Yes this is very needed in my opinion. Unless you're in the Discord, trying to find someone to help you is a pain. Although player ghosts made it not as much as a pain... but still is a pain This is pretty cool, will admit. But would this not negate dungeon bombs? And would there be a limit to how many people could go in with 1 key? I feel like this could be abused a lot. Yes. Please do this. Dungeons are pretty much cake walks for the most part, unless you're build is absolutely awful. I personally don't think having multiple paths you can take it that good. Instead of these multiple paths, maybe adding small secrets that give some bonus XP could be better? So you're saying similar to the last room in Ice Barrows? Those "minibosses" can be obliterated in 5 nanoseconds. But even then, it's probably my favorite token room in any dungeon, as it feels open, and you don't get swarmed either. Those laser bombardments were very chaotic. I didn't even know what was going on. I feel like if they were to be adding a feature like that, then they have to introduce it early on, so you can expect what is going to happen, instead of being super confused and getting killed instantly. I think something similar to what happens in Slykaar boss room in CUR is more better to be honest. Where you can actually see where the laser is going to fall, and also have time to move out. It's looks are different so you can actually see them. In your video, I didn't know where the lasers even where. They blended in with spell particles. I would agree that some dungeons are very short. But others, like Ice Barrows, take forever. I don't think having a "lives" system is that good. Instead, maybe add reviving? 5 is way too much, and if you die that many times than I think you need a better build. Reviving sounds like a better idea, as it would also encourage teamwork a bit more. Maybe limit how many times you can be revived, let's say a max of 3. After that, if you die, you can either spectate, or go to the entrance. Also maybe make it so if you get revived, you get slightly less XP? Now I agree with the new loot system. Having emeralds fall down with other items is weird as anyone can pick them up, even if it was ment for you. I remember being apart of a CUR party and a mythic dropped from the rewards. Dunno who's it was, but if that happened it again, and I knew it was for me, and if someone else picked it up, I would be pissed. Now for the XP reward. I think it should be buffed by a bit, and dependent on the length as well as difficult of the dungeon. FF gives ~870k according to the wiki. And CUR gives 2.7 million. Now, I don't know about you, but FF is much longer and harder than CUR. Why does it give so little? Anyways, good suggestion. But a total complete revamp of dungeons probably, in my opinion, is not a very good idea. But keep up the good work! I love the amount of effort you put into all these suggestions.