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the LAG

Discussion in 'Wynncraft' started by culpitisn'taword, Apr 4, 2026.

  1. Melkor

    Melkor The dark enemy of the world

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    You mention getting horrible problems in Nivla and Llevigar. Are you using fast graphics to make rendering leaves less intensive? Low FPS sounds like a computer issue, not a server one. I'd recommend installing a handful of performance mods (use Modrinth; its's easier to work with than Prism imo). I know that Modrinth has a pre-made ultra-performance modpack you can try; that could increase your fps pretty meaningfully. I think it's called "simply optimized".
     
  2. FishBuildz

    FishBuildz Gettin' hit by a fish has gotta be embarrassing

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    Sodium, Ferrite-core, Scalable-lux, Lithium, Entity Culling, and a leaf Culling mod I can't quite remember the name of have helped me a lot. I think 1.21.11 should be faster as well.
     
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  3. Elytry

    Elytry Making Builds & Needs to Chill

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    I had a ?/35 horse that got turned into 2/90/120 all around
     
  4. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

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    I guess I'll try that. Still a bit irked that I have to play Wynncraft with mods; I've made a minor point since Prism stopped working of playing Wynncraft vanilla specifically to test it on the count of "can be played completely adequately without any mods", which it was formerly meeting and ceased to meet the moment the Fruma update dropped.
    I was specifically recommended to use 1.21.4, although I don't remember why.
     
  5. FishBuildz

    FishBuildz Gettin' hit by a fish has gotta be embarrassing

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    On Friday, Wynncraft was also nearly unplayable with lag for myself, but today the only points during which I experienced even minor lag was when I was in the midst of a ten-person bat cave party. Have you logged on at all today? I'm curious to see if your performance has bettered as well.
     
  6. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

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    My performance today is okay. It's not great. But it's not terrible.
     
  7. Melkor

    Melkor The dark enemy of the world

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    What GPU are you using? I wouldn't think that performance mods are necessary unless it's something either integrated or very old.
     
  8. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

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    MacOS "about" tab says "NVIDIA GeForce GTX 675MX 1 GB".
     
  9. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

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    Messing with my render distance has alleviated the lag.

    I think one of my old suggestions was actually implemented. Stackpeak Egg mini-quest has lore. Zhiraok put it up for a festival. I suggested, many months ago, that mini-quests should have lore... this admittedly isn't exactly to the letter of my suggestion. But it's a much better mini-quest than any other I've done! And it's reasonably challenging. I hope the rest are like this.
    ________________________________
    Oh, Liff Leaves was another neat one! So that's what was with all those bushes...

    I really do like Fruma miniquests. Shame the prof ones are locked behind agonising, mind-numbing, pointless grinding.

    I suspect every Fruman ingredient is likely to be expensive on the TM, so I'm saving all of them.
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    Oh, I like Zeph. I'm a sucker for mysterious, spontaneous, friendly benefactors. I sure hope he doesn't turn out to be an elaborate intrigue against me like the Caravan Driver was!
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    [+5 Lotus Seedpods]

    Right, okay, I'm enjoying this segment already. A nonlinear raid with bonuses littered everywhere? Astounding.
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    It's like Misadventure on the Sea all over again...
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    When the Nixeph Watchmen spawn, you can spawn more by going up and down the stairs before advancing the first dialogue. This causes duplicated Watchmen and two-Watchmen-killed dialogue (every Watchman after the second triggers it).
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    Conspicuous book that's "not of use"? Oh, the Festival of the Crown will be important, surely. Interesting that it has the same naming scheme as Aster's Festivals... presumably there's no link? Aster's Wynnborn, despite how the aesthetics of the Citadel fit best as, like, ancient Fruma or something.
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    The weapons are enchanted. Well, I was wondering how the Patrolling Cavaliers were doing those horse acrobatics in heavy armor. Who enchanted them? Is this residue from being near Zhiraok?Still, it's "weak"... Fruma seems like it's very fragile, with its rejection of magic. The enemies are high-level, but that's obligatory for an RPG - I'm sure Almuj and Troms aren't actually that different in Corruption strength, and Skyraiders wouldn't sweep dead the Orcish presence in Llevigar. Are they actually substantially powerful? All they've got is mundane skill. Is Fruma that good at ordinary martiality?

