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Guide Atlas. Inc Comments On The New Item Update

Discussion in 'Wynncraft' started by Muchwag, Apr 22, 2020.

?

What tri element combo are you most exited for?

  1. TWA

    16 vote(s)
    21.1%
  2. ETF

    0 vote(s)
    0.0%
  3. ETA

    2 vote(s)
    2.6%
  4. TWF

    3 vote(s)
    3.9%
  5. EFA

    5 vote(s)
    6.6%
  6. WFA

    5 vote(s)
    6.6%
  7. ETW

    5 vote(s)
    6.6%
  8. EWA

    11 vote(s)
    14.5%
  9. EWF

    7 vote(s)
    9.2%
  10. TFA

    22 vote(s)
    28.9%
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  1. Muchwag

    Muchwag Don’t call me Poliwhirl! VIP+

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    Atlas Inc. (with a few guests) talk about the Item Patch!


    Thanks to @Druser @Bart (MC) @Saya @by2011 @Kiocifer @LarzLapiz @Xavi @Selvut283 @highbread @Endercomet @LegionGlory @Madkurre @NagisaStreams @SelectorOfSouls for actually making this thread.

    Check out Atlas Inc. here check out our build plaza here

    142 total items changed

    65 unique, 0 set, 46 rare, 28 legendary, 1 fabled and 2 mythic items changed.

    Xavier’s thoughts on Tierstack: A few items this patch related to tierstack in ETA, ETF, and EFA were given small additions due to thorns and reflection changes, but besides that were mostly overlooked. I’m aware that lots of the tierstack options are lacking and the archetype is massively dominated by Virgo as of now, and I do plan on addressing it quite soon. Lots of +1 tier items regardless of what armour slot they are in are extremely similar to each other and just don’t compare to Virgo or offer any other desirable auxiliary stats for the player to build with. I don’t think this is an issue with Virgo, however, but rather the rest of the tierstack items being too weak, and Centipede being really, really sad. Ideally, I’d love for players to have a choice between Virgo or Centipede for a +2 tier increase, with Centipede being the much more defensive counterpart, and then the various +1 tier items having other aspects so they can compete as well. Whether it be walk speed, higher damage, mana or life steal, skill points, or whatever, I’m aiming to make Tierstack a much more diverse archetype that won’t feel as one-dimensional as it currently is, hopefully sooner rather than later.

    Xavier’s thoughts on Cancelstack: Yes, cancelstack isn’t relegated to only leggings anymore! I didn’t feel the need to comment on the four items that received these changes individually (Ogre Faceplate, Darkiron Aegis, Cracklers, and Shaggy Boots) because they’re all essentially the same. I realized that there was no reason to make cancelstacking such a shallow concept and limit it to the leggings, because if you wear two items with cancelstack-levels of negative attack tier, they become much harder to counter and you lose another armour slot to use in countering it as well. I’m aware it’s still possible to do so, but hopefully it doesn’t end up too extreme.

    Xavier’s thoughts on TFA: Now, you’ll notice I didn’t leave any individual thoughts on any of the main Thunder/Fire/Air changes. That’s because I’m honestly not sure about some of them right now. I don’t think I did a bad job, but I can see some issues I need to go back and fix at some point after the Zero Intel Spell Steal Tank archetype has had some time to develop. This is the first time I’ve ever undertaken such a big project on the item team, and it all culminated in the creation of a brand new playstyle from scratch. It definitely works, but it’s still messy and needs fine-tuning in the future, so the community’s feedback on the TFA changes will be extremely valuable to me. It has already been made clear, for example, that items leaning TFA without spell costs were punished too heavily on the damage side of things simply for being related to the combo, or that 2nd spell cost is spread too thin and on too few items. I plan on addressing these issues soon and I really appreciate the encouragement and patience you guys have given me through this! Thank you all so much.


    Mythic Items


    ———————


    Resurgence


    Mana Regen: 7 -> 6 (2 to 8)

    Spell Damage %: -30 -> -40 (-28 to -52)


    By2011: Ok

    Xavier: Pretty simple. Resurgence was neat with how it enabled more unique builds by being a one-stop shop for all the mana you could ever need, it just did this too well. This tones it back without being overaggressive and killing what makes it exciting to use.


    Legion: Mr and spell% nerf. Say rip to 9 mr, which is now only obtainable with crafteds. One good thing is that HPR is worth more now. Would expect to still be T1 boots.


    Kio: Expected nerf, Resurgence was just too good, especially given how TWF had just about everything it ever needed besides a low-int mana option (which resurgence provided in spades).


    highbread: hee hee hoo hoo mana regen--to summarize, an item supplying nearly all of a single stat you’d need in a build is cool. however when it’s at the strength it is, not only in that one stat, but multiple aspects outside of that (sp, hp, hpr), it’s obvious that it’d need to get taken down a notch.


    Druser: Expected nerf of some sort, wasn’t really expecting this one. I actually suspect Resurgence will still be super strong (especially with 4s hpr, so now its hpr serves a purpose) but we’ll see.


    Bart: Not the nerf I was expecting, but a welcome one nonetheless. Resu was clearly too powerful, and this nerf seems fair enough.


    ———————


    Lament


    Strength Points: -20 -> 0

    Water Damage %: 45 -> 80 (24 to 104)


    Saya: Oh this is an actual item now. Huh, cool (I’m going to try EWF with this). I’m just happy I rerolled the worst one that still was on the market into a godly one :D


    Muchwag: Hey buy(2011) my lament please.


    Legion: Buff water%. But it really is a relative nerf. Even though its healing has been buffed, the base damage still lacks, and more importantly it becomes suboptimal to King of Hearts which is disastrous. Would expect to see more use cases as a damage wand.


    By2011: Meteor damage increased by ~1k, and heals are now cooler. Potential in EWF and EWA have been increased, although I’d expect it still to be most optimal in TWA.


    If you plan on building Lament, you might want to try to go defensive?


    Endercomet: i still doubt it will be used in EWF due to lack of raw spell items


    highbread: i don’t even know why it had -str in the first place and apparently neither did the item team because it’s gone now


    Druser: yes -Str is gone epic, it was needlessly restrictive already. Water dmg boost gives bigger heals, looks like this might finally distinguish itself from Nepta (even if the mana steal is still pretty e, but that’s a mage problem).


    Bart: Lament buff please IM?? This is a nice buff, I always forget it actually has -str and this will boost its effectiveness in EWF and EWA very nicely. The water damage is basically a simple damage buff, but giving Lament that extra defensive thing to counter the -ls better. Overall, probably the nicest buffs Lament could’ve gotten, tyty!


    SekaiIchibanLoli: Lameme is slightly less lameme 10/10 would use again

    ———————


    Fabled Items


    ———————


    Nighthawk


    1st Spell Cost Raw: -1 -> 0

    Xavier: This is a nice first step in bringing Nighthawk down to a reasonable power level. Rather than overnerfing it immediately, we’re going for a step by step approach. It still might be a bit much, but when you account for how Hawkeye should work, it isn’t going to dominate in all scenarios anymore.


    Saya: Finally, Nighthawk isn’t a catch-all spell helmet anymore. But it’s still strong.


    Kio: Kinda sad that nighthawk will see less use on other classes, but I suppose this is the most logical nerf to it besides nerfing the major id to the ground.


    Legion: Nighthawk: 1st cost nerf. Need more int for threshold / one less free spell in cycle, would expect to see less use in other classes.


    Nagisa: The change makes a lot of sense, I mean it was just a go-to spell helmet as it was.


    Muchwag: Ding dong the witch is dead, Thank god.


    highbread: since nighthawk is meant to be archer exclusive (if you don’t believe me, look in the wynn api), i’ll discuss it from that sense--in which case, it does have an effect, but not enough to actually stop it from being by far the best helmet option for archer. 105 int + draoi fair is still enough to get it to 1 mana arrow storm, and with hawkeye the way it currently is, i don’t see any item with the hawkeye major id possible to completely balance.


    Kurre: with draoi fair already mentioned, the 1st spell cost could have honestly gone straight to +1 instead


    Druser: I think this is a sufficient nerf. Highbread mentions Draoi Fair, but Diero Lair is like using a mythic tbh, it feels like a cheat code to instantly make a build much better. I could see it maybe losing a bit of raw spell, but we’ll see how this goes I guess.


    Bart: I’m not done yeeting this item yet, but for now this was the obvious and easy nerf. It’s still kinda ridiculous with Hawkeye plus such good health plus the raw spell plus the ws, but since we haven’t reached the more spell-focused part of the armour revamp yet, I’m willing to shut up about Nighthawk for a while now.


    By2011: Draoi Fair

    ———————


    Legendary Items


    ———————


    Cancer


    Fire Defense: 0 -> 180


    Defense Req.: 75 -> 70


    Health Regen %: 40 -> 0

    Spell Damage %: -15 -> 0

    Raw Health Regen: 240 -> 385 (116 to 501)

    Water Defense %: 25 -> 50 (15 to 65)

    Xavier: Cancer definitely looks pretty empty but I hope that doesn’t turn people away from using it. With the global health regen buff, this needed to be toned down, but we also aimed to make it a bit more accessible, less punishing, and have at least a little bit of an identity with the massive amount of raw regen.


    Saya: %hp getting removed means a big blow for HPR stacking. HPR getting a massive buff did counterbalance this, but Cancer might get outclassed by Phoenix Prince’s Crown now.


    Kio: Cancer seems a little boring now. I mean, it always was, and suffered from the fact that basically every other fire helmet could do what it did (Provide massive hp and some sustain) while giving massive damage/supplemental bonuses (Like, Obby framed or Kindled Orchid)


    Legion: Cancer: Overall buff. More HPR, no spell penalty, lower defense req. Would expect to see more usage in builds, but it is still very generic.


    Druser: Spell dmg penalty is gone means it can maybe actually see legitimate use now. The major use cases I can think of would be chaining with Elysium and Grip of the Land for power hpr, though at the cost of quite a bit of damage (e tank). Idk it’s certainly better now.


    Bart: Not really as big a nerf as it maybe looks, the negative spell damage disappearing is pretty big if you decide to use this for like, TWF, and hpr% going that low is honestly fine with the raw effectively more than making up for it, and hpr% and raw hpr items being seperated a bit more is a change is very much support. The biggest downfall is the fact that Conflagrate is a helmet as well, and those would be the two things I’d actually end up using together, haha.


    ———————


    Shawl of Gaea


    Air Damage %: -30 -> 0


    Xavier: Shawl had a bit of an identity problem where it didn’t fit cleanly into any of its three tris but still managed to be quite useful. This is simply a QoL change to help it get past its mid-life crisis.


    Kio: Nothing to see here, just opening it up to EFA.


    Legion: More Air-related build support.


    highbread: realistically does nothing, but looks nicer for efa which is appreciated


    Druser: concur with highbread


    Bart: Fuck Grillface might not be better anymore- this is basically the deserving end of a character arc for Shawl, but I still don’t like how similar it and Grillface actually are, and how this tends to just straight up beat it out in EFA. But hey, the health regen probably means something now, who really knows.


    Druser 2: I disagree that Shawl beats out Grillface. If anything I’d lean slightly toward Grillface being better.


    ———————


    Aries


    Health: 3100 -> 3000


    Strength Req.: 30 -> 55

    Agility Req.: 40 -> 55


    Spell Damage %: -15 -> 0

    Lifesteal: 0 -> 240 (72 to 312)

    Mana Steal: 0 -> 1

    Raw Spell Damage: 0 -> 225 (68 to 293)

    Water Damage %: 0 -> -20 (-14 to -26)

    Earth Damage %: 19 -> 0


    Xavier: Ahh, Aries. Meant to be an EWA helmet but held back by stiff competition and therefore seeing use in its other tris more instead. Definitely an odd one but still a welcome buff that gives it a bit more personality and a ton of versatility, even if it is just going to be seen as Ex Nihilo in a different armour slot. I’m glad this one specifically was well received because this was one of the buffs that took me the longest to decide on.


    Kio: This one’s a bit strange, but I see this fitting in nicely as one of the many EWA helmet options - I see this as an “Ex nihilo but helmet” armor now.


    Legion: Reworked. Would expect to see usage in EA related spellsteal builds.


    Muchwag: I smell elemental revamp


    Selector: I’m excited to try this out in non-water spell builds.


    Endercomet: I prefer aries as a melee helmet


    highbread: it’s nice how it was changed like this in that it allows use with multiple archetypes (eta, ewa, etc) and can be useful in its own way for each.


    Druser: I expect this to see the most use in ETA, as it already does (being a nice helmet to use alongside Virgo). It likely will see occasional EWA usage, but fast hybrid has no power in melee so I don’t expect to see it there too much.


    Bart: I actually love this Aries design, it’s unique in ETA, EWA and EFA due to life steal, walk speed and raw spell damage along with the nice other stats. The comparison with Ex Nihilo is quite right (being a raw/% opposite but otherwise having very similar stats), but this doesn’t quite hit the god item status, but all the better for it, and in a slot that could really use multiple of the things it offers as well. Possibly one of my favorite changes.


    ———————


    Unravel


    Mana Regen: 1 -> 0

    Mana Steal: 0 -> 2 (1 to 3)

    Raw Spell Damage: 220 -> 285 (86 to 371)

    Fire Defense %: -20 -> 0

    Earth Defense %: -20 -> 0


    Xavier: This was definitely one of the most difficult changes for me personally. It was essentially Shawl of Gaea’s problem but worse, and it desperately needed a power boost alongside that. It looks pretty good on paper now and doesn’t unnecessarily punish certain combos anymore, but I’m still a bit mixed on it.


    Kio: Personally, I have a hard time seeing this being used much, given that TWA has Boreal/Cumulo, and EWA now has Aries (Plus the massive amount of Pisces clones). That being said: it’s a neat change, and there’s a use case I’m probably missing.


    Legion: Slight buff. Lost 1 mr but gained spellsteal support. Generally I would hope to see it being used in more Air-related Spellsteal instead of Spellspam builds.


    Selector: After seeing the other changes in this patch, mana-steal builds are looking to be more prevalent. This could be a nice addition to several of those builds (including newer builds using the new items).


    Endercomet: I really dont think this is a great idea


    highbread: unravel is a tricky situation where it has the -fire defense which incentivises use of wfa (or tfa whatever), but it’s obviously offensively leaning. i personally think it could be cool like that, where it acts as a power option to add some offensive power to a tank, but in that case, it could have kept the mana regen to better fit with the archetype.


    Kurre: Why are % defenses still even a thing? oh they're not


    Druser: I like the mana steal change, but honestly I think the raw spell buff makes it a bit too strong.


    Bart: Although it isn’t (and likely will never be) the old powerhouse, this should hopefully make it worth using over BPC to use a different master hive item- something it had trouble with before. Not exactly EWA, not exactly WFA, but a pretty interesting inbetween.


    ——————————————


    Phoenix Prince's Crown


    Health Regen %: 40 -> 27 (8 to 35)

    Walk Speed: 0 -> 15 (5 to 20)

    Raw Health Regen: 175 -> 205 (62 to 267)

    Air Damage %: 10 -> 0


    Xavier: One of many items given walk speed in an attempt to combat WFA’s lack of the stat. Overall a slight buff, and when you account for the health regen buff, Phoenix Prince’s Crown will see a lot more use than before.


    Saya: PPTenshi’s Crown is probably the top HPR stacking option now!! With the removal of % from Cancer, the nerf here doesn’t matter at all, and HPR stack in general is much stronger with the HPR buff.


    Legion: Lost Air%, Less HPR in general, and more walk speed. Would expect to see more use still in the context of the HPR change.


    Selector: Builds that use this will see a bit more survivability and a bit less damage. This change isn’t going to affect the builds that didn’t use this item pre-change.


    Druser: Hopefully should see more use now that hpr is good. I concur with Selector.


    Bart: PPC is always something I want to use but is just never worth it. I’m not sure how effective HPR is gonna be after the buff, but this would be one of the main items used in that. Otherwise it’s still pretty weak, and I wouldn’t be against buffing the ele defs (% as well), or the skill points.


    ——————————————


    Ossuary


    Strength Points: -10 -> 0

    Intelligence Points: 0 -> -20

    3rd Spell Cost %: 0 -> -15


    Kio: I… what? 15% only? Seems a bit odd to me, given that its other stats aren’t exactly stellar either. Maybe I need to look over other TFA helmets to see if it stands out, but it really doesn’t ever seem worth using.


    Legion: Rework. TA helmet with -3rd spell cost, although the 15% cost seemed relatively low as a legendary helmet without much other benefits. Would not to see it be more optimal compared to choices like Brainwash and other helmets in TFA.

    Kurre:

    [​IMG]

    Selector: -10 sp. That is all.


    Druser: I’m going to have to agree, I haven’t found myself using it much - there are usually better options (Corsair has been my go-to for TFA helmets, in cases where I need spell cost).


    Bart: The strength sp change would make this pretty useful for ETA next to Conrupt, or a glassy TFA item- but yeah, the spell cost isn’t that big, and Ossuary is basically already living in the shadow of new Aries, and it’ll probably just end up being an overlooked damage option for TFA that still provides some utility and sustain. It might just be because of the level, but it could maybe use some other unique id, like genuine walk speed or sp. Bonus points if it also gets reflection.


    ——————————————


    Fenmask


    Air Defense: -70 -> 0

    Thunder Defense: -90 -> 0


    Strength Req.: 25 -> 30

    Intelligence Req.: 25 -> 30


    Health Regen %: 40 -> 30 (9 to 39)

    Spell Damage %: 10 -> 0

    Melee Damage %: 10 -> 0

    Reflecton: -35 -> -40 (-28 to -52)

    Thorns: 27 -> 80 (24 to 104)

    Water Damage %: 7 -> 18 (5 to 23)

    Earth Damage %: 7 -> 18 (5 to 23)

    Xavier: I was originally gonna just nerf the health regen a bit and call it done, but Selvut jumped in wanting to make it a little more interesting and overall I think he did a good job. Fenmask was never really designed to be an endgame helmet but rather one to use while levelling and replace later, and this just makes it a bit more exciting while still filling that role.


    Kio: So this is now the helmet with the most %hp regen besides Sano’s Care. I’m not sure how to feel about that. Also dang, nice thorns.


    Selvut: Y’all like thorns? Well, we got thorns. Generally this was just to clean it up- less rolls needed to have a good one, but the max rolls actually are bigger than it seems. 10 rolls to 13, and 7 rolls to 9, so it’s actually a 2% max buff, woooooo...


    Legion: Massive thorns increase. Very thorny indeed


    Druser: It was a total meme before and it’s still a total meme now.


    Bart: Fenmask has always been a super useful item at level, and with thorns and reflection becoming very useful it might be even better- it still doesn’t really serve any purpose at endgame, but maybe it’ll be ok as a health regen booster in combo with Elder Oak Roots or Gaea-Hewn.


