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What changed about riftwalker? and why did it need to be changed?

Discussion in 'Questions' started by ZaeAI, Apr 19, 2026.

  1. ZaeAI

    ZaeAI Travelled Adventurer

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    I never got much time on riftwalker before it was changed so i dont really know what changed, idk if theres anywhere where i can see the old skill tree for comparison. from what i can remember it looks like the ability to control your ice snake was changed to turn it into a tornado, and your teleport stacks build on you instead of the enemy your hitting? also, what about riftwalker made it need a rework? was it just outdated and not keeping up, or was the loop of it just not fun?
     
  2. FishBuildz

    FishBuildz Gettin' hit by a fish has gotta be embarrassing

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    I think the reasoning should still be on the Fruma section of the Wynncraft site
     
  3. Axrameula

    Axrameula Skilled Adventurer

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    The reason was that the main mechanic, winded, was tied to enemies. This made Riftwalker highly unbalanced depending on what enemies you were facing. If you were able to place a lot of winded across multiple enemies and those enemies survived for a while, it was great. If enemies died too fast to stack a lot of winded or you were fighting a single enemy, it often sucked. Replacing winded with distortion normalizes the balance of Riftwalker against all enemy groups.