    Their technology clearly isn't shabby. Fruma has working firearms that are fairly well-present; Corkus is theoretically more advanced but its technology is noted for being fragile, unreliable, and prone, in the case of mechs, to rebellion, while Wynn only has one gun in the whole province. Of course, Fruma's doing well due to not being influenced by any sort of rampaging malign influence; it's afforded the opportunity to gain strength other countries can't get. No mechs, no Decay, no Corruption.

    But there's a concern. Isolationism is a revered policy. It can be a very effective strategy in Civilisation; feed your production into more production, ad infinitum, while avoiding conflicts, and sweep the floor with everyone else. Everyone loves the aesthetic; it's great for narratives, whether fictional or cultural. But it's terrible for maintaining power. China turned isolationist in the 14th century, and it got them soundly beaten during the Opium Wars; even now, China's economy lags behind America's and much of its rural area is underdeveloped. Japan turned isolationist in the 17th century, and it got them soundly beaten by America, who didn't even attack them - Perry turned up with gunships, forced their ports open, and began imperial trade, while the Tokugawa Shogunate collapsed and the Meiji Restoration to catch up with the rest of the world kicked off. Broadly, isolationism keeps you from accessing the resources and technology of other countries, and by insulating you from them, you start moving at your own - generally slower - pace. One can draw a link to competition in evolution; when two continents connect, usually the bigger continent's species are dominant with the smaller continent's dying out, because big area = more resources = more competition = better animals. (I mean, look at Oceania. The native species of Australia and New Zealand profoundly struggle to deal with rabbits.)

    Fruma's avoiding some of this. Although we were only presented with the roaming Fruman spies during the leadup to the update, I'm sure they've been around for a long time. Fruma keeps tabs on the rest of the world, which... probably reduces the negative impacts of isolationism. Somewhat. And who knows what magic's going to be pulled out of this questline's rear. But I'm still suspicious. Is the isolated, lush province that has refused contact with the entire rest of the world at every level but the absolute top really going to be able to compete militarily against the magically-rich province next door that's twice the size with a thousand-year history of warfare? Really?
    ________________________________
    Me, five seconds ago: "Oh! The windchimes!"

    I'd seen them before, you see.

    ...oh, and I've seen the festival grounds too! At least the Auburn end of it.
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    Right, that's about what I suspected. "Blessing" versus "curse", and what the distinction really boils down to is whether the Queen approves. I feel like this is probably connected to that ancient lore about how it was Villagers who brought magic to Wynn. That is, magic can be taught, but it can also be innate. The "Cursed" are the equivalent of Twains - people with natural control. The "Blessed" are those who the Queen has taught magic. We probably count as Cursed - we certainly seem to be much stronger than other Wynn soldiers, and Tasim was identified as Cursed himself - but Syn, Syndra? would have misidentified our province, under my theory - Wynn is full of Blessed.

    Was the story about Cursed destroying primeval Fruma a lie? I mean, maybe, maybe not. I suspect the case was that, instead of a Marius Twain gathering unity during a time of uncommon Cursed presence, the Cursed instead all went to war with each other, and the Queen was the victor, who then repainted the history to frame herself as a Messianic figure. Her being immortal ain't a surprise - she doesn't seem to have a family (something which is obligatory for a monarchy in the pseudomedieval European mode, with their primogeniture), and immortality tends to bring uncommon power and knowledge, which she obviously has.

    Now, the real question is - what's Syndra's deal? She's obviously using magic; her windchimes are enchanted, and she uses powerful fire abilities. But she seems to... not know what it is? And she talks about Cursed as if she's not one of them. I bet she's got enchanted gear.

