As of right now, there are three attack speeds you can get on crafted weapons: slow, normal and fast. And there's no way of knowing which attack speed you're gonna get. This is frustrating for some people, as attack speed affect mana- and lifesteal, piercing of elemental defenses, and possible melee usage. This leads to having to craft a weapon (using expensive and/or rare ingredients) multiple times, simply because you need a certain attack speed for the weapon to function optimally. Just to give an example, I've seen people put negative or positive attack speed modifiers on weapons to get higher or lower attack speeds than currently possible, which would need fast and slow attack speed respectively. My suggestion to fix this, is by making people able to choose the attack speed of the weapon they're crafting, and consequently add super slow, very slow, very fast and super fast to those options. It would look something like this: Now, I'm aware I could've done a much better job in terms of recreating the crafting interface and adding the NBT data, but I think it's clear enough. The idea is basically: - That spot in the bottom left corner now contains a wool block. As the item says when hovering over it, it shows the current attack speed of the weapon you're going to craft, and is toggleable by left-clicking for a lower attack speed and right-clicking for a higher attack speed. - The 7 coloured wool blocks in my hotbar represent the 7 attack speeds, from left to right the slowest to the fastest. - Of course they don't have to be wool blocks, but I couldn't find any other items with a good visual indicator for 7 different things. Just a sword with text saying the attack speed or a completely new texture could work just as well. - I would also like to point out that this would (obviously) be limited to weaponsmithing and woodworking. Additional idea from @Quint : When an ingredient with an attack speed bonus is used, the attack speed of the weapon itself goes up (so the attack speed would only be an id past Super Slow and Super Fast). While this would only work when keeping the chosen attack speeds Slow, Normal and Fast, it would probably fix multiple balancing issues, as players would have less ingredient slots to, say, throw raw melee damage on a Super Fast weapon, as they've a;ready used multiple slots to boost the attack speed from fast to Super Fast. To end this suggestion, I'm aware this would take a while to implement, as (as far as I know) Jpresent was the main person working on this, and since he left, someone would have to first go and understand the code behind crafting to even begin work on this suggestion. I can still suggest though. Any and all feedback is appreciated, I'd like to hear other people's opinions on my suggestion, so I can improve it.