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Patch Wynncraft: Wardrobe Wonders - Lootrun Trials, Store Update, Trickster Rework, & More!

Discussion in 'News & Patches' started by Salted, Jun 1, 2025.

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  1. Salted

    Salted Game Design & Wynncraft Founder Staff Member Admin GM

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    Creator Karma:
    Minecraft:
    Hello everyone! We've got a new update for y'all today!

    Wynncraft: Wardrobe Wonders

    In this update, we're reworking a lot of cosmetics & store stuff, and adding a whole new system to Lootuns: Lootrun Trials. We also focused on improving outdated aspects of the game that were long overdue, such as the Trickster archetype rework, some store features, Discord account linking, the web item guide, privacy settings, and more!

    (Tricky Trials would have been a great update name for it, but seems like someone already used it...)

    We will soon be updating Wynncraft to only support Minecraft 1.21.2 and higher. Make sure to update your client and mods!



    EDIT: We've made many changes to this patch during beta, you can read more about those down below!



    Lootrun Trials

    The Silverbull corporation is always looking for new ways to bring value to their investors! After investigating rumours that adventurers have gained untold treasure from ancient runic symbols, they collected all that they could find and patented their application with a branding iron they found lying around. Be prepared though, because although generous rewards await those who can brave them out, your resolve will surely be tested…

    upload_2025-7-2_15-7-16.png

    The Crimson Beacon is a brand new beacon that will appear during your Lootruns. It grants you the opportunity to take on a Trial! Similar to missions, but with more challenging conditions and more valuable rewards, Trials apply a notable debuff until they are completed and reward you with powerful effects or resources. See more information and the new trials below.

    Crimson Beacon
    • Offers a choice of 2 trials at base
    • Can be increased to 3 and 4 choices with aqua beacons and vibrancy.
    • Can only appear after challenge 20.
    • Can not appear during a Trial.
    • Can only be taken a maximum of 2 times in a single run
    Lootrun Trials
    • Trials test the player by applying a debuff until they are completed.
    • Trials predominantly offer the most valuable rewards in Lootruns, sacrifices and rerolls
    • Trials and Missions are independent, so Gray Beacons can appear while you are completing a Trial and Crimson Beacons can appear while you are completing a mission.

    There are 8 Trials coming this update, here's three of them:

    Ultimate Sacrifice:
    Until you complete 10 Challenges, your Boons are disabled. After this, gain +2 End Reward Sacrifices.

    Treasury Bill:
    Until you reach {currentPulls + 20} Pulls, lose a Pull every 45s. After this, immediately gain an additional 50% of your current Pulls.

    Side Hustle:
    Until you open 30 chests, your Timer is limited to one minute, but dying will not consume any time. After this, gain +2 End Reward Reroll.


    Lootrun Missions

    With the Trials now here to offer you all the treasure you could seek, some Missions are also seeing notable changes. Generally, more valuable rewards like sacrifices and rerolls are being moved into the Trial system and a number of the less compelling missions are getting buffed or reworked. Two new missions are also entering the pool to provide some more mission synergy:

    Optimism:
    White Mission, Gain 1 Pull for every beacon you reroll.

    Interest Scheme:
    Yellow Mission, Gaining 1 Pull adds an additional Flying Chest to completing your next Yellow Beacon (Max 12).

    Safety Seeker:
    Note: Safety Seeker has been an incredibly strong mission due to its very generous rewards and a downside which was rendered almost unnoticeable by the existence of Orange Beacons. We’ve found that any redesign of Safety Seeker to lower its power or fit into the Trial system would change its nature so fundamentally, that we’ve made the tough decision to remove Safety Seeker and ensure its rewards can be accessed through new Trials.

    High Roller:
    Previous: Yellow Mission, Gain +2 End Reward Rerolls.
    New: White Mission, Gain +10 Pulls and +1 End Reward Reroll.

