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Game Mechanics Alchemist Class Suggestion

Discussion in 'General Suggestions' started by Sugo, Mar 15, 2023.

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  1. Sugo

    Sugo Air enjoyer CHAMPION

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    Minecraft:
    Alchemist is a popular class in many mmorpgs and it would be cool to see a smart magical classes that uses it's tools to deal magic damage without having any innate magic powers.
    -Note: this is just a fun suggestion don't take this to your heart if you don't like it

    Weapon of choice: Gloves / Gauntlets


    Main attack
    - Fireballs but with potion particles

    Basic Alchemist Spells

    1. RLR - Splash - Throws a potion in the direction you're facing
    2. RRR - Explode - Creates an explosion which throws you into the air towards the direction you're facing
    3. RLL - Channel - Creates a beam of energy in the direction you're facing which takes 1.5 seconds to charge
    4. RRL - Transmutation - Creates a circle around you which damages mobs and heals you based on the mobs hit (2.5% hp for every mob in the circle)


    ARCHETYPES:


    Apothecary
    credits to monumenta for the name <3

    Apothecary is the archetype focused on Transmutation, it focuses on buffing players and being a support class. also turns the transmutation circle from a circle into a full alchemy circle some notable spells could be

    - Transformation - Every transmutation you activate activates a transmutation buff ability
    - Aquatic Ritual - turns your Transmutation circle blue, increases range and heal to 4% per mob
    - Lingering - your Transmutation remains in the ground for 3 seconds now and has a dot in the spot it was caster
    - Cursed Ritual - Creates a red pentagram in your Transmutation circle, pulls nearby mobs into the circle 3 times every 1s and increases dmg
    - Equivalence - Creates multiple smaller circles inside the transmutation which buff player damage
    - Exchange - Creates small triangles inside the transmutation circle which give the players inside damage resistance
    - Rejuvination - Potions heal nearby players for 2% of their hp whenever you cast splash
    - Elemental Concoction - Transmutation Circle boosts nearby player's elemental defenses by 40%
    - Philosopher's Chaos - When casting splash, create mini transmutation circles wherever your potions land

    Rest of abilities would boost the damage of transmutation and splash


    Harbinger
    again, credits to mommymenta for the name <3

    Harbinger is the damage focused class which focuses on enhancing splash and channel, and making them more unique
    some notable spells could be

    - Reactive Flasks - Causes a small blast at the location of splashes, increasing their damage
    - Collateral - every mob hit by channel increases your energy bar by 5, every 20 energy your splash deals 20% more damage (max 160 bars)
    - Unleash - when over 120 energy bar, shift an cast channel to unleash a blast (with a wide angle) that stuns enemies hit by it
    - Mana Flasks - Whenever your flask kills an enemy, gain 10 mana, flask splash color is changed to blue
    - Artillery - Turns your flasks into projectiles with higher range and speed and buffs damage
    - Lightning Flasks - After getting 100 energy bars, your splash lingers on the ground in the form of electricity that deal thunder damage
    - Mad Alchemy - Your channel buffs players' IDs by 20%, including the negative IDs in it's hitbox but decreases their elemental defense by 40% and walk speed by 10% (10s cd)

    Rest of abilities would boost the damage of splash and channel


    Engineer

    Engineer focuses on changing up the gameplay for all spells entirely and providing a new way to play, it's damage over time by setting up machines.

    some notable spells could be
    - Turret - Whenever you cast transmutation, create an elemental turret based on the weapon dmg that shoots elemental bullets, max 5 turrets, range: 25 blocks, lasts 5 seconds
    - Homing Flasks - your splash always lands into the nearby mob and deals extra damage, range: 40 blocks, lasts 10 seconds, blocks artillery
    - Generator - When casting channel create a generator which makes a field in 15 block radius that damages mobs over time (max 2 generators) (generator uptime is 10 seconds)
    - Catapult - When casting explode, instead create a catapult that launches you into the air
    - Tesla Coil - Makes your generator electrocute mobs inside the field at random and cause a chain lightning effect to mobs around the electrocuted mob
    - More Generators - Increases your geneator cap to 5
    - Transformer - Generator boosts the damage of turrets in it's field by 40%
    - Shock Tower - This ability need 5 generator to be on field, all 5 generator will charge up for 5 seconds. Once 5 seconds is up, call down a powerful thunderstrike that deal 550% Thunder damage and leave a field of fire on where it strike. Deletes all generators when shock occurs

    Rest of abilities would just be buffs / changes to the base 4 being generator, turret, cannon and catapult



    Addressing some possible issues:

    Q: Isn't alchemist too similar to shaman?
    A: shaman gameplay revolves around a totem which does everything while alchemist instead relies on it's core spells for whatever it does, as in it uses Transmutation circles with splash and channel for damage and exploding around the place
    - engineer is way more dynamic and would require you to constantly keep creating machines and interacting them with each other to deal high dmg, which is different than summoner which isn't as dynamic to play
    - harbinger requires you to manage your energy and deal high burst dmg at once, which is different than something like acolyte which is consistent dmg and healing
    - apothecary is using your Transmutations to buff your friends, similar to most support archetypes

    Q: Isn't this too similar to monumenta?
    A: Yes, but that's not a bad thing, it's working some mechanics from monumenta into wynn which are functionally very different and it's just taken inspiration from monumenta not copy it completely, this takes a lot of inspiration from Fullmetal Alchemist too

    Q: Doesn't Wynn have enough classes?
    A: [​IMG]


    If you have more questions, feel free to ask in the comments, also pls remember to like and bump the thread!
     