    Druser 2: “Fenmask has always been a super useful item at level” tf since when has it been remotely useful at-level?


    ——————————————


    Dondasch


    Air Defense: 125 -> 150

    Earth Defense: 125 -> 150


    Melee Damage %: 15 -> 0

    Walk Speed: 23 -> 27 (8 to 35)

    Raw Melee Damage: 0 -> 400 (120 to 520)

    Air Damage %: 15 -> 25 (8 to 33)

    Earth Damage %: 0 -> 25 (8 to 33)

    Air Defense %: 10 -> 0

    Earth Defense %: 10 -> 0


    Xavier: One of the few armour changes I didn’t do, but I still agree with it. Dondasch has upgraded from garbage to only garbage when compared to Elysium-Engraved Aegis, which is pretty huge for a chestplate that has never really had a chance to be viable. Won’t see too much use but with its current design and elements this is about as good as it can get.


    By2011: I highly doubt Dondasch will see use over Elysium-Engraved Aegis, but it’s still a nice step towards hive armor competitiveness. <funny you should mention that...>


    Muchwag: It is NONA TIME. Also EWA fast hybrid possibility.


    Legion: An alternative to Elysium-Engraved Aegis. Would expect uses in cancelstack melee.


    Endercomet: Ooh fast hybrid???


    highbread: nice


    Druser: hey is this ever going to get, like, -1 tier bigger raw melee? (like base 769 or something) Cause superfast +1 tier weapons are really under-supported right now, and that would give it a clear separation from Elysium.


    Bart: Hey wouldn’t it be funny if this got super high earth defense haha- Let’s be honest, Dondasch has Elysium-Engraved and Twilight-Gilded against it, there’s no real way it could become useful over either of those, and even in EWA it wouldn’t do a lot outside of.. Actively building melee.. Either way, I guess this is pretty nice as a buff, but it definitely goes on the “needs better but how” list.


    ——————————————


    Elysium-Engraved Aegis


    Raw Melee Damage: 555 -> 660


    Xavier: Elysium-Engraved Aegis simply lacked the amount of raw melee it was supposed to have.


    By2011: Further justification for above


    Saya: 660 is just an objectively better number than 555.


    Druser: concur with xavier


    Bart: 660 might actually be quite high for an -FA archetype that now gets proper sustain, but I’m not gonna complain.


    ——————————————


    Hetusol


    Health: 4800 -> 4200


    Defense Points: 7 -> 10

    Health Regen %: 70 -> 50 (15 to 65)

    Raw Health Regen: 240 -> 250 (75 to 325)


    Xavier: The final change for this patch and definitely a controversial one at that. Hours of deliberation and the team still isn’t in full agreement, but at least it was nerfed in some way, which was 100% necessary. Given the health regen buff, toning back Hetusol was a must and I believe this handles it in a way that doesn’t turn it into nothing but a gimmick. It still retains the low requirement, no intel mana regen, and amazing regen without being suddenly overpowered.


    Kio: Stat-wise, a definite nerf, but given the general Hpr buff, I’d say Hetusol has never been in a better place. That being said, Hetusol was never in a good place so...


    Selvut: look at how they hurt my boy =(

    Nah, but seriously while I’m sad the % regen went down the effectiveness is six-of-one, half-a-dozen the other, so I just am concerned it won’t...pop, as much, for lack of a better word, rather than being concerned over its actual power scaling.


    Saya: Nerf, but still the best HPR stack chestplate by miles. So not really a nerf in the context of HPR buff. Can’t really be a nerf if it stays the best at its role.


    Legion: Stats nerf. Still a decent chestplate in the context of HPR buff. Would still see usage in Fire-related spell builds due to mana and health and Sustain.


    Druser: Concur, stat nerf but hpr buff overall, should be pretty useful.


    highbread: haha funny number hp


    Bart: Wow, didn’t expect the health nerf to hit me that hard, while a health regen nerf was obvious the moment I heard “health regen useful”. Glad it didn’t get any stupid changes, but I dunno if I can really say anything about Hetusol.


    ——————————————


    Conduit of Spirit


    Fire Damage %: -20 -> 0

    Xavier: Wow, how interesting! Conduit was definitely an item I hoped would thrive from other items changing around it, but did that work as well as intended? It has yet to be seen, but I see myself needing to come back to this and make more critically informed changes in the future.


    Kio: Cool. The nonsensical downside of CoS is gone. Nothing else to note. I doubt it really matters though since you’d have to be insane to use Conduit with a fire weapon.


    Legion: More Fire-related builds support. But given the high agility requirement the change seems minor. (Please no TFA with CoS)


    Muchwag: With this profound change I can now acquire 20% spell damage for only a mere 110 agility on my fire build.


    highbread: in short--this change basically doesn’t do a whole lot, but as an item locked behind a high req, it’s massively affected by the sp changes in items around it. the real question is whether or not it has enough power to warrant using these options that now exist due to these changes. personally, i think it could take a damage buff.


    Kurre: could’ve got rid of the -earth % while you were at it. I remember at the first introduction of CoS its usage was avoided mostly due to the conversion killers (E/F conversion can be found in all main damage spells of archer, warrior and mage) so it was basically an assassin-exclusive. This was back when hive weapons were the META though, so I doubt it has much effect now. Lowering the agi req would’ve been much more sensible imo if looking to widen its uses


    Druser: Glad to see this go. I still don’t expect Conduit to see much use (I mean, just compare it to Unravel… barely half the damage, one more mana steal, and substantially higher req with no sp bonus either).


    Bart: Conduit is still somewhat underwhelming, it has and always will compete with Aquarius, it doesn’t have a lot of specific EWA synergy (and with that I mean it has -earth damage lol), and no one’s actually gonna use WFA hybrid. Not really eligible for quads due to high non-int req on a spell item. And now that there are also other good spell air chestplates like Starglass and (lmao) Soarfae, Conduit is basically something that looks good but no use. I think 110 agi is fine, but it should either get some mr back, simply higher values, or even a -spell cost, so you can comfortably stay at 68 int and use Conduit instead of longingly looking at other items.


    ——————————————


    Booster Plate


    Walk Speed: 23 -> 35 (11 to 46)

    Water Damage %: 10 -> 15 (5 to 20)

    Air Damage %: 10 -> 15 (5 to 20)

    Jump Height: 0 -> 3 (1 to 4)


    By2011: haha player go jump jump

    Xavier: Booster Plate’s whole mobility gimmick honestly holds it back from viability in most builds since it lacks in other aspects, but this change aims to make it good at what it was always meant to do: Go fast and have fun. Ideally water/air will have enough viable chestplates that this design won’t feel like a wasted slot.


    Kio: YES YES YES YES YES TIME TO REACH SKYBOX WITH SALTICIDAE. Also, this is the new best walkspeed chestplate and I, for one, am very happy with that change.


    Legion: Very insane buff. Optimal Walk Speed and more damage. But more importantly, the jump height really makes this chestplate a great choice :D


    Muchwag: Still not exactly meta but will be quite fun to play


    Saya: Fun but as mediocre as before :/


    LarzLapiz: Saya only speaks lies


    Saya 2: unfunny joke larz


    Endercomet: hmmm I might use this more in my level 80 builds rather than slapping morph


    Kurre: Saya only speaks truths. Either Larz and I also lie, but only one of us. Solve our mystery, and you shall be granted passage.


    Druser: Sadly the low health still holds it back a bit but I quite like it now. I don’t think it’s really weak, but it’ll remain niche as long as its “high health” is a number as low as 2800. Also pls buff Delirium ws.


    Bart: cmon people it’s a fucking WA walk speed jetpack, this isn’t meta at all but fun as hell to play around with. I’m obliged to ask about Lightweight, but otherwise I’m just smiling at an item that got what it deserved to get, and more.


    ——————————————


    Frontliner


    Health Regen %: 15 -> 0

    Mana Steal: 0 -> 1

    Xavier: Frontliner was already quite solid, this change makes it slightly more applicable in TFA without hurting its use in other tris. No one’s gonna complain about a simple mana addition for basically free!


    Legion: Mana steal buff. Very simple.


    Muchwag: Now I know what to do for my Item Maker application


    Kurre: wtf i was using this for hpr % in every single one of my builds, who did this i want to talk to your manager


    Druser: Concur with Xavier. And yeah the IM application question asking about Frontliner does make this pretty funny.


    Bart: I’m gonna complain about Frontliner not having stealing, take that Xavier!!


    ——————————————


    Writhing Growth


    Thorns: 0 -> 51


    Xavier: Writhing Growth is supposed to be vines around you that lash out when things get close. Thematically, this makes perfect sense to have thorns, so why not add it?


    Selvut: When you wear a living garment that siphons off your magical energy in a parasitic relationship, generally that thing would prefer if you not die, and so it will now lash violently at enemies who dare touch its host. When this happens, you may feel leech-like suckers clinging onto your knees and leggings. This is not normal, and it is advised you remove them as fast as possible before they properly meld themselves to your body and begin their takeover. Not really a game-changer in terms of effectiveness, but some nice flavor. But don’t try to eat it.


    Kio: Oh no the hentai leggings are now spiky, this is no longer my kink. Thanks for the lore selvut.


    Saya: Useless thorns slap wooo (joke don’t kill me selvut)


    Muchwag: While wearing these pants you can feel like you just walked into a bush.


    Legion: This change suits the item’s name I suppose. Not a fundamental change in how the item is used.


    Bart: Thank you, I sure am writhing in pain wearing these!


    highbread: funny parasite pants haha


    Kurre: ouch these biting insects in my pants are giving me a real writhing growth down there, too


    Druser: thorns moment


    Bart: There’s nothing quite like hearing Selvut give explanations on thematic ids. Wait, wouldn’t it have -hpr(%) if it’s made from bloodsucking vines? <Who said they were bloodsucking?>


    Saya 2: Just give it lifesteal and mana steal already lol


    ——————————————


    Gemini


    Health: 4050 -> 5000

    Air Defense: 200 -> 0

    Thunder Defense: 200 -> 0


    Dexterity Req.: 70 -> 55

    Agility Req.: 70 -> 55


    Dexterity Points: 0 -> 10

    Agility Points: 0 -> 10

    Spell Damage %: 0 -> -10 (-7 to -13)

    Melee Damage %: 0 -> -10 (-7 to -13)

    Lifesteal: 0 -> 335 (101 to 436)

    Mana Steal: 0 -> 2 (1 to 3)

    Walk Speed: 0 -> 15 (5 to 20)

    Fire Defense %: 40 -> 25 (8 to 33)

    Water Defense %: 40 -> 25 (8 to 33)

    Air Defense %: 40 -> 0

    Thunder Defense %: 40 -> 0

    Earth Defense %: 40 -> 25 (8 to 33)


    Xavier: For the first time ever, Gemini is useful! I’ll miss the old element defense gimmick, but it never really succeeded at being viable. Now it gives Thunder/Air the things it actually lacks, and doesn’t kill your offensive power despite being a hyperdefensive armour in a historically glassy combo.


    Kio: Hmm yes this pleases me. Not that I’d ever use it, but it’s kind of the perfect hp slap for TWA and ETA, two notoriously glassy builds (ETW can F right of its got Chaos). It also has good sustain and skill points? Yaming.


    Legion: Rework. Would be happy to see a TA spellsteal leggings. Provides decent HP and Skill Points. Would alleviate the ingrained glassiness of TA-related builds (except TFA).


    Selector: +30-50sp but survivability and damage are both down. Hopefully that sp allows for this to be tweaked into more builds. The extra sp can make up for some of the downsides of this change as well.


    By2011: As a note, I’m doing these very late so there’s not really much to add besides what people already have, but it’s nice to see flexible pieces like these


    highbread: usage with eta means you get better health and health sustain in return for a bit of damage. usage with twa turns it into a slightly higher damage version of ewa instead of a near full glass cannon. treat it as a balancing agent if you will, you can use it in either glassy archetype to give it a bit more tankiness and sustain in return for damage.


    Kurre: wynnboomer club is now accepting old gaea-hewn gemini users


    Looking like a pretty yaming option for ETA and TFA especially, and likely with some niche uses in certain TWA builds.


    Bart: As one of the very, very few fans of the old Gemini design, I will say I’ll miss it- but this is just a super solid item that fully capitalizes on the archetypes it’s a part of, and will definitely see use in ETA, and also be pretty great for TFA (absolutely destroying Heat Sink there, might want to take a look over that again).


    Druser: Looking pretty gamer, I could see usage in all three tris.


    ——————————————


    Sagittarius


    Earth Defense: -180 -> -200


    Agility Req.: 90 -> 80


    Health Regen %: -18 -> -25 (-17 to -32)

    Reflection: 0 -> 18 (5 to 23)

    Thorns: 0 -> 18 (5 to 23)

    Raw Spell Damage: 175 -> 230 (69 to 299)

    Raw Melee Damage: 230 -> 300 (90 to 390)

    Earth Damage %: -10 -> 0

    Xavier: The long awaited Sagi buff. Still runs into steep competition with Abyss-Imbued Leggings, but now has solid use cases in many different builds due to having great damage stats of different types across the board rather than specializing.


    Kio: Agi Req is still sky-high, but otherwise basically a buff in every way. Not bad, although I’d still rather use Lei/Abyss


    Legion: Slight buff in terms of requirement and damage. However, this item still does not seem to be an optimal choice compared to other Air-damage leggings.


    Selector: This seems like an item that you might put on while you’re leveling with an air build since it has some pretty well-rounded stats. I don’t think it’s good enough to make it into end-game builds though sadly. It might fill a future hybrid niche someday if it had melee% or spell% bonus. 8-15 base on both of those would probably be enough to bump it into viable without overshadowing other items.


    highbread: it’s solid, but as said by xavier, gets e’d on by abyss.


    By2011: wtf cool efa damage and then also pretty decent for spell


    Druser: I am utterly baffled at everyone putting this down so much. Sagi was pretty decent before and is quite good now, serving as the default leggings of choice for TWA with an air weapon. That said, the hpr penalty seems unnecessary for a piece without that much EFA power.


    Bart: Abyss-Imbued aint got shit this is just a really nice EFA option. That being said, TWA would appreciate this a lot more if the earth defense wasn’t like that, and with it basically not having any uses in EWA, it might be time to switch up that elemental defense up a bit.


    ——————————————


    Greaves of the Veneer


    Fire Defense: 150 -> 200

    Water Defense: 50 -> 65

    Air Defense: 50 -> 65

    Earth Defense: 150 -> 200


    Mana Regen: 0 -> 1

    Walk Speed: -6 -> -10 (-7 to -13)

    Raw Health Regen: 180 -> 200 (60 to 260)

    Water Damage %: -8 -> -5 (-3 to -6)


    Xavier: it finally happened, Greaves of the Veneer may finally be useful. Good regen, amazing hp, high defenses, great sp, and now mana regen? It might be held back by being a defensive item in a system that doesn’t reward tanking, but you can’t say it doesn’t do its job well for players who want to go that route with their playstyle.


    Muchwag: @by2011 GOTV BUFF!!!!!111!!one!!1!1!


    By2011: OMG GOTV BUFF actually the only buff here i see is hpr mechanic being changed hahahahahahaha aah


    Saya: wait muchwag you stole my comment ajldsjfsdlfjsaldif Anyway, MR is huge. Nice.


    Selvut: Hey, some buffs! Doesn’t hurt your heals as bad, the mana regen should help, and the ele defs and regen boosts are just icing on the cake. Dirt cake.


    Legion: Plain mr buff.


    Endercomet: Still not the EF spell leggings i wanted


    Selector: Due to some err… complications, I had to use these pre-change for a couple days. These are useful for staying alive, but they don’t do anything for you aside from that. For what they do, they’re a very good option and I’m glad to see them getting buffed. Mana regen is ofc very nice, but I’m not a fan of -walkspeed outside of cactus builds so maybe this will make its way into cactus.


    Druser: This is a real Greaves of the Veneer moment. With the mana regen addition this could see some serious use now - I’m considering pairing this with Broken Balance to see if that’s a functional option.


    Bart: Greaves of the Veneer is one of the few EF items that actually looks nice, and with basically just buffs and the very special mana regen as well this is very much a sustain and tank option for EFA or even ETF, whether people like it or not.


    ——————————————


    Dark Shroud


    Air Defense: 60 -> 50

    Thunder Defense: 120 -> 70

    Earth Defense: -65 -> 0


    Dexterity Points: 0 -> 25

    Agility Points: 18 -> 40

    Spell Damage %: -7 -> -8 (-6 to -10)

    Melee Damage %: -10 -> -12 (-8 to -16)

    Walk Speed: 23 -> 25 (8 to 33)

    Air Defense %: 25 -> 40 (12 to 52)

    Thunder Defense %: 15 -> 0

    Xavier: This item is ridiculous. Selvut had an idea and ran as far as possible with it, and it certainly ended up making Dark Shroud something special. I can definitely see this needing a nerf in the future, but it was so incredibly hard for me to judge on paper that we decided to go ahead with the concept and see what happens.


    By2011: from my experimentation, i’ve had little success with this item so far actually (mostly trying with quads)


    Muchwag: Holy sp. Now it actually could have some competitive use by reaching high skill point areas with more powerful gear.


    Saya: Wow that sp is absolutely insane wtf. I thought Sparkweaver was SP strong but this blows it out of the water (with nice WS and only a few downsides)


    Kio: Hey dark shroud, moontower called, it said it wanted its sp back.


    Selvut: I had a dumb idea and I went with it, and here we are.


    Legion: Wow 65 SP in one single item. This really solved the lack of defensive SP in TWA builds. Also this would make combat Stratiformis much more viable.


    Endercomet: euouae leggings


    highbread: not as powerful as it looks, but still a really nice option. it’s still going to be nice comboing with strati or conduit or whatever, and the high amount of agi with those combos might just make it competitive with other builds.


    Druser: Looks quite nice. The damage penalties should not be ignored, but looks to be a really good defensive option for both TWA and ETA (and probably TFA too but it’s hard to tell with TFA).


    Bart: Zippity zoom, gone is your tower to the moon!


    ——————————————


    Virgo


    Reflecton: 0 -> 1

    Thorns: 0 -> 1

    Xavier: A subtle nod to Virgo’s old design. Gotta have a bit of fun every once in a while, the 1% thorns and reflection doesn’t harm the balance of the item but is sure to get a laugh out of people, especially those who remember what Virgo used to be!


    Muchwag: OP buff


    Saya: Isn’t this a nerf because of invuln frames hmmmm


    Muchwag 2: Hey frick you


    Legion: Totally insane buff everyone should use it.


    Millewave: Since it only procs 1% of the time, it won’t be very noticable, and honestly won’t really matter in the end anyways


    Selector: Yeah, this is a very small nerf since 1% but more than that, this is a joke.


    Kurre: fuckign broken


    Druser: wow too op pls nerf


    Bart: Thorns and reflection actually make a mob unable to hit you for a small window, this will totally save someone someday lmao. Nice callback to the old Virgo design.