    Note: High Roller has consistently been a mission so useful and common that it would be hard to find a lootrun that didn’t end up taking it. With End Reward Rerolls being mostly moved over to trials and giving comparable amounts of them as old High Roller, we didn’t believe it suitable for High Roller to remain as powerful as it was for having no downside.

    Porphyrophobia:
    Previous: Blue Mission, Blue Beacons now give +1 Pull. Getting offered a Purple Beacon gives you +1 Curse.
    New: Purple Mission, Getting offered a Purple Beacon gives +1 Curse. Purple Beacons now give twice as many Pulls.

    Materialism:
    Previous: All Challenges now additionally have the Yellow Beacon effect. Yellow Beacons cannot appear anymore.
    New: All Challenges will now additionally activate the Yellow Beacon effect.

    Note: Materialism has in the past resolved the issue of yellow beacons rarely getting picked by just adding them on top of other rewards and removing them. We believe it to be healthier and more freeing for mission interactions going forward if Materialism did not remove the beacon color it is trying to work with.

    Backup Beat:
    Time gains are now counted even if they were cut short due to the 15 minutes cap.

    Content Team Note:
    When we were looking at the state of the current Missions, something we noticed is that most missions were generally overshadowed by those providing immediate benefit - notably, those which provided rerolls and sacrifices. We iterated a few times on ideas to resolve this and ultimately, decided that moving the majority of those resources into their own system, Trials, was better for the health of lootrunning as a whole. We hope removing the pressure of missions to provide reward chest resources allows a more diverse set of the mission pool to shine. We will be monitoring how this plays out during the beta and making adjustments as necessary.

    Other Lootrun Details
    • Nerfed base loot amount in Flying Chests by 20%.
    • Timer gains have been reduced and standardised across all camps: 1m per challenge started and 1m30s per challenge completed.
    • Added and adjusted some missions.

    In-Game Store

    The real-money store is now fully available in-game! Both the web store and the new in-game version now have near perfect parity in features and pricing. Every so often, the store will also offer you special custom tailored deals!

    With this change, the in-game legacy Gold Coin store, now more than 10 years old, will be retired.

    upload_2025-7-22_0-27-30.png

    Ranks with Silverbull Shares

    Store parity also brings one of the most requested store features: the ability to buy ranks using Silverbull Shares. This means that every paid perk on Wynncraft can now be obtained just by playing the game, without having to spend money. (except for some subscription options)

    upload_2025-6-2_11-58-19.png

    Previews

    You can now preview cosmetics and pets from a third-person perspective, even before buying them!

    upload_2025-6-2_12-22-6.png


    Reworked Use Menu


    The old Use menu has been merged into the new in-game store. You can access it by clicking the + button in the shop.

    This new menu is a big improvement. Many bugs have been fixed, and more importantly, you can now sort your cosmetics, making it much easier to navigate if you own a lot of them.

    upload_2025-6-2_11-53-0.png


    Reworked Old Cosmetics

    We had started updating some old outdated cosmetics a few months ago, and are continuing with this update! Many of the cosmetic from Regular Crates have been greatly improved.

    halfmoon_sword.gif fellowship_relik.gif NVIDIA_Overlay_ZDZmsTjbBu.gif fellowship_wand2.gif NVIDIA_Overlay_54LLwdVSJx.gif


    Reworked Crates

    Crates now have an improved animation! We've removed the slot-like animation when opening them to something a little more proper. You can also now preview the full list of cosmetics before buying/opening crates.


    New Store Perks

    We're adding a bunch of new perks for the store and ranks this update! We're also changing some existing perks to now be given for free or cheaper, like Pet Levels/Perks.


