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Guide How Damage Is Calculated - Fruma Edition

Discussion in 'Wynncraft' started by euouae, Feb 28, 2025.

  1. euouae

    euouae euouae Item Team

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    really late sorry lol, thanks for catching this, changed
     
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  2. euouae

    euouae euouae Item Team

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    buh mp ,
     
  3. ThePurpleEmerald

    ThePurpleEmerald Famous Adventurer

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    This will sure be useful for when I eventually get into recreating the combat system
    [​IMG]
     
  4. Elytry

    Elytry Making Builds & Needs to Chill

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    how... do you even... why aren't you ct what the heck
     
  5. SireSpud

    SireSpud Well-Known Adventurer

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    actually goated post, I love it when people explain things in a thorough manner
     
  6. MatriX991

    MatriX991 Well-Known Adventurer

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    the +40% Main attack damage bonus from luster purge seems to be a master modifier from my testing with quake
     
  7. euouae

    euouae euouae Item Team

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    bump so this doesn't die, planning to update it for fruma soon (and fix broken images)
     
  8. Dasyatis69

    Dasyatis69 Skilled Adventurer

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    I do have a question that isn't talked about here, probably because the answer is no but I'll still ask in case : does +- tier atk speed change which atk speed multiplier is used for spell calculation ? I mean the multiplier attached to fast/normal/slow/etc atk speed.
    It would probably be busted since I've saw some really high +tier atk spd IDs and it wasn't mentionned anywhere so I would guess it's not the case, but then, what does it really affect ? I would bet it only affect melee atk speed and spell just use the intrisic multiplier of the weapon but what do I know, I just discovered this thread half an hour ago (which is absolutly awesome btw, I sough out dmg calc to resolve my question about raw spell dmg since I'm playing mage rn and it seems pretty strong after reading everything)

    I had another question a few days ago after discovering the chest piece named About-Face : I though that thorns and reflection only reflect the % chance of actually triggering it, so anything above 100% is useless, then, why does this item even exist lmao ? Is it just a troll from the devs or a reference to something maybe ?

    Lastly, for completeness' sake about thorns and reflection since I already looked for an answer about the mecanism, it does 150% of damage received back to the attacking mob (50% to player).
     
  9. TotemOfUndying

    TotemOfUndying Well-Known Adventurer VIP

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    Having over 100% thorns and reflection makes it so that 1: even an about-face with the lowest rolls in those ids will have 100% and 2: you'll be able to have 100% thorns and reflection even if you have -thorns% items or -reflection% items. It doesn't make too much of a difference but that's just because thorns and reflection are pretty useless ids for the most part.
     
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  10. Elytry

    Elytry Making Builds & Needs to Chill

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    no.
    that's why certain weapons with say, fast attack speed, have -1 tier attack speed, so that their base spell dps is higher than their effective melee dps. this can also be applied in reverse.
    yes
     
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  11. euouae

    euouae euouae Item Team

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    Updated the guide for Fruma, including the following changes:
    • Updated images to align with the Fruma Expansion
    • Updated index of master modifiers for the Fruma Expansion
    • Added a section on indirect damage (i.e. Nightcloak Knives) and improved the Other Damage section of the guide to be more structured
    • Added a section in Foundations on identifications
    • Various visual adjustments to hopefully make the guide easier to read
    • Updated outdated information and improved wording in many parts of the guide
    • Removed the chart of damage calculation that was more confusing than helpful
    Looking to probably update the examples as well later!
    Let me know if you see anything weird, confusing, or otherwise not great
     
    Last edited: Mar 10, 2026 at 10:00 PM
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