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Mage/Dark Wizard Endgame Build (New player here)

Discussion in 'Class Builds' started by bbqd, Apr 1, 2026.

  1. bbqd

    bbqd Travelled Adventurer

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    Hey! I'm new to the endgame for Wynncraft here are my questions:

    1. How is this build so far?
    2. What can I use this build for?
    3. What can I improve (apart from mythics I'm gonna grind once I get a good build)

    Thanks guys!

    (can't post links lol)
    > Wynnbuilder build:
    > Aquamarine
    > Wanderlust
    > Vaward
    > Wasteland Azalea
    > Ingress
    > Ingress
    > Breakthrough
    > Reckoning
    > Cascade [a6a6a6]
     
  2. bbqd

    bbqd Travelled Adventurer

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    Bumpbumpbump
     
  3. Melkor

    Melkor The dark enemy of the world

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    Without knowing your archetype I can't really say for sure. That being said, it seems fairly air-earth oriented, so switching your wand out for morrowind would probably improve damage as long as the mana sustain will keep up. Playing around with it, morrowind and moon pool circlet get slightly mana costs and walkspeed, with about the same damage, but they're roughly the same overall. Honestly, if it works it works.

    As far as where you can use it, wherever it works. In reality, a non-meta build is still fine for most things. Having the amazing mythic build that does funny number is great for doing funny number, but absolutely isn't anywhere near required.

    The only change I'd make without getting a mythic is to maybe use morrowind, but even that isn't actually that impactful. The only situation where I think it might be noticeable is against enemies with high elemental resistances to multiple elements; rainbow builds suffer from those a lot more, but mage isn't particularly susceptible because of meteor's high single-hit damage.
     
  4. bbqd

    bbqd Travelled Adventurer

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    If it helps your analysis I mainly play arcanist and thank you so much for your input!