    HERO+ Rank

    We're adding a brand new rank: HERO+. This rank sits between HERO and CHAMPION, offering a more affordable option for players who want some of the CHAMPION perks. CHAMPION will stay the best rank with the most powerful perks, this is mostly to help bridge the gap between HERO and CHAMPION. Players with CHAMPION will get all of the other ranks' new perks for free.

    hero-plus-store-icon-red.png

    HERO+ will get increased slots, as well as brand new perks such as World Event Warp and Daily Gathering Totem! (More info on those later down the thread)


    Glints

    Glints are a new type of cosmetic that adds effects or colours to your items. They unlock the longer you stay subscribed to Silverbull. If you had Silverbull before this update, the time spent subscribed will still count towards the requirements. Unsubscribing won’t delete your progress or Glints, but you won’t be able to use them until you resubscribe.

    upload_2025-6-2_11-46-46.png

    Glints add a whole new layer of customization to Wynncraft. During development, we had a lot of fun developing unique styles that weren’t possible before. We can't wait to see the crazy combos y'all will come up with!

    Note that glints will only work in Minecraft version 1.21.2 or higher.


    Share Split

    In order to make it easier to understand the value of a Share and better support pricing for the in-game store, Silverbull Shares will now be roughly equivalent in value to $1 (Where they were previously $5). In order to be fair to our previous customers, the quantity of all shares that you hold will be multiplied by 5 when the update occurs - if you had 4 shares before, you'll have 20 after the update! This way, the value of your Shares will remain the same. We'll also be temporarily halting Trade Market sales on Shares to avoid market confusion for a short while after the update drops.

    This will have no effect on the overall value of your Shares.


    Rank Changes

    We're updating and adding new perks to ranks. Before we go over them, a quick reassurance: you will not lose any existing perks, even if you don't have a rank. For example, character slot changes will not affect your current slots, no matter your rank (even if you have none!).

    You’ll also receive the new perks for your current rank automatically, at no additional cost.

    Changes:
    • We're switching up some of the logic for Character Slots. We used to give a lot of free slots but at the cost of making deletion extremely slow. This system has always been a bit unclear and frustrating, especially the more you progressed through the game. We're simplifying it: New players (only those who join after this update goes live) will now start with 3 character slots. CHAMPION will max your slots to 15. The deletion timer has been SIGNIFICANTLY reduced to make up for it. Even if you do not own a rank, you will NOT lose any of your existing slots while still benefitting from the reducing character deletion timer.
    • New Perk: Loaned Ability Points. You’ll receive some of the later-level Ability Points early. This gives no endgame advantage, everyone is still capped at 45 points total.
    • New Perk: World Event Warp. When a World Event is active, you can instantly warp to it. Has a cooldown.
    • VIP no longer gives additional Trade Market Slots (just like character slots, if you have VIP right now you will NOT lose any slots!) and the maximum amount of slots now goes up to 20 with CHAMPION.
    • HERO and HERO+ will give access to the Priority Queue
    • Removed CHAMPION slots. That's something maybe only some of you will remember, but we promised to rework this feature a few years ago when we introduced the rank. Additionally, most of the time these slots went unused, which was not a great use of server space. To replace it, CHAMPION will have access to the Super Priority Queue, which is the fastest queue. There should be no big difference with it vs the previous reserved slots.
    • HERO+ and CHAMPION rank will give daily Gathering Totems: When used with gathering nodes, nodes will have a 30% chance to double their material given


    Bombs and Consumables Rework

    Bombs have been improved. They now have a cool throwing animation, and some effects have changed.

    • Item Bombs: No longer give just 2 items. Now they drop a filled T4 Loot Chest worth of items for every player.
    • Party Bombs: Now called Party Crackers, with a new disco ball effect.
    • Ingredient Bombs: Now give 16 ingredients.

