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Mount information collection thread

Discussion in 'Wynncraft' started by Kraetys, Apr 4, 2026.

  1. Phx

    Phx endstoneroot

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    can you breed without a third slot? or do you need a third enclosure spot for the egg, I'm not sure exactly how it works, but I'm referring to wyverns specifically if you get more than 2 slots for horses but I assume not, there is an empty spot next to the mount that isn't for food but I'm wondering if that's just for nothing
     
  2. Alchium

    Alchium Well-Known Adventurer HERO

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    I bred some wyverns earlier, ill throw the stats in here for a reference

    Here were the two I bred together, got training for mystic to 28 before going to sleep yesterday
    upload_2026-4-6_1-55-26.png upload_2026-4-6_1-55-33.png

    And here was the resulting stat spread
    upload_2026-4-6_1-57-5.png
     
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  3. lexielotl

    lexielotl Travelled Adventurer

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    thank you for your sacrifice o7
    seems like you should probably match potential and limits for your horse then? close limits = high (if not guaranteed) likelyhood of better offspring.

    some updates: seems like you need to have a stat at level X to use level X crafting materials. got a horse to level 80 in two stats and was able to use lvl 80 mats. so prioritize maxing one or two stats first!

    not sure about the optimal way to train and boost level caps of mounts. i will probably just try and raise stats with the highest max first, so i can use higher-level materials.
     
  4. Varuhkt

    Varuhkt Well-Known Adventurer VIP

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    Can someone explain how stats breeding are calculated ? Do I need two max 30 wyvern to get an upgraded one ? Iis this 100% sure or will I get another basic one ?
     
  5. lexielotl

    lexielotl Travelled Adventurer

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    what matters are the limits. make sure theyre close enough together (and high enough) and you will get a horse with higher max stats. maxing them seems to be the most efficient option
     
  6. Varuhkt

    Varuhkt Well-Known Adventurer VIP

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    To help alchium :

    Both of your parent Wyverns had a Potential of 240. The resulting baby has a Potential of 443. Potential represents the overall "pool" of stat points your mount can allocate.
    it cares heavily about the limit (the middle number in the Level/Limit/Max column). Look at how the parents' limits dictated the baby's stats:

    Speed: Both parents had a limit of 30. The offspring jumped to a limit of 40 (with a high maximum possible of 60).
    Handling: Parents had limits of 28 and 30. The offspring skyrocketed to a limit of 41 (maximum 74).
    If parents have low or unbalanced limits (like the right parent's 10 in Toughness), it drags the offspring down. The baby "only" got a 20 limit in Toughness because the right parent severely bottlenecked.

    Also Parent 1:
    Mystic
    - Sapphireµ
    Parent 2: Ebony - Cinder
    Result: Mystic - Cinder
     
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  7. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist

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    you can breed without a third slot, the eating horse basically uses the horse in the feeding slot as food and averages some stats and traits
     
  8. izzy4234

    izzy4234 not a real person maybe so?

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    im not sure if this is correct but i think in the math the stat outcome for breeding would be something close to
    a(limit) + b(limit)
    1.5
    with a little variation since its all slightly randomized, based on how the stats of my horse decreased so much
     
  9. izzy4234

    izzy4234 not a real person maybe so?

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    still not sure how the max is done though since it seems to be more than the equation i provided
     
  10. Zorbyn

    Zorbyn Well-Known Adventurer CHAMPION

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    I'd be interested to hear more about people's testing regarding color inheritance... Does it always take the main color from the primary slot and accent color from the mount in the feed slot?
    If not, any way to guarantee a desired color combo besides buying a whole boatload of mounts until you get the exact color combo, and only breeding those to ensure you get the perfect mount?
    For that matter, are random mutations a thing? (for instance two identical gold/ivory wyverns producing gold/ebony offspring)
     
  11. InfernalEclipse

    InfernalEclipse Well-Known Adventurer

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    Some more wyvern colours:

    Azure:
    upload_2026-4-6_13-35-33.png

    Cerulean:
    upload_2026-4-6_13-36-27.png

    Bronze:
    upload_2026-4-6_13-37-50.png

    Jade:
    upload_2026-4-6_13-33-30.png

    Golden:
    upload_2026-4-6_13-39-20.png

    Infernal:
    upload_2026-4-6_13-41-4.png

    Hollow:
    upload_2026-4-6_13-42-27.png

    Ebony:
    upload_2026-4-6_13-43-36.png
     
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  12. OnlyGlitched

    OnlyGlitched Well-Known Adventurer

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    I've been crunching some numbers on the two breeding examples/results in this forum thread/discussion. If anything, it is clear to me that this is no simple formula, and it is likely somewhat random within a defined range of outcomes.

    1. I believe the formula is based more on the number of stat points as opposed to the percentages/ratios between stat points. If it were ratio based, then if you assume the formula said something like you get a 20% increase in a stat when breeding, that increase would be higher the greater the actual value of the stat was (e.g., 20% of 10 is much less than 20% of 100). The examples in this thread had similar point increases, but far different percentage increases.

    On a per-stat basis:
    2. The LEVEL after breeding is very closely tied to the parent with the highest LEVEL. The LEVEL is almost always between -2 to +2 from the highest LEVEL from either of the two parents. This may not work out if the parents have vastly different LIMITs.
    3. The LIMIT always goes up by more than the LEVEL. It seems to go up by around the average of the two parents' LIMIT + 10 points. It seems to range between +6 to +14 points above the average of the parents' LIMIT.
    4. The MAX always goes up by more than the LIMIT. How this goes up and down seems wildly random, but it can be as low as +8 and as high as +46 from the MAX of the parents. It seems like the MAX goes up more if you have a higher LEVEL/LIMIT value, but it's not clear how much this impacts the MAX. It also seems like the MAX goes up less the higher the MAX is (e.g., larger changes when MAX is at 30 than when MAX is at 80).

    This is all based on just 2 breeding examples. We'll need more examples to narrow this down further, but the formula definitely involves multiple variables and probably has some element of randomness.

    It's also not clear at what point you get worse outcomes from breeding than what you started with. Based on my #3 note, if you had 1 parent with a LIMIT of SPEED 10 and another with a LIMIT of SPEED 100, your average would be LIMIT of SPEED 55. So your resulting child would probably have a LIMIT of SPEED 65 if #3 is close to accurate. This means large spreads between LIMIT are probably a bad idea. It seems like a large spread between LEVEL is not what causes bad breeding outcomes. This would imply then that when it comes to breeding, it matters far more to feed your animals (for LIMIT) than to train them (for LEVEL).
     
    Last edited: Apr 6, 2026
  13. izzy4234

    izzy4234 not a real person maybe so?

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    indeed, it says so in the book that the training doesn't effect the limit and max, just that the training stats may transfer over partially, i can add 2 more examples
    first pair
    upload_2026-4-6_17-24-39.png upload_2026-4-6_17-24-54.png
    first result
    upload_2026-4-6_17-25-42.png
    second pair
    upload_2026-4-6_17-25-57.png upload_2026-4-6_17-26-19.png
    second result
    upload_2026-4-6_17-26-43.png
    ________________________________
    they were also in that orientation in the stables menu, I think that breeding is mainly about raising the ceiling of the max so you can feed it to get to that max
     

    Attached Files:

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  14. lexielotl

    lexielotl Travelled Adventurer

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    will max two starter horses to their full potential (30 in every stat) and breed them tomorrow, want to check if i get a 480 horse or if theres some variance even with identical limits
     
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  15. ScriptlessFoe

    ScriptlessFoe Well-Known Adventurer

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    If you're in need of collecting images for wyvern colors
    Hollow-Quartz
    upload_2026-4-6_19-46-18.png
    Ebony-Kander
    upload_2026-4-6_19-47-41.png
    Bronze-Horn
    upload_2026-4-6_19-47-57.png

    not entirely sure why bronze is green but sure i guess
     
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  16. OnlyGlitched

    OnlyGlitched Well-Known Adventurer

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    That data is super useful. Also, the one where all the levels were 1 for both mounts solidifies some of the earlier theories.