    ——————————————


    Achilles


    Health: 2800 -> 3600

    Water Defense: -500 -> -850


    Strength Req.: 35 -> 45


    Thorns: 0 -> 15

    Raw Melee Damage: 325 -> 450

    Water Defense %: -100 -> 0

    Xavier: This might still need more, but Achilles has finally moved to a point where it may hold some viability which it hasn’t had in a long time. It’s at least a step in the right direction, no one can deny that. A buff to the water defense downside and the raw melee output, some more health to help manage the water weakness, and no more negative water defense % that makes a very common weakness within Earth/Fire even worse for the player by multiplying it.


    Selvut: This is an overall buff, to those who don’t notice it: Before, with -500 raw and -100%, it was a total -1000 water defense that also compounded with any -water defense you had on other pieces. Now, it’s a slightly more daunting amount of raw, but that’s all it is, and you can mitigate it with patches or % water defense if you need.


    Saya: No longer an Achilles’ heel. Or maybe it is, since attempting to prevent it might just lead to a bigger weakness than some ele def (which doesn’t matter btw)


    Kio: Yes, it’s an overall buff, but that doesn’t prevent Achilles from being hot dog water since ele defs don’t matter and if they did it’d be even worse (seriously what is this for)


    By2011: honestly still don’t really see this item being used ever due to lack of an upside for your sacrifice of water def


    Legion: We can now stack more negative Water defense! Yay!


    Selector: I wonder how many people didn’t see the +150 water defense change until they read Selvut’s comment. The HP buff is nice at least, but I question whether it can be used in a build. Right now I’m not sure whether it can or not.


    Druser: Concur with Kio. It’s still trash tier and I don’t expect anyone to seriously use it.


    Bart: Said it before and I’ll say it again, Achilles should get more defense sp and a bit more raw melee or other damages. In my head, Achilles is kind of an extreme that would take advantage of very high defense to make the disastrous water defense not hurt that much, but it doesn’t exactly have the tools or reward of going that far. Anyway, this + Cancer what about it


    ——————————————


    Ventus Tail


    Mana Steal: 0 -> 2 (1 to 3)

    Stealing: 0 -> 7 (2 to 9)


    Xavier: Ventus Tail was a bit difficult for me to decide on. I felt like I had all my bases covered for Thunder/Air boots, so this buff, albeit awesome, feels a bit like a cop out to me. It works, and people are going to use it, but I still feel like there is something more interesting I could have done instead.


    Kio: Stealing!!!111one!!!


    Muchwag: Damage boots were just given utility, I would expect some use of this in the future.


    By2011: actually seems to be a really solid option in hybrid TWA, especially with the influx of other mana steal/life steal options


    Legion: Plain mana steal buff. Would expect to see more use cases.


    Selector: Stealing builds are already starting to pop up and I’m expecting to see much more of them in the future as we get more stealing items.


    highbread: etwa quad time


    Druser: I basically completely agree with Xavier on this - it’s pretty much what I was thinking when I saw it on the changelog. Nice Stealing though lol


    Bart: Spectre called, it would like to say it is proud of Ventus Tail and wishes it all the best luck in niche endgame usage.


    ——————————————


    Plague


    Neutral Damage: 571-838 -> 600-888

    Fire Damage: 571-838 -> 600-888


    Druser: Damage buff. Not really going to change anything about the item’s (non)competitiveness though.


    Alta: damage was way too low for no goddamn reason. Wasn’t actually planning on buffing it, just fixing old issues. Hellstrand still feels better.


    Druser 2: ye cause Hellstrand has 15% more base damage than this


    ——————————————


    Thunderbolt


    Neutral Damage: 12-21 -> 11-23

    Thunder Damage: 1-75 -> 1-101


    Druser: low level damage buff or something idk


    ——————————————


    Royal Hydrangea


    Water Damage: 185-225 -> 195-235

    Air Damage: 180-230 -> 185-240


    Spell Damage %: 60 -> 65


    Selvut: highbread are you proud of me yet


    highbread: thank you , i am crying tears of joy


    Kio: Will this make Royal Hydrangea viable? Maybe. Will it prevent Royal Hydrangea from being memed on? Probably not.


    Legion: Plain damage buff. Also certified ETW man moment


    Selector: I like seeing under-utilized items get buffs. Hydrangea has flown a bit under the radar as an underground item but it’s finally poking its head out. Not sure if the item team was trying not to over-buff it or what, but at the very least it’s a step in the right direction.


    Kurre: @highbread


    Druser: It’s not too bad anymore. We’ll still meme it until the end of time but that’s just how these things go.


    Bart: Do the damages still hurt to look at? Absolutely. Is it good now? It fucking better be


    ——————————————


    Ignition


    Slots: 2 -> 3

    Neutral Damage: 65-100 -> 21-75

    Fire Damage: 275-400 -> 115-185

    Attack Speed: Slow -> Very Fast


    Defense Points: 13 -> 15

    Spell Damage %: -20 -> -10 (-7 to -13)

    Melee Damage %: 15 -> 10 (3 to 13)

    Lifesteal: 365 -> 435 (131 to 566)

    Water Defense %: -22 -> -30 (-21 to -39)


    Millewave: Despite the plus attack tier, this looks a lot like a nerf


    Kio: It’s kinda classic EFA rawstack material now but the supplementals aren’t perfect. I’m not sure what to make of it until I see its use ingame/on wynndata.


    Legion: This change might make Ignition Spell more viable as this brings the Ignition base from 681 to 765.7


    Selector: I feel like this change kills the bulk of reasons people use Ignition. It used to be a cheap Apoc ripoff, but this is far more defensive and has a lot less damage now. The extra powder slot can’t make up for that. It’s kinda neat that it provides a slot where you can build cancelstack instead though.


    highbread: predicted haha

    on a more serious note, this enables a few things. it’s a big nerf to tierstack, but it’ll get really nice survivability through efa or better damage through cancelstack.


    Druser: Ignition was almost totally outclassed by Diaminar before so this is a nice change that gives it a purpose, as a strong EFA option. It’s quite interesting that this now has more spell base than Zephra, I could see it having some nice spell usage (haha spell warrior).


    Bart: Pencuri


    ——————————————


    Contrast


    Health: 1275 -> 900


    Mana Regen: 1 -> 2

    Lifesteal: 150 -> 200

    Raw Health Regen: 125 -> 150

    Xavier: Multiple days of suffering lead to this. It’s amazing in builds that don’t use any other hive item, but it’s still outclassed solely because of that fact. Contrast SHOULD be the best in the builds it’s used in since it means you have to sacrifice all the hive armour options to use it.


    Saya: 2mr is absolutely insane. Expect much more usage.


    Selvut: There was...a lot of...discussion... Around this... Buff. Please monitor this closely.


    Kio: Honestly, I feel this brings Contrast to the power level if not slightly above, that of the other hive accessories (still is E compared to armor but the armor’s kinda engrained in 95% of all builds)


    Legion: A direct increase of use cases. 2mr with no int constraint, combined with other sustain and health bonuses make this item much more optimal.


    Selector: This is basically a dhydro neck slap without reqs for the builds that don’t have Hive items already on them. A welcome change that many builds will find solace in. Agree with what Kio said as well, but I think Prowess still contests it in niche spots where sp is tight.


    Kurre: I honestly felt Contrast was fine as it was and even used it in multiple builds myself. While I don’t personally agree with the necessity of this change, I do greatly welcome it. 2mr gives it a huge deal of weight and priority in building.


    highbread: seems sketchy, but i think it’s fine. mana regen competes with diamond hydro, life steal competes with drain or pulse stopper or whatever, and health regen… i guess it’s nice now. in rainbow builds, it also competes with the damage power from intensity (30% wow), and the flexibility of contrast (25 e).


    Druser: Looks stronger than it is - I expect it to see good usage but not a ton of random slapping. Sure Contrast was used before, but mostly because there were no other options. I don’t expect it to dominate at all - it feels solid for the downside of losing hive armors.


    Bart: Although I love the 2 mana regen after some thought, the ls and hpr being buffed feels a bit weird but I’m sure I can get used to that. Glad Planet Healer didn’t get screwed because of this.


    ——————————————


    Momentum


    Strength Req.: 40 -> 50

    Agility Req.: 35 -> 0


    Dexterity Points: 0 -> 4

    Agility Points: 4 -> 0

    Melee Damage %: 35 -> 0

    Mana Steal: 0 -> 1

    Walk Speed: -12 -> -8 (-6 to -10)

    Raw Melee Damage: 0 -> 350 (105 to 455)


    Saya: I both love and hate it. First of all, it saves my pure quad build from Aquamarine nerf if I slap it in. However, Momentum’s coolness (it sucked because of it, but shhhh) came from having big melee% and now that’s gone. Rip. Now it’s just an Atlas substitute, possibly.


    Muchwag: Actually cool now for EFA purposes, % melee is practically useless.


    Saya 2: Hey frick you


    Kio: Since heavy melee accessories are really only viable for their supplemental stats, this certainly isn’t for that. Could be an interesting cancelstack option though, that 455 raw melee is certainly something to appreciate.


    By2011: things like atlas will likely take priority in HM due to… well…. Lifesteal and also -ws is rather inconvenient too. Momentum DOES however have quite a bit of potential in cancelstack builds.


    Legion: Changed Melee% to Raw. Would expect to see more usage in cancelstack builds.


    highbread: it’s a cool change, but i don’t really know what the point of the agi sp -> dex sp is.


    Druser: A “heavy melee” accessory, I guess (damage curves for accessories are bit e, not much that can be done about that without an involved revamp I suspect). In actuality this is more like an item you’d toss on top of Nona or other such items to take advantage of the extra tier.


    Bart: Now I’m not saying I’d use this over Atlas or anything, but this is a damn cool bracelet now and I hope it’ll see use.


    Alta: Oh hey, this thing that I spent six hours with Xavier with. Wasn’t really meant to see use in heavy melee (since I’m pretty sure Dying Lobelia is better for raw dps unless we give this obscene amounts of raw melee or drive down the -tier for compensation, the latter of which is gonna cause roll issues), so it’s more of a cancelstack thing. Changing % to raw should make this better at superfast.


    ——————————————


    Old Keeper's Ring


    Health: 109 -> -109


    XP Bonus: 5 -> 0

    Health Bonus: -500 -> -300 (-210 to -390)

    Stealing: 5 -> 6 (2 to 8)

    Raw Health Regen: -40 -> -50 (-35 to -65)

    Xavier: I wasn’t super involved in this one, but it’s a small nerf counterbalanced slightly with a nice QoL change: Increasing the stealing so it isn’t stuck with a base roll of 5. I don’t see it changing Old Keeper’s Ring’s use in the meta much, but rather just making the player think a bit more before slapping it on haphazardly.


    Millewave: oh man a negative health regen id… maybe this will be what pushes okr out of the meta (especially with the 10->4s hpr change)


    Kio: Mmmm justified nerf but still doesn’t change my mind from the fact that this is the best item in the game bar none. I disagree strongly with Mille’s opinion that this is enough to pull it out of the “op op” territory. (As long as there’s reqless slappable healing for all classes, and everything else is either req-locked or functionally meaningless, Greed will be king.)


    Legion: Minor changes. Still very good considering that the Greed major id is broken. A very good universal sustain option for Archer and Assassin.


    Millewave 2: That’s fair, -50 hpr isn’t that much


    Muchwag: I would consider this a buff considering +stealing in any % is really good with greed


    Druser: Basically a bunch of minor QoL changes, the biggest actual change is the 4s hpr which makes this is a bit more punishing than it used to be (rightly so). Personally I don’t think OKR should get more than 1% stealing.


    Bart: Small changes are small, let’s be honest you’re using this in EFA mainly anyway so the -hpr has a very high chance of not mattering that much in the long run.



    ——————————————


    Rare Items

    ——————————————


    The Queen's Headpiece


    Mana Steal: 0 -> 1

    Raw Melee Damage: 240 -> 360 (108 to 468)

    Thunder Damage %: 8 -> 12 (4 to 16)

    Xavier: This item was already decent but needed a bit more to be considered viable among the classbuilding community. This should be enough of a boost to at least have it considered.


    Druser: I guess it’s not terrible for TFA fast raw melee. Wouldn’t expect too much usage though.


    ——————————————


    Heroism


    Fire Defense: 50 -> 120

    Water Defense: 0 -> 50

    Air Defense: 50 -> 120

    Thunder Defense: 0 -> 50

    Earth Defense: 0 -> 50


    Agility Req.: 70 -> 60

    Defense Req.: 70 -> 60


    Agility Points: 9 -> 10

    Defense Points: 9 -> 10

    Lifesteal: 75 -> 300 (90 to 390)

    Reflecton: 11 -> 31 (9 to 40)

    Thorns: 11 -> 31 (9 to 40)

    Walk Speed: 15 -> 23 (7 to 30)

    Xavier: I expect this item to be held back by two things: Being defensive, and a net 120 req. If you can get past that, however, you get insanely high health, good defenses, and a life steal stat actually high enough to matter now, (Seriously, 75? That was 30% of the baseline!!) plus a nice net 20 sp boost! Even if it isn’t the best, it still fits the heroic nature the item was always meant to have.


    Kio: Hmm, kinda plain, but it's got nice lifesteal and skill points.


    Legion: Plain buff. However it would still be hard to find use cases for this item.


    Saya: Heroism becomes a more heroic heroism, nothing new really, just better (nice lifesteal)


    Druser: Concur with Legion. It’s better, but I don’t expect too much use.


    Bart: Now this is actually pretty neat, but Aries and Grillface kinda stop it from doing anything meaningful. Might be nice for no-Heph TFA, but don’t count on it.


    Saya 2: No-Heph TFA omegalul


    ——————————————


    Bottled Sky


    Agility Req.: 45 -> 60


    Dexterity Points: 8 -> 6

    Intelligence Points: 0 -> -24

    Agility Points: 8 -> 6

    Defense Points: 0 -> 6

    Water Damage %: 0 -> -25 (-17 to -32)

    Air Damage %: 10 -> 0

    Thunder Damage %: 15 -> 0

    1st Spell Cost %: 0 -> -10 (-7 to -13)

    3rd Spell Cost %: 0 -> -10 (-7 to -13)

    4th Spell Cost %: 0 -> -20 (-14 to -26)


    Kio: Hey remember when I said Ossuary sucked? Yeah, I’m not taking that back. Yes, this does have a whopping 2% less spell cost, but with more hp, tons of -spell cost across the board, and some skill points to boot, I’m definitely using this over ossuary in all situations. (That being said, with TFA, i’d personally go for some other option that has more damage/mana/all that jazz… maybe sparkling visor.)


    Legion: TFA moment. However the spell cost% seemed pretty minor, plus, this item has nearly no other functional benefit. Would not hope this item to be more optimal over other damage options in TFA.


    Druser: Tbh this isn’t really all that good. I get that it;s better than Ossuary, and that’s totally true, but Bottled Sky is not very good either.


    Bart: Bottled SKy is pretty good, seems like the more sp focused spell cost item.
     
  2. Muchwag

    Muchwag Don’t call me Poliwhirl! VIP+

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    ——————————————


    Azure Halo


    Health Regen %: 0 -> 10 (3 to 13)

    Mana Regen: 0 -> 2 (1 to 3)

    Reflecton: 0 -> 23 (7 to 30)

    Fire Damage %: -33 -> 0

    Earth Damage %: 0 -> -33 (-23 to -43)

    Thunder Defense %: 20 -> 0


    Xavier: Azure Halo is a strange item in a small category of awkward regen-focused defensive water/air armours, alongside Dreamcloud, Wooly Long Johns, and Ensa’s Ideals. Getting this mana regen is definitely what it needed to even be considered usable, however it’s still going to be one that sees most of its use from casual players. It does what it does well, though, and I don’t see it going anywhere but up in the future. Currently, it gets held back by another factor, that being Water/Fire’s reliance on Sizzling Shawl for any amount of relevant and reliable damage output. Once I go over Water/Fire and address its lack of damage options, I expect Azure Halo to suddenly look a bit more appealing despite being in the helmet slot.


    Kio: Azure Halo is… nah it’s not viable still. It’s buffed by the universal health regen buff, and the mana’s neat, but I really can’t see this used in any build. EWA has the family of Pisces clones, WFA using Sizzling to squeeze out any damage it can, and TWA has so many better options for helmets.


    Legion: 3 mr buff. However, this item faces much competition since it’s a helmet, unlike Hetusol. Would not expect to see this item as optimal.


    By2011: suffers from classic WFA lack of sp still. Many items in WFA seem to be rather powerful, but trying to meet reqs is almost always extremely painful, not to mention that the helmet slot has some of the most damage potential in the archetype. In EWA you have aquamarine too


    Saya: 3 mr is the main selling point here, but it still looks weak. Too much competition in a highly saturated helmet slot.


    Bart: There is something to say for this on a helmet slot, seeing as mana is a bit rarer on it- But I’m not sure how the health regen stacks up against Third Eye and the base 2 mr helmets. Probably not that well, I’m afraid.


    Druser: Concur with both Xavier and Kio.


    ——————————————


    Ski Mask


    Water Damage %: 15 -> 20

    Air Damage %: 15 -> 20

    Xavier: Fine item, just needed a bit more damage. So here’s a bit more damage!


    Druser: press F to pay respects to another failed merchant item


    Bart: Ski Mask is actually really nice, neat little buff is appreciated.


    ——————————————


    Nephilim


    Reflecton: 15 -> 20 (6 to 26)


    Druser: e I hope it gets a real buff someday


    Bart: Same here, Nephilim has been outdone by other items for a while now, it just kinda needs some extra stuff to really make it worth using over Kindled Orchid/Centipede/Pride of the Aerie.


    highbread: it's shinier


    ——————————————


    Ambertoise Shell


    Strength Points: 10 -> 5

    Agility Points: -15 -> 10

    Defense Points: 10 -> 5

    Health Regen %: 40 -> 25

    Melee Damage %: 40 -> 20

    Mana Steal: 0 -> 1

    Walk Speed: -10 -> 0


    Xavier: Seems like the item team’s ambivalence towards this design wasn’t unfounded, as so far reactions from the community have been just as mixed. I think it’s definitely an upgrade from where it was, but overall this change feels like a bit of a dud already. Ah well, I’ll keep an eye on Ambertoise and try to improve it in the future.


    Kio: I’m excused for forgetting this existed, right? Sadly losing all that juicy melee% is kinda like losing all its identity. If anything this is a nerf to an item that was already barely used.


    Legion: This item...seems like it lacked a reason why this would be used in a build. Not many of those stats are optimal, and the EFA archetype is not known to be very SP-tight. Would not expect to see many use cases.


    highbread: f


    Druser: Better than it was before, though I still don’t expect it to see any serious use (F for the %hpr too). Ambertoise Shell being used for %melee never happened anyway so really that’s of no consequence.