    New Bombs & Consumables:
    • Loot Chest Bombs: For 20 minutes, all Loot Chests have their drop rate greatly boosted. The effect is more noticeable on Loot Chests that have been recently looted.
    • XP Tokens: Grant instant XP based on your level. They are not purchasable directly and quite rare. You can only get them for free from bonus offers every so often. This is an alternative to XP Bombs, which would be too disruptive to every player's progression to give away for free. This is a relatively minor burst of XP as we do not want them to affect progression too much. We do not want a situation like World of Warcraft selling 60 levels skip.
    • Raid or Lootrun Daily Bonus Refresh Tokens: Refresh your daily Raid or Lootrun bonus. Up to 5 times.
    • Guild Rename Token: Allows you to edit your guild's name and tag. Only usable by the Guild Owner.
    • Tracker Reroll Token: Reroll a Shiny's tracker to a random one. A reroll count [1] will show next to the tracker.
    • Tracker Reset Token: Reset your Shiny's tracker to 0.

    Pets

    Pets got a big makeover! Most store pets now use the new model system from Rekindled World. Their progression has also been improved. They will continue to increase their combat ability beyond level 20, gaining more damage, better vision, and faster attacks.

    upload_2025-6-5_12-31-15.png

    We’re also tweaking the pet level cap. All pets can now reach max level, even if you do not have a rank. However, some of the perks will not work until you get a rank. No-rank players can use pets abilities up to level 30, that means anyone can now pet their pets without spending anything. They even have a cute new animation when you do! Pet abilities are also no longer limited to CHAMPION only.


    Disguises

    It's been a while since we touched Disguises! We've reworked the system to allow new complex disguises. You can expect more of them to show up in crates in the future.


    Scrap Menu

    The Scrap menu is now cooler and has a neat animation when scrapping! You can now also scrap pets.


    Festival Crates

    Festival Crates will be temporarily unopenable until their respective festival happens later this year. If you have any leftover, we recommend you open them before the update. This is only a temporary effect because of the new crate system. They will still be openable anytime after, even outside of Festivals.


    Final Note

    The last time we added new paid perks was more than 2 years ago with the addition of Silverbull. Since then, we've reworked Loot Chests, added new replayable endgame content with Lootruns, updated and added countless abilities, reworked our entire mob system to use high-quality models and animations, reworked raids and music, switched to a more expensive and reliable host, added regional servers, World Events (including Annihilation), character banks, and more. That's without mentioning Fruma, which still isn't quite ready, but has been worked on alongside everything else for years.

    The team has grown a lot since then, and we now have more paid members than ever before; about 30 or so. That is more than the vast, vast majority of other servers, including some bigger than us. Hopefully, we've proven to y'all by now that we use this extra revenue not to make a quick buck, but to improve and grow Wynncraft in ways that weren’t possible before. Your support means a lot, and it's what has allowed us to deliver the content and quality you deserve.


    Wynncraft Accounts

    Since the beginning, Wynncraft has used its forum software as our account system. But the experience hasn't aged well. That’s why we’ve decided to build a new account system from the ground up: Wynncraft Accounts

    It’s still simple for now, but it’s a solid foundation for what’s to come. New features include:

    Better privacy

    Wynncraft has lacked proper privacy controls until now. You can now decide who can see your profile, with detailed settings to control what info is visible to whom.

    upload_2025-6-12_14-52-15.png

    Reworked stats page

    The personal stats page has a sleek new design and lets you choose which stats to highlight at the top of your profile.

    upload_2025-6-13_12-24-39.png

    Reworked Item Guide

    The Item Guide has been rebuilt from the ground up for improved stability.

    Themes

    Do you find the website too bright for your likings? You can now change to different themes with your Wynncraft Account!

    Reworked account linking

    No more using the forum to link your Discord and watching your rank vanish monthly. The new system is simpler, more reliable, and now supports alternate accounts too.

    We highly recommend you make your Wynncraft account right away. We have a lot of plans with them for the future!


