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Archer/Hunter Duat's Fruma Builds

Discussion in 'Class Builds' started by Aquila, Jul 24, 2026.

  1. Aquila

    Aquila Freedom Specialist VIP+

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    Last Updated: September 24, 2026, 5:43 PM (PDT)

    This thread is mostly for myself to catalog all the builds I use / want to remember in the Fruma Update (I was suffering with trying to fit them all in 3 Discord messages). You should not treat this as a guide for the "best builds" and what not (although you may still want to check my builds against other sources and see which is better for your own needs, maybe you'll be surprised). Practically all of these builds are considered non-meta. It will be updated as I please and not as patches / updates come out.

    I am an Archer main with max tomes and aspects and all the builds will assume that because I have them. That doesn't mean the builds are unplayable without tomes and aspects but that they may not be the most optimal for your own tomes / aspects. The builds will have a link without tomes and aspects and a hyperlink underneath them with tomes and aspects (mainly so I don't have to manually list the Tomes and Aspects you should use, these often vary between different Boltslinger builds and Sharpshooter builds).

    I generally have a specific set of standards for my builds. I mainly play raids so I like builds that are capable of handling everything that every raid can throw at you. I do not use consumables (including Health Potions) so every build must have some amount of healing. I don't engage with Crafteds.

    I don't play Hybrid Boltslinger or Trapper so there are no Hybrid Bolt / Trapper builds here.

    https://wynnbuilder.github.io/builder/#CW013JfFh3tmvBn9dVWRu89aKdKG19C0g95knxVy+7ymvGv00
    > Wynnbuilder build:
    > Polyglot
    > Drenched Igneous
    > Rainbow Sanctuary
    > Martingale
    > Deeper Abyss
    > Lumino Blossom
    > Prowess
    > Diamond Fusion Necklace
    > Freedom [w7w7w7w7]
    (Tomes and Aspects Link)

    Offhands:
    The Hearth [t7t7t7] - Health Regen, Life Steal
    -
    Apathy [t7t7t7] - Life Steal, Negative Health Bonus for tanking MOAB
    Horamancer [t7t7t7t7t7] - Mana Steal

    Main Spell Cycle:
    Storm Bomb Bomb (0.9s, 10 cps)

    Other Spell Cycles:
    Storm Bomb Shield (0.9s, 10 cps) - When Guardian Angels are about to expire / run out. Typically you can do 3 cycles of Storm Bomb Bomb and then one cycle of Storm Bomb Shield with max aspects.
    Storm Bomb (0.8-1.0s, 6-7.5 cps) - Slow cycle if you are feeling lazy / want to save mana

    Main Attack every 2s for Curse Powder Special.

    Other Notes:
    The mana sustain on this build is tight. Mana identifications and spell costs should be prioritized.
    Do not powder Courage on your Freedom for this build, Courage has a ring around it that triggers Main Attack steals and you will lose mana from the -4/3 Mana Steal if that hits a mob / multiple mobs.

    Gambits You Cannot Take:
    Foreseen Swordsman's Gambit
    Outworn Soldier's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Farsighted's Gambit (9)
    Maddening Mage's Gambit (8)
    Bleeding Warrior's Gambit (7)
    Myopic's Gambit (2) (10 in specific bosses like The Canyon Colossus because hitboxes are weird)
    Arcane Incontinent's Gambit (1) - This gambit is basically free but functions as -12/5 mana regen. Just means you have to be more careful with your mana - sometimes you'll have to Storm Bomb at 6-7.5 cps.

    https://wynnbuilder.github.io/builder/#CX0nKJnHcQHvPcw6nXcQAEM6no8z6Pz8eJtmb-nxVm3d3b30
    > Wynnbuilder build:
    > X-PM1 Adjudicator
    > X-PM2 Insurgency
    > X-PM3 Exclusion Zone
    > X-PM4 Deadlock
    > Messenger
    > Messenger
    > Palimpsest
    > Valediction
    > Masterwork Epoch [t7t7t7]
    (Tomes and Aspects Link)

    Offhands:
    The Hearth [t7t7t7] - Health Regen, Life Steal
    -
    Apathy [t7t7t7] - Life Steal, Negative Health Bonus for tanking MOAB

    Main Spell Cycle:
    Storm Bomb (0.8-1.0s, 6-7.5 cps) - Mana conserving cycle. Cps depends on your Inexhaustible Quiver Aspect which affects the duration of your Arrow Storm. Without Aspect, Arrow Storm duration is 0.8s, 7.5 cps. With max Aspect, Arrow Storm duration is 1s, 6 cps
    Storm Bomb (0.8s-1.0s, 6,7.5 cps) | Storm Bomb Shield (0.9s, 10 cps) - Main DPS cycle. Can drain mana if you miss your Main Attacks for Mana Steal, fall back to Storm Bomb (0.8-1.0s, 6-7.5 cps) if losing mana
    Storm Bomb Storm Bomb Shield (1.5s, 10 cps) - High DPS cycle

    Other Spell Cycles:
    Storm Bomb Shield (0.9s, 10 cps) - When Guardian Angels are about to expire / run out. Typically you can do 3 cycles of Storm Bomb (0.8-1.0s, 6-7.5 cps) and then one cycle of Storm Bomb Shield with max aspects.

    Main Attack every 2s for Chain Lightning Powder Special, Life Steal, and Mana Steal.

    Other Notes:
    The mana sustain on this build is tight. Mana identifications and spell costs should be prioritized.

    Gambits You Cannot Take:
    Foreseen Swordsman's Gambit
    Outworn Soldier's Gambit
    Ingenuous Mage's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Farsighted's Gambit (15)
    Leaden Fighter's Gambit (9) - You only have 125 Mana Bar.
    Maddening Mage's Gambit (8)
    Bleeding Warrior's Gambit (4)
    Eroded Speedster's Gambit (2) - Dps is relatively low so this can be a problem if your teammates die early or are slow in raid rooms.
    Myopic's Gambit (2) (10 in specific bosses like The Canyon Colossus because hitboxes are weird)

    https://wynnbuilder.github.io/builder/#CW0SDJfT0RsGpPfOA1dJDDad9Zawa2A4V4wcfuox3F7ljoFn1
    > Wynnbuilder build:
    > Phanerozoic
    > Shogun
    > Omniverse
    > Galleon
    > Skeetwing Jewel
    > Lumino Blossom
    > Prowess
    > Compromise
    > Revolution [w7w7w7]
    (Tomes and Aspects Link)

    Offhands:
    Freedom [w7w7w7w7] - Damage Offhand (When you can't play at range, requires guild tome)
    Fog of Creation [t7t7t7] - Health Regen
    Gale's Force [a7a7a7] - Walk Speed

    Main Spell Cycle:
    Storm Bomb Bomb (1.6s, 5.625 cps) - The 1.6s is based off of Phantom Ray's Duration which will change depending on the tier of your Aspect of the Poltergeist. Base Phantom Ray is 1.2s, Phantom Ray with tier 3 Aspect of the Poltergeist is 1.6s. The cps changes depending on the duration of your Phantom Ray.
    Escape -> Storm (For Crepuscular Ray) - Do this at 7-8 Focus.

    Other Spell Cycles:
    Storm Bomb (1.6s, 3.75 cps) - If you're feeling lazy or a mob is hard to hit.
    Storm Bomb Bomb Bomb (1.6s, 7.5 cps) - If you get a mana buff that can sustain it or you just wanna cast fast - Max Mana from Phanerozoic, Omniverse, and Galleon will sustain you for a while. Note that this can be range limited as casting Arrow Bomb will cancel any currently active Arrow Bombs.
    Storm Bomb Bomb Bomb Bomb (1.6s, 9.375 cps) - Read above.
    Storm Bomb Shield (1.6s, 5.625 cps) - If you want to cast Arrow Shield while continuing to do dps without it feeling awkward.
    Storm Bomb Shield Bomb (1.6s, 7.5 cps) - Read above.

    Main Attack every 2s for Mana Steal, Life Steal, and Curse Powder Special. Ideally do it when Quick Draw is up as the ability tree doesn't have Homing Shots so if you're too far away, your Main Attack will hit the floor before hitting the mob you are aiming at, losing Focus. Quick Draw will also give you Repositioning Speed Boost which is nice.

    Gambits You Cannot Take:
    Myopic's Gambit
    Foreseen Swordsman's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Fallen Angel's Gambit (9) - You have a lot of airtime with Crepuscular Ray. This will gut your healing
    Leaden Mage's Gambit (8) - Can be suspicious with high spell costs. Generally forces Storm Bomb (1.6s, 3.75 cps)
    Maddening Mage's Gambit (6)
    Ingenuous Mage's Gambit (5) - Forces you to use Storm Bomb (1.6s, 3.75 cps)
    Bleeding Warrior's Gambit (5)

    https://wynnbuilder.github.io/builder/#CY04KsuOuRZJOmDY3dcDEI6Ho89D9+7y1tWpd0WtliNgqEVK2
    > Wynnbuilder build:
    > Obsidian-Framed Helmet
    > Darksteel Centrifuge
    > Impossibility Threshold
    > Dawnbreak
    > Beatdown
    > Beatdown
    > Eternal Toil
    > H-209 Miniature Defibrillator
    > Axiom [t7t7t7t7]
    (Tomes and Aspects Link)

    Offhands:
    Plague [t7t7t7t7] - Non Reality Revision Twain's Arc Bow (Stinger is probably better)
    The Hearth [t7t7t7] - Health Regen, Lifesteal
    -
    Apathy [t7t7t7] - Life Steal, Negative Health Bonus for tanking MOAB

    Damage Cycle:
    Twain's Arc two times between Ghostly Triggers. Use Escape for Ghostly Trigger: Fire three Twain's Arcs.

    With Super Slow Attack Speed, Twain's Arc fires every 2s requiring 0.85s of charge up with the Phasing Beam node. This gives you about 1.15s of time to cast spells, typically just one spell. Cast Arrow Bomb whenever Coursing Restraints is off cooldown and cast Phantom Ray whenever else / whenever you feel like it. Phantom Ray is more damage than Arrow Bomb. You can also use the downtime to cast Arrow Shield or Escape for dodging (although you have Quick Draw and Lunge Leap as other mobility options). You can also cast Arrow Bomb right after Escaping for Ghostly Trigger before firing the 3 shots.

    Make sure not to cast Arrow Storm while in the air, you will cast Crepuscular Ray and lose your Focus.