    Bart: Ambertoise is finally more EFA-focused like it kinda always wanted to be, but this is a very weak version of it- it’ll only really get used for skill points and ele defs, and the melee or hpr could really go back up to the old value.


    Saya: f


    ——————————————


    Albedo


    Fire Defense: 50 -> 65

    Water Defense: 65 -> 80

    Air Defense: 80 -> 100

    Thunder Defense: 65 -> 80

    Earth Defense: 50 -> 65


    Agility Req.: 70 -> 60


    Melee Damage %: -10 -> 0

    Reflecton: 30 -> 65 (20 to 85)

    Fire Defense %: 5 -> 10 (3 to 13)

    Water Defense %: 10 -> 12 (4 to 16)

    Thunder Defense %: 10 -> 12 (4 to 16)

    Earth Defense %: 5 -> 10 (3 to 13)

    Xavier: Would be cool if element defenses were more important, but at least it has no more unnecessary damage penalty and is a bit more accessible.


    Kio: Insert “Ele Defs Don’t Matter” gif. I mean it excels at what it does, but what it does is being an ele def slap. Not worth the helmet slot imo.


    Legion: Ele defs Don’t matter moment ^


    Selector: If all ele defs were scaled x10 they might be enough to matter. *MIGHT*.


    Druser: ele defs don’t matter but hey at least it has cool reflection.


    Bart: Elemental defenses do actually matter, but not in these quantities. The reflection is cool though, glad i have an Albedo somewhere to gimmick some stuff whenever the thorns/reflection buff happens.


    ——————————————


    Filter Mask


    Earth Defense: 30 -> 120


    Agility Req.: 20 -> 0


    Walk Speed: 7 -> 10

    Air Damage %: 5 -> 10

    Earth Damage %: 0 -> 10

    Xavier: Wooly Long Johns 2, but worse and also element defenses are sad :c


    Druser: Quite possibly the most pathetic item in this changelog


    Bart: I’m gonna give it the bonus of the doubt for being a level 85 merchant item but wow this sucks, at least give it no-req 20% walk speed or something jeez


    ——————————————


    Soarfae


    Agility Req.: 75 -> 65


    Reflecton: 7 -> 17 (5 to 22)

    Air Damage %: 23 -> 31 (9 to 40)

    Xavier: Soarfae is really… plain. It definitely will see some use because it’s the best in its field, but that doesn’t necessarily make it great. I probably didn’t go far enough with the buff here, but luckily that doesn’t mean I can’t come back to it later. Treat Soarfae with some reserved optimism because it’ll probably get some more buffs as the armour rebalance progresses.


    Kio: Hey it’s air sanc but chest and with health. Still don’t see it being used much, but then again, there’re like no good air chestplates so who knows, maybe the era of Veekhat’s Udders has come to an end (ok I know that was never a thing but I wish it was).


    Legion: An attempt to make an Air-damage chestplate. However, 40% damage does not seem very high. Would expect to see more use cases (though still relatively low) in Air-related builds.


    Muchwag: 2 buffs later and still not going to be used. This is so sad can we get 50 li—wait I would never ask for likes on a thread, that is against the rules!(*Endercomet likes this)


    Saya: Lower req and higher damage is nice but no one’s going to use this over literally anything else


    highbread: gets fucked by conduit being enabled by other changes, but seeing how conduit isn't exactly competitive either says a lot about this


    Druser I wouldn’t expect this to ever see use as it is. Simply looking at the other air damage options among other slots is enough to see that. A comparison to Sagi in particular proves the point. It could easily have gotten base 40 air damage and still wouldn’t be good.


    Bart: Soarfae finally got the buff it has been deserving for a while, but now Courier’s Cape and Starglass are just better. It probably does still have a niche though, which is nice.


    ——————————————


    Starglass


    Spell Damage %: 8 -> 25 (8 to 33)

    Water Damage %: 15 -> 10 (3 to 13)

    Thunder Damage %: -25 -> -10 (-7 to -13)

    Xavier: Getting this changelog out to the public has made me realize why Water/Air items struggle when it comes to damage. Pure water has such a chokehold over spell builds, but it means I’ll have to go back to Starglass with a bit more nuance later on. It’s pretty close to being good, but… not quite there yet.


    Legion: WA damage item. However, 7 int and 46% damage still does not seem very optimal compared to many other choices, such as Stillwater Blue.


    Kio: Damn, starglass used to really suck. Might be useful now, especially as an In-between between Time Rift and Stillwater Blue. Still seems far worse than either choice in terms of power though.


    highbread: imagine considering stillwater blue a good option lol

    on a more serious note, starglass is now competitive. It’s not a new ideal option or anything, but perfectly competitive with other combos, which is actually pretty nice.


    Druser: It ain’t too good but it’s better than what it was before.


    Saya: yeah stillwater is so overrated. It’s one of those deceptive items that looks good but isn’t really. New Starglass looks quite usable, massive bump to spell damage and low reqs. Nice.


    Bart: Yes, Stillwater is technically better, but you bet I’m using this with MPC. Love this Starglass.


    Druser 2: e stillwater is actually decent idk why people look down on it (although having water % only does hurt its usage significantly).


    highbread 2: that is why i look down on stillwater


    ——————————————


    Tinderbox


    Water Defense: -160 -> -110


    Agility Req.: 25 -> 40

    Defense Req.: 55 -> 40


    Intelligence Points: 0 -> -30

    Mana Steal: 0 -> 1

    Health Bonus: 500 -> 0

    Raw Spell Damage: -140 -> 0

    Fire Damage %: 14 -> 10 (3 to 13)

    Water Damage %: -12 -> -15 (-10 to -19)

    Air Defense %: 14 -> 0

    1st Spell Cost %: 0 -> -15 (-10 to -19)

    3rd Spell Cost %: 0 -> -10 (-7 to -13)

    4th Spell Cost %: 0 -> -15 (-10 to -19)


    Kio: I’m seeing a concerning lack of -2nd Spell cost items. Kinda neat though, but I’m feeling that the TFA meta will probably be Heph + Any 1 -spell cost other item (Or just slayer and damage/mana stuff). With that meta in mind, I don’t think this’ll be part of it. Also shaking my smh, why does an item called “tinderbox” have -water defense but +fire defense? You’re wearing a freaking wooden tinderbox on your body, of course you’re flammable.


    Legion: TFA moment. Quite the same issue with many other TFA items: The spell cost% is pretty low.

    Also reply to Kio: Tinderbox is used to start a fire so I suppose the Fire and Water defense make some sense.


    Kio2: Did some googling and realized that tinderboxes are often made out of metal and are like, super archaic bits of technology. I’m a fool.


    Selector: EFA probably won’t use this. TFA probably won’t use this. What use is this then?


    Saya: Wow this name reminds me of something Not Satisfactory For Wynncraft… But anyway this looks pretty married to Heph.


    Druser: I almost considered using it a few times. But never actually did pick it.


    Bart: Tinderbox isn’t bad, but it’s missing that something extra along with the spell costs to really make it worth using, probably either damage or sp.


    ——————————————


    Warming Heart


    Water Defense: -110 -> -250

    Air Defense: 0 -> 110


    Agility Req.: 0 -> 40


    Agility Points: 0 -> 5

    Spell Damage %: 0 -> 17

    Xavier: I have an idea to make this better.


    Kio: I thought we were moving towards merchant-bought items not being hot garbage.


    Legion: This did not make my heart any warmer when I wore it :( liers


    Druser: Concur with Kio.


    Bart: Hated this and I still do, this is actually just a nerf to an already pretty bad item. I guess it’s a lot less lame though, so that’s something.


    ——————————————


    Darkiron Aegis


    Attack Tier: -15 -> -4


    Kio: Whoa whoa whoa, where’s selvut to shut this change down. I’m already seeing double heavy melee armor cancelstack with this change… I’m not complaining, but I swear this goes against the preconceived concept of cancelstack armors being limited to leggings.


    Saya: Kio, Ogre Faceplate and Shaggy Boots also got a similar change lmao


    Legion: Possible Cancelstack usage? 15 SP, 2000 Raw Melee and some ingrained HP Sustain make this item much more viable. Would expect to see more use.


    Druser: I wasn’t expecting this. Will have to mess around with it. Glad to see cancelstack getting more support though (hopefully one day quinque will actually be a usable melee weapon).


    Bart: Really like this cancelstack item specifically, having cancelstackable tiers on a merchant item is just some big QoL and with hpr being good now, I’m totally gonna use this.


    ——————————————


    The Master's Gi


    Strength Points: 7 -> 0

    Health Regen %: 12 -> 20 (6 to 26)

    Mana Regen: 0 -> 1

    Melee Damage %: 20 -> 0

    Fire Damage %: 0 -> 26 (8 to 34)

    Earth Damage %: 0 -> 26 (8 to 34)

    Xavier: I don’t see Master’s Gi ever being a dominant chestplate, but that doesn’t mean it isn’t still good. Decent damage, mana, walk speed, and no req to speak of means you could actually slot this in anywhere you wanted to. The mana regen and walk speed in Earth/Fire are nice to have around but it doesn’t quite pack the punch necessary to be competitive, and unless it gets a requirement I don’t know if it ever will.


    Kio: Hah, quest rewards, am I right? Yeah, I don’t see this being used too much. Damages are certainly interesting, might work for EWF spell, but otherwise it’s kinda E (Still far from the worst quest reward. Seriously, what are you doing Dragon Hide Plate.)


    Legion: Those buffs do not make this item much more optimal.


    Selector: An interesting change, but I doubt it’ll see much use. Plenty of better items in this slot for EWF. Maybe it can fit a niche in ETF or EFA? Kinda doubt it though.


    Endercomet: wait, is this EF with walk speed?


    Druser: Concur with all of the above. It’s not really going to see any use.


    Bart: Nope, not a lot of use, but it sure is a nice item to get from a quest and wear with a first or even second playthrough. Hey, everyone always throw this one away, but hopefully they won’t anymore, with the very easy mana and other nice ids.


    ——————————————


    Dreamcloud


    Fire Defense: 50 -> 70

    Water Defense: 50 -> 70

    Air Defense: 50 -> 70

    Thunder Defense: 50 -> 70

    Earth Defense: 50 -> 70


    Raw Health Regen: 120 -> 160 (48 to 208)

    Xavier: Refer to Azure Halo.


    Legion: Plain HPR buff. Still got uses. 3 MR Armor seemed better in boots compared to Helmets due to lack of competition. Would expect more uses.


    Kio: Hey, don’t forget the ele defs. Honestly since this was already niche useful before these changes I’m expecting to see this seeing more use given the global hpr buff. Only good things. I regret selling a godly one on the market for a few EB. a while back.


    By2011: azure halo except it’s infinite cool ele def, but it also doesn’t contend with many strong chestplate options, so it’s in a much better spot than halo imo.


    Legion 2: *inserts ele defs don’t matter gif*


    Kurre: wait wasn't this one of those salted’s sacred, untouchable items


    Druser: Yeah, didn’t do much before, doesn’t do much now. Better than it used to be certainly, with the 4s hpr, but still bit eh.


    Bart: The true WA mana + health regen item, and the only one I won’t laugh at.


    ——————————————


    Coal Duster


    Melee Damage %: -15 -> -35

    Xavier: Just a slight tweak now that Heavy Poison is confirmed to be getting more than a single item with the addition of Dart Frog’s Skin, as well as Caterpillar in the future. (and maybe more?) Doesn’t change much, just some future proofing so it doesn’t get out of control, I hope.


    Druser: that happened. Theme theme I suppose.


    ——————————————


    Ironbody


    Water Defense: 0 -> 40

    Air Defense: 0 -> 50

    Thunder Defense: 0 -> 60


    Strength Req.: 60 -> 35

    Defense Req.: 60 -> 35


    Health Regen %: 0 -> 16

    Melee Damage %: 0 -> 16

    Thorns: 10 -> 18


    Druser: wow this is a really bad item, doesn’t quite contend with Filter Mask for worst item on the list but pretty close.


    Bart: Actually, it’s kinda neat as a lower level easy accessible ele def item with pretty low reqs. Doesn’t mean it’s good, but it’s not that bad.


    ——————————————


    The Golem


    Water Defense: -250 -> -150

    Air Defense: -50 -> 150

    Thunder Defense: 75 -> 100

    Earth Defense: 75 -> 100


    Agility Points: 0 -> 10

    Lifesteal: 0 -> 300 (90 to 390)

    Reflecton: 0 -> 30 (9 to 39)

    Thorns: 0 -> 50 (15 to 65)

    Xavier: The ever-present challenge of trying to make The Golem good with a 100 defense req. Seems like it still isn’t enough, but I’m really torn between wanting to just lower the requirement a bit or not.


    Kio: A neat buff to everyone’s most forgettable Hyperdefensive leggings, but it’s still worse than Philophilia imo. And Philophilia isn’t even good.


    Legion: The resurgence of cactus builds indeed.


    Muchwag: I really hope cactus doesn’t become an actual playstyle


    Selector: If cactus builds become a thing, this will definitely be a top contender for the slot.


    By2011: wtf gotv or eden pls


    Kurre: still 100 def req

    [​IMG]


    highbread: still ass, but not as ass as before


    Druser: ye not too much to see here, concur with bread. If it didn’t have the big -ws it might be enough to be worth using, but as it is, it’s too penalizing for not quite enough.


    Bart: Really interesting wack item that finally got some stuff it deserved. Although I have to agree it still feels like something’s missing (stealing to finish the health sustain trio, perhaps?), but this is a massive step forward for The Golem and I hope I can find uses for it.


    Saya: what a meme item


    ——————————————


    Dionaea


    Defense Req.: 50 -> 40


    Walk Speed: -8 -> 15 (5 to 20)

    Raw Melee Damage: 0 -> 265 (80 to 345)

    Xavier: A super unassuming change but pretty major nonetheless. Already has good health and life steal, but now also enough damage to keep up, and positive walk speed in Earth/Fire? Exactly what it needed.


    Druser: Has become pretty neat, I might even consider using it in serious builds.


    highbread: cool buff. usually this is an item i try to use but doesn't work out sp wise, but now it might be worth the sacrifice of another item depending on the scenario


    Bart: Even though the buff to hpr dampens this a bit, it’s still a super solid pants with both very good sustain and damage, and even has the rare EF ws. Really fun change.


    ——————————————


    Leictreach Makani


    Reflecton: 0 -> 35 (11 to 46)

    Thorns: 0 -> 35 (11 to 46)


    Xavier: Changes nothing, you already take a lot of damage if you get hit and agility doesn’t trigger in most builds that use this, why not capitalize on it? It’s just flavour, all of you that think adding Thorns and Reflection to an item is a nerf are overthinking it a ton.


    Saya: okay it’s just reflection and thorns >:(


    Selector: This item is already pretty good and used in a few builds. I don’t really see why it needed these IDs added. Is this potentially a nerf like with Virgo change?


    Legion: Minor buffs. Do not seem to affect the main use case of this item as of now.


    Endercomet: rly don’t understand it


    highbread: these pants are obviously very electric. they will SHOCK enemies who touch them .


    Druser: concur with Endercomet


    Bart: Lecitreach already had nearly all the ids associated with TA, couldn’t just forget reflection and thorns on it, could you?


    ——————————————


    Efteling


    Health: 2550 -> 2500

    Water Defense: 90 -> 50

    Air Defense: 90 -> 50

    Thunder Defense: -170 -> -200


    Intelligence Req.: 55 -> 60

    Agility Req.: 55 -> 60


    Mana Regen: 0 -> -6 (-4 to -8)

    Spell Damage %: 14 -> 40 (12 to 52)

    Attack Tier: -1 -> 0

    Water Damage %: 11 -> 20 (6 to 26)

    Air Damage %: 11 -> 20 (6 to 26)

    Thunder Damage %: -15 -> 0

    Xavier: Some items in this patch were definitely going to be boom or bust, and this one appears to have been a bust with potential. The concept is awesome and I’m glad it’s sparked some interest in differing playstyles with the community, so don’t expect me to give up on Burst Spell anytime, but rather encourage it more. Eventually Efteling will be worth using, but right now it appears the damage just isn’t there. A potential addition of Raw Spell could be a fun direction to go with buffing it?


    Selector: I see where the item team was trying to go with this one, but -6 mr is too big of a hit and doesn’t make up for the damage buffs. Most water/air builds don’t use this anyway so this is basically gutted.


    Legion: I see this item as more support toward burst spell options such as Lunar Spine. Would expect to be constantly used with weapons like Lunar Spine.


    Kio: Needs more Mana steal or more damage to be really worthwhile… that being said, I like the concept.


    By2011: twa spellsteal meta time


    Endercomet: i don’t think i will choose this over something like the ephemeral unless its spine, the -mr is oof


    Kurre: heavy spell when..? could see a lot more use for this if it kept its -tier, or even got more -tiers. sweet lunar sauce if there’s some reason not to use abyss


    highbread: you guys are really underestimating the power of accessories huh


    Druser: This is not remotely heavy/burst spell. It’s just a damage-oriented piece with a slight mana penalty. Concur with Selector.


    Saya: Looks really weak. I see what’s trying to be done, but this is so undertuned.


    Bart: Incredibly cool item, with damages that it’ll actually be worth using outside of Lunar Spine. The mana regen is likely just gonna get countered with Aquarius and go on from there being a normal build, but I’m sure spineing it up is definitely gonna be possible with some builds. One of my new favorite items.


    ——————————————


    Horizon


    Dexterity Points: -10 -> 5

    Reflecton: 0 -> 15 (5 to 20)

    Thorns: 0 -> 15 (5 to 20)

    Xavier: This should have never killed dexterity in the first place.


    Druser: The health regen buff should allow this to see more usage as a premier EFA tier item. And if ETA cancelstack ever gets competitive gear (i.e. competitive with tierstack ETA) I expect to see this used there on occasion too, now that Dex is unlocked.


    Bart: I thought that dexterity was just to create a proper difference between Physalis and Horizon, but with the hpr buff along with the added dex, this might just beat out Physalis very often.


    ——————————————


    Earth Breaker


    Health Regen %: 31 -> 0

    Raw Health Regen: 131 -> 0

    Xavier: A much needed nerf without touching the damage. Simple.


    Nagisa: this is so sad


    Selvut: Regen machine Broke.

    Selector: F


    Bart: Had to be nerfed some way, glad that random really good hpr is gone.


    Kurre: I’d suppose it’s only fair that a top-3 heavy melee pant doesn’t offer a free counter against like dawnbreak’s -hpr lol


    highbread: my condolences


    Druser: F but necessary.