    New Aspects

    We added 27 new Aspects this update! Here's a few, the rest you will have to find them in-game!
    • Aspect of the Iron String (Legendary)
      • Phasing Beam can pierce through +1/2/3/4 enemies
    • Aspect of Clouded Vision (Fabled)
      • Increase Smoke Bomb's duration by +10/20/30%
    • Aspect of Manaflux (Fabled)
      • Manastorm requires -10/15/20 Mana to activate
    • Aspect of Acceleration (Legendary)
      • Your Puppets and Effigies move +10/15/20/25% faster
    • Aspect of Seeing Stars (Fabled)
      • Increase your maximum Discombobulated by +25/40/50
    Aspect Rebalances
    • Aspect of Flamboyance (Legendary)
      • New name for the Aspect of Foul Play,
    • Aspect of False Coercing (Fabled)
      • Sandbagging Damage Threshold: +1.25/2.25/3% -> +5/7.5/10%,
    • Trickster's Embodiment of Malevolent Mischief (Mythic)
      • New name for Trickster's Embodiment of the Ultimate Show,
      • T1: Noxious gas can benefit from +1 debuff,
      • T2: Mirror Image spawns +1 Clone,
      • T3: Noxious gas gains +1.35% damage per debuff
    • Arcanist's Embodiment of Total Obliteration (Mythic)
      • T2: Chaos Explosion no longer gains +1 Spell and is instead 33% faster,
      • T3: Maximum Mana Bank: +30 -> +25
    • Aspect of Exsanguination (Fabled)
      • Now increases maximum Blood Pool and Bleeding Duration by +17/25/33%,
    • Aspect of the Amphibian (Fabled)
      • No longer reduces maximum Jump Height with each tier
    • Aspect of Hyper-Perception
      • Now reduces Counter's cooldown by -0.25/0.35/0.5s instead of increasing its activation chance,
    • Fallen's Embodiment of Blind Fury (Mythic)
      • T1: No longer decreases Blood Pact's health cost and instead increases Bloodlust's damage boost per 1% Corrupted by 1.5%,
      • T2: Now increases Blood Pact's Damage by +5% (minimum) to +8.35% (maximum),
      • T3: Now increases Blood Pact's Damage by +8% (minimum) to +13.35% (maximum)
    upload_2025-7-18_12-15-41.png

    Trickster Full Rework


    Trickster has been long overdue for some pretty major changes. It has consistently been one of the lowest played archetypes in wynncraft, while also being one of the strongest in some specific scenarios, with its strength never coming from the places it was originally intended to come from! This marks the largest rework of an archetype since we began doing regular patches around 9 months ago and we hope you enjoy it! We encourage you to post feedback in the official thread that we have created in #constructive-feedback on discord.

    What’s Staying
    Before anyone worries, Trickster is keeping its clones and its misdirection antics! In fact we have dialed its bamboozling playstyle to the max with 2 brand new types of clones. Trickster is also keeping the Bamboozle ability, with its playstyle heavily encouraging its use now compared with before. Both Echo & Clones taking hits for you is also staying, though in a changed state that will be explained later.

    What’s New
    • Mirror Image is now just one of 3 abilities that summon clones to your side, each spawning a clone that does something slightly different:
      • Mirror clones tank hits for you and follow your movements, casting Multi Hit with Last Laugh aiming at the mob with the highest hp nearby
      • Shadow clones are thrown by the player, can be teleported to at will, and use Spin Attack with Last Laugh
      • Mirage clones spawn when teleporting with Bamboozle or to a shadow clone, drawing aggro of nearby mobs and exploding into a Smoke Bomb with Last Laugh
    • All Clone types can use Echo to recast spells
    • Adding to its identity, we thought it was fitting to fully kit Trickster out with 4 totally unique debuffs that it can apply to mobs as well as some others that are seen elsewhere.
      • Confused: Causes mobs to accidentally hurt themselves when attacking players
      • Enkindled: Coats enemies in a flammable catalyst that gets more potent with each subsequent hit. Explodes in area damage when it reaches its maximum percentage
      • Drained: Enemies become a walking pinata! When attacked by you or your allies they grant some overhealth
      • Contaminated: Enemies become infected by a toxic ooze, exploding when they die and dealing area damage
    • Added the Malicious Mockery ability
      • This is the main engine for how Trickster can apply its unique debuffs to enemies.
      • Tricks are built up on enemies through use of the Last Laugh ability (triggered when clones die). Each type of clone will impart different amounts of tricks onto enemies
      • To execute your master plan, cast Dash while sneaking to detonate all tricks in a large area, dealing damage and applying debuffs based on how many trick stacks were present on each mob
      • For example: An enemy with 15 tricks will apply weakness for 10 seconds, but an enemy with 30 tricks will get weakness & confusion!
    • Added the Noxious Haze ability
      • While you or allies are standing in your Smoke Bomb, you will deal extra damage for each debuff that an enemy has on them
    • Added the Foul Play ability
      • Bamboozle will now slay a clone when used instead of having a cooldown