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Myopic's Gambit (20) - You technically can take this but you really really really shouldn't.
    Leaden Warrior's Gambit (12) - Really bad with high spell costs and only 100 Mana Bar
    Bleeding Warrior's Gambit (8) - Hard to avoid taking damage on Twain's Arc sometimes
    Maddening Mage's Gambit (4)
    Anemic's Gambit (3) - Affects your Chain Lightning Life Steal. Noticeable in rooms where you take and heal a lot of damage like WTP Room 1 Ballroom.
    Dull Blade's Gambit (3) - Affects your ability to contribute in rooms but is unnoticeable in bosses
    Eroded Speedster's Gambit (2) - Axiom's dps is low without good buffs so this can be a problem if your teammates die early or are slow in raid rooms.
    Fallen Angel's Gambit (2) - You can have over 3s of air time with Escape -> Ghostly Trigger 2 Shots -> Leap -> Fast Fall -> Ghostly Trigger 3rd Shot. Need to be careful with this, particularly in Anathema.
    Ingenuous Mage's Gambit (1) - Can slightly affect your Chain Lightning Mana Steal mana sustain and is noticeable when you take Mana Regen / Mana Steal buffs.

    https://wynnbuilder.github.io/builder/#CW062IvmFBbwGIi8dtY8W2LOW23i7HNJAkyFU-3UuSeS0
    > Wynnbuilder build:
    > Aphotic
    > Time Rift
    > Champion's Valiance
    > Harbour
    > Intensity
    > Diamond Hydro Ring
    > Diamond Hydro Bracelet
    > Malocchio
    > Spring [w7w7w7]
    (Tomes and Aspects Link)

    Offhands:
    The Hearth [t7t7t7] - Health Regen, Life Steal
    -
    Siege Vent [f7f7f7] or Firebomb [f7f7f7] - Fire Damage Offhand if you're fighting Water Defense mobs

    Main Spell Cycle:
    Storm Bomb Bomb (0.9s, 10 cps)

    Other Spell Cycles:
    Storm Bomb Shield (0.9s, 10 cps) - When Guardian Angels are about to expire / run out. Typically you can do 3 cycles of Storm Bomb Bomb and then one cycle of Storm Bomb Shield with max aspects.
    Storm Bomb (0.8-1.0s, 6-7.5 cps) - Slow cycle if you are feeling lazy

    Main Attack every 2s for Curse Powder Special.

    Other Notes:
    The mana sustain on this build is a bit tight. Mana identifications and spell costs should be prioritized.

    Gambits You Cannot Take:
    Foreseen Swordsman's Gambit
    Outworn Soldier's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Farsighted's Gambit (9)
    Maddening Mage's Gambit (8)
    Bleeding Warrior's Gambit (8)
    Myopic's Gambit (2) (10 in specific bosses like The Canyon Colossus because hitboxes are weird)

    https://wynnbuilder.github.io/builder/#CX05uk9SM7UJU09UJU2BUJwKdWw4KG1Oeigv6N+7T-3UuSeS0
    > Wynnbuilder build:
    > Guillotine
    > Drenched Igneous
    > Firewall
    > Hadean
    > Black Catalyst
    > Black Catalyst
    > Prowess
    > Tea Cultivator's Focale
    > Ignis [f7f7f7]
    (Tomes and Aspects Link)

    Offhands:
    Firebomb [f7f7f7] - Higher damage offhand
    -
    Apathy [t7t7t7] - Life Steal, Negative Health Bonus for tanking MOAB

    Main Spell Cycle:
    Storm Bomb Bomb (0.9s, 10 cps)

    Other Spell Cycles:
    Storm Bomb Shield (0.9s, 10 cps) - When Guardian Angels are about to expire / run out. Typically you can do 3 cycles of Storm Bomb Bomb and then one cycle of Storm Bomb Shield with max aspects.
    Storm Bomb (0.8-1.0s, 6-7.5 cps) - Slow cycle if you are feeling lazy / want to save mana

    Main Attack every 2s for Courage Powder Special.

    Other Notes:
    The mana sustain on this build is tight. Mana identifications and spell costs should be prioritized.

    Gambits You Cannot Take:
    Foreseen Swordsman's Gambit
    Outworn Soldier's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Farsighted's Gambit (15)
    Maddening Mage's Gambit (6)
    Hemophiliac's Gambit (5) - The point of playing Ignis is to be tanky. Your items are invested towards being tanky. Hemophilliac messes with that.
    Anemic's Gambit (5) - The build is invested towards tankiness and healing. This cuts your healing down to 10% of your max health (generally around 2k hpr, depends on your rolls).
    Bleeding Warrior's Gambit (4)
    Eroded Speedster's Gambit (3) - Ignis' dps is low so this can be a problem if your teammates die early or are slow in raid rooms.
    Myopic's Gambit (2) (10 in specific bosses like The Canyon Colossus because hitboxes are weird)
    Ingenuous Mage's Gambit (1) - The build's spell costs are a smidge higher than what is comfortable so the 14/3 Mana Steal is a little relevant even though the build was designed to sustain without Mana Steal.

    Warning:
    This build is very heavily assuming Tomes and Aspects compared to most of my other builds (hpr tomes for negative hpr cancel, 3rd% tomes matter way more here than any other build, etc). This is not the highest damage non-crafted Spell Bolt Divzer build - I designed it partially with the aim of having Freedom-esque Walk Speed (40-60ish). This build struggles in WTP.

    https://wynnbuilder.github.io/builder/#CY0xMs8FZ7seEfJsuWsSZwqXXECuRa2aeJT3N+7T-ZEd3b30
    > Wynnbuilder build:
    > Ionosphere
    > Cardiac Arrest
    > Chaos-Woven Greaves
    > Static Cling
    > Diamond Static Ring
    > Diamond Static Ring
    > Purple Prose
    > Pendulum
    > Masterwork Divzer [t7t7t7]
    (Tomes and Aspects Link)

    Offhands:
    Wildflower [e7e7e7] - Health Regen

    Main Spell Cycle:
    Storm Bomb Bomb (0.9s, 10 cps)

    Other Spell Cycles:
    Storm Bomb Shield (0.9s, 10 cps) - When Guardian Angels are about to expire / run out. Typically you can do 3 cycles of Storm Bomb Bomb and then one cycle of Storm Bomb Shield with max aspects.
    Storm Bomb (0.8-1.0s, 6-7.5 cps) - Slow cycle. Good for saving mana against fodder mobs / if you are low on mana

    Main Attack every 2s for Chain Lightning Powder Special, Mana Steal, and Life Steal. Very important for Mana Sustain and Health Sustain.

    Other Notes:
    Spell costs are more important than Mana Steal for mana sustain but good to have strong rolls on everything mana related.

    Gambits You Cannot Take:

    Foreseen Swordsman's Gambit
    Outworn Soldier's Gambit
    Ingenuous Mage's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Leaden Fighter's Gambit (20) - Build has high spells and low Mana Bar. Playable if you rely on getting Mana buffs every raid but will be really annoying and prevent you from casting when you really need to
    Maddening Mage's Gambit (15) - Messes with movement which will get you killed
    Farsighted's Gambit (10)
    Bleeding Warrior's Gambit (8)
    Anemic's Gambit (7) - Guts your Chain Lightning Life Steal
    Shattered Mortal's Gambit (4 in WTP)
    Myopic's Gambit (2) (10 in specific bosses like The Canyon Colossus because hitboxes are weird)

    https://wynnbuilder.github.io/builder/#CY0nKBAFoKBAFpKBAFqKBAF1K8s8P7n33UJBob-nxVm3d3b30
    > Wynnbuilder build:
    > X-PM1 Adjudicator
    > X-PM2 Insurgency
    > X-PM3 Exclusion Zone
    > X-PM4 Deadlock
    > Intensity
    > Insomniac
    > Mydium
    > Diamond Steam Necklace
    > Masterwork Stratiformis [a7a7a7]
    (Tomes and Aspects Link)

    Offhands:
    Djinni [f7f7] - Health Regen
    Air In A Can [a7a7a7] - Jump Height

    Main Spell Cycle:
    Storm Bomb (0.8-1.0s, 6-7.5 cps) - Mana conserving cycle. Cps depends on your Inexhaustible Quiver Aspect which affects the duration of your Arrow Storm. Without Aspect, Arrow Storm duration is 0.8s, 7.5 cps. With max Aspect, Arrow Storm duration is 1s, 6 cps
    Storm Bomb (0.8s-1.0s, 6,7.5 cps) | Storm Bomb Shield (0.9s, 10 cps) - Main DPS cycle. Can drain mana if you miss your Main Attacks for Mana Steal, fall back to Storm Bomb (0.8-1.0s, 6-7.5 cps) if losing mana
    Storm Bomb Storm Bomb Shield (1.5s, 10 cps) - High DPS cycle

    Other Spell Cycles:
    Storm Bomb Shield (0.9s, 10 cps) - When Guardian Angels are about to expire / run out. Typically you can do 3 cycles of Storm Bomb (0.8-1.0s, 6-7.5 cps) and then one cycle of Storm Bomb Shield with max aspects.

    Main Attack every 2s for Life Steal, and Mana Steal.

    Other Notes:
    The mana sustain on this build is tight. Mana identifications and spell costs should be prioritized.

    Gambits You Cannot Take:
    Foreseen Swordsman's Gambit
    Outworn Soldier's Gambit
    Ingenuous Mage's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Farsighted's Gambit (15)
    Leaden Fighter's Gambit (12) - You only have 90 Mana Bar.
    Maddening Mage's Gambit (8)
    Bleeding Warrior's Gambit (8)
    Myopic's Gambit (2) (10 in specific bosses like The Canyon Colossus because hitboxes are weird)

    Warning: Spell Bolt Volatility heavily relies on and assumes that you have good Tomes and Aspects. I highly recommend having two Tomes with -5% or -6% 3rd cost and at least tier 2 Inexhaustible Quiver, Grape Count, and Trap Count Aspects before you consider using this build.

    Spell Bolt Volatility has the same downsides as any Trapper build - basically, do not take it to The Canyon Colossus.

    https://wynnbuilder.github.io/builder/#CY0mCtuiJjeyG4Cr9VIH7BZOPaUZiU4qfRu8T0eVcY+rVE7e0
    > Wynnbuilder build:
    > Gambler's Ruin
    > Volatility
    > Scorched Antiquity
    > Hephaestus-Forged Sabatons
    > Messenger
    > Messenger
    > Palimpsest
    > Valediction
    > Masterwork Epoch [t7t7t7]
    (Tomes and Aspects Link)

    Offhands:
    The Hearth [t7t7t7] - Health Regen, Life Steal
    Air In A Can [a7a7a7] - Jump Height

    Main Spell Cycle:
    Storm Bomb Bomb (0.9s, 10 cps)

    Other Spell Cycles:
    Storm Bomb Shield (0.9s, 10 cps) - When Guardian Angels are about to expire / run out. Typically you can do 3 cycles of Storm Bomb Bomb and then one cycle of Storm Bomb Shield with max aspects.
    Storm Bomb (0.8-1.0s, 6-7.5 cps) - Slow cycle if you are feeling lazy. Also good when you're losing mana from Storm Bomb Bomb (0.9s, 10 cps) and want to replenish it.

    Main Attack every 2s for Life Steal and Chain Lightning Powder Special.

    Other Notes:
    I dexterity dumped the remaining skill points but you could defense dump up to 105 so you can use Ignis as an offhand. Personally wouldn't recommend it since Epoch's Life Steal + Chain Lightning is already strong anyway on top of 590-1000 Health Regen ticks.

    Mana Traps require you to be within 16 blocks of them to give you mana. This doesn't change your aim on spell bolt too much (slight downwards angle) but sometimes you'll have to accommodate by aiming downwards.

    The mana sustain on this build is tight. Mana identifications and spell costs should be prioritized, including Max Mana. While Max Mana does not typically matter on most spell builds, it does for Volatility builds because your spell costs are high due to Mana Traps (+10 Base Bomb Cost) and you are (mostly) locked to intless builds. There is a practical problem of your spell costs vs your mana bar and even with relatively good costs and/or Mana Bar, you will have periods of random downtime where you're out of mana due to Mana Traps not being created or forming far away from you.

