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Best archetype for Solo player

Discussion in 'Wynncraft' started by CarhtiGamer, Aug 18, 2025.

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  1. CarhtiGamer

    CarhtiGamer Skilled Adventurer

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    hello! i don't have friends, only myself, hate Party Finder

    Can u guys give me your opinion about archetypes each class, best for Solo players like me.!

    I just create a new character mage class and start from beginning.
     
  2. Pear Of Dice

    Pear Of Dice Pearible

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    I would say the best option for solo classes is probably shaman, but if you insist on using mage then I’d recommend Arcanist or *possibly* Riftwalker, Lightbender is more support-aligned, although technically all archetypes of any class can be used for solo things due to the balances
     
  3. Elytry

    Elytry Spitballer of the Architects

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    don't you need macros to do arcanist properly?

    rift-bender, since it does lots of lots of damage and also heals like crazy

    (obligatory "you should try all of them and pick your favorite, because you'll have more fun that way")
     
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  4. Pear Of Dice

    Pear Of Dice Pearible

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    I have no idea about that tbh I haven’t even played arcanist :’)
     
  5. Demogarose

    Demogarose Well-Known Adventurer

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    Minecraft:
    from one (mostly) solo player to another, the biggest issue you'll likely have soloing is Survivability. As a result, I find the tankiest Archetypes to be the easiest:

    Mage: Lightbender
    Take a dip into Riftwalker to get Winded later on in levels (commonly known as "Riftbender")

    Warrior: Paladin
    Can experiment with dipping into either Battlemonk or Fallen depending on what you want to do in the late game.

    Shaman: Summoner or Ritualist
    Summoner has summons that deal big damage, Ritualist has Masks that let it swap modes between DPS, Tank, and Speed.
    Because Acolyte literally damages itself to use it's abilities it is awful in the early game, but can become the best at self-healing later on, so worth considering a swap if you're higher level.
    Shaman is my least played class so take my opinion here with a grain of salt.

    Assassin: Trickster*
    Haven't had the chance to play with the rework much, but Trickster is the most survivable of the Assassin Archetypes AFAIK.

    Archer: Boltslinger or Trapper
    All 3 Archer Archetypes are squishy as hell. Boltslinger's Guardians and Trapper's Traps/Companions can both do passive damage while you focus on dodging and kiting.
     
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  6. Elytry

    Elytry Spitballer of the Architects

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    They nerfed clone damage reduction, mainly
    ________________________________
    You lose out on Arrow Defense in bolt
     
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