    ——————————————


    Lion's Pelt


    Air Damage %: -5 -> 0

    Earth Damage %: 15 -> 30

    Xavier: Buff and hopefully not still bad


    Druser: Buff but sadly still bad


    Bart: Buff and hopefully gonna get like, cactus with damage gimmick because it’s still pretty bad compared to stuff like Elder Oak and Tera


    ——————————————


    Leggings of Desolation


    Water Defense: -300 -> -200

    Earth Defense: 0 -> 50


    Dexterity Req.: 0 -> 40

    Defense Req.: 0 -> 40


    Health Regen %: -65 -> -20 (-14 to -26)

    Lifesteal: 180 -> 240 (72 to 312)

    Mana Steal: 0 -> 2 (1 to 3)

    Fire Damage %: 6 -> 0

    Water Damage %: -50 -> -20 (-14 to -26)

    Air Damage %: 6 -> 0

    Thunder Damage %: 6 -> 0

    Xavier: Despite not having gone over Thunder/Water yet, I still considered it when making this one. My goal with Leggings of Desolation was to have it be part of a trio of leggings for TWF alongside Dark Channeler and Flummox. All three of them have a different pair of three ids: Life Steal, Mana Steal, and Raw Spell Damage. The player has an option no matter what stat they’re looking for. It isn’t amazing but it’s strong enough to see some use especially considering the poison damage it still has.


    Selvut: An old relic of the first Gavel item batch, finally adjusted to a more modern and useful design.


    Legion: This mana steal and life steal buff did not improve the situation of this item a lot. Remained suboptimal.


    By2011: wtf no my reqless damage slap backup


    Kio: What is the situation of Leggings though, that’s the question- with the best poison damage in the game, it’s not exactly awful. It’s definitely not meta right now, but even before this buff, it was occasionally used.


    Legion 2: Talking about poison, we still have to take care of the newly added TF requirements.


    Kio 2: That’s a fair point, I didn’t notice those reqs too much.


    Endercomet: Am i the only one who thinks that it is weird but boring at the same time?


    highbread: the ls/ms is a nice touch, but i can’t really see it being used over cinderchain.


    Bart: Did everyone forget a base 20% spell damage? S of D is actually a pretty solid tankier option for TF spell, and although the water defense more or less restricts it to TWF, it has pretty cool synergy with Medeis, and it doesn’t even get beat that badly by Flummox!


    Druser: Concur with Legion. I don’t expect it to see much use. Could use some sp to be competitive but the point of the item is probably to not have sp so gaining power could work.


    Saya: oh TF reqs oh no. Yeah I agree, better stats wise but much more limited. Also boring.


    ——————————————


    Marsh Waders


    Thorns: 15 -> 22 (7 to 29)

    Water Damage %: 0 -> 15 (5 to 20)


    Druser: That happened. Marsh Waders really just has a terrible design in general.


    Bart: I have been asking for this water damage to return ever since it left, thank you for bringing it back. Now to see if I can annoy me way to no -thunder defense, and Marsh Waders will be amazing before people have even realized it exists


    ——————————————


    Harmony


    Fire Defense: 50 -> 70

    Water Defense: 50 -> 70

    Thunder Defense: 50 -> 70


    Agility Req.: 80 -> 65


    Spell Damage %: -12 -> 18 (5 to 23)

    Air Defense %: 30 -> 35 (11 to 46)

    Xavier: Redemption for an item I made long ago, back when element defenses mattered in the eyes of players. Not redemption enough, it seems.


    Kio: It’s funny how some of the old chest-exclusives were just so awful. Still not great, and I completely forgot this was a thing, but it’s excusably bad now instead of confusingly so.


    Legion: Emmm why did this item exist before…


    Kurre: holy shit it’s been years since i’ve heard of this item


    Druser: I forgot this existed. Concur with Xavier and Kio.


    Saya: Obviously still outclassed by many others. Sadly. I wish the items with cooler names had better stats like Harmony, Yggdrasil, etc.


    Bart: Albedo with none of the flair. Maybe the spell damage and high health might come in handy for builds below level 90, but that’ll only last for a few levels, and this doesn’t actually have any endgame use.


    ——————————————


    Sprintguard


    Agility Req.: 50 -> 45

    Defense Req.: 50 -> 45


    Intelligence Points: 0 -> -20

    Spell Damage %: -10 -> 10 (3 to 13)

    Walk Speed: 15 -> 23 (7 to 30)


    Druser: Nice buff for Sprintguard, it chains well with e.g. Metal Body Suit for easy 2 cost Spins.


    Bart: Couldn’t put it any better way.


    ——————————————


    Static-Charged Leggings


    Reflecton: 0 -> 20

    Muchwag: Very cool!

    ——————————————


    Ehoole Drakeskin


    Spell Damage %: 13 -> 8

    Raw Spell Damage: 120 -> 210

    Fire Damage %: -15 -> -16


    Xavier: Probably needs more damage since it’s unrollable, something a lot of these merchant items appear to need. I’ll take a look.


    By2011: pls hpr and/or sp pls pls


    Legion: Pretty good in the context of Merchant items i suppose due to mana regen. Otherwise, this does not seem rather optimal.


    Muchwag: Efteling’s loser little brother, still bad


    Kio: Sad that merchant bought items really aren’t being given the chance to shine.


    Endercomet: another reason for me to not morph slap in the level 80s


    Kurre: I've always loved these pants for an at-level spell build. @xavier buff its damage, no balls


    Druser: F. Concur with Xavier. The max rolls are (almost always) what matter.


    Saya: Buff thanos hammer (and shop items in general e)


    Bart: Ehoole Drakeskin is something I do look forward to using for a while when I get the chance. It’s not amazing and certainly something only used at like 80-90, but that doesn’t mean it isn’t incredibly cool and it getting some love is really nice.


    ——————————————


    Kickback


    Health: 2775 -> 3125

    Fire Defense: -140 -> -75

    Air Defense: 115 -> 140

    Earth Defense: 0 -> -75


    Strength Points: 0 -> 5

    Agility Points: 8 -> 5

    Defense Points: 0 -> 5

    Spell Damage %: 13 -> 0

    Melee Damage %: 0 -> 13 (4 to 17)

    Walk Speed: 7 -> 12 (4 to 16)

    Raw Melee Damage: 215 -> 365 (110 to 475)

    Air Damage %: 19 -> 22 (7 to 29)

    Fire Defense %: -12 -> 0

    Water Defense %: -8 -> -13 (-9 to -17)

    Thunder Defense %: -8 -> -13 (-9 to -17)

    Earth Defense %: -8 -> 0

    Jump Height: 0 -> 1

    Xavier: It didn’t take long at all to convince me to put jump height on this. This item was really fun to rebalance, I knew as soon as I started the armour revamp that Kickback would be the perfect fit for EFA and it was super fun to design. Pure agi req enables the sp to be a lot more useful than it otherwise would be and it has some good damage too, while still not being so overbearing as to eliminate Valhalla as a potential option due to its skill points and life steal.


    Kio: You have no idea how long it took me to convince Xavi to add jump height onto this thing. Now that booster plate is added, that victory is dimmed a little. Still a win in my book. Also the item is neat.


    LarzLapiz: Who do I believe


    By2011: finally can stop using ex nihilo on EFA!?!?!?


    Legion: EFA Raw Melee support, along with 1 Jump Height. Will this item be the only boots that increase jump height?


    highbread: it’s nice to see a raw melee power option for the boot slot in efa


    Druser: Neat EFA option, although I’ll miss the spell usage (not that there was much of it, but it existed I guess).


    Bart: Kickback awakens to its true form. I’ve used Kickback very rarely in air melee before, so this is great change for a great item.


    ——————————————


    Shaggy Boots


    Reflecton: 0 -> 10 (3 to 13)

    Attack Tier: -14 -> -6 (-4 to -8)


    Saya: The era of cancelstack is here. -4 tier means it’s easily counterable, let’s go!!!


    Kio: oh so cancelstacking is an option for all armors now. Cool, I’m excited to see how this turns out.


    Muchwag: Thunder item ready for cancelstacking, twilight-gilded cloak would like to know your location


    Legion: Wow a lot of Cancelstack supports.


    By2011: probably the most cancelstack item out of them all now. Even with another -tier, it’s still very easy to slap on base super fast weapons (albeit alone)


    Kurre: I think it’s cool that Cancelstack is now much more supported. opens a lot of routes for building tierstack but is balanced by the fact that you can only have 1-2 cancelstack items per build


    highbread: nice, but should be base -7


    Druser: epic cancelstack time, and concur that it really should be base -7 since it can be used in e.g. TFA cancelstack.


    Bart: This plus Necrosis makes me wish one of those had worse tiers. Base -6 is ridiculous considering the other options that get roughly the same attack speed, and I expect Necro Shaggy to be the next big cancelstack thing. It basically has the same issues as Earth Breaker had lmao


    ——————————————


    Mantlewalkers


    Melee Damage %: 20 -> 0

    Exploding: 20 -> 50

    Fire Damage %: 25 -> 40

    Water Damage %: 0 -> -20

    Air Damage %: -35 -> 0

    Earth Damage %: 25 -> 40

    Xavier:
    [​IMG]
    Moving its damage from melee to fully elemental allows it to have more possible use cases, and why not give it some explosive flair on top?


    Legion: Nice Earth/Fire Damage option. Although compared with the damage from the Thunder/Fire Cinderchain this doesn’t seem as good…


    Endercomet: Can it have a little spell support?


    Druser: It’s alright. Certainly better than it used to be, though as basically just a spell damage booster with some side sp it’s rather lacking.


    Saya: Meh.


    Bart: Damages could be even a little higher- it’ll have to go up against Gaea-Hewn and Ex Nihilo anyway, so it already starts off very awkward. Otherwise, the direction of this change to a more general powerful EF damage boots is exactly what I would have wanted from a Mantlewalkers change.


    ——————————————


    Charcoal


    Defense Req.: 80 -> 60


    Lifesteal: 220 -> 285

    Reflecton: 0 -> 20

    Thorns: 0 -> 10

    Raw Health Regen: 150 -> 195


    Druser: It exists. Not really useful.


    Bart: It’s there. Pretty useful, although like every single other EFA-focused boots, it needs to go up against Ex Nihilo, and for these, Valhalla is a big rival as well. Still, I think it has a pretty cool niche sitting right inbetween damage and sustain options.


    By2011: omg who is right!?!?


    ——————————————


    Wind Mimic


    Agility Req.: 50 -> 60


    Agility Points: 13 -> 7

    Mana Steal: 0 -> 2 (1 to 3)

    Air Damage %: 10 -> 20 (6 to 26)

    Xavier: Pretty plain but nice nonetheless. A great example of mana no longer being completely locked to items with high intelligence requirements. Nothing special but it’s solid.


    Druser: I guess it got a buff. I don’t expect it to do anything useful though.


    Bart: Wind Mimic’s still pretty lame, especially considering it’s gonna have to compete against Capricorn with.. A little more walk speed and damage in turn for missing out on sp and mana regen, I guess.


    ——————————————


    Silt of the Seafloor


    Intelligence Points: 6 -> 15

    Xavier: I wonder how long it will take for Silt of the Seafloor to just transform into an Earth/Water version of Sine?


    Druser: Nice buff to possibly see more use, though still overall quite lacking imo since it really just gives 23 sp and 2 mana regen as the sum total of its benefits. Not sure how it would compare to Sine even if the sp went up, since that also has 30% damages.


    Bart: Transformations to sine waves are a slow process. I’ve gone in depth about Silt before, but it basically comes down to directly competing with other boots that already have a chokehold on their archetype, like Gaea-hewn, Sine and Capricorn, and now Virtuoso as well. Even in quads, it acts like MPC in a boots slot. Extra sp very appreciated, but it’ll take a lot more to pull Silt to being used.


    ——————————————


    Mesosphere


    Water Defense: 0 -> -70

    Air Defense: 90 -> 70

    Thunder Defense: 70 -> 90

    Earth Defense: -130 -> -90


    Dexterity Req.: 20 -> 50


    Mana Regen: 0 -> 1

    Mana Steal: 0 -> 1

    Reflecton: 0 -> 15 (5 to 20)

    Thorns: 0 -> 14 (4 to 18)

    Raw Melee Damage: 0 -> 240 (72 to 312)

    Air Damage %: 7 -> 0

    Thunder Defense %: 7 -> 0

    Xavier: A perfect example of Thunder/Air’s move to having a real identity. Being the only dual-element combo based on its role in its tris, rather than the other way around, there’s been some new life breathed into Thunder/Air as it gets mixed mana as a fairly major trait, enabling its spell damage to thrive, and recontextualizing the raw melee it always had to finally make some sense. I don’t have too much to say about Mesosphere specifically, but this applies to it as well as two other items from this patch: Windshear, which is what Gravesbane was revamped into, and a new pair of leggings called Nuance.


    Saya: That’s a pretty massive buff. Mana and raw melee? Now I’d talk about the req but that doesn’t really matter in the context of this item.


    Legion: So many Raw Melee options now :o


    Druser: It looks very mediocre to me.


    highbread: not bad, but not good either. The mana is a nice touch. I can see it being competitive one way or another, but at the same time I can see it dropping off the face of the earth.


    Bart: Bit of an awkward piece of armour with both mana and melee on the same thing. This is just fueling my “TWA melee” ideas, so I’m just gonna blame Xavier for those now, haha. Don’t expect Mesosphere to be used often, but there are probably a few niches it’s nice in.


    ——————————————

    Low World Greaves


    Reflecton: 0 -> 24

    Thorns: 0 -> 24


    Bart: NUMBER GIMMICK FINISHED AND BAD DESIGN IS NOW GONE AMAZING


    ——————————————


    Sempiternal


    Health Regen %: 40 -> 25 (8 to 33)


    Xavier: Necessary due to global regen buff, Sempiternal should actually be a really good option. Now the only thing holding it back is the lack of damage in Water/Fire.


    Druser: F it wasn’t even that good. But %hpr had to happen, fair.


    Bart: Sempiternal was actually pretty good, and should be it even more now with the hpr buffs.


    ——————————————


    Dust Skaters


    Spell Damage %: 0 -> 18

    Thorns: 12 -> 18

    Raw Melee Damage: 180 -> 230

    Earth Damage %: 7 -> 15


    Druser: Looks like it’s trying to focus on fast hybrid or something idk, regardless it’s just bad - both in fast hybrid, and independently in spell or melee.


    Bart: It’s literally just a worse Kickback / Ex Nihilo but with poison. Dust Skaters is still one of those EA items with identity crisis as identity, and could use a small rework.


    ——————————————


    Ensa's Ideals


    Thunder Defense: -100 -> 0


    Mana Regen: 0 -> 1

    Reflecton: 11 -> 15 (5 to 20)

    Soul Point Regen: 11 -> 25 (8 to 33)

    Raw Health Regen: 0 -> 150 (45 to 195)

    Fire Damage %: -20 -> 0

    Thunder Damage %: -20 -> 0

    Xavier: Refer to Azure Halo.


    Kio: Makes you wonder what kind of person Ensa is to have such lame ideals. Still works for xp but like, why not literally anything else… hell, even sodeta works.


    Saya: Big buff to a trash item. Reskinned garbage is still garbage. Ensa’s Resolve still sucks as well… Ensa as a person must have been big succ.


    Legion: This remained a pain in loot runs, and it still will. It’s kinda sad the only Ensa item that got some use cases is Ensa’s Failure… Big oof


    Druser: Man, Ensa needs to get better Ideals. And clearly his Resolve is lacking too.


    Bart: I’m sorry, but I’m contractually obliged to make fun of WA health & mana regen only items. Okay buff but it’s still just.. this.


    highbread: cant wait to complete my spr% build


    ——————————————


    Missing


    Dexterity Req.: 0 -> 40

    Defense Req.: 0 -> 40


    Intelligence Points: 0 -> -23

    Health Regen %: -15 -> 0

    Mana Regen: -1 -> 0

    Reflecton: 15 -> 0

    Stealing: 5 -> 10 (3 to 13)

    1st Spell Cost %: 0 -> -20 (-14 to -26)

    3rd Spell Cost %: 0 -> -10 (-7 to -13)


    Kio: I’m constantly bouncing between “oh no the TFA boots are too strong compared to the rest” and realizing that in literally all situations heph and slayer are better. If this was any other slot it’d easily steal the spot for the best -spell cost item, but it isn’t. Still cool though


    Legion: Question: Is there a higher -1st cost boots in the game :o


    Saya: I was going to say no but I saw Flashing Boots


    Kurre: well it’s level 80 so if you want to play TFA before endgame this isnt a bad pick


    Druser: Could be a nice Assassin pick, although it’s more likely to be useful at level.


    Bart: Seems like a neat, bit above average TFA item, until you realize this is a level 80 item and could possibly provide enough reason to start using TFA right then and there.


    ——————————————


    Undying


    Neutral Damage: 50-60 -> 50-85

    Fire Damage: 250-300 -> 400-500

    Earth Damage: 250-300 -> 400-500

    Attack Speed: Very Slow -> Super Slow


    Defense Points: 16 -> 20

    Melee Damage %: -10 -> -7 (-5 to -9)

    Health Bonus: 1875 -> 2500 (750 to 3250)

    Raw Health Regen: 185 -> 196 (59 to 255)

    Water Defense %: 12 -> 25 (8 to 33)


    Druser: The stat changes and all are understandable in service of making it more of an actual defensive item, but imo the attack speed changes renders it one of the strongest offensive choices too for no real reason.


    ——————————————


    King of Hearts


    Water Damage: 0-1 -> 0-0


    Intelligence Req.: 55 -> 60

    Defense Req.: 50 -> 40


    Mana Regen: 0 -> 3 (1 to 4)

    Spell Damage %: -400 -> 0

    Melee Damage %: -400 -> 0

    Lifesteal: 585 -> 0

    Mana Steal: 2 -> 0

    Water Damage %: 69 -> 100 (30 to 130)

    1st Spell Cost Raw: 0 -> -6 (-4 to -8)


    Millewave: From the -6 heal to the +Water Damage, King of Hearts is really living up to its purpose. Hype


    Saya: Outheals Lament now, as it should. Thankfully Lament got buffed, so everyone is happy.


    Kio: Hey where’s the extra 0 added at the end, we gotta get to the integer underflow and turn this wand into the single strongest item known to man. Otherwise, It’s good, but it fills exactly the same niche as it used to - if you used KoH before it’s a good change, but if you weren’t using it, then you’re not entirely missing out. Mana regen is really nice though as a secondary.


    Legion: The reason I deemed the Lament change as a relative nerf. Literally the best healing wand in the game now.


    LarzLapiz: Legion, I feel like Lament’s sole purpose is not support


    Kurre: a necessity to healslut where kneesocks are to regular ones


    Druser: Pretty nice buff, quite cool. And concur with Larz, Lament being primarily a healing secondary for Warp users was pretty e.


    Bart: Seems like we hit the underflow point. Really like the change from awkward hybrid defensive stats to actual, genuine defensive wand. Also, if you use Lament as a secondary you’re an actual clown.