    Boss fights in Fruma seem to be just... damage sponges. Which is kind of annoying? I'm a sustain build, so the fights aren't challenging but they take ages. And I can't really change that without - hrk - learning how to make a build. And relearning how to fight as a Riftwalker or Arcanist. What's really annoying are the roaming Rare Enemy, Big Reward!! that is the Cavalier, which I think has as much health as Syndra while spawning kinda constantly.
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    I dropped out of the quest briefly to visit Torann to dump a bunch of items out of my inventory. The music for meeting the peeps is playing out here; fun to see that it's overriding. The ludonarrative dissonance - or gameplay-story segregation, if you're not pretentious - is even more noticeable now. Fort Torann is supposed to be filled with guards out for my blood right now. It's kind of... weird that it's just a hub town. Why was this the decision made? You're obviously supposed to base in Espren, but the dissonance is quite significant if you go out exploring before getting back to the main quest.
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    I actually found the Leaves in the Wind encampment earlier, and I identified it as a quest location that I hadn't unlocked yet. Talked to two guys there. I wonder if they'll remember.
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    Why did Mora's name change to Yuri? Is he Russian? Is he secretly two tiny women in a suit?
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    I couldn't interact with him, so I /classed and they all vanished. Sad.
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    Going into the tavern through the back is a bit questionable. It's obvious that this wasn't anticipated; when you exit through the entrance, you get thrown out as if you'd entered instead.

    ...also, selecting dialogue options is finicky in the new system.
     
    Last edited: Apr 24, 2026 at 9:05 PM
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  10. FishBuildz

    FishBuildz Gettin' hit by a fish has gotta be embarrassing

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    Most Fruma bosses have over two millio health, and there's one that has almost twice the health over phases as the eye does.
     
  11. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

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    "You seem stressed."

    "Oh, thank you for noticing! It's because of the stress."

    ...okay, this isn't, like, AMAZING DIALOGUE!!! But it's pretty good. Honestly my only complaint here is that all of Wynn's music is kind of muffled and sanded-off, and so it's hard to really distinguish that This Is Zhiraok's Theme Playing, to my ear at least, aside from knowing intellectually that this is Zhiraok's Theme. It's... kinda samey? Wynn could do with a lot more instruments to differentiate its music.
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    Free Espren scroll!!!! Oh, oh I love that. I was going to buy one; I passed up Fort Torann because it was expensive. Thank goodness I didn't bother buying one earlier when, due to respawn mechanics, I ended up inside Espren before I was narratively allowed in!

    ...Why do I still have my book about self on me? Should I keep that?
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    I feel like Zhiraok A. knows that Syndra is doing a rebellion and B. is tacitly supporting it. He's got the face to be the initial-big-bad-who's-the-weakest-member-of-a-larger-organisation-and-turns-good-in-the-second-act.
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    "Magic [has] a tendency to be associated with bad memories." This could be true. Maybe it's not. Unless the line really means that people in Fruma associate magic with bad memories and not that bad memories cause magic, which makes more sense.

    This opening dialogue seems to assume that I went to Espren after finishing the previous quest, but given that the next is, like, right there, I just started it immediately.
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    Being the teacher for magic makes sense for the plot, but in an MMO like this one - with a mostly personality-less player character - putting this many words in the player's mouth still comes off strange. It's acceptable for the plot, but... kinda weird. Also it's noticeable that the UI cannot handle this. There have been a lot of dialogue options that are way too large for the buttons.
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    More about Cursed/Blessed being broadly just propaganda.

    "Belief, concentration, and skill". That's... okay, one third of that is new. Faith as an element of spellcasting hasn't ever been described, to my knowledge; concentration is implied through Intelligence stat, and skill is obvious. It's notable here that there are not really any quests at all in the rest of the game that go into the mechanics of Wynn's magic. Order of the Grook is... well, firstly, it aged badly, and secondly, it's old. So it's unreliable, and once it's gone through its rewrite it'll probably look completely different, to the point where it's more accurate to say it was killed, tossed into a pit, and replaced with its far shinier successor.
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    "Aptitude tests"... okay, well, it seems like there's actually tons of magic running around Fruma, it's just that it's restricted to the military and government, and the propaganda is mostly to just ruthlessly crush anybody who might break that monopoly? Magic's powerful, but... I was expecting a little more ideology here. From the first quest I was going to guess that the fact Sovereigns use magic is a secret, but, no, this is openly known.
     