    I recommend starting combat with 1-2 Bomb Spells so you immediately have Mana Traps being deployed and exploding.

    You can hold Chain Lightning since the build doesn't rely on Mana Steal for Mana Sustain. Pop Chain Lightning when you need to heal quickly or if your Mana is running low.

    If taking Outworn Soldier's Gambit, use Mana Steal or 1st% tomes instead.

    Gambits You Cannot Take:
    Foreseen Swordsman's Gambit
    Leaden Fighter's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Farsighted's Gambit (12)
    Maddening Mage's Gambit (8)
    Bleeding Warrior's Gambit (5)
    Anemic's Gambit (3) - The power budget of Epoch is devoted towards high Life Steal and Chain Lightning for quick healing. Anemic messes with that.
    Myopic's Gambit (2) (10 in specific bosses like The Canyon Colossus because hitboxes are weird)

    Warning: Spell Bolt Volatility heavily relies on and assumes that you have good Tomes and Aspects. I highly recommend having two Tomes with -5% or -6% 3rd cost and at least tier 2 Inexhaustible Quiver, Grape Count, and Trap Count Aspects before you consider using this build.

    Spell Bolt Volatility has the same downsides as any Trapper build - basically, do not take it to The Canyon Colossus.

    https://wynnbuilder.github.io/builder/#CY013JnPdQHnPfOH17scR4dPZCRa2AiA3GDfmb+PA+h-SEG1
    > Wynnbuilder build:
    > Polyglot
    > Volatility
    > Omniverse
    > Inequality
    > Prime
    > Prime
    > Prowess
    > Tenuto
    > Freedom [w7w7w7w7]
    (Tomes and Aspects Link)

    Here is a higher damage, lower ehp alternative with Rainbow Sanctuary:
    (Volatility Rainbow Sanctuary Freedom) - (Tomes and Aspects Link)

    Offhands:
    The Hearth [t7t7t7] - Health Regen, Life Steal
    Horamancer [t7t7t7t7t7] - Mana Steal

    Main Spell Cycle:
    Storm Bomb Bomb (0.9s, 10 cps)

    Other Spell Cycles:
    Storm Bomb Shield (0.9s, 10 cps) - When Guardian Angels are about to expire / run out. Typically you can do 3 cycles of Storm Bomb Bomb and then one cycle of Storm Bomb Shield with max aspects.
    Storm Bomb (0.8-1.0s, 6-7.5 cps) - Slow cycle if you are feeling lazy. Also good when you're losing mana from Storm Bomb Bomb (0.9s, 10 cps) and want to replenish it.

    Main Attack every 2s for Curse/Courage Lightning Powder Special.

    Other Notes:
    Mana Traps require you to be within 16 blocks of them to give you mana. This doesn't change your aim on spell bolt too much (slight downwards angle) but sometimes you'll have to accommodate by aiming downwards.

    The mana sustain on this build is tight. Mana identifications and spell costs should be prioritized, including Max Mana. While Max Mana does not typically matter on most spell builds, it does for Volatility builds because your spell costs are high due to Mana Traps (+10 Base Bomb Cost) and you are (mostly) locked to intless builds. There is a practical problem of your spell costs vs your mana bar and even with relatively good costs and/or Mana Bar, you will have periods of random downtime where you're out of mana due to Mana Traps not being created or forming far away from you.

    I recommend starting combat with 1-2 Bomb Spells so you immediately have Mana Traps being deployed and exploding.

    Gambits You Cannot Take:
    Foreseen Swordsman's Gambit
    Leaden Fighter's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Farsighted's Gambit (12)
    Maddening Mage's Gambit (8)
    Bleeding Warrior's Gambit (8)
    Myopic's Gambit (2) (10 in specific bosses like The Canyon Colossus because hitboxes are weird)

    Warning: Spell Bolt Volatility heavily relies on and assumes that you have good Tomes and Aspects. I highly recommend having two Tomes with -5% or -6% 3rd cost and at least tier 2 Inexhaustible Quiver, Grape Count, and Trap Count Aspects before you consider using this build.

    Spell Bolt Volatility has the same downsides as any Trapper build - basically, do not take it to The Canyon Colossus.

    https://wynnbuilder.github.io/builder/#CY0S7s8FxKt8F40s8EXQs8E1Ke33OOOL6wKtmb+PEkhyE3gT0
    > Wynnbuilder build:
    > Cancer
    > Volatility
    > Tera
    > Crusade Sabatons
    > Intensity
    > Diamond Static Ring
    > Diamond Static Bracelet
    > Tenuto
    > Masterwork Divzer [t7t7t7]
    (Tomes and Aspects Link)

    Offhands:
    Ignis [f7f7f7] - Health Regen, +93 Defense

    Main Spell Cycle:

    Storm Bomb Bomb (0.9s, 10 cps)

    Other Spell Cycles:
    Storm Bomb Shield (0.9s, 10 cps) - When Guardian Angels are about to expire / run out. Typically you can do 3 cycles of Storm Bomb Bomb and then one cycle of Storm Bomb Shield with max aspects.
    Storm Bomb (0.8-1.0s, 6-7.5 cps) - Slow cycle if you are feeling lazy. Also good when you're losing mana from Storm Bomb Bomb (0.9s, 10 cps) and want to replenish it.

    Main Attack every 2s for Mana Steal, Life Steal and Chain Lightning Powder Special.

    Other Notes:
    Mana Traps require you to be within 16 blocks of them to give you mana. This doesn't change your aim on spell bolt too much (slight downwards angle) but sometimes you'll have to accommodate by aiming downwards.

    The mana sustain on this build is tight. Mana identifications and spell costs should be prioritized, including Max Mana. While Max Mana does not typically matter on most spell builds, it does for Volatility builds because your spell costs are high due to Mana Traps (+10 Base Bomb Cost) and you are (mostly) locked to intless builds. There is a practical problem of your spell costs vs your mana bar and even with relatively good costs and/or Mana Bar, you will have periods of random downtime where you're out of mana due to Mana Traps not being created or forming far away from you.

    I recommend starting combat with 1-2 Bomb Spells so you immediately have Mana Traps being deployed and exploding.

    You can hold Chain Lightning since the build doesn't rely on Mana Steal for Mana Sustain. Pop Chain Lightning when you need to heal quickly or if your Mana is running low.

    Gambits You Cannot Take:
    Foreseen Swordsman's Gambit
    Leaden Fighter's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Farsighted's Gambit (12)
    Maddening Mage's Gambit (10)
    Bleeding Warrior's Gambit (8)
    Anemic's Gambit (4) - The power budget of Divzer is devoted towards high Life Steal and Chain Lightning for quick healing. Anemic messes with that.
    Myopic's Gambit (2) (10 in specific bosses like The Canyon Colossus because hitboxes are weird)

    https://wynnbuilder.github.io/builder/#CW09DsuOuRZJOmDw3dcDEo6Ho89DfW7y1tWBlVPlKfT+e4
    > Wynnbuilder build:
    > Darksteel Full Helm
    > Darksteel Centrifuge
    > Impossibility Threshold
    > Dawnbreak
    > Spark of Instinct
    > Beatdown
    > Eternal Toil
    > Daredevil
    > Axiom [t7t7t7t7]
    (Tomes and Aspects Link)

    Offhands:
    Plague [t7t7t7t7] - Non Reality Revision Twain's Arc Bow (Stinger is probably better)
    Renegade [t7t7t7] - Walk Speed, Escape Cost Reduction
    -
    Apathy [t7t7t7] - Life Steal, Negative Health Bonus for tanking MOAB

    Damage Cycle:
    Twain's Arc two times between Ghostly Triggers. Use Escape for Ghostly Trigger: Fire three Twain's Arcs.

    With Super Slow Attack Speed, Twain's Arc fires every 2s requiring 0.85s of charge up with the Phasing Beam node. This gives you about 1.15s of time to cast spells, typically just one spell. Cast Arrow Bomb whenever Coursing Restraints is off cooldown and cast Phantom Ray whenever else / whenever you feel like it. Phantom Ray is more damage than Arrow Bomb. You can also use the downtime to cast Arrow Shield or Escape for dodging (although you have Quick Draw and Lunge Leap as other mobility options). You can also cast Arrow Bomb right after Escaping for Ghostly Trigger before firing the 3 shots.

    Make sure not to cast Arrow Storm while in the air, you will cast Crepuscular Ray and lose your Focus.

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Myopic's Gambit (20) - You technically can take this but you really really really shouldn't.
    Leaden Warrior's Gambit (12) - Really bad with high spell costs and only 100 Mana Bar
    Bleeding Warrior's Gambit (8) - Hard to avoid taking damage on Twain's Arc sometimes
    Maddening Mage's Gambit (4)
    Anemic's Gambit (3) - Affects your Chain Lightning Life Steal. Noticeable in rooms where you take and heal a lot of damage like WTP Room 1 Ballroom.
    Dull Blade's Gambit (3) - Affects your ability to contribute in rooms but is unnoticeable in bosses
    Eroded Speedster's Gambit (2) - Axiom's dps is low without good buffs so this can be a problem if your teammates die early or are slow in raid rooms.
    Fallen Angel's Gambit (2) - You can have over 3s of air time with Escape -> Ghostly Trigger 2 Shots -> Leap -> Fast Fall -> Ghostly Trigger 3rd Shot. Need to be careful with this, particularly in Anathema.
    Ingenuous Mage's Gambit (1) - Can slightly affect your Chain Lightning Mana Steal mana sustain and is noticeable when you take Mana Regen / Mana Steal buffs.

    https://wynnbuilder.github.io/builder/#CY05us8TM7kHUwmboXNJAdn74G1MdiA3PdfWJR0W-Ht-W7E7A70
    > Wynnbuilder build:
    > Guillotine
    > Drenched Igneous
    > Entanglement
    > Stardew
    > Equinox
    > Intensity
    > Rewritten History
    > Tenuto
    > Masterwork Az [w7w7w7w7w7]
    (Tomes and Aspects Link)

    Offhands:
    The Hearth [t7t7t7] - Health Regen, Life Steal
    -
    Apathy [t7t7t7] - Life Steal, Negative Health Bonus for tanking MOAB

    Main Spell Cycle:
    Storm Bomb Bomb (0.9s, 10 cps)

    Other Spell Cycles:
    Storm Bomb Shield (0.9s, 10 cps) - When Guardian Angels are about to expire / run out. Typically you can do 3 cycles of Storm Bomb Bomb and then one cycle of Storm Bomb Shield with max aspects.
    Storm Bomb (0.8-1.0s, 6-7.5 cps) - Slow cycle if you are feeling lazy / want to save mana

    Main Attack every 2s for Mana Steal, Life Steal, and Curse/Courage Powder Special.

    Other Notes:
    The mana sustain on this build is tight. Mana identifications and spell costs should be prioritized.

