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World [111 Supporters | ~93% Agrees ] Mage Teleport Location Should Be Calculated Through 1.13 Ray-casting

Discussion in 'General Suggestions' started by Runaiic, Dec 16, 2018.

?

yaya?

  1. yay

    111 vote(s)
    84.1%
  2. non

    9 vote(s)
    6.8%
  3. wat

    12 vote(s)
    9.1%
  1. Behem07h

    Behem07h Skilled Adventurer

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    Just as a FYI, raycasting has existed way before 1.13. I believe it existed as old as 1.8 (armorstand raycasting), although it wasnt usually as accurate as 1.13’s raycasting using the relative directions since there needed to be a set of command blocks for each direction. By 1.9 it already became much more efficient too, since there were the 3 types of command blocks added.
     
    Runaiic likes this.
  2. Stormarend

    Stormarend Toa of Earth

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    Minecraft:
    Nah because people have already voted it so then it would be counted as +0.5 support even if the person who chose that option didn't intend it to.
     
  3. Bluescreen

    Bluescreen The Questions Crusader who replied on your post.

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    Minecraft:
    Great idea, I mostly play mage so
    I GET STUCK A LOT
    Thanks, random holes. Thanks, COTL trees.

    Also that art is magnificent
     
    Runaiic likes this.
  4. Runaiic

    Runaiic laserlaserlaserlaserlaserlaserlaserlaserlaserlaser

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    Ok then
    thank you
     
  5. GlacierHero

    GlacierHero Doppelganger of him VIP+

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    Minecraft:
    So it is something like this, which existed for a long time. I believe the developers are actually using this code to simplify stuff.

    This is the code for ray-casting FYI: (haven't checked, might be wrong, don't kill me)

    Code:
    private Location getTargetBlock(LivingEntity entity, double range){
        Location eLoc = entity.getEyeLocation();
        Vector dir = eLoc.getDirection();
    
        return eLoc.addVector(dir.multiply(range).normalize());
    }
     
  6. Runaiic

    Runaiic laserlaserlaserlaserlaserlaserlaserlaserlaserlaser

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    to be honest, i have no idea what that is.
     
  7. Runaiic

    Runaiic laserlaserlaserlaserlaserlaserlaserlaserlaserlaser

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    UNEXPECTED BUMP!!
     
    TheRelicHunter likes this.
  8. Runaiic

    Runaiic laserlaserlaserlaserlaserlaserlaserlaserlaserlaser

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    We reached 70 supporters! Hurrah!
     
  9. PrimaNocta

    PrimaNocta Skilled Adventurer

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    this is actually one of the best suggestions ive ever seen
     
    Runaiic and TheRelicHunter like this.
  10. Runaiic

    Runaiic laserlaserlaserlaserlaserlaserlaserlaserlaserlaser

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    Thank you very much

    am back frens from dreaded MIDTERMS >:OOOO 77 Supporters which is 77% of the way to 100!!!!!11
     
  11. StormKing3

    StormKing3 Well-Known Adventurer

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    It's all very nice, but may you please explain to me what real use this will do. Becuase surely then you would have to aim directly at a block instead of just in the air and teleport 30 blocks or so ahead.

    Very nicely written suggestion though, I commend you on that
     
  12. blegar1

    blegar1 Well-Known Adventurer

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    Probably lead to less /kills to get out of the blocks. And lead to less messages telling you that you can't teleport in that direction. Also the air does count as blocks so wouldn't be that bad.
     
  13. Runaiic

    Runaiic laserlaserlaserlaserlaserlaserlaserlaserlaserlaser

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    and being able to teleport easier underwater. and you can teleport near blocks now.
     
  14. blegar1

    blegar1 Well-Known Adventurer

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    Minecraft:
    added effect of 1.13 update then, underwater combat.
     
  15. Runaiic

    Runaiic laserlaserlaserlaserlaserlaserlaserlaserlaserlaser

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    I totally forgot to address this question.
    If the ray emitted does not hit anything after a certain radius, it should teleport you into the air (like it currently does), but it would be more intuitive as current air teleport behaviour is a little tricky and sometimes you will teleport to a block if you aim at the air.
     
  16. hppeng

    hppeng 0 intel is the correct amount of intel VIP

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    This would also allow flying out of the map with relative ease
     
  17. seeksery

    seeksery Wybel Photographer VIP+

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    Minecraft:
    what's preventing us from flying out the map currently
     
    hppeng likes this.
  18. hppeng

    hppeng 0 intel is the correct amount of intel VIP

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    Now that you think about it I don't know

    Maybe they did put barriers lol, but the whole flying upwards 20 blocks in one click is kinda.... eh overpowered?
     
    seeksery likes this.
  19. seeksery

    seeksery Wybel Photographer VIP+

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    Fair point
     
  20. Runaiic

    Runaiic laserlaserlaserlaserlaserlaserlaserlaserlaserlaser

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    I once tried to break out of the map using Escape, but once I got to a certain point I couldn't go any further. Even with this it won't be possible.

    Noted. Edited suggestion with a 60 degree limit. Instead of cancelling your teleport, it should instead set it to 60 degrees Y (slightly above the current limit) then calculate where the block hits.