    ——————————————


    Yellow Rose


    Thunder Damage: 1-1100 -> 1-1200


    Selvut: I thought it would be better than it was, and then it was pointed out that the downsides were actually a bit painful.


    Muchwag: This item is still terrible


    Saya: Use Halation with Snow Set. Just kidding, use Judas. lol


    Kio: It’s like Fatal, but with none of the charm, the damage, or the cool -tp cost. So basically nothing like fatal, besides inconsistent.


    Legion: Still disastrously low “item base”


    Kurre: why is it a wand? there's already a variety of inconsistent thunder wands and the very slow ls could at least be useful on any other class


    Druser: This item is still terrible. It just has so much nothing. Even if it didn’t have any defensive sp penalties it would still be bad.


    highbread: this is what happens when wands don’t have powder slots


    Bart: Imagine being ETW for literally no reason and then not having anything to show for it, on top of currently garbage raw spell options in ETW as well.
     
    Kiocifer, starx280, Druser and 9 others like this.
  3. Muchwag

    Muchwag Don’t call me Poliwhirl! VIP+

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    ——————————————


    Olive


    Health: 250 -> 600

    Fire Defense: -50 -> -30


    Spell Damage %: 6 -> 9 (3 to 12)

    Earth Damage %: 8 -> 6 (2 to 8)


    Muchwag: Yang 2: Electric boogaloo. Except it has an earth req


    Saya: I swear this didn’t need a buff.


    Legion: Why did Olive get a buff :( it already had pretty good stats and damage%


    Kio: On one hand, you have to remember that Draoi exists. On the other hand, balancing around the inherently broken grookwarts accessories is a recipe for disaster. Why was this buffed, and why wasn’t a genuinely useless accessory buffed instead (Hey anyone remember Coiled Briar? No? Me neither.)


    Druser: It’s kind of a random change, but I disagree - it did need a buff (honestly needed a slightly bigger one), but mostly in the context of accessories as a whole having pathetic damage compared to the other uses for accessories.


    Bart: It totally did not need a buff, but I can appreciate the wake-up call for all the people just fawning over Yang and forgetting everything else. Thanks to whoever did this, I love Olive and you.


    Druser 2: Newly-buffed Olive is fine relative to other damage accessories but weak relative to accessories as a whole imo.


    ——————————————


    Unique Items

    ——————————————


    Aquamarine


    Strength Points: 13 -> 7

    Intelligence Points: 13 -> 7

    Reflecton: 0 -> 18 (5 to 23)


    Xavier: Definitely overtuned when I first made it. A simple nerf without killing the item’s use.


    Saya: Wow, rip Aquamarine. Thankfully, the very smart item team actually nerfed this really well. Instead of murdering the MR or raws, they just gave it -10 SP. Actually a genius nerf. It does mess up some builds (like my Pure ETWA) but that’s much better than killing the item.


    Muchwag: Meta just got stomped.


    Legion: Not much to say. Plain SP nerf. Prices will drop i suppose


    Kurre: thank god


    Druser: F, though understandable. Feels like a little much to me tbh but idk. Again, compare to Capricorn.


    highbread: personally i think it could get a small damage bump in return, but at the same time it’s probably fine if it stays like this, especially considering hpr changes


    Bart: It was too slappable for having base 2 mana regen and damages, and this is probably the better nerf. No problems here.


    ——————————————


    Corsair


    Intelligence Points: 0 -> -16

    Defense Points: -7 -> 0

    Spell Damage %: 7 -> 0

    Mana Steal: 0 -> 1

    Raw Melee Damage: 105 -> 0

    1st Spell Cost %: 0 -> -15 (-10 to -19)

    4th Spell Cost %: 0 -> -20 (-14 to -26)


    Legion: More spell cost% support. Still quite the same issue with other choices: Low % benefit.


    Saya: I’m liking the changes though, mana steal helps it fit into its role (although it’s standard for the new spell cost items it seems)


    Druser: I’ve found this to be overall the most useful of the TFA helmets, providing the extra 1st cost that many builds need alongside a very convenient amount of 4th cost. Although getting functional Arrow Shield on Archer is a pain.

    Bart: From a worse Queens Headpiece to a pretty solid 1st spell cost helmet. Doesn’t seem too useful outside of that, though.


    ——————————————


    Rodoroc's Pride


    Water Defense: -75 -> -175

    Air Defense: -75 -> 0


    Strength Req.: 50 -> 40

    Defense Req.: 50 -> 40


    Mana Regen: 0 -> 2 (1 to 3)

    Water Damage %: -10 -> 10 (3 to 13)

    Air Damage %: -10 -> -20 (-14 to -26)

    Thunder Damage %: 0 -> -20 (-14 to -26)

    Xavier: RODOROC’S PRIDE FINALLY HAS A USE.


    Muchwag: @by2011 @by2011 @by2011


    Saya: That mr is huge. 3. That’s insane. Also, I didn’t know by was on the item team wtf (GoTV and Rodo pride buff?!?!)


    Kio: Oh hey, it’s an aqua clone… but this time.. It’s not E/W? Being the person who inspired the rodoroc pride copypasta, I’m happy it’s in a better place now.


    Legion: How many 3 mr Helmets do we have now...This competition is much bigger than leggings and boots


    Endercomet: cool


    LarzLapiz: nice


    Druser: Glad to see it get better. I still wouldn’t expect much use or anything, but maybe some defensive mages will use this idk.


    Bart: EF getting some mana regen from EWF, I’m so proud of this helmet. It even got water damage for cool heals. Rodoroc’s Pride has been memed into public awareness, and with this it might just stay there for a while.


    ——————————————


    Sunray


    Health: 3300 -> 2900


    Health Regen %: 30 -> 18 (5 to 23)

    Mana Steal: 0 -> 1

    Raw Spell Damage: 0 -> 215 (65 to 280)

    Fire Damage %: 11 -> 0

    Thunder Damage %: 11 -> 0

    Xavier: Extremely unintrusive raw spell option for TWF, but not much more than that. It’s a lot better than people give it credit for, but it definitely isn’t designed as a powerhouse. Don’t fret, there will be stronger raw spell helmets with higher requirements, I just haven’t gone over Thunder/Water and Water/Fire yet! You won’t be stuck with Sunray as your only option here besides… ugh, Nighthawk.


    Legion: TF Raw spell support seemed rather rare.


    Druser: Ye the damage is a bit low considering it doesn’t give too much else.


    Bart: TF raw spell is really nice to finally see, especially along with the mana steal. Probably outdone by Sizzling Shawl, but this is the lower damage sp/utility option (there was actually no reason to take away the elemental damages to be honest). Oh wait except FUCKING NIGHTHAWK EXISTS AAAAAGH


    ——————————————


    Skyfloat


    Health: 2500 -> 2750

    Fire Defense: 0 -> 50

    Water Defense: 0 -> -100


    Agility Req.: 70 -> 50


    Agility Points: 10 -> 8

    Defense Points: 0 -> 8

    Mana Regen: 0 -> 1

    Walk Speed: 10 -> 15

    Raw Health Regen: 0 -> 175

    Air Damage %: 15 -> 0


    Kio: I forgot this existed. It still sticks to the norm of merchant items being piping hot diarrhea that’s been molded to be vaguely appealing and then sold at ludicrous prices. Better than before, but poop’s still poop regardless of how good it smells.


    Legion: How many people knew of this item’s existence and where to purchase it?


    Druser: Concur with Kio. One need only compare to Phoenix Prince’s Crown.


    Bart: Just (current) Mistral without the damage and some extra hpr and sp. Easy comparison with PPC, Grillface or Ski Mask, and for the real joke: check current Cranial Panel, then look at this. That was removed for a reason, and I’d rather see Skyfloat maybe get something interesting with like, high walk speed + mana access + negative hpr gimmick over a very low anything deisgn of WFA-leaning air.


    ——————————————


    Mountaintop


    Water Defense: -180 -> -70

    Thunder Defense: 0 -> -150


    Strength Points: 7 -> 0

    Dexterity Points: 0 -> 10

    Walk Speed: -8 -> 8 (2 to 10)

    Raw Melee Damage: 0 -> 225 (68 to 293)

    Air Damage %: 10 -> 5 (2 to 7)


    Xavier: eat mountaintop


    Selvut: eat mountaintop


    Muchwag: I almost choked


    Legion: More Raw Melee support even though it does not seem very optimal


    Endercomet: I liked the elemental revamp tierstack helmet


    Druser: WTF is this item? It’s so bad and so weirdly designed. And I agree, the revamp tier piece was a nice design (in the sense of being a tier piece at least).


    highbread: eat mountaintop


    Bart: consume summit, poo taste with sprinkles on top of it

    ——————————————

    Ashen Helm


    Water Defense: -120 -> 0

    Air Defense: 0 -> -120


    Dexterity Req.: 30 -> 40

    Defense Req.: 30 -> 45


    Intelligence Points: 0 -> -5

    Agility Points: 0 -> 5

    Defense Points: 4 -> 5

    Spell Damage %: 0 -> 14

    Mana Steal: 0 -> 2

    Thorns: 0 -> 10

    Exploding: 7 -> 12

    Fire Damage %: 15 -> 7

    Air Damage %: 0 -> 7

    Thunder Damage %: 12 -> 7

    Air Defense %: -10 -> 0


    Druser: So… “directed at TFA” doesn’t mean “can’t have damage”. If it doesn’t have spell costs, imo it has no excuse to be this weak (though it’s understandable that the spell cost items generally don’t have damage). Unravel is a good point of comparison here.


    Bart: This could actually be pretty nice as a Sparkweaver alternative so I don’t have to choose between that and Cinderchain, but right now I don’t see people using it at all. Has no reason to be directed towards TFA at all, please make it TWF focused (read: swap int & agi).


    ——————————————

    Facedown


    Health: 2100 -> 2200


    Xavier: Simply a fix. This item had two duplicate files, as well as a few others, so they’re only on the changelog due to deleting the file that wasn’t being used for the ingame version of the item.


    Druser: This is already ingame e.


    Bart: I sure wish this item wasn’t ingame


    ——————————————


    Blushwind


    Intelligence Points: 0 -> -25

    Health Regen %: 25 -> 0

    Mana Steal: 0 -> 1

    Raw Health Regen: 140 -> 0

    Fire Damage %: 7 -> 0

    2nd Spell Cost %: 0 -> -20 (-14 to -26)

    3rd Spell Cost %: 0 -> -10 (-7 to -13)


    Kio: :flushed: -2nd spell cost! Although the values here are way too low for -2nd spell cost to be considered. Bump it up to -35 or -40 and then we’re talking.


    Legion: Ooh we can flip the Warp tp cost even more! Yay!


    Druser: F for rollable health. Having built with TFA, I find it to be really weak.


    Bart: This.. is an interesting double gimmick on an item, but it doesn’t have the defensive options to make it happen. Should really get raw hpr back and more of it as well, plus mana regen i/o mana steal and maybe some damage appreciated if we want to have reasons to use this.

    ——————————————

    Stad Aer


    Strength Points: 5 -> 8

    Mana Steal: 0 -> 2 (1 to 3)

    Reflecton: 0 -> 11 (3 to 14)

    Thorns: 0 -> 11 (3 to 14)

    Raw Melee Damage: 195 -> 215 (65 to 280)

    Xavier: More mana outside of intelligence is always nice to see.


    Druser: Mediocre quantity of raw melee combined with mediocre spell utility renders it all-around mediocre.


    Bart: Not incredible, but I really like it. Raw melee could be a bit higher, but that’s likely baseline jank.


    ——————————————


    Mistral


    Mana Regen: 1 -> 0

    Spell Damage %: 7 -> 20 (6 to 26)

    Reflecton: 0 -> 16 (5 to 21)


    Druser: e it’s pretty mediocre.


    Bart: I would compare it to a lower level Unravel, but there’s no way it’s gonna get used over Cumulonimbus, Spectre, Ski Mask, Aphotic, Corrupted Uth Plume among multiple others and probably some of the new changed helmets as well. It has such low base health it needs some other armour to actually compensate, it has pretty rough WA reqs already basically slotting it into EWA or WFA, in which it does absolutely nothing aside from maybe giving some nice walk speed. It’s not an inherently bad design, but it just does not work well at all. If it still had the mana regen it would still be pretty niche, but maybe actually used.


    Druser 2: imagine being inferior to Corrupted Uth Plume


    ——————————————


    Skywatcher


    Intelligence Req.: 25 -> 20

    Agility Req.: 45 -> 35


    Intelligence Points: 0 -> 5

    Agility Points: 0 -> 7

    Reflecton: 0 -> 12 (4 to 16)

    Fire Damage %: -8 -> 0

    Thunder Defense %: -12 -> 0


    Druser: also pretty mediocre.


    Bart: Imagine still being worse than old Mistral and probably even new Mistral, please give this thing base 2 mana if all its other stats stay like this.


    ——————————————


    Ogre Faceplate


    Thorns: 0 -> 15 (5 to 20)

    Attack Tier: -17 -> -4 (-3 to -5)


    LarzLapiz: I’m so proud of you, M3G4W3R7Y


    Saya: Along with Shaggy Boots, an even better cancelstack addition (-3 tier is super low). Massive potential, but not with Necrosis (same slot). M3G4W3R7Y actually did something pog


    Endercomet: wait… does low-level cancelstack work?


    Druser: ogre faceplate ogre faceplate, low level cancelstack doesn’t work because low level +tier is nonexistent. Note that this has less than 2k raw melee so it’s not remotely a good cancelstack option at endgame, but if/when pre level 90 gets actual +tier options cancelstack ogre faceplate should be fairly solid.


    Saya 2: That’s why it’s -3 max so it’s easier to use it with something else duh (but you’re probably right)


    Bart: It can’t use Necrosis (which I’m almost thankful for, not a fan of how that thing grabs intended cancelstack and punts it into the 20k dps range without issue), but that’s why it has -3: Virgo not even required!


    ——————————————


    Exosphere


    Health: 1775 -> 1800

    Air Defense: 0 -> 60

    Thunder Defense: 100 -> 60

    Earth Defense: -100 -> -120


    Dexterity Req.: 40 -> 24

    Agility Req.: 10 -> 24


    Mana Regen: 0 -> 1

    Spell Damage %: 0 -> 18 (5 to 23)

    Mana Steal: 1 -> 0

    Reflecton: 15 -> 18 (5 to 23)

    Soul Point Regen: 4 -> 6 (2 to 8)

    Air Damage %: 10 -> 6 (2 to 8)

    Thunder Damage %: 15 -> 6 (2 to 8)

    Thunder Defense %: 0 -> 6 (2 to 8)


    Xavier: This item wasn’t approved until I gave it a number gimmick. The item team is biased towards math. I can’t believe this.


    Selvut: sixosphere


    Saya: did selvut just leak that exosphere will be reworked after the sixth element is added to be the new rainbow item?!


    Kio: sexosphere


    Druser: Pretty bad. I see no use in its future right now.


    highbread: druser is bullying the uniques again


    Druser 2: e vacuum and ephemeral and some other uniques are allowed to be good so I think I can fairly judge all uniques by the same standard. Even for level 81 it’s pretty bad.


    Bart: Might be a bit on the weak side, but it’s level 81 so I’ll let it slide. I like the numbering gimmick, I like the design.


    ——————————————


    Tephra


    Slots: 1 -> 2


    Strength Req.: 50 -> 40

    Defense Req.: 40 -> 35


    Health Regen %: 0 -> 18 (5 to 23)

    Spell Damage %: -16 -> 0

    Melee Damage %: 15 -> 10 (3 to 13)

    Thorns: 0 -> 20 (6 to 26)

    Fire Damage %: 0 -> 18 (5 to 23)

    Earth Damage %: 12 -> 18 (5 to 23)


    Xavier: Damn you guys are all going off on this when it’s a level 80 unique, this change aimed to make it work for all of Earth/Fire’s tris while levelling up and then you replace it with something better later on, as well as just not being hot garbage even at level. Relaaax


    Saya: why would this ever get used


    Druser: concur with Saya


    highbread: for assertion of dominance


    Bart: This is literally the leftovers of EF dinner from last week, without any crunch and a little moldy but I guess the level 80 homeless man, that’s been hanging around the streets due to his wife leaving him and quickly losing his job thereafter and now living of the garbage and kindness of others, might enjoy it with the Master’s Gi he’s gonna get in a few levels.


    ——————————————

    Rheingold


    Slots: 0 -> 2

    Xavier: Refer to Facedown.


    Saya: Older change that got put on patch notes


    ——————————————


    The Mark


    Health: 750 -> 800

    Xavier: Refer to Facedown.


    Saya: Low level item, probably a tiny buff to help it compete with the plethora of spell helmets available.


    ——————————————


    Sparkling Plate


    Health: 2900 -> 3750

    Fire Defense: 0 -> 50

    Water Defense: 0 -> -50

    Air Defense: 120 -> 100

    Earth Defense: -180 -> -50


    Dexterity Req.: 35 -> 50

    Agility Req.: 35 -> 50


    Dexterity Points: 5 -> 0

    Intelligence Points: 0 -> -30

    Agility Points: 5 -> 0

    Defense Points: 0 -> 8

    Lifesteal: 0 -> 290 (87 to 377)

    Reflecton: 10 -> 17 (5 to 22)

    Walk Speed: 10 -> 0

    Raw Health Regen: 0 -> 200 (60 to 260)

    Raw Melee Damage: 220 -> 0

    Air Damage %: 8 -> 0

    Thunder Damage %: 10 -> 0

    1st Spell Cost %: 0 -> -10 (-7 to -13)

    2nd Spell Cost %: 0 -> -20 (-14 to -26)

    3rd Spell Cost %: 0 -> -15 (-10 to -19)


    Kio: More -2nd cost but I really wish the values for -2nd would be far higher- We’ve already seen Mirror’s edge do its thing, there’s absolutely no reason why 2nd spell cost is so low on all these.


    Saya: Standard TFA changes lolol


    Druser: TFA TFA this is pretty solid, I’ve actually used it.


    Bart: Sparkling Plate is now really cool, tyty.


    ——————————————


    Petrichor


    Fire Defense: -120 -> -100

    Thunder Defense: 0 -> -100


    Mana Steal: 0 -> 2 (1 to 3)

    Air Damage %: 0 -> 10 (3 to 13)

    Earth Damage %: 0 -> 10 (3 to 13)

    Air Defense %: 8 -> 0

    Earth Defense %: 8 -> 0


    By2011: Very likely still being outshone by Silkweb Mail, although it CAN see more use inside of certain fast hybrid builds?


    Druser: Overall a fair amount too weak to see use. Also what it has no fast hybrid utility at all.


    Bart: Looks cute, but gets screwed over by the existence of Vacuum and Silkweb Mail.