    Gambits You Cannot Take:
    Foreseen Swordsman's Gambit
    Outworn Soldier's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Farsighted's Gambit (12)
    Maddening Mage's Gambit (10)
    Bleeding Warrior's Gambit (9)
    Myopic's Gambit (2) (10 in specific bosses like The Canyon Colossus because hitboxes are weird)

    Warning: Don't bring to Wartorn Palace. It sucks in the Anathema bossfight.

    https://wynnbuilder.github.io/builder/#CY0y2RuWEiXu8YhXpfc6w328M0XqHaGIgc6hOKEo1e60+7l-1FSEKE0
    > Wynnbuilder build:
    > Breuil
    > Heart of the Forest
    > Chain Rule
    > Galleon
    > Old Keeper's Ring
    > Olive
    > Buzzsaw Bracer
    > Oaken Pendant
    > Grandmother [e7e6w7w7]
    (Tomes and Aspects Link)

    Offhands:
    Wildflower [e7e7e7] - Health Regen

    Main Spell Cycle:
    Storm Bomb Bomb (0.9s, 10 cps)

    Other Spell Cycles:
    Storm Bomb Shield (0.9s, 10 cps) - When Guardian Angels are about to expire / run out. Typically you can do 3 cycles of Storm Bomb Bomb and then one cycle of Storm Bomb Shield with max aspects.
    Storm Bomb (0.8-1.0s, 6-7.5 cps) - Slow cycle if you are feeling lazy / want to save mana

    Main Attack every 2s for Mana Steal and Curse/Courage Powder Special.

    Other Notes:
    The mana sustain on this build is tight. Mana identifications and spell costs should be prioritized.

    I dumped the remaining skill points in an even / mostly even split between Dexterity and Defense but you can dump them however you want (probably either full dex or full def dump... maybe int dump if your mana rolls are bad).

    Gambits You Cannot Take:
    Foreseen Swordsman's Gambit
    Outworn Soldier's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Farsighted's Gambit (12)
    Bleeding Warrior's Gambit (12)
    Maddening Mage's Gambit (11)
    Myopic's Gambit (2) (10 in specific bosses like The Canyon Colossus because hitboxes are weird)

    https://wynnbuilder.github.io/builder/#CY05uIfTudbIVCgTJUUBYn7KXX2ASX1Bafuo-uzh7E7A71
    > Wynnbuilder build:
    > Guillotine
    > Time Rift
    > Vaward
    > Harbour
    > Equinox
    > Diamond Hydro Ring
    > Prowess
    > Diamond Hydro Necklace
    > Siege Vent [w7w7w7]
    (Tomes and Aspects Link)

    This is an alternative build using Fragile Truce instead of Harbour:
    (Higher Damage, Higher Health Regen, Lower EHP Alternative) - (Tomes and Aspects Link)
    I do not recommend bringing the Fragile Truce variant to Wartorn Palace.

    Offhands:
    The Hearth [t7t7t7] - Health Regen, Life Steal

    Main Spell Cycle:
    Storm Bomb Bomb (0.9s, 10 cps)

    Other Spell Cycles:
    Storm Bomb Shield (0.9s, 10 cps) - When Guardian Angels are about to expire / run out. Typically you can do 3 cycles of Storm Bomb Bomb and then one cycle of Storm Bomb Shield with max aspects.
    Storm Bomb (0.8-1.0s, 6-7.5 cps) - Slow cycle if you are feeling lazy

    Main Attack every 2s for Mana Steal, Life Steal, and Curse Powder Special.

    Other Notes:
    The mana sustain on this build is a bit tight. Mana identifications and spell costs should be prioritized.

    You can swap Diamond Hydro Ring for Moon Pool Circlet if mixed Mana Sustain makes you uncomfortable. You can also swap Aspect of Further Horizons for Shrapnel Aspect for better Mana Sustain.

    Gambits You Cannot Take:
    Foreseen Swordsman's Gambit
    Outworn Soldier's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Farsighted's Gambit (9)
    Bleeding Warrior's Gambit (10)
    Maddening Mage's Gambit (8)
    Myopic's Gambit (2) (10 in specific bosses like The Canyon Colossus because hitboxes are weird)

    Warning: This does get beaten out significantly in damage by my main Spell Bolt Freedom build while sharing similar EHP (Effective Health Points). It's still a perfectly functional build, a lot more beginner friendly to play and obtain due to the X-PM set/X-PM set bonus, far less reliant on Tomes and Aspects compared to most other Spell Bolt builds, etc. Frankly, this is probably the build you should use if you specifically want to play Spell Bolt Freedom but lack good Tomes and Aspects.

    https://wynnbuilder.github.io/builder/#CY0nKJnHcQHvPcw6nXcQAE1K8r9P79+8WQIXB-Zt-W7E7A70
    > Wynnbuilder build:
    > X-PM1 Adjudicator
    > X-PM2 Insurgency
    > X-PM3 Exclusion Zone
    > X-PM4 Deadlock
    > Intensity
    > Lumino Blossom
    > Mydium
    > Compromise
    > Freedom [w7w7w7w7]
    (Tomes and Aspects Link)

    Offhands:
    The Hearth [t7t7t7] - Health Regen, Life Steal
    -
    Apathy [t7t7t7] - Life Steal, Negative Health Bonus for tanking MOAB
    Horamancer [t7t7t7t7t7] - Mana Steal

    Main Spell Cycle:
    Storm Bomb (0.8-1.0s, 6-7.5 cps) - Mana conserving cycle. Cps depends on your Inexhaustible Quiver Aspect which affects the duration of your Arrow Storm. Without Aspect, Arrow Storm duration is 0.8s, 7.5 cps. With max Aspect, Arrow Storm duration is 1s, 6 cps
    Storm Bomb (0.8s-1.0s, 6-7.5 cps) | Storm Bomb Shield (0.9s, 10 cps) - Main DPS cycle. Can drain mana if you miss your Main Attacks for Mana Steal, fall back to Storm Bomb (0.8-1.0s, 6-7.5 cps) if losing mana
    Storm Bomb Storm Bomb Shield (1.5s, 10 cps) - High DPS cycle

    Other Spell Cycles:
    Storm Bomb Shield (0.9s, 10 cps) - When Guardian Angels are about to expire / run out. Typically you can do 3 cycles of Storm Bomb (0.8-1.0s, 6-7.5 cps) and then one cycle of Storm Bomb Shield with max aspects.

    Main Attack every 2s for Curse/Courage Powder Special.

    Other Notes:
    The mana sustain on this build is tight. Mana identifications and spell costs should be prioritized. You can powder Courage instead if you want.

    Gambits You Cannot Take:
    Foreseen Swordsman's Gambit
    Outworn Soldier's Gambit
    Ingenuous Mage's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Farsighted's Gambit (12)
    Maddening Mage's Gambit (10)
    Bleeding Warrior's Gambit (8)
    Leaden Fighter's Gambit (7)
    Myopic's Gambit (2) (10 in specific bosses like The Canyon Colossus because hitboxes are weird)

    https://wynnbuilder.github.io/builder/#CY0nKlfFoKlfFpKlfFqKlfF1K8s8X7919hQknHQ0m-uzFuXpXo10
    > Wynnbuilder build:
    > X-PM1 Adjudicator
    > X-PM2 Insurgency
    > X-PM3 Exclusion Zone
    > X-PM4 Deadlock
    > Intensity
    > Insomniac
    > Morale
    > Aberrant's Amulet
    > Ignis [f7f7f7]
    (Tomes and Aspects Link)

    Offhands:
    Firebomb [f7f7f7] - Higher damage offhand
    -
    Apathy [t7t7t7] - Life Steal, Negative Health Bonus for tanking MOAB

    Main Spell Cycle:
    Storm Bomb (0.8-1.0s, 6-7.5 cps) - Mana conserving cycle. Cps depends on your Inexhaustible Quiver Aspect which affects the duration of your Arrow Storm. Without Aspect, Arrow Storm duration is 0.8s, 7.5 cps. With max Aspect, Arrow Storm duration is 1s, 6 cps
    Storm Bomb (0.8s-1.0s, 6,7.5 cps) | Storm Bomb Shield (0.9s, 10 cps) - Main DPS cycle. Can drain mana if you miss your Main Attacks for Mana Steal, fall back to Storm Bomb (0.8-1.0s, 6-7.5 cps) if losing mana
    Storm Bomb Storm Bomb Shield (1.5s, 10 cps) - High DPS cycle

    Other Spell Cycles:
    Storm Bomb Shield (0.9s, 10 cps) - When Guardian Angels are about to expire / run out. Typically you can do 3 cycles of Storm Bomb (0.8-1.0s, 6-7.5 cps) and then one cycle of Storm Bomb Shield with max aspects.

    Main Attack every 2s for Courage Powder Special and Mana Steal.

    Other Notes:
    The mana sustain on this build is tight. Mana identifications and spell costs should be prioritized. This build somewhat assumes that you're hitting Courage on mobs as Courage creates a small AoE ring when cast that procs Mana Steal and Life Steal. You can opt to swap Morale for Mydium and Shrapnel Aspect for Further Horizons Aspect for extra Mana Sustain.

    Gambits You Cannot Take:
    Foreseen Swordsman's Gambit
    Outworn Soldier's Gambit
    Ingenuous Mage's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Farsighted's Gambit (15)
    Leaden Fighter's Gambit (12) - You only have 100 Mana Bar.
    Maddening Mage's Gambit (6)
    Hemophiliac's Gambit (5) - The point of playing Ignis is to be tanky. Your items are invested towards being tanky. Hemophilliac messes with that.
    Anemic's Gambit (5) - The build is invested towards tankiness and healing. This cuts your healing down to 10% of your max health (generally around 2k hpr, depends on your rolls).
    Bleeding Warrior's Gambit (4)
    Eroded Speedster's Gambit (3) - Ignis' dps is low so this can be a problem if your teammates die early or are slow in raid rooms.
    Myopic's Gambit (2) (10 in specific bosses like The Canyon Colossus because hitboxes are weird)

    https://wynnbuilder.github.io/builder/#CY0nKReEoKlfFpKReEqKlfF1K8s8P7919XykveB0eVcyVu9E7A0
    > Wynnbuilder build:
    > X-PM1 Adjudicator
    > X-PM2 Insurgency
    > X-PM3 Exclusion Zone
    > X-PM4 Deadlock
    > Intensity
    > Insomniac
    > Mydium
    > Aberrant's Amulet
    > Labyrinth [f7f7]
    (Tomes and Aspects Link)

    Offhands:
    The Hearth [t7t7t7] - Health Regen, Life Steal
    -
    Apathy [t7t7t7] - Life Steal, Negative Health Bonus for tanking MOAB

    Main Spell Cycle:
    Storm Bomb (0.8-1.0s, 6-7.5 cps) - Mana conserving cycle. Cps depends on your Inexhaustible Quiver Aspect which affects the duration of your Arrow Storm. Without Aspect, Arrow Storm duration is 0.8s, 7.5 cps. With max Aspect, Arrow Storm duration is 1s, 6 cps
    Storm Bomb (0.8s-1.0s, 6,7.5 cps) | Storm Bomb Shield (0.9s, 10 cps) - Main DPS cycle. Can drain mana if you miss your Main Attacks for Mana Steal, fall back to Storm Bomb (0.8-1.0s, 6-7.5 cps) if losing mana
    Storm Bomb Storm Bomb Shield (1.5s, 10 cps) - High DPS cycle

    Other Spell Cycles:
    Storm Bomb Shield (0.9s, 10 cps) - When Guardian Angels are about to expire / run out. Typically you can do 3 cycles of Storm Bomb (0.8-1.0s, 6-7.5 cps) and then one cycle of Storm Bomb Shield with max aspects.

