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You do realize you basically run the content team now
This feels a bit excessive. I can see the need to prevent one-shot 3rd spell attacks but I feel kind of like reducing all damage by 70% is a bit...
You could fix this for singleplayer by just having player ghosts turn off while in dungeons and make everything (mobs, doors oppening, token...
what's FW?
yes but if you cast a spell regularly (since I imagine you'd want some control of your character) it'd be very annoying if you constantly lose...
sorry, Hero won't work because there's not enough agility. Thanks for the suggestions, I used Mirror's Edge for the charge cost and dust skaters...
I made a Thunder fire air Apocalypse build. Since I don't have Apocalypse I can't test it but I imagine it might work. I'd recommend dual wielding...
True, that would be useful for other classes, but Time Rift requires an obscene amount of skill points and drives your mana regen into the...
I agree. The only way to make bosses harder to fit multiplayer that I can think of while also not making them just annoying is to give them...
I've always thought having Madness and Sorcery at the same time would be very effective and I managed to make a build for that...
I think the boss altar or possibly the realm of light raid will be Orphion's seal, it would then make sense for the gazelle thing in the trailer...
I think one idea to do with difficulty scaling would be to have all dungeons scale difficulty based on how many players are in them. For example,...
This wouldn't make all keys untradeable, just the one you get from being kicked from the boss room.
perhaps the key could be untradeable
The number of times I've started dungeon bosses only to see "The server is restarting in 1 minute" appear on my screen is kind of absurd, so...