    Last edited: Apr 24, 2026 at 9:17 PM
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  12. Elytry

    Elytry Making Builds & Needs to Chill

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    A lot of times later on it just says the gist of what you tell them without actually forcing the words into your mouth, which comes off to me as less weird. Maybe it's more weird, but I didn't really like having the exact words of it shoved down, since even in past a lot of NPCs just implicitly know what happened after their first line of dialogue.
     
  13. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

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    Ah, here's how Syndra got magic - she was militarily trained. That makes sense.

    I would have guessed Rex as the Air user due to being an archer, but... wait. Oh no. Rex has a bow, Zeph has a dagger, Mora presumably's the Warrior, Sui seems Magey... putting Syndra as the Shaman? Or as outside the system. I think she used a scythe, but the fight was hectic and I couldn't see well. Rex=Air, Sui=Water I guess, Syndra=Fire, Mora=Earth, by elimination Zeph=Thunder, which fits with her personality.
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    Zeph's stutter is getting turned up here. Is that just a character quirk to further distinguish the dialogue of what's shaping up to be our main companion, similar to Zhiraok's constant use of semiappropriate mathematical terminology (very noticeable due to how it makes his grammar weird)? Or does he have, like, a problem? Presumably he can't have nerve damage if he's the Assassin.
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    Our role in this questline thus far seems to be "supernatural arms dealer".
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    Magic's clearly easy.

    ...I'm disappointed by the Blessed reveal, a little. There was such a long shot of the Caravan Driver using magic to repair his cart - wasn't even confirmed that he intentionally crashes it - and then it's just, like, not a big deal. It had an impact when we first saw it, but this is actually completely normal, so it's never going to be an interesting beat again... was there any point to the Driver at all?
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    Zeph's 'race' gimmick is pretty fun. Wynn usually ends up having quest NPCs run to (what isn't really) out of sight and then teleport to their destination; the Fruma quests have made a point of making them run farther, and Zeph runs the whole distance, which is a character quirk that incidentally helps immersion.
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    Having slowness-causing enemies in a parkour cave is... a choice. Definitely. You can, decide that.
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    I don't like the mushroom parkour. It feels substantially worse than the at this point quite ancient slime parkour in Undergrowth Ruins (actually my favorite part of not only that dungeon but of every dungeon in Wynn Province).
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    It would be really funny if people who happened to have maxed-out Mining could skip this segment of the quest by bringing their own Titanium. I give 30-70 odds that that's a mechanic.
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    Fruma has trains??!?

    Oh, wait, yeah, it does. You use one... inexplicably... to access the province.

    I'm going to assume interacting with the Fruma Door is completely non-canon?

    Fruma's power is more plausible with it seemingly being truly industrial - also this explains Corkus. It's clearly got more reliable technology than Corkian electromagic; no robots, but trains are much better than robots. This is known. Still, the Industrial Revolution in real life was an extremely economic event - it wouldn't have happened anywhere near the place and time and manner it did if not for the very precise circumstances of capitalist-imperialist Britain. Quite frankly, you don't need industrial production if you have nobody to sell to.
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    It's fun to see that there is intranational racism. That's realism right there. Obviously the people in these various regions, which are divided on multiple lines (political, environmental, physical - look at all those walls!), are going to all irrationally distrust each other as the Other. The only thing that could unify them is knowing that there are other humans outside Fruma. Cynicism!
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    The inexplicable notice board monologue is a classic. We love it when the narrator rambles about the intricacies of something mundane.

    It does offer some useful lore. As mentioned, the racism. And yet another hint towards the Frog Bog secret discovery I already did. Why the hell is it so signposted when I haven't found anything for the others!! I guess the Lumberyard probably has something. And the date is in the early 100s 'IA'. Now, what's that about?
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    ...huh? Emeralds are used as currency in Fruma? Despite it being noted earlier that they aren't valued? That's actually just Auburn? Kind of weird. There's no diegetic justification here.