    Main Attack every 2s for Courage Powder Special and Mana Steal.

    Other Notes:
    The mana sustain on this build is tight. Mana identifications and spell costs should be prioritized. This build somewhat assumes that you're hitting Courage on mobs as Courage creates a small AoE ring when cast that procs Mana Steal and Life Steal. You can opt to swap Shrapnel Aspect for Further Horizons Aspect for extra Mana Sustain.

    If you are taking Outworn Soldier's Gambit (spells cost at least 20 mana), use Mana Steal Tomes instead of 3rd% Tomes.

    Gambits You Cannot Take:
    Foreseen Swordsman's Gambit
    Ingenuous Mage's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Farsighted's Gambit (15)
    Leaden Fighter's Gambit (12) - You only have 100 Mana Bar.
    Bleeding Warrior's Gambit (8)
    Maddening Mage's Gambit (6)
    Hemophiliac's Gambit (5) - The point of playing Labyrinth is to be tanky. Your items are invested towards being tanky. Hemophilliac messes with that.
    Anemic's Gambit (5) - The build is invested towards tankiness and healing. This cuts your healing down to 10% of your max health (generally around 2k hpr, depends on your rolls).
    Myopic's Gambit (2) (10 in specific bosses like The Canyon Colossus because hitboxes are weird)

    https://wynnbuilder.github.io/builder/#CY013tmPVuDnvBHAdNet4d0Aaw4vfiA3GDfm9E0mxpuFyq8-4F0
    > Wynnbuilder build:
    > Polyglot
    > Diverted Loyalty
    > Rainbow Sanctuary
    > Symphonie Fantastique
    > Intensity
    > Lumino Blossom
    > Empty Symphony
    > Tenuto
    > Freedom [w7w7w7w7]
    (Tomes and Aspects Link)

    Can use Drenched Igneous (lower damage, better mana sustain, cheaper escape), Shogun (same damage, hpr -> ls, cheaper escape) or Withdrawal (high damage variant, low hp sustain, cheaper escape) instead of Diverted Loyalty.

    Offhands:
    The Hearth [t7t7t7] - Health Regen, Life Steal
    Horamancer [t7t7t7t7t7] - Mana Steal
    -
    Apathy [t7t7t7] - Life Steal, Negative Health Bonus for tanking MOAB

    Main Spell Cycle:
    Storm Bomb Bomb (1.6s, 5.625 cps) - The 1.6s is based off of Phantom Ray's Duration which will change depending on the tier of your Aspect of the Poltergeist. Base Phantom Ray is 1.2s, Phantom Ray with tier 3 Aspect of the Poltergeist is 1.6s. The cps changes depending on the duration of your Phantom Ray.
    Storm Bomb (1.6s, 3.75 cps) - Good if a mob is hard to hit or your mana is depleted.
    Escape -> Storm (For Crepuscular Ray) - Do this at 7-8 Focus.

    Other Spell Cycles:
    Storm Bomb Bomb Bomb (1.6s, 7.5 cps) - If you get a mana buff that can sustain it and you feel like casting fast. Note that this can be range limited as casting Arrow Bomb will cancel any currently active Arrow Bombs.
    Storm Bomb Bomb Bomb Bomb (1.6s, 9.375 cps) - Read above.
    Storm Bomb Shield (1.6s, 5.625 cps) - If you want to cast Arrow Shield while continuing to do dps without it feeling awkward.
    Storm Bomb Shield Bomb (1.6s, 7.5 cps) - Read above.

    Main Attack every 2s for Curse/Courage Powder Special. Ideally do it when Quick Draw is up as the ability tree doesn't have Homing Shots so if you're too far away, your Main Attack will hit the floor before hitting the mob you are aiming at, losing Focus. Quick Draw will also give you Repositioning Speed Boost which is nice.

    Other Notes:
    If taking Ingenuous Mage's Gambit, take 3rd% tomes or take a Mana Steal tome and a 3rd% tome. You can continue to take Mana Regen tomes if your Mana Regen rolls don't reach 50/5s (Ingenuous Mage specifically only applies to your items' Mana Regen and Mana Steal to 10 per sec, ignores base Mana Regen and Mana from abilities).

    Gambits You Cannot Take:
    Myopic's Gambit
    Foreseen Swordsman's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Fallen Angel's Gambit (9) - You have a lot of airtime with Crepuscular Ray. This will gut your healing
    Leaden Mage's Gambit (8) - Can be suspicious with high spell costs. Generally forces Storm Bomb (1.6s, 3.75 cps)
    Maddening Mage's Gambit (6)
    Bleeding Warrior's Gambit (4)

    https://wynnbuilder.github.io/builder/#CY04KQuCA3lEQuKOeXZ3GS02+FY-H8o6Eo50U-oUfIxyH9
    > Wynnbuilder build:
    > Obsidian-Framed Helmet
    > Taurus
    > Earth Breaker
    > Blind Thrust
    > Ad Terram
    > Ad Terram
    > Death Grasp
    > H-209 Miniature Defibrillator
    > Titanium Rifle [e7e7]
    (Tomes and Aspects Link)

    Offhands:
    Axiom [t7t7t7t7] - Reality Revision Twain's Arc Bow
    The Hearth [t7t7t7] - Health Regen, Lifesteal
    -
    Apathy [t7t7t7] - Life Steal, Negative Health Bonus for tanking MOAB

    Damage Cycle:
    Twain's Arc two times between Ghostly Triggers. Use Escape for Ghostly Trigger: Fire three Twain's Arcs.

    With Super Slow Attack Speed, Twain's Arc fires every 2s requiring 0.85s of charge up with the Phasing Beam node. This gives you about 1.15s of time to cast spells, typically just one spell. Cast Arrow Bomb whenever Coursing Restraints is off cooldown and cast Phantom Ray whenever else / whenever you feel like it. Phantom Ray is more damage than Arrow Bomb. You can also use the downtime to cast Arrow Shield or Escape for dodging (although you have Quick Draw and Lunge Leap as other mobility options). You can also cast Arrow Bomb right after Escaping for Ghostly Trigger before firing the 3 shots.

    Make sure not to cast Arrow Storm while in the air, you will cast Crepuscular Ray and lose your Focus.

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Myopic's Gambit (20) - You technically can take this but you really really really shouldn't.
    Leaden Warrior's Gambit (12) - Really bad with high spell costs and only 100 Mana Bar
    Bleeding Warrior's Gambit (8) - Hard to avoid taking damage on Twain's Arc sometimes
    Maddening Mage's Gambit (4)
    Anemic's Gambit (3) - Affects your Chain Lightning Life Steal. Noticeable in rooms where you take and heal a lot of damage like WTP Room 1 Ballroom.
    Dull Blade's Gambit (3) - Affects your ability to contribute in rooms but is unnoticeable in bosses
    Eroded Speedster's Gambit (2) - Axiom's dps is low without good buffs so this can be a problem if your teammates die early or are slow in raid rooms.
    Fallen Angel's Gambit (2) - You can have over 3s of air time with Escape -> Ghostly Trigger 2 Shots -> Leap -> Fast Fall -> Ghostly Trigger 3rd Shot. Need to be careful with this, particularly in Anathema.
    Ingenuous Mage's Gambit (1) - Can slightly affect your Chain Lightning Mana Steal mana sustain and is noticeable when you take Mana Regen / Mana Steal buffs.

    https://wynnbuilder.github.io/builder/#CW013JfFd3JviKCbWpfc6opfJi3H15YT2TpKSvzdiNwP7ZR60
    > Wynnbuilder build:
    > Polyglot
    > Mothwing Cloak
    > Omniverse
    > Galleon
    > Nasins' Nadir
    > Prism
    > Prowess
    > Arbiter of Iridescence
    > Revolution [w7w7w7]
    (Tomes and Aspects Link)

    Offhands:
    Fog of Creation [t7t7t7] - Health Regen
    Gale's Force [a7a7a7] - Walk Speed

    Main Spell Cycle:
    Storm Bomb (0.8s, 7.5 cps) - The 0.8s is based off of Nimble String + Phantom Ray's Duration which will change depending on the tier of your Aspect of the Poltergeist. Base Nimble String Phantom Ray is 0.6s, Nimble String Phantom Ray with tier 3 Aspect of the Poltergeist is 0.8s. The cps changes depending on the duration of your Phantom Ray.

    Other Spell Cycles:
    Storm Bomb Shield (0.9s, 10 cps) - If you want to cast Arrow Shield while continuing to do dps without it feeling awkward.
    Storm Bomb (sub 7.5 cps) - Cast Storm Bomb slower if you're low on mana. Mainly used in WTP Room 1 Ballroom while waiting between purple guys spawning.

    Main Attack every 2s for Mana Steal and Curse Powder Special.

    Other Notes:
    The build doesn't fully mana sustain. Prioritize spell costs, Mana Regen, and Mana Steal. Max Mana can be helpful too.

    Gambits You Cannot Take:
    Foreseen Swordsman's Gambit
    Outworn Soldier's Gambit
    Ingenuous Mage's Gambit
    Myopic's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Maddening Mage's Gambit (10) - Messes with movement which can lose Focus.
    Leaden Fighter's Gambit (9) - Build doesn't fully mana sustain. May not want to play with 40% of your mana bar.
    Bleeding Warrior's Gambit (5)

    Warning:
    Flying Boltslinger is not good for dps and this build has low dps comparative to Time Rift Spring builds. Even if you play this build normally / grounded, it will be outshined by Time Rift Spring.

    https://wynnbuilder.github.io/builder/#CW062Iv0sCbc3QYKEkQAgF1Kuq9KOeW7wQInb-nxVq3b3b30
    > Wynnbuilder build:
    > Aphotic
    > Shogun
    > Water Sanctuary
    > Moontower
    > Intensity
    > Nasins' Nadir
    > Diamond Hydro Bracelet
    > Daredevil
    > Spring [w7w7w7]
    (Tomes and Aspects Link)

    Offhands:
    Masterwork Stratiformis [a7a7a7] - Walk Speed, Elven Current - You can "lend" Elven Current to other bows if you Escape with Masterwork Stratiformis first. You can use the remaining two midair Escapes on other bows after Escaping with Masterwork Stratiformis. Note that you cannot Escape midair if you first Escape with another bow and then swap to Masterwork Stratiformis.

    Main Spell Cycle:
    Storm Bomb Bomb (0.9s, 10 cps)

    Other Spell Cycles:
    Storm Bomb Shield (0.9s, 10 cps) - When Guardian Angels are about to expire / run out. Typically you can do 3 cycles of Storm Bomb Bomb and then one cycle of Storm Bomb Shield with max aspects.
    Storm Bomb (0.8-1.0s, 6-7.5 cps) - Slow cycle if you are feeling lazy
    Leap + Storm (1s, 3 cps) | Storm Bomb (or) Shield (1s, 6 cps) - Slow flying cycle, 3 spells over 2s. Good for conserving mana. The 1s comes from Arrow Hurricane's duration which changes depending on the tier of your Inexhaustible Quiver Aspect. Base Arrow Hurricane's duration is 0.8s, Arrow Hurricane duration with tier 3 Inexhaustible Quiver Aspect is 1.0s.

