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Archer/Hunter Is this good enough for endgame fights?

Discussion in 'Class Builds' started by zmasTMF, Sep 22, 2026 at 12:39 PM.

  1. zmasTMF

    zmasTMF Well-Known Adventurer

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    Man, those Frumans pack a punch, I am afraid my current build isn't good enough to survive lvl 117+ boss fights and War Torn Palace. Please tell me how many DPS and EHP I need as a no-mythic sharpshooter to comfortably survive endgame fights.

    And I tried to tinker with my current build to make it more tanky, please rate: Archer 117 - general
     
  2. Glacierz

    Glacierz bug

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    Guild:
    Minecraft:
    I personally use a Twain’s Arc-based gimmick build (EWF but mainly fire damage), might not be your style but it gets the job done
    -Recursion
    -Titanomachia
    -Abiogenesis
    -Doomsday Omen
    -Gaea-Hewn Boots
    -Fireball (going to replace eventually)
    -Downfall
    -Dupliblaze
    -Dogun Sautoir
    (fire powder on everything)

    I don’t remember what my ability tree is, but I will share it tomorrow, same with skill points
     
  3. zmasTMF

    zmasTMF Well-Known Adventurer

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    I assume this is the build, looks pretty good. Although I am not familliar with Twain's arc build.
     
  4. Glacierz

    Glacierz bug

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    It’s basically just melee-focused sharpshooter, not really using crep ray (also I don’t think it’s an actual term people use I don’t know what else to call it)