    I've heard that the trope of the barter economy isn't really based in reality. Liff Leaves certainly seem to be a... not particularly excellent form of currency, given their high value. (Why does the player have such an easy time getting them compared to the Auburnites?)
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    The zipline segments in this questline are... quite buggy.
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    The Queen is not that bad at ruling.

    She talks up her audience in this speech - she probably does in every speech, to every audience. She's reasonably charismatic. And once the flattery's over, she advertises material benefits - economic boosts to a poor region. Increased imports? Does Auburn have the money for that? They don't seem to produce anything except Liff Leaves and alcohol. Probably that's why they're poor.

    ...oh my god, the Liff Leaves actually are their main export. That's ridiculous. Sharpening infrastructure? What infrastructure, Zhiraok?

    I was a bit disappointed by the nonsense of the region being in perpetual autumn due to drought, but they are making up for it with ECONOMI... after all the random scraps I had to forage through to make my economic history of the Dark Forest... we get all this...
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    It's conspicuous that the mic is sized to the Queen's height and not Zhiraok's. She also is the first and last speaker, further centering herself.
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    Part of the Queen's propaganda is that all other provinces have fallen. That's curious, because it means she acknowledges the existence of other provinces. I imagined the recruit export to Wynn as being a bit hush-hush.

    That being said... "so many"? There's three. Are you lying about how many other provinces there are, are you using weird words, or is Wynn's world more expansive than The Rectangle(TM) would suggest?
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    A little disappointing that I can only highlight one part of the speech.

    ...and, abrupt flashback to The Guy In The Mask With The Intriguer's Leitmotif. I bet this is diegetic.
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    This is a substantially larger office than the one we broke into earlier. Does Zhiraok have multiple offices, or is this just weird compression narrative magic?
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    Looks to be in the palace. Makes sense. Bigger office in the palace than in your actual governing region... serves to distance you from your people? And certainly serves to keep you close to the Queen.

    Multiple times it's been highlighted that there's increased military presence in Auburn. Seemingly before we were here, although our attack has definitely been the prompt for a lot of this. Even the enemies imply it; there's poachers everywhere, but there's guards, too. And the Cavaliers!
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    It seems like the Sovereigns are immortal. How is this explained to the people? It makes sense - I've already seen the Wellspring of Eternity, the fact that life-extension is going on is not subtle. (And this is also why the Sovereigns are noticeably Magic - and maybe why they're comically buff? Unclear.) But surely commoners would ask questions? They accept the Queen as immortal - do they accept her servants?

    And what happened to Zhiraok's predecessor? He must have died violently.
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    Ah, no, this reference to increased military presence is referring to us. It definitely hypes the player up; so many military resources have been called in to deal with us! While we're just... in the open. Skulking around.
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    Oh, wait, this guy's dressed like the Inquisitors with a full model. I see. This is Head Inquisitor.
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    ...Of course this is Head Inquisitor. We've already run into them before, during the Fruma Mystery. Their mirror showed up in that island on the sea...
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    The Head Inquisitor is adorable. And - newest? Zhiraok has only been sovereign for... ten years? At least ten years. He's clearly new. But someone else has just 'ascended' - presumably the Wellspring water is involved there. What's going on here...
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    That's all for today.

    Quest XP distribution is... actually really good. I think this quest got me most of a level - and it looks like quests are packed two to a level, so I probably won't have to grind that much. I'll still do every Miniquest and I'll try to find all the SDs before moving on.
     
    Last edited: Apr 24, 2026 at 10:19 PM
  14. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

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    ...I bet there's going to be a narrative structure wherein we go to each Fruman territory's Festival and watch the Queen's speeches get increasingly unhinged.

    I know almost nothing about the plotline - very intentionally - but I do know that there's something called 'Anathema' (my guess is a counter-Queen, powerful Cursed) and that the Raid that caps the 'line off is called Wartorn Palace. So there will be war in the Fruman walls - of what kind? How, exactly, does all of this spiral into open warfare in Fruma's most heavily-defended heart? I'm looking forward to seeing that. The structure here looks sturdy, but it can't be; not really. Isolationist regimes quite often fail when faced with external threats. A house of cards, and we a breeze... oh, what a marvellous fun!
     
