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World [70+ Supporters, 98.6%] The Actor System [ Includes Video & Gif Demonstrations ]

Discussion in 'General Suggestions' started by Novalescent, Oct 18, 2019.

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Do you like this idea?

  1. Yes!

    82 vote(s)
    98.8%
  2. Nope.

    1 vote(s)
    1.2%
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  1. Novalescent

    Novalescent Retired Wynncraft Systematic Recreation Developer HERO

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    Minecraft:
    It's that time of day again.

    Bump
     
  2. __Excel

    __Excel i like cats VIP+

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    Minecraft:
    Woah........


    This is amazing!!! I so wish wynncraft had a system like this. The music is also great, perfect for accompanying this scene, I love it how every transition in the scene had a transition in the music, and how the music and scene ended together. This is sooooooo much more effort than what most people put into the average suggestion, and it makes me super sad that they rarely every implement suggestions (the last one i think was the corkus suggestion, and that was like 2-3 years ago).
     
    Novalescent likes this.
  3. Novalescent

    Novalescent Retired Wynncraft Systematic Recreation Developer HERO

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    Minecraft:
    Finally someone noticed the music...

    And maybe it's a bit too much effort lol
     
    Bqwa likes this.
  4. Novalescent

    Novalescent Retired Wynncraft Systematic Recreation Developer HERO

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    Bumpity bump bump bump
     
    Bqwa likes this.
  5. Iboju

    Iboju absolute swag male CHAMPION

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    ik this was just bumped yesterday but damn this needs a bump
     
    Novalescent likes this.
  6. Novalescent

    Novalescent Retired Wynncraft Systematic Recreation Developer HERO

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    Hi yes bump
     
  7. HalfCat_

    HalfCat_ Supporter of Catania HERO Builder

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    Creator Karma:
    Minecraft:
    Can you download it somewhere?
     
    Novalescent likes this.
  8. Novalescent

    Novalescent Retired Wynncraft Systematic Recreation Developer HERO

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    It's not available for download. I'm not sure whether I want to or not.
     
  9. HalfCat_

    HalfCat_ Supporter of Catania HERO Builder

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    Creator Karma:
    Minecraft:
    Why wouldn't you? I would really love to make something with it, crediting you of course.
     
    Novalescent likes this.
  10. Novalescent

    Novalescent Retired Wynncraft Systematic Recreation Developer HERO

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    Minecraft:
    There's actually a couple of reasons:
    1. It's incomplete. True, it's about 85% complete but there are a couple of QoL bugs that I need to fix before it becomes actually convenient to use. Creating that demo scene was hard due to a couple of QoL commands not functioning the way they were supposed to about halfway into making it. I haven't gotten around to fixing them because I'm working on Recreation (You can find a video on that on the same channel where the demonstration video is).

    2. Unfortunately I didn't make the plugin with the intention of releasing it to the public. At least not yet.
     
  11. StewieCman

    StewieCman Adept Fortress Designer VIP+

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    Minecraft:
    Now this,

    This is an extremely high quality suggestion.
     
    Novalescent likes this.
  12. SKZR

    SKZR Well-Known Adventurer

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    It's a good suggestion but not for Wynncraft and for a simple reason: LAGS
    Wynncraft is already using a lot of command blocks and armorstands (for some mobs to create a different model or for other things like refineries for example) + the upcoming update with new armorstand-based monsters it will decrease servers performance.
    Since the economy update the slots and the render distance already decreased and i think it isn't a good idea to make it decrease more. However, it still a good suggestion due to the fact that you out a lot of effort in it.
     
  13. Novalescent

    Novalescent Retired Wynncraft Systematic Recreation Developer HERO

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    Minecraft:
    I've addressed this a few times already, so I'll do so again, quoting from the main thread

    "Performance impact I've addressed somewhat in the post. Yes, performance was something I kept in mind while creating this. The primary thing that could cause some lag is the actor movement.
    I'll restate how actor movement works: When recording an actor, your location is saved every 1/20th of a second and when the scene plays back, the actor is teleported to those positions. So approximately every 0.05 seconds, all actors in the scene are teleported. I was and still am slightly concerned about this, but I've come to terms with it more and more that it isn't neccessarily a bad thing.
    I even ran a test to make sure of this. In this gif link, there are exactly 104 Actors. The server that it's running on has a total of 1 GB allocated to it. The demo scene was also recorded on 1 GB, although if you wish to test it more I'd be happy to lower the allocation down to even 512MB or smaller.
    https://media.giphy.com/media/fUefWXMUywEtwgZGGc/giphy.gif
    If you have other performance tests in mind as well, let me know and I'll gladly test and fix stuff in the code if needed."
     
  14. SKZR

    SKZR Well-Known Adventurer

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    No matter how you tested it, iy wasn't in the same conditions that it would be on wynncraft servers.
     
  15. Novalescent

    Novalescent Retired Wynncraft Systematic Recreation Developer HERO

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    Minecraft:
    If you have other ideas for performance testing, I'm completely opened to them.

    Either way, the small gif demonstration does show that the TPS is barely affected, so most likely server TPS will not be affected at all. While it can't fix lag, it can definitely not cause lag by itself.

    Of course, it will all depend on how it's actually implemented.
     
  16. SKZR

    SKZR Well-Known Adventurer

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    True
     
  17. Novalescent

    Novalescent Retired Wynncraft Systematic Recreation Developer HERO

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    Minecraft:
    Righteous bump!
     
  18. Dexmio

    Dexmio Ling Ling 40 hours a day. CHAMPION

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    Minecraft:
    absolutely loving this, what an amazing and talented suggestion.
     
    Novalescent likes this.
  19. Lotem

    Lotem Ex-Moral supporter in the official Wynncraft CT™ HERO

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    I experimented with the Wynnscript system a long time ago (2-3 years), way before it was added to the game. It might have changed since, but probably not by much.

    Your mod looks so much faster to use than the Wynnscripts system I used to know.
    I remember when I tried to learn the system, and it took me about 2 hours to create a simple 30 second cutscene.

    Wynnscript it written as a txt file with commands to be performed (such as controlling entities, moving the camera, playing sounds or particle effects...). It's much more powerful, but it takes so long to use.

    Using Wynnscript is really tedious.
    Whenever you want to make the smallest adjustment to the script, you have to copy-paste all of the coords manually, then push the script file to GitHub, log in to the GM server, wait for the script to be loaded, then watch it all the way through from the very start until the part you changed is showing up - only to find out you made a small mistake and must go through this whole process again.

    (Btw I hope you all appreciate the huge amount of work the GMs put into every single cutscene. It's much harder than you think...)

    Anyways, I think the perfect system would be the combination of both. Imagine you could record yourself acting and convert it into a script file :O
    Then, any small tweaks, camera adjustments and complex effects can be added later to the file.

    Great great job!
    You should absolutely join dev team.
     
    NITEHAWKX, Druser and Novalescent like this.
  20. Novalescent

    Novalescent Retired Wynncraft Systematic Recreation Developer HERO

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    Minecraft:
    Ha ha thanks!
    Of course, that's not to say that learning how the system works is an easy task. It does take a bit of knowledge to work with all of the tools available to you.

    I remember when I first fleshed out the very basics of the system, I too decided to see how long it would take to make a simple cutscene.


    It took roughly 2 hours, probably a bit more. Of course, this was before I added a few handy-dandy QoL tools that definitely help with synchronization.
     
    Lotem likes this.
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