    ——————————————


    Gravesbane --> Windshear


    Health: 2500 -> 2600

    Water Defense: 0 -> -110

    Air Defense: 0 -> 90

    Thunder Defense: 0 -> 90

    Earth Defense: 0 -> -110


    Level: 98 -> 94

    Dexterity Req.: 0 -> 40

    Agility Req.: 0 -> 40

    Defense Req.: 70 -> 0


    Defense Points: 7 -> 0

    Health Regen %: 20 -> 0

    Mana Regen: 0 -> 1

    Spell Damage %: -15 -> 0

    Mana Steal: -1 -> 1

    Walk Speed: 0 -> 16 (5 to 21)

    Raw Health Regen: 185 -> 0

    Raw Melee Damage: 0 -> 255 (77 to 332)

    Fire Damage %: 10 -> 0

    Air Damage %: 0 -> 16 (5 to 21)

    Thunder Damage %: 0 -> 16 (5 to 21)

    Fire Defense %: 0 -> -20 (-14 to -26)

    Xavier: Refer to Mesosphere.


    Endercomet: mr in TFA


    Druser: Exists. Won’t see much use.


    Bart: The hell are you guys on about, this is a really cool TFA melee item, even if I wish it could really use the mana well (but that’s what happens with mana in chestplate slot).


    Druser 2: Compare to EFA and you’ll see why TFA fast raw melee won’t see use. Also Toy Maker exists so you could just toss that on and even ignore the extra tier if you wanted.


    ——————————————


    Bastille


    Fire Defense: 0 -> 60

    Water Defense: 0 -> 60

    Air Defense: 0 -> 60

    Thunder Defense: 0 -> 60

    Earth Defense: 0 -> 60


    Dexterity Req.: 0 -> 50


    Spell Damage %: -20 -> -5 (-3 to -6)

    Melee Damage %: -20 -> -5 (-3 to -6)

    Mana Steal: 0 -> 2 (1 to 3)

    Walk Speed: -20 -> -10 (-7 to -13)

    Xavier: Well… at least it's interesting to look at? Yeah, I should have gone further with the defensive gimmick on this one.


    Druser: Wow it’s really bad.


    Muchwag: Wow this item will keep its current amount of usefulness


    Bart: The gimmick is very nice but the final result is ecin yrev (opposite of very nice). Don’t think anyone’s gonna use this over Anti-Static, although the base 2 mana steal might throw in something extra, who knows.


    —————————————

    Nether's Reach


    Strength Points: 0 -> 8

    Health Regen %: 0 -> 13 (4 to 17)

    Earth Damage %: -12 -> 0


    Druser: Quite a bad item.


    Saya: is this supposed to make this item good? Lol


    Bart: Disappointed Nether’s Reach went from somewhat interesting but useless tank item to somewhat interesting but useless tank item.


    —————————————


    Nightvest


    Agility Req.: 80 -> 50


    Agility Points: 15 -> 20


    Druser: The Agi could literally be tripled and then it would be useful but probably not even overpowered.


    Saya: agree with above


    Bart: Kinda disagree with above but Nightvest still scares me as an item :saveme:


    —————————————


    Azurite


    Thorns: 0 -> 18 (5 to 23)

    Xavier: Small thematic thingy: Way back before the item team even existed, the four “blue stone” Earth/Water armours were designed to work as a pseudo-set of sorts: Aquamarine, Azurite, Turquoise, and Sapphire. Since I was already going back and adding thorns and reflection to more items in preparation for the global buff, we decided to give all four of them matching values. Two of them have 18% thorns, the other two have 18% reflection, just as a subtle connection between them, because why not?


    Druser: thorns moment


    Saya: justice for aquamarine…


    Bart: weren’t pure thorns/reflection changes taken out of this doc


    Druser 2: They were put back in the interest of full coverage.


    —————————————


    Powder Snow


    Reflecton: 19 -> 23 (7 to 30)

    Walk Speed: -6 -> 0

    Water Damage %: 0 -> 18 (5 to 23)

    Air Damage %: 0 -> 18 (5 to 23)

    Water Defense %: 11 -> 13 (4 to 17)

    Air Defense %: 11 -> 13 (4 to 17)


    Xavier: Basically read what I said about Starglass and Soarfae and apply it here too.


    Druser: e it’s just Capri with less sp and mr and no ms.


    Bart: Sir this is a chestplate (which makes this even worse between Starglass, Stillwater Blue and Dreamcloud (which is at the same level, might I add)).


    —————————————


    Metal Body Suit


    Slots: 0 -> 2

    Fire Defense: 25 -> 80

    Water Defense: 25 -> -80

    Air Defense: 25 -> 0

    Thunder Defense: 25 -> 80

    Earth Defense: 25 -> -80


    Dexterity Req.: 0 -> 40

    Defense Req.: 0 -> 40


    Intelligence Points: 0 -> -21

    Agility Points: 0 -> 6

    Lifesteal: 0 -> 165

    Reflecton: 12 -> 15

    Thorns: 0 -> 10

    Walk Speed: -8 -> 10

    Thunder Damage %: 12 -> 0

    1st Spell Cost %: 0 -> -25


    Druser: Potential Assassin use, it’s been working out alright for me.


    Selector: A defensive option for TFA? Now that’s something I wasn’t expecting. Don’t see why it had to lose the Thunder dmg % though. I feel like that damage was kinda necessary to make this item have potential.


    Bart: I really like this as a 1st spell cost only kinda TFA item, plus its other stats being pretty fun for a bit more defensive approach.


    ——————————————


    The Courier's Cape


    Health: 2150 -> 1900


    Agility Req.: 90 -> 80


    Agility Points: 7 -> 10

    Mana Regen: 0 -> 2 (1 to 3)

    Air Damage %: 10 -> 23 (7 to 30)

    Air Defense %: 11 -> 15 (5 to 20)

    Earth Defense %: 7 -> 10 (3 to 13)


    Xavier: This could still use another small buff along with a lot of the Air and Water/Air armours, but it’s finally useful, interesting, and unique! Selvut and I decided to play into the glassy design way more than before and finally give it the power it deserved to have for such a high requirement.


    <Quiet squealing from Selvut in the distance.>


    LarzLapiz: Holy moly selvut283 turned into pig


    Saya: this buff is massive wtf it’s basically illegal to give this big of a buff… *looks at Ogre Faceplate* never mind (note both aren’t op but still it’s a big buff)


    Endercomet: i would use this over soarfae


    Kurre: https://i.imgur.com/gH0Ed95.png ok but it still SUCKS


    Druser: It’s not going to be super good (it’s Ephemeral with a bit less sp but more walkspeed), but I could see it having some nice use. Certainly far superior to Soarfae.


    Bart: With Conduit being the way it is, I think this is actually gonna get uses very similar to the Ephemeral, and combo really nicely with Sagi. Seems to be a little overlooked by the others but this is actually a really good pure air item.

    ——————————————


    About-Face


    Strength Points: 0 -> 10

    Defense Points: 5 -> 10

    Spell Damage %: -10 -> -55 (-38 to -71)

    Melee Damage %: 10 -> -55 (-38 to -71)

    Lifesteal: 0 -> 195 (59 to 254)

    Mana Steal: 0 -> 2 (1 to 3)

    Reflecton: 20 -> 333 (100 to 433)

    Thorns: 25 -> 333 (100 to 433)

    Raw Health Regen: 0 -> 160 (48 to 208)

    Xavier: Cactus has returned! Along with the addition of a lot more thorns and reflection as auxiliary effects on other items, I wanted to make a dedicated Cactus item for those insane enough to use it. About-Face was a good choice for this gimmicky design in my books because it’s a lower level unique, it doesn’t detract from the combo or any of its tris by existing, and the elements were the perfect fit. Some may argue there should be an Attack Tier chestplate for Earth/Fire, and while I agree there should be, About-Face is definitely not the place for that.


    Millewave: I am smelling another Cactus Item. Actually, 100% min in both thorns and reflect is wow.


    Saya: The accompanying stats are really solid too! 20 SP, MS, LS, etc.


    Druser: Cactus moment.


    Bart: All about this change. Really just needed a rework, and I think this would be the crutch of a proper cactus build.


    ——————————————

    Coat of Byakko


    Fire Defense: -150 -> -100


    Strength Req.: 40 -> 30

    Agility Req.: 40 -> 30


    Melee Damage %: -30 -> -10 (-7 to -13)

    Thorns: 0 -> 20 (6 to 26)


    Druser: F to identity but it’s not like it ever really had anything going for it so tbh I don’t really care if the gimmick changed.


    Bart: Imagine getting a buff but Druser is complaining about you anyway, and he didn’t even mention Dondasch


    ——————————————


    Spinal Tap --> September


    Health: 2100 -> 2350

    Fire Defense: 0 -> 70

    Water Defense: 0 -> -105

    Air Defense: 0 -> 70

    Thunder Defense: 0 -> -105

    Earth Defense: 0 -> 70


    Level: 82 -> 88

    Agility Req.: 0 -> 35

    Defense Req.: 45 -> 35


    Strength Points: 0 -> 10

    Intelligence Points: 0 -> -21

    Agility Points: -3 -> 0

    Defense Points: 8 -> 0

    Health Regen %: 30 -> -21 (-15 to -27)

    Lifesteal: 0 -> 215 (65 to 280)

    Walk Speed: -12 -> 21 (6 to 27)

    Poison: 385 -> 0

    Raw Health Regen: 120 -> 0

    Raw Melee Damage: 0 -> 205 (62 to 267)

    Fire Damage %: 0 -> 21 (6 to 27)

    Air Damage %: 0 -> 21 (6 to 27)

    Earth Damage %: 0 -> 21 (6 to 27)


    Xavier: Kio forced me to make this. I’m trapped in his basement. Please send help.


    Muchwag: I will not make an Earth, Wind and Fire joke here—however @Kiocifer might


    Kio:


    Saya: I actually think of Chant of Benevolence when the word september is mentioned. Also my birthday is 9/9. Cirno Day poggers!!! ⑨⑨⑨⑨⑨⑨⑨⑨⑨


    LarzLapiz: Happy birthday


    Kurre: damn saya i did not know that, is that why she’s your pfp? also what’s this item


    Druser: It’s pretty bad. Doesn’t really compete well, unlike Medeis and Cumu which have other nice uses.


    Bart: DO YOU REMEMBER
    THE 21ST NIGHT OF SEPTEMBER

    ELYSIUM CHANGING THE MIND OF PRETENDERS

    CHASING i feel like this item was made before the hpr buffs because while it could have some reasons to use it over elysium-engraved before it doesn’t really have that plus side anymore and then it quickly becomes apparent that the only reason it exists is to prepare people for elysium efa since the -int doesn’t even really allow it to quad outside of etfa which has much better options for the chestplate slot already which is kind of disappointing for an item i was kind of hyped for even if it was just because of the meme of earth wind and fire but alas we’ll have to see if it gets better skill points, which i already doubt since that’s kinda valhalla’s job in the first place AWAYYY



    ——————————————

    Screech


    Spell Damage %: 8 -> 15 (5 to 20)

    Melee Damage %: 8 -> 15 (5 to 20)

    Health Bonus: -160 -> 0

    Fire Damage %: 0 -> 11 (3 to 14)

    Fire Defense %: -12 -> 0

    Earth Defense %: 0 -> -12 (-8 to -16)


    Xavier: Decent damage with no req, all it needed was more of what it already had to be useful at level.


    Druser: It’s a pretty mediocre option at-level (no endgame usage ofc, with the hp pushing quite low).


    Bart: no no druser if you dislike this item you’re doing it wrong, you gotta REEEEEEEEEEEEEEEEEE (actually pretty solid at level for having no requirements)


    ——————————————


    Crestfallen


    Intelligence Req.: 40 -> 0

    Agility Req.: 0 -> 40


    Mana Steal: 1 -> 2 (1 to 3)

    Raw Spell Damage: 200 -> 240 (72 to 312)

    Xavier: Moved from Garland 2 to Abyss-Imbued 2. Was this the right choice? You tell me. YES I KNOW THUNDER/WATER NEEDS RAW SPELL TOO, I WILL GET TO IT SOON.


    Saya: Actually a really amazing air option now (instead of being a meh water)


    Druser: Man F for the req, this would have been quite useful in EW for EWF but now it’s just going to get completely outclassed since it literally has zero redeeming factors over Abyss. If it were EW I would even call it seriously competitive.


    highbread: it’s definitely not bad, but i wouldn’t call it competitive


    Bart: Yeah, basically Abyss-Imbued lite but at least it’s not Garland 2 anymore. Would like to see the strength req change to a thunder req, though.


    Druser 2: Come on with 3 mana steal it was never Garland 2...


    ——————————————


    Resolve


    Intelligence Points: -15 -> -20

    Mana Steal: 2 -> 1


    Muchwag: TFA just lost their best defender


    Saya: haha resolve prices go boom (rip resolve buyers)


    Druser: Still pretty decent, I’ve used it.


    Bart: Resolve had to carry TFA spell for a while so the base 2 mana steal was justified but with TFA now actually existing, something had to go. Mana steal was probably the best option as well.


    ——————————————

    Turquoise


    Thorns: 0 -> 18 (5 to 23)


    Druser: yo I remember in revamp I used Turquoise alongside Fate’s Shear to make one of the first fast hybrid builds of revamp (even if it was pretty meh).


    Bart: ouch cut myself on sharp rock :(


    ——————————————


    Hero's End --> Flummox


    Slots: 3 -> 2

    Health: 2500 -> 2750

    Fire Defense: 0 -> 115

    Water Defense: 0 -> -130

    Thunder Defense: 0 -> 115

    Earth Defense: 0 -> -100


    Dexterity Req.: 0 -> 40

    Defense Req.: 0 -> 40


    Defense Points: 0 -> 9

    Health Regen %: 0 -> 25 (8 to 33)

    Melee Damage %: 12 -> -15 (-10 to -19)

    Lifesteal: 145 -> 275 (83 to 358)

    Soul Point Regen: -3 -> 0

    Stealing: 3 -> 0

    Raw Spell Damage: 0 -> 255 (77 to 332)

    Raw Melee Damage: 130 -> 0

    Fire Damage %: 0 -> 11 (3 to 14)

    Thunder Damage %: 0 -> 11 (3 to 14)

    Earth Damage %: 0 -> -35 (-24 to -45)

    Xavier: Wow, if Druser likes it I must have done a really good job! If you’re interested in the way I made it, go read my comment on Leggings of Desolation. This still might need a bit more to really compete with Cinderchain but it’s in a good place and can hold its own.


    Druser: Hey this is actually quite solid. I do think it could use a very tiny bit more but I could see myself actually using this on occasion. Revised: now that I’ve actually tried using it out, I’m more confident that it’s a little bit on the weak side. It really could use a bit more power (an extra 5-10% damages), and then it can compete with Cinderchain.


    highbread: uh oh cinderchain


    Bart: cinderchain can kiss my ass flummox all the way i fucking love this thing


    ——————————————


    Barbarian


    Strength Req.: 50 -> 40

    Agility Req.: 35 -> 30


    Strength Points: 5 -> 0

    Defense Points: 0 -> 9

    Spell Damage %: -25 -> -15 (-10 to -19)

    Raw Melee Damage: 220 -> 300 (90 to 390)

    Earth Damage %: 9 -> 12 (4 to 16)


    Xavier: This was good until I buffed Dionaea and Vulcamail Leggings. Definitely an item that needs a second look, and a perfect example of just why I wanted to push these changes despite there still being over 100 more armour pieces to change. It was getting really hard to keep track of what I had done and so there ended up being a bit of overlap where some items got left in the dust, Barbarian included.


    Selector: I don’t understand why an item with literally no fire stats is getting +9 defense and losing 5 strength. This is not very barbaric. Seems like the item team was trying to take this as an EA item and push it to EFA. While I don’t think there’s anything wrong with that, I think it could probably use 12 base fire damage % to help it get there (also I’d +10 def req).


    Druser: I mean, it exists. The raw melee is bit on the low side considering it doesn’t have much else going for it.


    highbread: nothing against having it pushed to efa a bit, but i do think it was neat as just pure e/a


    Bart: Neat EFA lean, but it does feel a bit low power when you need to choose between Barbarian and the really good tier options on leggings slot.


    ——————————————


    Tailwind


    Agility Req.: 65 -> 45


    Air Damage %: 11 -> 20 (6 to 26)

    Earth Damage %: -10 -> -15 (-10 to -19)

    Earth Defense %: -10 -> -25 (-17 to -32)


    Druser: Useless.


    Selvut: Druser I’ve said this at least five times now but here’s another one for the pile: you’re hopeless


    Druser 2: It’s level 90+ and yet still so e.


    Bart: Normally I try to correct Druser when he calls things useless but not the design nor the usability of this leaves me anything to work with. It’s just pure air with a bit of damage and some walk speed, but I don’t see how this would even get used for anything. Sagittarius is just better, and the single niche Tailwind has is low agi req walk speed with some damage on EFA, in which it gets straight up beaten by Barbarian and other items. I guess the fire lean with hpr % is still available for leggings slot, but otherwise I don’t even really know what to make of it. Tailwind is, in fact, unfortunately useless.


    Druser 2: Yeah I tried to reserve describing something as “useless” for all but the truly useless items that approached completely being outclassed (like this) or otherwise had basically no stats (like Filter Mask).


    ——————————————


    Steel Wool


    Air Defense: 0 -> 80

    Earth Defense: -130 -> -120


    Intelligence Points: 0 -> -22

    Spell Damage %: 10 -> 15 (5 to 20)

    Lifesteal: 0 -> 200 (60 to 260)

    Exploding: 15 -> 0

    Raw Melee Damage: 215 -> 0

    Fire Damage %: 18 -> 0

    Thunder Damage %: 18 -> 0

    Earth Defense %: -20 -> -15 (-10 to -19)

    1st Spell Cost %: 0 -> -10 (-7 to -13)

    2nd Spell Cost %: 0 -> -10 (-7 to -13)

    3rd Spell Cost %: 0 -> -10 (-7 to -13)

    4th Spell Cost %: 0 -> -10 (-7 to -13)


    Selector: Just… why?


    Kurre: staple item of what TFA is supposed to be about

    Druser: I haven’t found a particularly good reason to use this but I’ve only built a dozen or so TFA builds so we’ll see.


    Bart:It’s just stable TF life steal and average spell costs pants. I think I would’ve preferred the old design with the spell costs added, but this is pretty nice too.


    ——————————————


    Garland


    Thunder Defense: -120 -> -160


    Spell Damage %: 0 -> 22

    Melee Damage %: 12 -> 0

    Earth Damage %: 12 -> 0


    Druser: Not nearly as bad as it used to be, but I don’t anticipate much usage.


    highbread: don’t you ever just etw


    Bart: If it weren’t for Elder Oak Roots being really good, this would see quite some EWF usage. Pretty nice change although I don’t particularly get the ETW push.. On leggings slot.