  15. Elytry

    Elytry Making Builds & Needs to Chill

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  16. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

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    While wandering around, trying to find the start of the quest, I discovered what appeared to be a passage to the Industrial District that was silently scriptwalled. Now the quest appears to be a slightly-clumsy "let's go to the next region" hook. It feels like it'll be harder to explore whatever Sovereign Zhiraok's deal is if we're leaving his zone basically immediately... and it sidesteps the Inquisitor subplot, at least initially.
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    My supposition that we'd be following the Festival seems to be at least short-term accurate... and finally I know the formal term here. "Districts".
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    Kaio has literally never appeared once. He's just. Here. Hello. What's your deal. Are you related to Maro's secret lesbian interests.
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    It seems like, despite the heavy federalisation of Fruma, there's little free movement between districts. They're separated by heavily guarded walls, Syndra seems to think it's not easy to pass through (she needs Zhiraok's help??), and the Queen implies that significant internal export controls are in place. This is, quite frankly, bizarre for an industrial nation; there's already going to be a market problem with how small Fruma is, why are they further limiting their own economy?
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    Kaio is inanimate...

    ...I feel like some of these people are going to die. Rex and Mora are obvious candidates for death, being steadfast friends with strong personalities, and Zeph could die in the climax given that he's our main companion. Syndra's knowledgeable and well-connected, so killing her would cause significant issues while also giving more narrative agency to the player to direct the revolutionary cell. Sui hasn't been very remarkable yet, but... somehow I don't think she'll die?
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    The extreme compression of Fruma makes some of the plot a little shaky, but it does make quests pretty convenient. There's not much idle time while you travel, and you don't feel the need to pull out the immersion-breaking high speed (movement spells, mounts).
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    It's a little conspicuous just how much effort is put into illustrating mixed opinions about Zhiraok among the people, but... I mean. It's fine??? The most striking thing is just that we never get political looks like this anywhere else in Wynn, even in very modern areas like the tutorial questline and Gavel.
     
    Last edited: Apr 25, 2026 at 3:40 PM
  17. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

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    There's obviously more effort put into the ambient white-name NPCs. I don't really... like a lot of them? They're okay. They all Just So Happen to be talking about key, narrative or thematic parts of the region, like Sovereign Zhiraok, the drought, or the fox-worship. I really liked the message board, though; it felt like a much more organic way to talk about stuff. Could have done with one more notice, maybe... one of those Zhiraok-discussing NPCs replaced with a Zhiraok flyer?
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    Bug: when Zeph walks up to the branches after Sui enters the cafe, his green sparkles stay behind.
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    I like Sui and Chen. The emotional cost of rebellion, separating you from your social connections... there was something close here (friendly! but close), and Sui's had to stop it before it could continue growing, because of having to pack up and go...

    ...except, come on, they can't be gone that long. Syndra didn't really imply a permanent move to me, and Kaio, who appeared for one scene with no introduction whatsoever, is staying behind to keep shop??
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    The parkour with Zeph is too signposted, in my opinion. He doesn't need to tell you that there's green particles (which breaks immersion), and they don't need to be so numerous; only the more inobvious jumps should be highlighted.
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    ...what was the point of that segment? Demonstrating that Zeph instinctively used magic as self-defense? I don't think that's narratively important enough to justify it. We were going somewhere...