    Last edited: Mar 15, 2023
  2. ADudeInAChair

    ADudeInAChair Well-Known Adventurer CHAMPION

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    Minecraft:
    i agree 10 char here
     
  3. Waiter1986

    Waiter1986 Supreme leader of delivering food CHAMPION

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    Cool idea but im not a fan of the healing functionality. It's always been a controversial part of mage and shaman's kits and i dont think it should be brought to more classes. I think if you're going to share some ideas with shaman, it'd be WAY more interesting to take influence from the ritualist mechanic. IE: alchemist's gameplay core revolves around switching between different flasks with different effects that work best when used together. imo this is a way better way to share some of shaman's identity versus another mid-range, decent healing, low base defense class with an archetype that focuses all resources on supporting teammates through healing and other buffs (almost fell asleep just typing that out)
     
  4. Sugo

    Sugo Air enjoyer CHAMPION

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    Minecraft:
    Hm the idea I'm going for with apoth is transmutating the health of enemies into yourself, what do you think might work better for transmutation?
     
  5. kel gaming

    kel gaming kraft american cheese HERO

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  6. shacers

    shacers no longer replying VIP+

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    i didnt read fully yet but ive looked at archetypes and read some abilities, what ive thought so far is: very original /s but a better concept than most, too bad something like will take a very long time to happen. also i thought that you could actually make an artificer class like in dnd and have engineer and alchemist be two of the archetypes
    ________________________________
    apothecary seems pretty good and how it focuses on support, i feel a little disapointed that paladin doesnt have similar functions
    ________________________________
    harbringer feels sort of like a wynncraft interpretation of the dnd artillerist, a lot of damage and a little bit of support. however i would like to point out that a 10% speed boost is absolutely tiny and would be better at like 30 or 40. i like the use of an arcanist like system with damage and spellspam, it would be cool if arcanist was buffed is a similar way
    ________________________________
    engineer looks like a buffed summoner and while cool i feel as if it could be changed to be more unique (what i mean is that turrets are puppets and although generators arent effigies they look like higher DOT totems). throwing some ideas in that i had from my unfinished and unpublished technomancer idea what if they instead of putting down generators, shot some kind of nano bot that slowly took over an enemy, slowing them down and lowering their defense to be targetted by the turrets? or you could have an emp that cancelled mob spells and did damage which coukd stack charges on an enemy to facilitate your "shock tower" ability with a changes name like idk Lightning Overcharge or something

    my final thoughts on this are: Well done with the first two archetypes! i like both of their ideas and how they would work. on the third one, i feel as if the concept is a little bit shamany the overall archetype seems fun to play and powerful you should post more ideas here!
     
    Last edited: Mar 15, 2023
    AscendantAnarchy likes this.
  7. Xernial

    Xernial i spent over 50 stx on archangels CHAMPION

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    Minecraft:
    you forgot that alchemical artillery was reworked 0/10
     
  8. Earthbrine

    Earthbrine The Dirt of the Realm CHAMPION

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    Guild:
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    add a poll.
     
  9. Sugo

    Sugo Air enjoyer CHAMPION

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    Minecraft:
    what kind of poll?
    ________________________________
    thank you for the feedback!
    I do agree that maybe engineer could use more work and changes
    and harbinger speed buff is not a buff but a debuff to players as a tradeoff to the damage they deal, I kept it at 10% to not make it annoying, really don't want parties with 3 cata users and 1 harbinger to just shred everything
     
    shacers likes this.
  10. point_line

    point_line Well-Known Adventurer

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    Maybe have some melee upgrades too?
     
  11. Sugo

    Sugo Air enjoyer CHAMPION

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    probably harbinger and apoth would have melee ability nodes, I just didn't put them into the thread cuz I wanted to focus on the main gameplay loop of all archetypes
     
  12. Earthbrine

    Earthbrine The Dirt of the Realm CHAMPION

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    Just one of the usual yes/no polls to see how many people support this change, since likes don't accurately represent how people feel about this suggestion.
     
    luckeyLuuk likes this.
  13. Sugo

    Sugo Air enjoyer CHAMPION

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    Minecraft:
    how do I add a poll on an existing post?
     
  14. Earthbrine

    Earthbrine The Dirt of the Realm CHAMPION

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    there should be an "edit" button that allows you to do that
     
  15. Sugo

    Sugo Air enjoyer CHAMPION

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    Minecraft:
    I couldn't find add a poll there
     
  16. Sugo

    Sugo Air enjoyer CHAMPION

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    Minecraft:
    bump10char
     
  17. 7DaysAgo

    7DaysAgo Adventurer CHAMPION

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    bro thinks this is monumenta :skull:
     
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  18. Samsam101

    Samsam101 Star Walker GM CHAMPION

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    Creator Karma:
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    are u trying to tell me it isnt
     
  19. 7DaysAgo

    7DaysAgo Adventurer CHAMPION

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    it isn't
     
  20. ThePurpleEmerald

    ThePurpleEmerald Famous Adventurer

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    What are you talking about of course it is
    [​IMG]
     
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