    What’s Changed

    Some abilities were problematic for Trickster because they encouraged a gameplay loop that it was never made for. Abilities like Echo made you want to keep your clones alive so you could use lots of spells that they would mimic, but Bamboozle forced you to lose clones and there were other nodes tied to taking damage like sandbagging. We deliberated on this and decided that we want to preserve the intended gameplay loop of constant clone slaying.

    Mirror Image
    • Mirror clones will now only take 1 hit for the player, reducing 25% of the incoming damage
    • When a clone dies it grants a temporary strength boost for 3 seconds (1s cooldown)

    Bamboozle
    • While off cooldown, Bamboozle will always be cast instead of Multi Hit, with no shift cast
    • It will not slay a clone at base, but an optional upgrade will slay a clone instead of the cooldown being present

    Sandbagging
    • Changed to be a percentage-based cooldown reduction so that it is more impactful for reducing long cooldowns like Mirror Image and less impactful for short cooldowns like Bamboozle (to make the fast cycles more predictable)
    Hoodwink
    • Lets you collect tricks that were not detonated on killed mobs, to be transferred to a living mob and detonated later

    Echo
    Echo has always been quite a large problem because it was detrimental to lose clones due to how powerful duplicating your spells can be, even though a lot of the gameplay loop wanted you to lose clones. We think that with new clone types and Echo still being present (but limited and contingent on losing a clone), it will still be powerful but far more manageable.
    • After losing a mirror clone, your next Spin Attack or Smoke Bomb will be copied by all active clones
    • Includes Mirror, Shadow and Mirage clones

    Sticky Bomb
    Trickster having archetype affiliation with Sticky Bomb despite being the archetype that needs Sticky Bomb the least due to its huge aoe Smoke Bomb potential using Echo has always been strange
    • Sticky Bomb is now a Yellow Node (1 AP) on Page 2 in a similar position to Windy Feet or Totem Shove. Giving all 3 archetypes easy accessibility with less AP!

    Blazing Powder
    Such easy forms of blindness contribute to why CCI has to be so prevalent on endgame mobs. This is a small but necessary step in one day allowing crowd control to affect more mobs
    • No longer blinds enemies.


    Warrior Tweaks and Battle Monk Mini Rework

    Battle Monk has been in an underpowered state for quite a long time. We have made efforts to improve this in the last patch with some number tweaks and damage buffs, but some of the problem stems from an identity crisis that needed a bit of a larger effort to resolve. This may not go all of the way and we are aware of that. We are hoping to provide a stop-gap and review the situation as it progresses over the next few months.