    ...A lot of parkour in Wynn kind of falls flat because of the sword of Damocles that is the movement spell. Every class has access to one; Warrior's is the weakest for parkour, and it's still very strong. With movement spells, we could easily do the parkour that Zeph thinks is impossible, but... they're never, ever actually used in-game. No narrative calls on teleport spells, and during spell-casting segments it's assumed we're casting a forceful spell (as opposed to Heal, Mana Bank, Teleport, Escape...).
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    Sui is indeed the water mage... I didn't expect her being cursed, but in retrospect it seems fairly likely that there would be a cursed one in the rebellion.
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    They keep calling themselves a "family", but... they don't seem to actually be related. This is one of those "found family" things. Eurgh...
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    Why is there so much sparring! We don't need this many random unprompted bossfights! The spar against Tasim is justifiable - since we were about to be robbed of our rightful fight against him - but we've since then sparred against Syndra and now Mora... it's kind of tiring, when all the bosses are tanks in lieu of having difficult attack patterns.
    ________________________________
    ...okay, Mora wasn't a tank. Mora was a cakewalk. Well-telegraphed attacks, and the arena wasn't too chaotic to follow, but... they were very easy to dodge. Not that I needed to, because Morphbender Sustain, once again, sweeps every single boss as long as you're patient.
    ________________________________
    So, Rex is confronting us about... I assume next line she's going to complain that we're from Fruma but don't know anything. She incidentally reveals that the recruit export is common knowledge??? Or at least the resistance knows it. That's weird, it felt like a secretive blacksite deportation to me. You go into prison, you don't come out; where did you go?
    ________________________________
    Ah, no, she's annoyed because her brother got deported and she wants him back and not me. Does she know about the amnesia?
    ________________________________
    She does???? What?? What was the point of any of this?? When do we finally get to the politics and the deep mysteries and figuring out what the hell was going on in the prologue??
    ________________________________
    Zeph has a loose tongue. That's going to continue being important, I'm assuming.

    "Revelations in Fall" as the quest title refers probably to learning Sui and Rex's... pretty barebones backstories. We don't know anything about Mora; we know some of Syndra, but given her experience she probably still has one or two bits to reveal. I suspect we're going to leave Auburn at the end of this quest, so I need to seek out the Secret Discoveries - I'll have to triangulate, probably. I'll kludge that in Desmos; it can plot individual points, so I should be able to iron out my margin of error by taking five observations and figuring out the center of the resulting curve.
    ________________________________
    Right, we're indeed leaving now. Quest canceled, I have sidequests to do instead.
    ________________________________
    I like the setup of Auburn Lumberyard. Not an SD as I expected but it's a creative cave layout.
    ________________________________
    The blatantly impossible layout of the train below is annoying, though. THAT TUNNEL DOES NOT RUN ANYWHERE. IT SLIPS INTO ANOTHER DIMENSION.
    ________________________________
    ...Oh! There's more to these tracks! The Fruman Underground is going to be usable as fast-travel later, there's a cue for it in Espren; also, we get to see an (abstracted in the locomotive mode) enumeration of the Fruman regions! Industrial(/Roughworks?), Auburn, Citadel, we know Highlands is a thing, leaving one more...
    ________________________________
    ...Er. This tunnel's a little too accurate. It terminates just barely too late to prevent me crossing over into the Roughworks/Industrial District...

    The music's good!
    ________________________________
    Here's something funny: I can teleport through the closed Fruman Underground white-door passage, but I'm thrown out.
    ________________________________
    Clumsy triangulation puts Washed Away around -2075, -950. I'll also have a look at Espren's large tower.
     
    Last edited: Apr 25, 2026 at 4:42 PM
  18. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

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    Okay, found Solace in Pain. Pretty easy SD, I just somehow didn't ever find the garden before? Fun little bit. I like the detail where the visitors are happy you got the guards gone. I'm not sure how you're supposed to parkour to the balcony, I got stressed and teleported.

    ...Ace Zhiraok?

    The ascension process is painful. "Solace in Pain" is... a weird name...

    Seems the anti-Zhiraok sentiment is mainly because of his dynastic affiliation as a Nasin. I'm positive that's going to be plot-relevant, because where else would dynastic politics be examined broadly, and specifically for one dynasty. It seems Zhiraok is loyal to his disreputable family, and his motivation for doing good things is to give that name renown, but even his supporters dislike the Nasins and want to distance him from them.

