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Archer/Hunter A Weird Money-making Build (don't Judge Me)

Discussion in 'Class Builds' started by MrH, Apr 20, 2019.

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  1. MrH

    MrH Well-Known Adventurer VIP

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    Weirdly, this abuses the stealing identification to make money. The way this is supposed to work is: you hit citizens with your bow a lot of times. Every time you hit, you have a chance to get emeralds. The amulet of rejuvenation stops the citizens from dying, therefore, you get emeralds. according to my calculations, you get around ~2le 55le per hour using this build (WITH PERFECT STATS).

    BUILD: https://wynndata.tk/s/E7BgnI

    please tell me if i did something wrong.

    MATH: (attack speed multiplier) * (amount of time in seconds) * (percent stealing) = how much emeralds
    approx you make during that time.
    4.3*3600*76=11764.8 emeralds, which converted, is around ~2le 55le
    btw percent stealing is decimals, so 70% stealing would become 0.7 stealing and 65% would become 0.65

    Also, anyone mind telling me how to make spoiler tags?

    Thanks for reading! (and have a good time making money)


    I just have a feeling this is gonna get nerfed rip
     
    Cloud and SmileyAlec like this.
  2. Bart (MC)

    Bart (MC) Ex-Item Maker & Day Counter (MC)

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    I just did a bit of testing with 31% stealing.
    I tried hitting different mobs 100 times to see how much emeralds I would get on average; but it seems that there's a small problem with stealing.
    They all stopped giving me anything after 35 or so. So I started counting when they had given me 5 emeralds, which seems to be the maximum.
    That came out at an average of about 28 times, but those numbers aren't really important. What is important is that I kept going until 100 hits, and none of them gave me anything above 5 emeralds. It might be the specific mob I'm using (Cinfas citizens & Airbase citizens), but maybe stealing is just more useless than we thought.
    nice build tho
     
  3. MrH

    MrH Well-Known Adventurer VIP

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    Hmm interesting. Maybe there are stealing mechanics that we are unaware of? For example, not giving emeralds after a certain amount of emeralds dropped, or an entity (mob, citizen, etc) being only able to drop a certain amount of emeralds?
     
  4. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Stealing maxes at 5 emeralds per mob, after that a particular mob won't give any more. A CT member confirmed this at some point and it's just stuck in my head.
     
  5. MrH

    MrH Well-Known Adventurer VIP

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    rip my build xD
     
  6. Madkurre

    Madkurre construction worker

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    i get this was already fundamentally shot down but wouldnt this work better on literally any class other than archer? since archer's the only one with a single-target melee attack, while on mage for example you hit the largest area of all classes, which could be filled with mobs to steal from
    i guess archer's the only one you could afk on but using a class with an aoe melee attack would be a multiple times more efficient
     
  7. Turbostratus

    Turbostratus Newbie Adventurer Media CHAMPION

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    Does that mean it's possible get a maximum of 50 emeralds per hit of you attacked 10 mobs at once?
    psst...
     
  8. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Arrow Storm
     
  9. Madkurre

    Madkurre construction worker

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    if spells trigger stealing then yeah im dumb
     
  10. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    I know Escape and poison both trigger, so I assume all spells do. I think the percentage might be modified by the spell percentage though (not certain).
     
  11. MrH

    MrH Well-Known Adventurer VIP

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    I mean, it would be possible if you changed cluster to like emerald staff, but the reason why I used cluster was because of its insane attack speed (super fast) which would have given me a lot of emeralds. Even if your idea is correct, and you could use an emerald staff, what are the chances of multiple mobs being at the same place? With cluster, you can keep forcing a mob to the corner, and keep it there.
     
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