) and I'll help you out for the enormous fee of 0 emeralds. If you want an item crafted, I can craft it for you with the fee of 8 emerald blocks per and cheaper the more you have me craft at once.
    (To make this clear: Recipes are for free. getting it crafted costs 8 eb)

    For better communication, message me on Discord! (Awesomah - Halil#3948)​


    --------------------
    *** There will be stats of a recipe on the thread title and will be changed as I figure new recipes which I think are decent.
    Recipes for good items:
    Armouring/Tailoring
    - 6/4 mana regen
    - 32-41% walkspeed bonus
    - 10-21% spell damage
    - minus1137-minus875 hp
    - minus4 defense bonus
    - Requirements/costs: 199 durability cost, 61 int req, 105 agi req.
    Recipe:
    [Incremental Mapping Module] [Familiar Essence]
    [Antique Metal] [Enhanced Behaviour Microchip]
    [Decaying Heart] [Antique Metal]
    Notes:
    * Incremental Mapping Module can be switched with another mana regen ingredient and antique metals can be switched with another durability bonus ingredient to make this a spell&mr item instead of ws&mr. This would also reduce the durability cost a little.
    * Enhanced Behaviour Microchip can be replaced with a Crystalline Growth to reduce the durability cost by tiny amount, int req a little bit and the emerald cost dramatically.

    Armouring/Tailoring
    - 4/4 - 6/4 mana regen
    - 2/4 - 4/4 mana steal
    - 28-35% walkspeed
    - Minus88 - Plus700 hp bonus
    - 96-140 raw hpregen
    - 105-191 raw spell
    - 88-131 raw melee
    - Requirements/costs: 105 agi req, 79 int req, 250durability cost.
    Recipe:
    [Bottled Fairy] [Incremental Mapping Module]
    [Elephelk trunk] [Mega fern]
    [Decaying heart] [Elephelk trunk]
    Notes:
    * Elephelk trunks could be replaced with antique metal or luxroot cuttings depending on what armor piece you are crafting to make it cheaper, but that would reduce durability by 8 or 16 respectively and why would you go with cheaper option on such item?
    Weaponsmithing/Woodworking
    - 3/4 mana regen
    - 36-64% spell dmg
    - 18-28 intelligence bonus
    - stats of the durability ingredient of your choice. (Antique metal has minus3-minus4ws and 2-3defence bonus) (elephelk trunk provides earth and water defence but adds 15 sp req on each element) (luxroot provides a small amount of defence on one element and takes away defence from one element)
    Requirements/costs: 105int req, 298 durability cost.
    Recipe:
    [Pride of the heights] [Depth's Gem]
    [Enhanced Behavior Microchip] [Enhanced Behavior Microchip]
    [Enhanced Behavior Microchip] [**Durability Ingredient here]
    Notes:
    * Antique metal or Elephelk Trunk can be used as durability bonus ingredient. On woodworking you can use luxroot as well.
    * Some of the Enchanced Behaviour Microchips can be swapped with Crystalline Growth. This will result in swapping 6-12%sd with 75-90rawSd and
    will reduce int req by 5 and durability cost by 2 and the emerald cost big time.



    How to ask for an item recipe: State:
    - the exact stats you want,
    - stats that can also be in the item,
    - stats that should never exist in the item,
    - skill points in your build,
    - the element(s) you deal damage in,
    - your budget (if you dont state this one, I'll most likely go with the best recipe possible, which usually happen to be expensive).
    - or, you can just send me the picture of an item that you saw and I'll get you the recipe of it.


    --------------------



    My Thoughts on Crafted Items:
    -
    Since stats of a crafted item start to shrink after the item loses around 33% durability, I don't recommend relying on the skill bonus stats of a crafted item in your build so in my opinion you should stick to non-crafted items in terms of skill points to reach a skill point requirement for another item.
    - Armor/jewelry should have at least 180 durability since they lose durability very quickly.



    Durabilities of Items Crafted With Specific Tier&Level of Materials:
    lvl 100 tier3:
    420
    lvl 100 tier2: 380
    lvl90 tier3: 400
    lvl90 tier2: 360
    lvl80 tier3: 380




    Any kind of donation is gladly accepted! Feel free to ask for a recipe :)
     
    Last edited: Mar 21, 2019
    xMini_, Maracs, Heretic and 1 other person like this.
  2. Saya

    Saya you win at uwynn HERO

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    upload_2019-3-18_23-8-23.png

    :(
     
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  3. Heretic

    Heretic Heretic.