    Zhiraok's kinda petulant... seems the ascension process requires cutting people. The guards report to him a Cursed One, even though I told them someone insulted the Queen. Maybe this is some unrelated choice, or maybe Wynn doesn't have the ability to log your choices in SDs, and this was the safe bet (there is a Cursed One in Espren - multiple, although Sui is super hushed). It's a bit comical that the guards stop Zhiraok from finding us as he has the door of the wardrobe partially open.

    (Also. "What the helix"? Really?)

    Ah, took apart your soul, not your body... and the Queen, obviously, does it herself. That makes sense. It's agonising, but it's just one event - presumably no lingering pain. Is this why Zhiraok constantly interjects mathematical terminology? As a sort of soul-damage-induced quirk? The Spymaster and Peacock Guy didn't have these vocal quirks...

    Soosu was Zhiraok's predecessor, right? Why was she around to see Zhiraok ascend? And is there someone else ascending right now?

    Oh, no, there is a lingering effect. A hole in the back of your head? Kills you if you don't move? "Prickling" and "lightning" are similar terminology to Zeph's description of the feeling of magic; the Sovereigns are certainly very powerful. This is her 'Blessing'? But the Blessed are just soldiers in general.

    The Nasin name is 'stained'. That implies a single specific problem - some tendency or event - rather than a general ineffectuality or corruption. What did they do?

    Zhiraok has a high pain tolerance. He says that any amount of pain is worth any amount of progress - really harps on the pain-progress connection. But would you take massive pain for minimal progress? And what is this hole, if it's not a metaphor, and not permanent? What is your 'work' that'll eventually fix it? Is your 'work' redeeming your family by skillfully governing the Auburn Forest, or is it something else?

    And why all the duplicate journals?
    ________________________________
    Got distracted and discovered another non-Euclidean train track in Fort Torann. What is it with Fruma and constructing architecturally impossible trains.

    Also apparently the loading bay isn't a sub-map, it's actually visibly there?? If you fly up in the Stackpeak valley you can see it. Weird...
    ________________________________
    Tried to space out triangulation for Remains of the Cursed. Ended up not succeeding at getting a 180 degree arc, but it's still solid. Also got four data points instead of three (three being the mathematical minimum to make a circle). There's error introduced by Wynn having a sort of lag in updating Near/Medium status; Medium persists for a little into the Near range and Near persists for a little into the Medium range, obscuring affairs.

    It seems like the radius on Near is 300 blocks. (-1700 -1300) should be close to Remains of the Cursed. (But my prediction for Washed Away put it at the Roughworks checkpoint, which is probably incorrect, unless it's very underground. I suspect that's at the Espren lake, but I've been sniffing around and haven't found anything.)
    ________________________________
    At the point I found, there is indeed a cave leading to a conspicuous door... but no sparkles. This dried-out crag in front of the dam must have something that I bring here...
    ________________________________
    ...I've found an underground spa below?
    ________________________________
    Oh, damnation, this is just the basement of the Manor. I need to do those quests... tomorrow. Not today. Not today.
     
  19. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

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    I started Undersupply in the hopes it might lead me to Remains of the Cursed.

    ...Unnerving. These mansion people seem like they're hiding something. (Apparently the Sovereigns being horrifyingly buff is non-diegetic, our build is plausibly Sovereigny. I met the For Sale guy at the start of Frumeventures, he's a good bit.)

    The pipe puzzle is weird. I found two hidden T2 chests, but it's difficult to read and I basically just did it at random. I may have missed other secrets.

    There's some weird scriptwalls. I like the tiny secrets that can be found if you use movement spells; dead-end corridors, but that's good enough.

    The steam parkour does not play very well. I skip most of it with Teleport.

    Okay, this quest is not great. The boss fight is weird because you don't have to kill Balthura, and she vanishes if the Gear is killed. Does Wynn have the tech to make the water effect permament? I don't think it does. And the dialogue of the Mansion is stilted in a way that apparently doesn't mean anything?

    I suspect that this water flow thing is indeed the key to the SD, though...

    Dying while writing this bugged out the conclusion of the quest, also...

    It just ends there. Okay.

    I give this quest a 3/10. This is not good.