OK so today I posted an idea about the weekly objectives. Now I've decided to talk about it more specifically. So. As you probably know, there are smaller guilds and bigger guilds. The weekly objectives added in 1.20.3 are a nice touch, but they feel too easy and their progress isn't shared between guild member. I don't think it's a good idea, because it feels way too similar to the daily objectives but a bit longer, rarer and with better rewards that can help the guild a little bit. I've decided to come up with a better idea that will make them much more fun and rewarding. 1. Guild objectives' progress is shared between guild members (which means guild members contribute to one objective) 2. In order to satisfy both: smaller guilds and bigger guilds I came up with an idea of reward tiers. What are they? There are certain thresholds you achieve by progressing through the objective like killing mobs. A higher tier requires more contribution (e.g. more mob kills or loot chests looted) and yields better rewards. Here's my idea how it would look with the Mob Kills objective (just an example, It'd work similarly with Loot Chests, Gathering etc.): Tiers: Mob Kills: Wood 500 Stone 1500 Coal 4000 Iron 10000 Gold 25000 Lapis 50000 Redstone 100000 Diamond 250000 Emerald 500000 (Didn't really spent that much time on thinking about the amount of mobs required, it's just an example) When you reach a certain tier, the rewards from the objective increases. The rewards will be delivered at the end of the week or upon reaching the Emerald Tier. The reward is also based on the contribution, so the more you do to help your guild with the objective, the more emeralds and tomes you get (and more loot overall). I feel like this weekly objectives system is way better and more fun to do (the ones we have rn are easily doable in like an hour or less and you have to wait a week to another one that's prob take less than an hour too). Thank for coming to my Ted Talk. I'd be more than happy if someone from the CT would read it and consider these changes, Thank You!