    Battle Monk Changes
    • Limited Air Shout's maximum amount of hits on a single enemy to 3.
      • Air Shout's damage having an extreme variance led to its performance being acceptable on smaller targets but too strong on larger ones (and smaller targets with its AoE aspect) for how accessible it is.
      • Due to this, we have toned down base Air Shout. For Battle Monk, the ability can regain some of its power later down the tree.
    • Added a new minor ability: Freestream Flow (1 AP)
      • You fall more slowly while Charging with Aerodynamics. (2s Duration)
      • Located on Page 6
    • Changed Discombobulate to a Purple Node (2 AP)
      • Decreased its maximum to 100
      • Now charges by +2 per hit
    • Added a new third Red Ability: Pressure (2 AP)
      • Enhances the effects of War Scream, Bash and Uppercut if they activate Generalist
      • Located on Page 7
    • Reworked Battle Monk’s Embodiment of Complete Synchrony to boost Pressure’s effects
    • Added a new minor ability: Reverberance (1 AP)
      • Adds +1 Max Hit to Air Shout and increases its damage (Thunder: +10%, Air: +10%)
      • Located on Page 7
    • Added a new Blue Ability: Thaumic Adrenaline (2 AP)
      • For every 1% health missing, your Health Regen and Life Steal identifications are 2% stronger
      • Located on Page 7
      • This ability is accessible for both Fallen and Battle Monk
    • Reworked Counter
      • Trigger chance increased from 30% to 100%
      • Now triggers when hit by an enemy attack instead of when dodging an enemy attack with Agility.
      • Reduces damage of the hit that triggers it by 20%, instead of fully preventing all damage.
      • Now has a 2 second cooldown.
    • Changed Riposte based on changes to Counter
      • No longer increases Counter trigger chance.
      • Instead, increases Counter’s damage reduction by +10% and increases its damage (Neutral: +30%, Air: +10%, Thunder: +10%)
    • Changed Aspect of Hyper-Perception based on changes to Counter
      • No longer increases Counter trigger chance
      • Instead, reduces Counter’s cooldown by -0.25/0.35/0.5s
    • Moved Riposte from Page 5 to Page 6
    • Reduced Iron Lungs’ boost to Air Shout damage (Total: +30% -> +20%, Neutral: +15% -> +10%, Air: +15% -> +10%)
    • Increased Air Shout’s damage (Total: 50% -> 60%, Neutral: 40% -> 45%, Air: 10% -> 15%)
    • Adjusted Flying Kick's description to show its Area of Effect
    Fallen Changes
    • Rebalanced Intoxicating Blood
      • Increased cooldown (0.5s -> 1s)
      • Added a maximum healing cap of 30%
      • The cooldown is now shared among all damaging abilities
      • In its current form, Intoxicating blood is so strong that it actively makes creating a build less nuanced, as there is almost no reason to pick up Healing identifications, and sometimes not even Exhilarate. We will pay attention to the development of Fallen and adjust its abilities further if necessary.
    • Massacre's Corrupted gain now scales with your attack speed
      • Corrupted gain averages out to 1.5% per second
      • Powder Specials always add 3% Corrupted
      • Changed to a Yellow Node (1 AP)
      • Moved from Page 6 to Page 5
    • Added a new ability: Mindless Slaughter (1 AP)
      • Doubles Massacre's Strength
      • Adds a 1% Health Cost to Main Attacks and Powder Specials
      • Located on Page 6
    • Blood Pact now adds 15-25% damage depending on how much of the spell's cost is paid in blood
    • Blood Pact now boosts the damage of all abilities that are activated by a spell (for example Bloodlust from War Scream)
    • Rebalanced Armor Breaker:
      • Decreased cooldown (12s -> 11s)
      • Decreased duration (8s -> 4s)
      • Increased the damage bonus (+20% -> +30%)
      • Increased the Corruption requirement (30% -> 40%)
    Misc Changes

    - Implemented better fall damage prevention that will persist after swapping your weapon when using a spell or ability that grants you fall damage immunity while active
    - Made crafted consumables "Effect" tag green instead of red to properly match the item lore
    - Increased the housing invitation retention to 90 seconds
    - Guild Strategists can now set up tributes and gifts
    - Emeralds currencies have a new and improved description
    - A plethora of currency items across the game have received updated tooltips with a "currency" tag and consistent information on their purpose
    - Allowed players to interact with their inventory while a menu is open in most menus
    - Fixed Vex entities not properly triggering steal identifications
    - Added icons for profession wood crafting materials
    - Fixed weapon hit animation not being preserved when logging in/out
    - Added new Shiny Trackers (World events won, Major World Events Won, Boss Altars Won, Guild Raids Won, Crates Opened and Items Identified)

