Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...

Mage/Dark Wizard Help with endgame fatal build

Discussion in 'Class Builds' started by warpspeed, Mar 5, 2026 at 8:52 PM.

  1. warpspeed

    warpspeed Well-Known Adventurer

    Messages:
    41
    Likes Received:
    4
    Trophy Points:
    47
    Minecraft:
    https://wynnbuilder.github.io/builder/#CN0dp0-CWi3wtW10C0Wu2QdmecBUWm08-VhjTNF3
    > Wynnbuilder build:
    > Third Eye
    > Time Rift
    > Aleph Null
    > Pro Tempore
    > Summa
    > Summa
    > Megabyte
    > Contrast
    > Fatal [t6t6t6]
    > (Has Tomes)
    Annoyed with using runebound chains (spell costs) and want to play rift (i know its bout to be changed ignore that) so I built time rift.

    This isn't optimized and ws/ehp/maybe damage could be improved. Also I'm not sure why all the mythic riftwalker builds I see have 0 sustain (manastorm is only -5 at best) but feel free to take away from sustain as long as you can still do 9-12 cps
     
  2. warpspeed

    warpspeed Well-Known Adventurer

    Messages:
    41
    Likes Received:
    4
    Trophy Points:
    47
    Minecraft:
    I found vaward can be pretty good here (not as much damage as aleph null, obviously) but the overall everything but sustain still lacks a bit, I just don't know how to translate sustain without sacrificing too much