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    nice ideas keep thinking! Now just cuz im curius, and hard headed i think that alkatraz is one of the NEVERGONNABEABLETOCRAFTTHIS weapons in game since its insane melee and buffs and all. I want you to create an at least DECENT alka copy that can make synergy with the meta alka builds and actually deal decent earth dmg, tho still have a reasonable dura. 50- shitty .. above 100- very good work so lets see what grades youll get from me!
     
  4. Awesomah

    Awesomah Well-Known Adventurer VIP+

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    Yeah alkatraz is one impossible-to-craft item. I may have some recipes for earth&melee spear but they are no where near as strong as alkatraz

    Maximum strength recipe:
    5x Maroferrous 1x Unicorn Horn (could swap unicorn horn with another maroferrous for possibly lower cost and 52 extra durability)
    * 15-35 strength bonus
    * 35-70% earth dmg
    * 65 strength req, 128 durability on average
    * no base dmg bonus

    Higher base dmg + earthdmg + strength recipe:
    4x Maroferrous 2x Earth Powder T6
    * 8-20 strength bonus
    * 20-44% earth dmg
    * 40 strength req (will be higher after powder nerf patch), 260 durability on averge (will be lower after the powder nerf patch)
    * base damage is 36-44 higher than the fixed dmg of a t3 lvl100 crafted item

    *** Could swap one of the maroferrous from the 1st recipe or 1 of the powder or maroferrous from the 2nd recipe with Ironwood Chips (32-36%melee, minus1 tier) for huge melee buff but with a minus attack speed tier.
     
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  5. Awesomah

    Awesomah Well-Known Adventurer VIP+

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    Minecraft:
    Added Boreal recipe!
     
    Last edited: Mar 21, 2019
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  6. Awesomah

    Awesomah Well-Known Adventurer VIP+

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    Added Nirvana recipe!
     
  7. Heretic

    Heretic Heretic.

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    woo amazing boreal! Amazing dura, HP and EVERYTHING literally! ITs so goddamn good.. you are truly a legend!
    ________________________________
    Now try and do an actual apocalypse :p with huge fire DMG and life steal maybe exploding? overall a war weapon of some sort or for LI... decent dura, like 150 plus or more? I think you can do it.
     
  8. Heretic

    Heretic Heretic.

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    Hey there! I have a request. Some very cheap decent dura spell pants! i want it to be better than silquartz blend and dark channeler with decent dura. IM sure you can figure something out?
     
  9. Awesomah

    Awesomah Well-Known Adventurer VIP+

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    There doesn't seem to be any good lifesteal ingredient fitting this item, so it seems that it's better to go with a full dmg recipe. But i'll give the recipe for all types anyways :P And since I don't think exploding is useful for LI (correct me if im wrong, im not experienced much with LI), I will be giving recipes both that include and that dont include exploding. Also I dont know much about mythics so do I about Apocalypse. But since you mentioned "wars" and "LI", im assuming this is mostly a melee weapon therefore I'll be adding melee damage to recipe.


    Lifesteal + exploding and some dmg:
    3xEnhanced Post-Processing Microchip, 2x Old Explosives, 1x IronwoodChips.
    * 270-360/4 lifesteal
    * 27-48% health regen
    * 65-75 raw health regen
    * 30-70% exploding
    * 32-36% melee dmg
    * minus1260-minus960 hp
    * minus1 tier attack speed
    --- 268 durability cost, 4 str req, 85 def req.


    Lifesteal + dmg: (If used full Ironwood Chips, this recipe is unfortunately all about getting lucky to get Slow attack speed on the item which is all about luck.) (some of the Ironwood Chips can be swapped to keep the attack speed higher and add posion to the weapon)
    3xEnhanced Post-Processing Microchip, 3x Ironwood Chips
    * 270-360/4 lifesteal
    * 27-48% health regen
    * 195-225 raw health regen
    * 96-108%melee dmg
    * minus3 tier attack speed
    --- 318 durability cost, 105 def req, 72str req


    Exploding + dmg: (my second favorite)(this recipe should be safe to any powder nerf incoming)
    3x Old Explosives, 3x T6 Fire Powders
    * 45-105% exploding
    * minus1890-minus1440 hp
    * The additional dmg of 3 t6 fire powders in the base dmg
    --- 75 + (3 times the dura cost of t6 powder that will be added soon) durability cost, minus30 + (3 times the sp req of t6 powder that will be added soon) def req, minus30 str req.


