Suggestion 1) My first suggestion is a more serious one and I hope that it gets considered more. Fixing the grind at lvl 50+. The flow of the game at this point is attempt to do quests, then a) complete it and find you have no quests you can really do and have a large amount of xp left to get to the next level. b) not be able to complete a quest, realise again have no quests you can do and have an even larger amount of xp to grind for the next level. I believe that something needs to be done about the excessive grind at this point. Also I wouldn’t mind if Wynncraft had some quests/or some other form of xp that just required profession levels such as a quest requiring: Jeweling lvl 30 and Mining lvl 30 and it’s set near a Rymek and it’s about planning a jewel heist, which at the end allows you to chose whether you turn in the criminals or if you help them make a getaway. Suggestion 2) This suggestion I would say is less serious but I still wish that it can be considered: Some form of 4th spell upgrade, for each spell,at lvl 100. So for example: Mage’s heal could deal some Life-Steal damage, or the final 3 arrows in Arrow Storm dealt double damage and had some pierce damage. Also potentially add some spell major ids to more spells(like the ‘mind control’ on ice snake) or some form of shifting ability for some spells. Please let me know what you think of these ideas. I would like to hear some constructive criticism for these ideas. Also I will add spoilers later(writing this on a phone).