    I looked at both of those examples, and they line up with what I had guessed at before. In both cases for every stat:
    • The LEVEL in most cases only changed by +2 or -2 from the highest parent's LEVEL.
      • The best I've seen so far is +5 from the highest parent's LEVEL.
      • The worst I've seen so far is -2 from the highest parent's LEVEL.
      • The difference is probably just random.
    • The LIMIT changed by about +10 from the average of the parents' LIMIT values.
      • The best I've seen so far is +14 from the average of the parents' LIMIT values
      • The worst I've seen so far is +6 from the average of the parents' LIMIT values
      • The difference also seems random. Having two LIMITs at 10 out of a MAX of 30 had the same +9 outcome as two LIMITs which were at 30 out of a MAX of 30.
    • A MAX formula or pattern remains elusive. Here is what I've noticed so far:
      • MAX seems to be correlated to LIMIT, and more specifically the lowest LIMIT of the two parents
        • In most cases, the lowest LIMIT of the two parents seems to be the main driver of how much the MAX goes up
      • MAX is probably more complicated because it seems to scale down (less increase when breeding) as you get closer to the absolute highest MAX a mount can have
      • In every test so far, the MAX has been identical for each parent, so I have no idea what happens when the parents have different MAX values
    ^ This is exactly what I was going to try out myself, it will help a lot. If anyone can breed some with LIMITs or MAX already above 30, that will also be good info.
     
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  17. ScriptlessFoe

    ScriptlessFoe Well-Known Adventurer

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    Can we double check these btw? it feels wrong that level 10 and level 20 materials give the exactly same increases
     
  18. OnlyGlitched

    OnlyGlitched Well-Known Adventurer

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    I found a Wynncraft Wiki page online titled "Mounts" which someone has been updating that has different numbers for levels gained for different materials (their numbers match the Level 1/10 numbers from this thread though). The Level 20 stat breakdown on this thread probably just isn't updated yet.

    It appears to be about an increase of +1 or +2 per stat for each 1-2 tiers of crafting materials you go up. Each higher tier should yield slightly higher increases in stat level when feeding. I'm not sure yet if higher tier crafting materials also restore more energy. Also, the crafting material tier (1*, 2*, or 3*) seems to make no difference with feeding results.

    Based on what I've seen, if you wanted to get a brand new horse to have all of its stats go from a LIMIT of 10 to a LIMIT of 30 (the MAX for new horses), you likely need to feed it a minimum of 14 times, maybe 13.
    One strat with only level 10 materials (like Granite) could be:
    2 Ingot, 2 Gem, 1 Wood Plank, 1 Paper, 2 String, 2 Grains, 2 Oil, 2 Meat

    I think in general, just keep feeding 1 of every material until you're at MAX on almost every stat, and then pick specific materials to finish the last stat(s).
     
    Last edited: Apr 6, 2026
  19. InfernalEclipse

    InfernalEclipse Well-Known Adventurer

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    Some info about pickups & boosts:

    When a pickup spawns, it is put into a memory pool. Meaning if you keep avoiding a specific pickup, your memory pool will fill up with it and you will not see other pickups.
    This memory pool is shared between all your mounts. This includes different types of mounts.

    Boosts are also shared between mounts, meaning if you see an energy boost, you can swap mounts and take it on a different one (although it wont be in the same place). This is pretty useful if you are low on energy. You can also buy a new mount and take all the pickups you dont need on that mount to take them out of your memory pool.
    This also means if you miss or cant reach a pickup/boost, as long as you keep moving around it will spawn again relatively quickly

    I haven't tested if your memory pool is saved when you log out or change servers or has a timer on it.
    I also dont have any exact numbers, but I haven't seen this information anywhere else, so thought I'd share
     
    Last edited: Apr 7, 2026
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  20. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist

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    The level 20's are wrong i'm just getting the placements ready before it's done