    Main Attack every 2s for Curse Powder Special and Life Steal.

    Other Notes:
    The mana sustain on this build is a bit tight. Mana identifications and spell costs should be prioritized.

    Gambits You Cannot Take:
    Foreseen Swordsman's Gambit
    Outworn Soldier's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Maddening Mage's Gambit (10)
    Fallen Angel's Gambit (10 if you are flying)
    Bleeding Warrior's Gambit (9)
    Farsighted's Gambit (7)
    Myopic's Gambit (5) (10 if you are flying) (10 in specific bosses like The Canyon Colossus because hitboxes are weird)
    Fatalist's Gambit (3) - Agility ehp
    Ingenuous Mage's Gambit (1) - You won't benefit from your Mana Steal but the build sustains anyway.
    Leaden Warrior's Gambit (1) - You may want to leverage your full mana bar when flying. This gambit can be a positive as it charges Concentration much easier.

    Why It Sucks:
    This build is actually completely fine if you just take Elusive and play it normally but Siege Vent can be built better with Time Rift for regular Boltslinger. Flying Boltslinger is generally bad for dps. Spring + Ascended Strati Offhand is better for Fly Bolt shenanigans.

    https://wynnbuilder.github.io/builder/#CW05uIfSM7UJUU3cIvyM41KGI8iEnF7M8Jnb-Ht-eJvGv8
    > Wynnbuilder build:
    > Guillotine
    > Drenched Igneous
    > Tao
    > Harbour
    > Intensity
    > Deeper Abyss
    > Rewritten History
    > Xebec
    > Siege Vent [w7w7w7]
    (Tomes and Aspects Link)

    Offhands:
    The Hearth [t7t7t7] - Health Regen, Life Steal
    -
    Apathy [t7t7t7] - Life Steal, Negative Health Bonus for tanking MOAB
    Herald of Ruin [f7f7] - Fallout Major ID, fun for big bomb recoil for movement

    Main Spell Cycle:
    Storm Bomb Bomb (0.9s, 10 cps)

    Other Spell Cycles:
    Storm Bomb Shield (0.9s, 10 cps) - When Guardian Angels are about to expire / run out. Typically you can do 3 cycles of Storm Bomb Bomb and then one cycle of Storm Bomb Shield with max aspects.
    Storm Bomb (0.8-1.0s, 6-7.5 cps) - Slow cycle if you are feeling lazy / want to save mana
    Leap + Storm (1s, 3 cps) | Storm Bomb (or) Shield (1s, 6 cps) - Slow flying cycle, 3 spells over 2s. Good for conserving mana. The 1s comes from Arrow Hurricane's duration which changes depending on the tier of your Inexhaustible Quiver Aspect. Base Arrow Hurricane's duration is 0.8s, Arrow Hurricane duration with tier 3 Inexhaustible Quiver Aspect is 1.0s.

    Main Attack every 2s for Curse Powder Special.

    Other Notes:
    You can use Combo Stomp to quickly gain Escape height for fly bolt while preserving your ability to Escape later in the air. You are not supposed to use Fierce Stomp + Combo Stomp for dps, it's QoL.

    Gambits You Cannot Take:
    Foreseen Swordsman's Gambit
    Outworn Soldier's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Fallen Angel's Gambit (10 if you are flying)
    Farsighted's Gambit (9)
    Maddening Mage's Gambit (7) - Bad for dps but Combo Stomp will let you easily fast fall into stomp into regaining height + replenishing Escape
    Bleeding Warrior's Gambit (7)
    Myopic's Gambit (5) (10 if you are flying) (10 in specific bosses like The Canyon Colossus because hitboxes are weird)
    Ingenuous Mage's Gambit (4) - May want to take 1st or 3rd% reduction tomes instead of Mana Regen tomes if taking this gambit.

    Warning:
    This build assumes a maxed out Aspect of the Poltergiest (Phantom Ray Duration). It can work without it but is highly not recommended.

    https://wynnbuilder.github.io/builder/#CW062IvyrCbJvaKEkQAgFdEvq9KO0R7wQIfE120U-X+bUkioD30
    > Wynnbuilder build:
    > Aphotic
    > Baleful Blizzard
    > Abyss-Imbued Leggings
    > Moontower
    > Nasins' Nadir
    > Nasins' Nadir
    > Diamond Hydro Bracelet
    > Reckoning
    > Spring [w7w7a7]
    (Tomes and Aspects Link)

    Offhands:
    Masterwork Stratiformis [a7a7a7] - Walk Speed, Elven Current - You can "lend" Elven Current to other bows if you Escape with Masterwork Stratiformis first. You can use the remaining two midair Escapes on other bows after Escaping with Masterwork Stratiformis. Note that you cannot Escape midair if you first Escape with another bow and then swap to Masterwork Stratiformis.

    Main Spell Cycle:
    Storm Bomb (0.8s, 7.5 cps) | Storm Bomb (0.8s, 7.5 cps) | Storm Bomb Shield (0.9s, 10 cps)

    This is a 7-spell cycle over 2.5s assuming you are within Baleful Blizzard's Arrow Shield range. Baleful Blizzard brings your Arrow Shield count up to 10 and Arrow Shield can pop once every 0.25s, thus it must be recasted every 2.5s

    The 0.8s is based off of Nimble String + Phantom Ray's Duration which will change depending on the tier of your Aspect of the Poltergeist. Base Nimble String Phantom Ray is 0.6s, Nimble String Phantom Ray with tier 3 Aspect of the Poltergeist is 0.8s.

    If you don't have a maxed out Aspect of the Poltergeist:
    Storm Bomb (0.6s, 10 cps) | Storm Bomb (0.6s, 10 cps) | Storm Bomb (0.6s, 10 cps) | Storm Shield (0.6s, 10 cps)

    This is an 8-spell cycle over 2.4s assuming you are within Baleful Blizzard's Arrow Shield range.

    Other Spell Cycles:
    Storm Bomb (0.8s, 7.5 cps) - The cps changes depending on the duration of your Phantom Ray. Use when outside of Baleful Blizzard Arrow Shield range.
    Storm Bomb Shield (0.9s, 10 cps) - If you want to cast Arrow Shield while continuing to do dps without it feeling awkward.
    Storm Bomb (sub 7.5 cps) - Cast Storm Bomb slower if you're low on mana. Mainly used in WTP Room 1 Ballroom while waiting between purple guys spawning.

    Main Attack every 2s for Mana Steal, Life Steal, and Curse Powder Special.

    Other Notes:
    The build with max rolls has excess mana sustain by 2.25 mana/s.

    Gambits You Cannot Take:
    Foreseen Swordsman's Gambit
    Outworn Soldier's Gambit
    Ingenuous Mage's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Myopic's Gambit (12) - Sharpshooter. Even though you deal optimal dps at 9 block range (Baleful Blizzard range), you will still have times where you are 12+ blocks away from enemies.
    Maddening Mage's Gambit (10) - Messes with movement which can lose Focus and yeet you out of Baleful Blizzard range.
    Bleeding Warrior's Gambit (9) - Hard to avoid damage sometimes if trying to stay in Baleful Blizzard range. The build only has 300ish hpr and 1kish ls, hard to regain hp back quickly if not using Health Potions.
    Fatalist's Gambit (6) - Agility ehp and no Arrow Shield Resistance due to Baleful Blizzard Major ID.

    Why It Sucks:
    Tangled Traps Labyrinth on a full Boltslinger tree is surprisingly underwhelming and impractical despite Tangled Traps and Bryophyte Roots theoretically doing more damage than the lost Arrow Shield nodes and Boltslinger Ultimate. Spell Boltslinger Ignis can match the dps of this build.

    https://wynnbuilder.github.io/builder/#CW05uAYpwmDSU3Maw4MycmPh3h6fW2ho8atDN+d9zVz4b150
    > Wynnbuilder build:
    > Guillotine
    > Drenched Igneous
    > Tao
    > Hadean
    > Draoi Fair
    > Smoulderdew
    > Prowess
    > Tenuto
    > Labyrinth [f7f7]
    (Tomes and Aspects Link)

    Offhands:
    The Hearth [t7t7t7] - Health Regen, Life Steal
    -
    Apathy [t7t7t7] - Life Steal, Negative Health Bonus for tanking MOAB
    Herald of Ruin [f7f7] - Fallout Major ID, fun for big bomb recoil for movement

    Main Spell Cycle:
    Storm Bomb Bomb (0.9s, 10 cps)

    Other Spell Cycles:
    Storm Bomb Shield (0.9s, 10 cps) - When Guardian Angels are about to expire / run out. Typically you can do 3 cycles of Storm Bomb Bomb and then one cycle of Storm Bomb Shield with max aspects.
    Storm Bomb (0.8-1.0s, 6-7.5 cps) - Slow cycle if you are feeling lazy / want to save mana
    Leap + Storm (1s, 3 cps) | Storm Bomb (or) Shield (1s, 6 cps) - Slow flying cycle, 3 spells over 2s. Good for conserving mana. The 1s comes from Arrow Hurricane's duration which changes depending on the tier of your Inexhaustible Quiver Aspect. Base Arrow Hurricane's duration is 0.8s, Arrow Hurricane duration with tier 3 Inexhaustible Quiver Aspect is 1.0s.

    Main Attack every 2s for Courage Powder Special and Mana Steal.

    Other Notes:
    The ability tree in the build link takes Bounding Stride over Elusive since the idea was to fly bolt over bosses and have the Tangled Traps contribute. You can easily just take Elusive over Bounding Stride though.

    Gambits You Cannot Take:
    Foreseen Swordsman's Gambit
    Outworn Soldier's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Fallen Angel's Gambit (10 if you are flying)
    Farsighted's Gambit (9)
    Maddening Mage's Gambit (8)
    Bleeding Warrior's Gambit (7)
    Myopic's Gambit (5) (10 if you are flying) (10 in specific bosses like The Canyon Colossus because hitboxes are weird)
    Ingenuous Mage's Gambit (5) - Mana Steal is somewhat important if you copy the aspects I use which favor Further Horizons over Shrapnel Count aspect. You could easily take Ingenuous Mage's Gambit with Shrapnel Aspect though
    Eroded Speedster's Gambit (3) - This build's dps is low so this can be a problem if your teammates die early or are slow in raid rooms.

    Why It Sucks:
    Lack of mobility due to negative base Walk Speed and only Windy Feet. Gets mobility checked and decked by Murderous Intent and Anathema (Greg is fine though, just use Escape properly).

    https://wynnbuilder.github.io/builder/#CW05umwGy64X5HbGMD2hJMb15oRSuG0yF7zFSEBGJ0
    > Wynnbuilder build:
    > Guillotine
    > Drenched Igneous
    > Tao
    > Hadean
    > Lifelike
    > Smoulderdew
    > Rewritten History
    > Tenuto
    > Firebomb [f7f7f7]
    (Tomes and Aspects Link)

    Here is an alternative build with Resurgence:
    (Resurgence Alternative Link), (Tomes and Aspects Link)

    Offhands:
    The Hearth [t7t7t7] - Health Regen, Life Steal
    Siege Vent [w7w7w7] - Water Damage Offhand
    -
    Apathy [t7t7t7] - Life Steal, Negative Health Bonus for tanking MOAB

    Main Spell Cycle:
    Storm Bomb Bomb (0.9s, 10 cps)

    Other Spell Cycles:
    Storm Bomb Shield (0.9s, 10 cps) - When Guardian Angels are about to expire / run out. Typically you can do 3 cycles of Storm Bomb Bomb and then one cycle of Storm Bomb Shield with max aspects.
    Storm Bomb (0.8-1.0s, 6-7.5 cps) - Slow cycle if you are feeling lazy / want to save mana

    Main Attack every 2s for Mana Steal and Courage Powder Special.