    ——————————————


    Vacancy


    Fire Defense: -75 -> 0

    Air Defense: 125 -> 0


    Agility Req.: 65 -> 50


    Intelligence Points: 0 -> -24

    Agility Points: 7 -> 12

    Spell Damage %: -10 -> 0

    Melee Damage %: -10 -> 0

    Fire Defense %: -15 -> 0

    Air Defense %: 20 -> 0

    1st Spell Cost %: 0 -> -15 (-10 to -19)

    3rd Spell Cost %: 0 -> -10 (-7 to -13)

    4th Spell Cost %: 0 -> -25 (-17 to -32)


    <Vacant Comment Slot>


    Selector: This item is the equivalent of going over to your friend’s house to find out they don’t live there anymore and they didn’t tell you they were moving away.


    Druser: 4th spell cost moment (I could see some usage in Shaman, maybe, but it doesn’t give nearly enough for any other classes).


    Bart: Feels a bit underwhelming, the walk speed plus okay spell costs doesn’t really work that well the way it currently is.


    ——————————————

    Vulcamail Leggings


    Water Defense: -100 -> 0

    Thunder Defense: 0 -> -100


    Strength Req.: 10 -> 40


    Health Regen %: 0 -> 20

    Lifesteal: 0 -> 220

    Mana Steal: 0 -> 2

    Water Defense %: 0 -> 15

    Thunder Defense %: 15 -> 0


    Druser: Exists. I don’t expect it to see any use.


    Bart: ETF life steal option with base 2 mana steal. Would be really unique if it weren’t for Dionaea.


    ——————————————


    The Ephemeral


    Spell Damage %: 8 -> 14 (4 to 18)

    Air Damage %: 8 -> 12 (4 to 16)


    Saya: I actually used this for the MR and free SP, but now it’s becoming a potential meta pick with the damage buff (not much, though). Still very strong for the same reasons it was strong. No big difference, just better.


    Muchwag: Damn it was good before, now it’s just yaming


    Kurre: sure wish 3mr ones existed.


    Druser: Despite my championing of it, it was never actually all that good. It looks pretty good now though. I still have my 3mr actually, although it doesn’t have the best of damages.


    Bart: The Ephemeral was good and it’s just becoming better. Small buff is nice buff.


    ——————————————


    Wooly Long Johns


    Water Defense: 105 -> 175

    Air Defense: 105 -> 175


    Spell Damage %: -12 -> -5

    Melee Damage %: -12 -> -5

    XP Bonus: 10 -> 14

    Raw Health Regen: 80 -> 145


    Xavier: Refer to Azure Halo.


    Endercomet: SLAP


    Druser: ele defs don’t matter


    Bart: Guys it’s actually a pretty neat thing for raw health regen. That being said, elemental defense item.


    ——————————————


    Carbon Weave


    Strength Req.: 45 -> 35

    Defense Req.: 45 -> 35


    Strength Points: 3 -> 8

    Defense Points: 3 -> 8

    Thorns: 0 -> 20

    Fire Damage %: 7 -> 15

    Earth Damage %: 10 -> 15

    Fire Defense %: 10 -> 20

    Earth Defense %: 7 -> 20


    Druser: Close to useless.


    Bart: Sp item for EF, I suppose. Definitely a merchant unique, and it has the req 1 req 2 ele def 1 ele def 2 sp 1 sp 2 dmg 1 dmg 2 ele def % 1 ele def % 2 thing which means I cannot like it.


    ——————————————


    Bantisu's Approach


    Slots: 0 -> 3

    Health: 2325 -> 2525

    Fire Defense: 0 -> -75

    Earth Defense: 0 -> 75


    Strength Points: 0 -> 7

    Agility Points: 5 -> 9

    Mana Steal: 0 -> 1

    XP Bonus: 5 -> 0

    Reflecton: 20 -> 0

    Walk Speed: 7 -> 18 (5 to 23)

    Soul Point Regen: 10 -> 0

    Air Defense %: 15 -> 20 (6 to 26)

    Earth Defense %: 5 -> 0


    Selector: Wait. Is this actually a usable item for leveling now? Poggers dude.


    Druser: Pretty close to useless.


    Bart: Still pretty lame, even with the mana steal.


    ——————————————


    Shockwave


    Fire Defense: 0 -> -130

    Earth Defense: -130 -> 0


    Dexterity Req.: 60 -> 50

    Agility Req.: 60 -> 50


    Strength Points: -8 -> 0

    Spell Damage %: 9 -> 13 (4 to 17)

    Melee Damage %: 9 -> 0

    Mana Steal: 0 -> 2 (1 to 3)

    Air Damage %: 12 -> 8 (2 to 10)

    Thunder Damage %: 12 -> 8 (2 to 10)

    Xavier: Pretty neat.


    Druser: Pretty bad.


    Bart: Pretty neat.


    ——————————————


    Aneurysm


    Lifesteal: -180 -> -150 (-105 to -195)

    Raw Melee Damage: 80 -> 100 (30 to 130)

    Xavier: Refer to Facedown.


    Druser: e


    ——————————————

    Valhalla


    Lifesteal: 160 -> 215 (65 to 280)

    Xavier: Relegated to niche sp use due to Ex Nihilo and Kickback but at least it does that better than before.


    Druser: getting more gamer although I do think it’s rather on the weak side.


    Bart: If it weren’t for Ex Nihilo this would be really good, now it’s just a really solid sp alternative.


    ——————————————


    Battleground Dancer


    Thorns: 0 -> 20 (6 to 26)


    Bart: you’ll get hurt if you try to attack someone flailing their limbs randomly around now


    ——————————————


    Sapphire


    Reflecton: 0 -> 18 (5 to 23)


    ——————————————


    Cloudwalkers


    Health: 2900 -> 1000


    Agility Points: 4 -> 0

    Spell Damage %: 0 -> 40

    Air Damage %: 8 -> 20

    Water Defense %: 10 -> 0


    Selector: Glass Air-spell never looked so glass. The damage bump is very nice, but it can’t compete with other WA boots.


    Druser: It’s just not competitive. It just has 18% walkspeed and 60% damage - even if it were normal hp that wouldn’t be competitive. It might manage at 75% or 80%.


    Bart: My favorite bad merchant unique. The stats want it to be good, and I think it has a level window in which it actually is pretty good, even if it doesn’t do that much at actual endgame.


    ——————————————

    Ramhoof


    Fire Defense: 0 -> -90


    Agility Points: 4 -> 0

    Defense Points: 0 -> 7

    Melee Damage %: 15 -> 7

    Lifesteal: 0 -> 190

    Thorns: 0 -> 15

    Raw Melee Damage: 0 -> 230

    Xavier: Just like Barbarian, a change I forgot about and proceeded to overlap with, invalidating this. I’m surprised there aren’t more cases where this happened, actually.


    Druser: this is a real merchant item moment


    Bart: It’s fine but, like many items, it has to live with being absolutely outclassed by Ex Nihilo.


    ——————————————


    Ceramic Shell Greaves


    Intelligence Points: 0 -> -12

    Spell Damage %: 0 -> -40 (-28 to -52)

    Water Damage %: 0 -> 40 (12 to 52)

    1st Spell Cost %: 0 -> -30 (-21 to -39)

    2nd Spell Cost %: -21 -> 0

    4th Spell Cost %: -21 -> 0


    Selector: This change purely buffs heal-spam mage support builds and that’s it. Unfortunately it’s not good enough for end-game so it will only be used when people are leveling. Support mage doesn’t really do much on its own so most likely this will get used by people playing with their friends and leveling up together. I like the niche this fills.


    LarzLapiz: This Selector guy forgetting about water damage% affecting healing, and the existence of the Assassin class


    Kurre: SelectorOfInformation haha


    Druser: I’d totally slap this on WFA Assassin, it would actually be pretty nice there. I don’t see it getting much use in TFA. Although it does encourage powdering TFA weapons with water.


    Bart: Love this item. It’s literally just for shaman and mage with maybe a little extra bonus for like, water-powdered Hive Dagger, but it knows what it’s doing and is doing that well. Maybe the spell dmg is a bit on the bad side, but otherwise this is great.


    ——————————————


    Wavedash


    Agility Points: 5 -> 8

    Spell Damage %: 8 -> 12 (4 to 16)


    Saya: This ain’t melee, and Wavedash remains mediocre.


    Druser: concur


    Wavedash: HOW DOES WAVEDASH HAVE THIS LITTLE WALK SPEED (it’s nice, although enduzskam and bubbline are both kinda pressuring it from lower levels)


    ——————————————


    Grip of the Land


    Strength Req.: 60 -> 30

    Defense Req.: 60 -> 45


    Health Regen %: 0 -> 65 (20 to 85)

    Melee Damage %: 14 -> 0

    Walk Speed: -9 -> -15 (-10 to -19)

    Raw Health Regen: 140 -> -65 (-45 to -84)

    Fire Defense %: 0 -> 12 (4 to 16)

    Earth Defense %: 0 -> 12 (4 to 16)

    Xavier: The hpr% should really be higher, but this was the highest I could make it while still having any amount of approval from the rest of the team. Hopefully it still works, maybe once we see it in action it’ll be more clear if it needs a buff or not.


    LarzLapiz: the world rn because isaac newton invented gravity


    Druser: Pretty epic hpr% gimmick although it’s a little low imo.


    Bart: haha funny hpr %, this is the result of needing to think of something unique in EF and xavier pretty much nailed it


    ——————————————


    Flashing Boots


    Intelligence Points: 0 -> -40

    Agility Points: 7 -> 0

    Reflecton: 12 -> 20 (6 to 26)

    Thorns: 0 -> 20 (6 to 26)

    Thunder Damage %: 12 -> 0

    Earth Damage %: -20 -> 0

    Earth Defense %: -10 -> 0

    1st Spell Cost %: 0 -> -25 (-17 to -32)

    2nd Spell Cost %: 0 -> -15 (-10 to -19)

    3rd Spell Cost %: 0 -> -25 (-17 to -32)

    4th Spell Cost %: 0 -> -15 (-10 to -19)


    Selector: This is so janky.


    Muchwag: That is a lot of spell costs, it might see some use but the boot slot and lack of damage makes it shaky.


    Druser: Concur, it’s not really giving all that much.


    Bart: Just kind of a lower level TFA item. Pretty decent for what it wants to do, but not much else.


    ——————————————


    Hysteria


    Defense Points: 0 -> 8

    Health Regen %: 0 -> 40 (12 to 52)

    Melee Damage %: 20 -> 7 (2 to 9)

    Mana Steal: 0 -> 2 (1 to 3)

    Walk Speed: 6 -> 10 (3 to 13)

    Attack Tier: 0 -> -1

    Fire Damage %: 5 -> 18 (5 to 23)

    Thunder Damage %: 7 -> 20 (6 to 26)


    Muchwag: Health Regen jeebis


    Selector: This might actually be useful. I can see a lot of potential with this.


    Druser: I don’t expect it to see much use.


    Bart: This is like Nephilim, but in a spot where it might be used a little more often. Actually quite like this one.


    ——————————————

    Cracklers


    Health Regen %: 40 -> 30 (9 to 39)

    Lifesteal: 155 -> 200 (60 to 260)

    Thorns: 5 -> 25 (8 to 33)

    Attack Tier: -12 -> -4 (-3 to -5)


    Druser: Became cancelable and got a more significant quantity of lifesteal, neat I guess. I could see it being a cancelstack option in e.g. TFA melee.


    highbread: thank you former president barack obama for this nice cancelstack item ,


    Bart: Gonna say something weird here: Cracklers might be a bit on the powerful side, between the low def req, sustain ids and really nice melee damage for -3 tier- I can totally see something surprisingly broken coming out of this.


    ——————————————


    Dart Frog's Skin


    Fire Defense: 0 -> 60

    Water Defense: 70 -> 0

    Air Defense: 0 -> -130

    Thunder Defense: -130 -> 0

    Earth Defense: 40 -> 70


    Strength Req.: 25 -> 40

    Intelligence Req.: 35 -> 0

    Defense Req.: 0 -> 35


    Strength Points: 0 -> 4

    Agility Points: 0 -> 7

    Melee Damage %: 8 -> -50 (-35 to -65)

    Reflecton: 0 -> 20 (6 to 26)

    Thorns: 15 -> 25 (8 to 33)

    Walk Speed: 5 -> 12 (4 to 16)

    Attack Tier: 0 -> -1

    Poison: 655 -> 3000 (900 to 3900)

    Fire Damage %: -15 -> 0

    Xavier: Heavy Poison has never looked so good. It only has two items supporting it and it’s already effective. Dart Frog’s Skin and Coal Duster even handle the tiers differently and I’m super happy with how they both turned out.


    Saya: Woah, poison!! SP pushes it into EFA, but the -melee% is interesting. Probably just going to be ETF poison or accompanying ETF heavy melee.


    Selector: Toxocactus confirmed.


    Druser: Pretty gamer, I like that it can go a variety of ways.


    highbread: actually cool. courage with efa can now actually be useful.


    Bart: Heavy poison is so cool, and this is actually with a super easily counterable tier as well, with no real downsides. Love it.


    ——————————————

    Canyon Strider


    Air Defense: 140 -> 70

    Earth Defense: 0 -> 70


    Strength Req.: 0 -> 15

    Agility Req.: 35 -> 25


    Walk Speed: 12 -> 15

    Air Damage %: 6 -> 10

    Earth Damage %: 9 -> 10

    Air Defense %: 8 -> 12


    Druser: Pretty useless


    Bart: Just really sad to look at, especially next to Flashstep and Dust Skaters. Not sure what it’s supposed to be doing.


    ——————————————


    Synthesizer


    Slots: 2 -> 3

    Xavier: This was always meant to have 3 slots as the counterpart of Quartzite Bow. I’m in no way claiming these bows are good, but at least they properly match now. Someday when armour is done I’ll go over the weapons too and these won’t be as lackluster!


    Muchwag: The usefulness of this item has not changed


    Druser: e it’s less damage than Shajaea


    Bart: At least it fits the parallel with Quartzite Bow now lol


    ——————————————


    Frontier


    Attack Speed: Slow -> Very Slow

    Xavier: Had the wrong attack speed. Fixed.


    Druser: press F to pay respects


    Bart: Island Chain’d


    ——————————————

    Luster Purge


    Health: -400 -> 0


    Health Bonus: 0 -> 400 (120 to 520)


    Xavier: I have no idea what this change even means cause this item never had base health on it ingame, but at least it’s fixed now, I guess? Fun fact, base health, like what you see on armour, actually DOES work on weapons. I accidentally had it on Saltine for a while!


    Muchwag: It seems an error while making this item was fixed (you can’t have normal health on items)


    ——————————————


    Diaminar


    Neutral Damage: 65-83 -> 80-120

    Fire Damage: 474-665 -> 410-590


    Defense Points: 7 -> 8

    Health Regen %: 20 -> 0

    Health Bonus: 1400 -> 1500 (450 to 1950)

    Earth Damage %: 0 -> -14 (-10 to -18)


    Selector: For anyone who doesn’t get it, fire powders make this stronger because there’s more conversion. Sadly only good for pure fire builds which pretty much don’t exist right now.


    LarzLapiz: Conversion actually makes this worse (for any powder), as more of the neutral (even if it has been converted into an element via powder) is being converted into earth(bash), fire(charge), earth/thunder(uppercut) and fire/air(war scream), and your build’s element damage won’t be able to be as effective


    Druser: I have no idea why everyone else is talking about conversion in the case of Diaminar, a weapon that is solely used for melee. In that context, this is a nerf to damage in exchange for a small tankiness benefit.


    highbread: what does conversion have to do with any of this.

    on the flip side, just trading off damage for hp and a single point of defense.


    Bart: A bit less damage and hpr for a bit more health. An effective nerf, but with Undying and Ignition changes, it’s understandable.


    ——————————————


    Druid's Ring


    Health: 120 -> 200

    Water Defense: 15 -> 20

    Earth Defense: 15 -> 20


    Water Damage %: 4 -> 5 (2 to 7)

    Earth Damage %: 4 -> 5 (2 to 7)

    Water Defense %: 6 -> 10 (3 to 13)

    Earth Defense %: 6 -> 10 (3 to 13)


    Saya: I didn’t know this item existed wtf? Anyway I don’t think the buff will make it exist any more than before.


    Muchwag: It is literally Olive but 30x worse


    Druser: TIL this exists


    Bart: I have been hating this for a while now, why did it get buffed and where is the rework button?



    Holy heck its the end!
     
  4. Madkurre

    Madkurre construction worker HERO

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    holy heck thats one linebreak-y thread
    this was fun to work on. lets make more of these when item patches come out
     
  5. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    It was really fun going through and commenting on the changes I made for this thread. If anyone is curious about my mindset and decision-making involving a lot of the armour revamps, I made comments on 85 of them as well as some general points on how Tierstack, Cancelstack, and TFA will be handled going forwards that are at the very beginning of the thread. Hope you guys enjoy if you manage to actually read all of it!
     
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  6. by2011

    by2011 category creator VIP+

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    did these in like 20 min oops
     
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  7. Snerp

    Snerp Grand Terrainer Modeler HERO Builder

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    Creator Karma:
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    You class builders are weird...
     
  8. Saya

    Saya you win at uwynn HERO

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    proud to be a part of this lol
     
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  9. Dream

    Dream Hero of the lost atoll Trial-Mod CHAMPION

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    Enough reading to make it to Christmas! <3
     
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  10. Saya

    Saya you win at uwynn HERO

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    Highlights of the thread: Phoenix Prince's Crown, Olive, Greaves of the Veneer, Albedo, Achilles, Mountaintop, Ogre Faceplate, and more

    also chrome_2020-04-20_19-55-25.png
    chrome_2020-04-14_15-01-48.png
     
  11. Saya

    Saya you win at uwynn HERO

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    Update: wtf silent buff to gma and warp hpr
     
  12. Yraw

    Yraw Water Fountain

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    The new TFA changes are sick, I'm probs gonna make use of TFA in my new builds now
     
  13. one_ood

    one_ood c lown VIP

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    bruh so many words can't believe you are assuming the majority of class builders are capable of reading
     
  14. ocu

    ocu penguin gang CHAMPION

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    nether scar moment
     
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  15. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    three posts gg
     
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  16. Crokee

    Crokee Nudist poking eyes CHAMPION

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  17. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    no
     
  18. starx280

    starx280 The boy who cried lunar VIP

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    HØT

    I found my favourite leggings :D
     
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  19. btdmaster

    btdmaster Famous Adventurer VIP Item Team

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    I did manage to read a decent bit of this, and probably will finish later when I'm bored, but I have to say these insights are pretty useful (although some more than others lmao).
    Especially Xavi's and Selvut's occasional commentary allows for some knowledge about why certain things were changed.
    Pretty entertaining as well lol (also the like count is 13>11>17 bruh, rip middle post)
     
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  20. thepicferret

    thepicferret Chief of Avicia, Send help wynncraft addicted HERO

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    It's like 12pm rn I still can't believe I read this
     
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