    Full dmg: (my favorite lol) (unfortunately, this one is also relied on getting slow attack speed, if used full Ironwood chips) (some of the Ironwood Chips can be swapped to keep the attack speed higher and add posion to the weapon, but this will add 6 dura cost and 11 str req per each ingredient swapped. I dont recommend this)
    * 2x T6 Fire Powder, 4xIronwood Chips
    * 128-144% melee dmg
    * 260-300 raw health regen
    * minus4 tier attack speed
    * The additional dmg of 2 t6 fire powders in the base dmg
    --- 200 + (2 times the dura cost of t6 powder that will be added soon) durability cost, 96 str req, (2 times the sp req of t6 powder that will be added soon) def req.
    ________________________________
    seems easy to me, but i need information on the skill points of your build. Without that information, I may end up with a very low spell (not lower than the item's, but low anyways). I need to know what elemental dmg(s) that build is dealing as well.

    Here is a simple&cheap recipe that doesnt need any sp req but some intelligence req depending on your choice:

    6x Pure Quartz (no req, 228 durability cost) (Result: 36-54%spellDmg, 144-180rawSpellDmg)

    *** You can swap as many of the Pure Quartz as you want with Crystalline growth(s) to remove 6-9%sd, add 30 int req and add 16 dura cost but add 1/4mr and 51-60rawSd per each ingredient swapped) (If you swap too many ingredients and you are unhappy with the lower durability, you can swap a pure quartz with a durability bonus item)
     
    Last edited: Mar 22, 2019
  10. Heretic

    Heretic Heretic.

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    Well im still amazed with your ideas! BTW i found some better spell pants so its NVM at this point, the matter is that you are a genius sir! Thank you a lot. I knew it someone will get this crafting stuff with the new update with a 200 IQ! Ill get myself that spear, (maybe that favorite one of yours) once i get on feet with money again!
     
    Awesomah likes this.
  11. one_ood

    one_ood c lown VIP

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    as a question, how high can you make the walkspeed on any jewelry
    go fast nyoom
     
  12. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    38-60% and 120 Agi req. using:
    [Feather of Grace][Iridescent Elytra]
    [Iridescent Elytra][Unicorn Horn]
    [Iridescent Elytra][Iridescent Elytra]
    However you have -413 durability so it's basically unusable.

    I don't think there's any way to get more than that without passing 150 req.
     
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  13. one_ood

    one_ood c lown VIP

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    as a question, for items like unicorn horn and lunar charm (wouldn't this one technically be 15% superior), why does it separate the 2 categories (touching/not touching)
     
  14. btdmaster

    btdmaster Famous Adventurer VIP+ Item Team

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    Touching is for ingredients directly next to (vertical or horizontal) of the ingredient that gives such effectiveness. Not touching is for ingredients not directly touching)the original ingredient. ex:
    Say ingredient [g] has +15% to touching ingredients, and -20% to non-touching.
    [a] [f]
    [g] [c]
    [d] [e]
    ingredients [a], [c], and [d] all get the 15% bonus, but [f] and [e] get the -20%.
    Or:
    [g] [f]
    [a] [c]
    [d] [e]
    Ingredients [f] and [a] get the 15% boost, however [c], [d] and [e] will get the -20%
     
  15. Altakar

    Altakar former 1000+ day counter moth Item Team

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    Something more reasonable is four Iridescent Elytras, Lunar Charm, and Borange Fluff. Craft this after Iridescent Elytra's requirement drops to 20 but you get 36% to 52% walk speed at the cost of -330 durability and an Agility requirement of 116.
     
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  16. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    They're different because it's easier to just use those together than programming a separate condition for "all other ingredients".
     
  17. one_ood

    one_ood c lown VIP

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    mmm, i understand how touching/not touching works
    im wondering mainly if there are any items where the touching % and not touching % are actually different
     
  18. btdmaster

    btdmaster Famous Adventurer VIP+ Item Team

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    Major's badge, decaying heart, golden Avia feather, etc.
     
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