    Other Notes:
    The Mana Sustain is really sus. You want to make sure you actually hit mobs with your Courages for extra Mana Steal. Napalm makes your Arrow Bomb have very little velocity so the anti-air is terrible. The upside is that Bouncy Bomb practically always hits.

    Gambits You Cannot Take:
    Foreseen Swordsman's Gambit
    Outworn Soldier's Gambit
    Farsighted's Gambit
    Ingenuous Mage's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Maddening Mage's Gambit (10) - Big dps loss. Low mobility (low ws, no Stormy, no Bounding Stride) makes it hard to counteract this.
    Bleeding Warrior's Gambit (7)
    Myopic's Gambit (2) (10 in specific bosses like The Canyon Colossus because hitboxes are weird)

    Why It Sucks:
    This build is basically a lower QoL (Quality of Life) version of Spell Bolt X-PM Freedom. The Mana Distribution is more on the Mana Steal rather than Mana Regen, Freedom has more Mana Bar to work with, Freedom has more Walk Speed, Freedom has more Health Regen, Freedom has more EHP (Effective Health Points).

    https://wynnbuilder.github.io/builder/#CX0nKJnHcQHvPcw6nXcwDzfE1r9uw85ymxvD7B20-Zt-W7E7A70
    > Wynnbuilder build:
    > X-PM1 Adjudicator
    > X-PM2 Insurgency
    > X-PM3 Exclusion Zone
    > X-PM4 Deadlock
    > Black Catalyst
    > Black Catalyst
    > Wind Scar
    > Daredevil
    > Eschaton [f7f7]
    (Tomes and Aspects Link)

    Offhands:
    The Hearth [t7t7t7] - Health Regen, Life Steal
    -
    Apathy [t7t7t7] - Life Steal, Negative Health Bonus for tanking MOAB

    Main Spell Cycle:
    Storm Bomb (0.8-1.0s, 6-7.5 cps) - Mana conserving cycle. Cps depends on your Inexhaustible Quiver Aspect which affects the duration of your Arrow Storm. Without Aspect, Arrow Storm duration is 0.8s, 7.5 cps. With max Aspect, Arrow Storm duration is 1s, 6 cps
    Storm Bomb (0.8s-1.0s, 6-7.5 cps) | Storm Bomb Shield (0.9s, 10 cps) - Main DPS cycle. Can drain mana if you miss your Main Attacks for Mana Steal, fall back to Storm Bomb (0.8-1.0s, 6-7.5 cps) if losing mana
    Storm Bomb Storm Bomb Shield (1.5s, 10 cps) - High DPS cycle

    Other Spell Cycles:
    Storm Bomb Shield (0.9s, 10 cps) - When Guardian Angels are about to expire / run out. Typically you can do 3 cycles of Storm Bomb (0.8-1.0s, 6-7.5 cps) and then one cycle of Storm Bomb Shield with max aspects.

    Main Attack every 2s for Courage Powder Special.

    Other Notes:
    The mana sustain on this build is tight. Mana identifications and spell costs should be prioritized.

    Gambits You Cannot Take:
    Foreseen Swordsman's Gambit
    Outworn Soldier's Gambit
    Ingenuous Mage's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Leaden Fighter's Gambit (15)
    Farsighted's Gambit (12)
    Maddening Mage's Gambit (12)
    Bleeding Warrior's Gambit (9)
    Eroded Speedster (4)
    Myopic's Gambit (2) (10 in specific bosses like The Canyon Colossus because hitboxes are weird)

    Why It Sucks:
    Low dps (300k). The build is perfectly fine and playable - 300k is actually quite good for nonmythic but you aren't solo killing MOAB with this... I guess Axiom can't either but Axiom is good at tanking MOABs in comparison. You can obviously do better on Crep Ray Sharpshooter or Boltslinger. Same dps as Nimble Phantom Bomb Spell Sharpshooter Baleful Spring when it's not in Baleful Blizzard range.

    https://wynnbuilder.github.io/builder/#CW05uIfSM7UJSg9cITUBYAX894VZqE1BafuK70uzbiNwvs8tC0
    > Wynnbuilder build:
    > Guillotine
    > Drenched Igneous
    > Conduit
    > Harbour
    > Lifelike
    > Deeper Abyss
    > Purple Prose
    > Contrast
    > Siege Vent [w7w7w7]
    (Tomes and Aspects Link)

    Offhands:
    The Hearth [t7t7t7] - Health Regen, Life Steal
    -
    Apathy [t7t7t7] - Life Steal, Negative Health Bonus for tanking MOAB
    Herald of Ruin [f7f7] - Fallout Major ID, fun for big bomb recoil for movement

    Main Spell Cycle:
    Storm Bomb (0.8s, 7.5 cps) - The 0.8s is based off of Nimble String + Phantom Ray's Duration which will change depending on the tier of your Aspect of the Poltergeist. Base Nimble String Phantom Ray is 0.6s, Nimble String Phantom Ray with tier 3 Aspect of the Poltergeist is 0.8s. The cps changes depending on the duration of your Phantom Ray.

    Other Spell Cycles:
    Storm Bomb Shield (0.9s, 10 cps) - If you want to cast Arrow Shield while continuing to do dps without it feeling awkward.
    Storm Bomb (sub 7.5 cps) - Cast Storm Bomb slower if you're low on mana. Mainly used in WTP Room 1 Ballroom while waiting between purple guys spawning.

    Main Attack every 2s for Mana Steal, and Curse Powder Special.

    Other Notes:
    The build's mana sustain is a little sus. Prioritize spell costs, Mana Regen, and Mana Steal on items.

    Gambits You Cannot Take:
    Foreseen Swordsman's Gambit
    Outworn Soldier's Gambit
    Ingenuous Mage's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Myopic's Gambit (15) - You really shouldn't take this. You can but you are Sharpshooter.
    Maddening Mage's Gambit (10) - Messes with movement which can lose Focus.
    Bleeding Warrior's Gambit (6)
    Leaden Fighter's Gambit (5) - The mana sustain is a little sus. May not want to play with 40% of your mana bar. This can be an upside as it boosts Concentration Powder Special.

    Warning: Spell Bolt Volatility heavily relies on and assumes that you have good Tomes and Aspects. I highly recommend having two Tomes with -5% or -6% 3rd cost and at least tier 2 Inexhaustible Quiver, Grape Count, and Trap Count Aspects before you consider using this build.

    Spell Bolt Volatility has the same downsides as any Trapper build - basically, do not take it to The Canyon Colossus.

    I designed this as a competitive non-mythic build but it's kinda fake because Astrolabe is basically a mythic in terms of cost (1 stack unided and a terrible gamble because too many important rolls; usable Astrolabes going anywhere from 3-10 stacks). It still competes with the likes of other Volatility builds though like Spell Bolt Volatility Epoch.

    https://wynnbuilder.github.io/builder/#CY0cFBAFxKBAEb4BATodKqnq9cEPY2hoe2vD7r20zpKyN-vSW2
    > Wynnbuilder build:
    > Astrolabe
    > Volatility
    > Confiscated
    > Hephaestus-Forged Sabatons
    > Unforeseen Ends
    > Unforeseen Ends
    > Vortex Bracer
    > Tenuto
    > Retiarius [f7f7]
    (Tomes and Aspects Link)

    Offhands:
    The Hearth [t7t7t7] - Health Regen, Life Steal
    Air In A Can [a7a7a7] - Jump Height

    Main Spell Cycle:
    Storm Bomb Bomb (0.9s, 10 cps)

    Other Spell Cycles:
    Storm Bomb Shield (0.9s, 10 cps) - When Guardian Angels are about to expire / run out. Typically you can do 3 cycles of Storm Bomb Bomb and then one cycle of Storm Bomb Shield with max aspects.
    Storm Bomb (0.8-1.0s, 6-7.5 cps) - Slow cycle if you are feeling lazy. Also good when you're losing mana from Storm Bomb Bomb (0.9s, 10 cps) and want to replenish it.

    Main Attack every 2s for Life Steal and Courage Lightning Powder Special.

    Other Notes:
    Mana Traps require you to be within 16 blocks of them to give you mana. This doesn't change your aim on spell bolt too much (slight downwards angle) but sometimes you'll have to accommodate by aiming downwards.

    The mana sustain on this build is tight. Mana identifications and spell costs should be prioritized, including Max Mana. While Max Mana does not typically matter on most spell builds, it does for Volatility builds because your spell costs are high due to Mana Traps (+10 Base Bomb Cost) and you are (mostly) locked to intless builds. There is a practical problem of your spell costs vs your mana bar and even with relatively good costs and/or Mana Bar, you will have periods of random downtime where you're out of mana due to Mana Traps not being created or forming far away from you.

    I recommend starting combat with 1-2 Bomb Spells so you immediately have Mana Traps being deployed and exploding.

    If taking Outworn Soldier's Gambit, use Mana Steal tomes instead.

    Gambits You Cannot Take:
    Foreseen Swordsman's Gambit
    Leaden Fighter's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Farsighted's Gambit (12)
    Maddening Mage's Gambit (8)
    Bleeding Warrior's Gambit (7)
    Myopic's Gambit (2) (10 in specific bosses like The Canyon Colossus because hitboxes are weird)

    I have a YouTube playlist of unlisted Raw Gameplay recordings you can watch that might show some of the builds here.
     
    Last edited: Sep 24, 2026 at 8:43 PM
  2. Beanie Boi

    Beanie Boi Well-Known Adventurer

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    Minecraft:
    :exploding head emoji
     
  3. Aquila

    Aquila Freedom Specialist VIP+

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    Guild:
    Minecraft:
    X-PM set is kinda good for no/bad Tomes+Aspects Spell Boltslinger
     
  4. Aquila

    Aquila Freedom Specialist VIP+

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    Spellpoch is finally back after 4 years of not existing...

    4 Years Ago:
    4 Years Ago:
    Now:
     
    Haml0rd, Cheo and Cacticanyon like this.
  5. Cheo

    Cheo Skilled Adventurer

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    Hello, would the Epoch X-PM + Forgotten Chronicles spell bolt build be decent with masterwork az? Az makes sustain a non-issue and improves arrow bomb damage (w/ the funny MID) in exchange for a tiny dps loss on arrow storm and obviously no more life steal + chain lightning insta heal. (I can't post links yet so here is wynnbuilder hash: #CX0nKJnHcQHvPcw6nXcQAEM6no8z6Pz8oEl1N+7l-1FSEKE0)

    With the oversustain I was also thinking of just switching out the forgotten chronicles set for standard T + F damage accessories, which gives a 12% or so damage increase in exchange for 7k ehp and some sustain:
    #CX0nKJnHcQHvPcw6nXcQAEk69W2Nx0-6oEl1d110-Zt-W7E7A70
    > Wynnbuilder build:
    > X-PM1 Adjudicator
    > X-PM2 Insurgency
    > X-PM3 Exclusion Zone
    > X-PM4 Deadlock
    > Devilchain Link
    > Intensity
    > Veneration
    > Metamorphosis
    > Masterwork Az [f7f7f7f7f7]

    Would love your thoughts on this because as another archer main I'm a big fan of your builds (like it's insane spellbolt eschaton exists!!!).
     
  6. Aquila

    Aquila Freedom Specialist VIP+

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    Seems ok, I wouldn't personally recommend Masterwork Az on X-PM since Fallout is a really strong major ID to not be taking advantage of double bomb on regular Spell Bolt. Plus, X-PM as a set doesn't have a tremendous amount of damage vs items like Guillotine, Entanglement, Stardew, etc.

    ---

    Thread Updated: September 22, 2026, 11:29 AM (PDT)

    Removed build:
    Section - Builds I've Played That Suck (But Want to Keep Around)
    Why It Sucks:
    Low dps (250kish) and low ehp. I really just wanted this bow to work but nah, it can literally be beaten by Apathy, a Unique bow. It is probably best suited in Hybrid Boltslinger which is awkward given the Major ID is for Homing Shots and it has -3rd% which Hybrid Bolt doesn't even use.

    https://wynnbuilder.github.io/builder/#CW05u6YZEpXuKJS8d+E3v4G1IZWzWyEKty67+30-lYVXdTCkPG0
    > Wynnbuilder build:
    > Guillotine
    > Larrikin
    > Conduit
    > Ornate Shadow Cloud
    > Intensity
    > Ad Fulgem
    > Enmity
    > Ominous Wind
    > Mark of the Huntsman [f7f7f7]
    (Tomes and Aspects Link)

    Offhands:
    The Hearth [t7t7t7] - Health Regen, Life Steal
    -
    Apathy [t7t7t7] - Life Steal, Negative Health Bonus for tanking MOAB
    Herald of Ruin [f7f7] - Fallout Major ID, fun for big bomb recoil for movement

    Main Spell Cycle:
    Storm Bomb Main Attack (0.7s, 10 cps) - The 0.7s is based off of Slow Attack Speed as this is a semi Hybrid build. Slow Attack Speed is one attack every 0.67s -> round that up to 0.7s.

    Other Spell Cycles:
    Storm Bomb (Main Attack) Shield (1s, 10 cps) - If you want to cast Arrow Shield while continuing to do dps without it feeling awkward.
    Storm Bomb (sub 10 cps) - Cast Storm Bomb slower if you're low on mana. Cast Main Attack whenever off cd, it won't line up as nicely but whatever. Mainly used in WTP Room 1 Ballroom while waiting between purple guys spawning.

    Other Notes:
    The build's mana sustain is a little sus but made worse if you are not able to consistently Main Attack every 0.7s. Prioritize spell costs, Mana Steal, and Mana Regen on items.

    Gambits You Cannot Take:
    Foreseen Swordsman's Gambit
    Outworn Soldier's Gambit
    Ingenuous Mage's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Myopic's Gambit (15) - You really shouldn't take this. You can but you are Sharpshooter.
    Maddening Mage's Gambit (10) - Messes with movement which can lose Focus.
    Leaden Fighter's Gambit (9) - The mana sustain is a little sus and made more difficult by Slow Attack Speed. May not want to play with 40% of your mana bar.
    Bleeding Warrior's Gambit (8)
     
  7. Luxury_dirt

    Luxury_dirt Smartest Idiot

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    I remember you from your VERY OLD freedom LR video.
     
  8. Aquila

    Aquila Freedom Specialist VIP+

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    Thread Updated: September 24, 2026, 5:43 PM (PDT)

    Removed Builds:
    Section - Builds I've Yet to Try
    https://wynnbuilder.github.io/builder/#CW05uAYpwmYSg9cIVuraofI8I29v8jJG3PASvzDvNwvoOSp0
    > Wynnbuilder build:
    > Guillotine
    > Drenched Igneous
    > Conduit
    > Stardew
    > Lifelike
    > Deeper Abyss
    > Waterwheel Bearing
    > Contrast
    > Jurisdiction [w7w7w7w7]
    (Tomes and Aspects Link)

    Offhands:
    The Hearth [t7t7t7] - Health Regen, Life Steal
    -
    Apathy [t7t7t7] - Life Steal, Negative Health Bonus for tanking MOAB

    Main Spell Cycle:
    Storm Bomb (0.8s, 7.5 cps) - The 0.8s is based off of Nimble String + Phantom Ray's Duration which will change depending on the tier of your Aspect of the Poltergeist. Base Nimble String Phantom Ray is 0.6s, Nimble String Phantom Ray with tier 3 Aspect of the Poltergeist is 0.8s. The cps changes depending on the duration of your Phantom Ray.

    Other Spell Cycles:
    Storm Bomb Shield (0.9s, 10 cps) - If you want to cast Arrow Shield while continuing to do dps without it feeling awkward.
    Storm Bomb (sub 7.5 cps) - Cast Storm Bomb slower if you're low on mana. Mainly used in WTP Room 1 Ballroom while waiting between purple guys spawning.

    Main Attack every 2s for Mana Steal, Life Steal, and Curse Powder Special.

    Gambits You Cannot Take:
    Foreseen Swordsman's Gambit
    Outworn Soldier's Gambit
    Ingenuous Mage's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Myopic's Gambit (15) - You really shouldn't take this. You can but you are Sharpshooter.
    Maddening Mage's Gambit (10) - Messes with movement which can lose Focus.
    Bleeding Warrior's Gambit (8)
    Leaden Fighter's Gambit (2)

    https://wynnbuilder.github.io/builder/#CW05uAYpwmDSg9cIVEraIVg4IbGyDIx4cTcYBllazIFt6vc10
    > Wynnbuilder build:
    > Guillotine
    > Drenched Igneous
    > Conduit
    > Galleon
    > Lifelike
    > Lifelike
    > Purple Prose
    > Contrast
    > Sedimentary [w7w7w7]
    (Tomes and Aspects Link)

    Offhands:
    The Hearth [t7t7t7] - Health Regen, Life Steal
    -
    Apathy [t7t7t7] - Life Steal, Negative Health Bonus for tanking MOAB
    Herald of Ruin [f7f7] - Fallout Major ID, fun for big bomb recoil for movement

    Main Spell Cycle:
    Storm Bomb (0.8s, 7.5 cps) - The 0.8s is based off of Nimble String + Phantom Ray's Duration which will change depending on the tier of your Aspect of the Poltergeist. Base Nimble String Phantom Ray is 0.6s, Nimble String Phantom Ray with tier 3 Aspect of the Poltergeist is 0.8s. The cps changes depending on the duration of your Phantom Ray.

    Other Spell Cycles:
    Storm Bomb Shield (0.9s, 10 cps) - If you want to cast Arrow Shield while continuing to do dps without it feeling awkward.
    Storm Bomb (sub 7.5 cps) - Cast Storm Bomb slower if you're low on mana. Mainly used in WTP Room 1 Ballroom while waiting between purple guys spawning.

    Main Attack every 2s for Mana Steal and Life Steal.

    Gambits You Cannot Take:
    Foreseen Swordsman's Gambit
    Outworn Soldier's Gambit
    Ingenuous Mage's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Myopic's Gambit (15) - You really shouldn't take this. You can but you are Sharpshooter.
    Maddening Mage's Gambit (10) - Messes with movement which can lose Focus.
    Bleeding Warrior's Gambit (8)
    Leaden Fighter's Gambit (2)

    https://wynnbuilder.github.io/builder/#CW05us8TM7cITwmboXNJAdn78bZ2AiA3PdfWBll9-IFN6ZR60
    > Wynnbuilder build:
    > Guillotine
    > Drenched Igneous
    > Entanglement
    > Stardew
    > Equinox
    > Forbearance
    > Prowess
    > Tenuto
    > Masterwork Az [w7w7w7w7w7]
    (Tomes and Aspects Link)

    Offhands:
    The Hearth [t7t7t7] - Health Regen, Life Steal
    -
    Apathy [t7t7t7] - Life Steal, Negative Health Bonus for tanking MOAB

    Main Spell Cycle:
    Storm Bomb (0.8s, 7.5 cps) - The 0.8s is based off of Nimble String + Phantom Ray's Duration which will change depending on the tier of your Aspect of the Poltergeist. Base Nimble String Phantom Ray is 0.6s, Nimble String Phantom Ray with tier 3 Aspect of the Poltergeist is 0.8s. The cps changes depending on the duration of your Phantom Ray.

    Other Spell Cycles:
    Storm Bomb Shield (0.9s, 10 cps) - If you want to cast Arrow Shield while continuing to do dps without it feeling awkward.
    Storm Bomb (sub 7.5 cps) - Cast Storm Bomb slower if you're low on mana. Mainly used in WTP Room 1 Ballroom while waiting between purple guys spawning.

    Main Attack every 2s for Mana Steal, Life Steal, and Curse Powder Special.

    Gambits You Cannot Take:
    Foreseen Swordsman's Gambit
    Outworn Soldier's Gambit
    Ingenuous Mage's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Myopic's Gambit (15) - You really shouldn't take this. You can but you are Sharpshooter.
    Maddening Mage's Gambit (10) - Messes with movement which can lose Focus.
    Bleeding Warrior's Gambit (8)
    Leaden Fighter's Gambit (2)

    https://wynnbuilder.github.io/builder/#CW0khkvypieyqreX3dcDE1K8s8P79l3UFlvoxV-ZEb3b32
    > Wynnbuilder build:
    > Ashen Helm
    > Novocaine
    > Demon Tide
    > Dawnbreak
    > Intensity
    > Insomniac
    > Mydium
    > Ominous Wind
    > Eschaton [f7f7]
    (Tomes and Aspects Link)

    Offhands:
    The Hearth [t7t7t7] - Health Regen, Life Steal
    -
    Apathy [t7t7t7] - Life Steal, Negative Health Bonus for tanking MOAB

    Main Spell Cycle:
    Storm Bomb Bomb (0.9s, 10 cps)

    Other Spell Cycles:
    Storm Bomb Shield (0.9s, 10 cps) - When Guardian Angels are about to expire / run out. Typically you can do 3 cycles of Storm Bomb Bomb and then one cycle of Storm Bomb Shield with max aspects.
    Storm Bomb (0.8-1.0s, 6-7.5 cps) - Slow cycle if you are feeling lazy / want to save mana

    Main Attack every 2s for Mana Steal, Life Steal, and Courage Powder Special.

    Other Notes:
    I took Thunder Mastery over Elusive in the tree since I intend to try Fly Bolt on this. You can take Elusive instead for regular Boltslinger.

    Gambits You Cannot Take:
    Foreseen Swordsman's Gambit
    Outworn Soldier's Gambit

    Gambits I Don't Recommend Taking (Ranked 1-10 From "Not So Bad" to "Worst"):
    Farsighted's Gambit (15)
    Maddening Mage's Gambit (8)
    Bleeding Warrior's Gambit (7)
    Myopic's Gambit (2) (10 in specific bosses like The Canyon Colossus because hitboxes are weird)