    Cosmetics
    - Added new sprites for all existing base set armor items
    - Added new sprites for all cosmetic types and store items
    - Added pet dialogue for many existing store pets
    - Updated all base set and gear skin models to support glints
    - Reworked the shiny glint found exclusively on shiny items
    - Reworked all base set armor texture equipment overlays
    - Fixed various issues within gear skins and other cosmetic models
    - Fixed and updated various cosmetic names, descriptions and tiers

    UI
    - Added item tier highlights to most items
    - Holding shift will now display which items have item lock enabled
    - Fixed the powder special meter showing a faint background on the HUD
    - Fixed the profession experience bar not showing the correct display when profession level 1
    - Updated multiple menus to properly display mouse icons on clickable actions indicators
    - Improved the price tooltip on merchants and market

    Chat
    - Fixed centered messages sometimes not being properly centered
    - Fixed chat prefixes sometimes splitting incorrectly
    - Fixed text shadows displaying incorrect colors under specific conditions
    - Fixed multiple instances of character nicknames not being used or displayed properly
    - Slightly improved the look of chat rank banners

    World Changes
    - Updated various quest-related Wynn province songs! The areas to which they're related to influenced the styling of them to better fit the atmosphere where they play.
    - The following songs have been updated:
    - Dormancy Reversal (Mount Wynn)
    - Corkian Madness (Dwelling Walls)
    - Skippin' Service (Misadventure on the Sea 1)
    - Lost at Sea (Misadventure on the Sea 2)
    - Balada del Vagabundo Marino (Ocean 3)
    - Allegiances As Quicksand (Takan's Barracks)
    - Accursed Dunes (Mummy's Tomb)
    - Mission Wynnpossible (Rymek Mansion)
    - Trespassers Will Be Excised (Emerald Labyrinth)
    - Beatskipper (Seaskipper Travel)
    - Visions of the Warrior (Bob's Tomb)
    - Echoes of a Bygone Era (Time Travel)
    - War-Weary Reverie (Past Nesaak)
    - Endless Climb (Tower of Ascension 1)
    - Infinite Ascension (Tower of Ascension 2)​
    - Fixed some birds spawning at night when they aren't meant to
    - Fixed an issue where Battle Beetle in the Fallen Passage cave would not perform any animations
    - Added another jump pad in the Void near the Outer Void entrance
    - Fixed a minor typo in one of the Athanatic Witness' death messages
    - Moved the bovemist priest in Ternaves to the Ternaves church
    - Updated a Seaskipper dialogue about the sister cities
    - Slightly extended the Old Coal Mine territory northwards
    - The King of Ragni has made a generous donation to the archives of Llevigar...

    Quests & Discoveries
    - Changed the Mt Wynn scene in the quest Arachnid's Ascent to use the actual Mt Wynn top and added an exit to the top
    - Fixed a typo in the quest Pit of the Dead
    - Fixed the signage in the quest Dwelling Walls
    - Added a failsafe to the underwater cave in Blazing Retribution
    - Fixed an issue in the quest Frost Bite
    - Replaced the minecart request lever in the quest Rise of the Quartron
    - Added a failsafe to the quest Reclaiming the House
    - Added a failsafe to the library in the quest Finding the Light
    - Added a failsafe to the quest The Realm of Light
    - Added a failsafe to the quest Fallen Delivery
    - Fixed some typos in the quest The Canary Calls
    - Added a failsafe to the quest Hidden City
    - Fixed an issue in the quest The Feathers Fly Part II
    - Updated the combat rooms in Royal Trials to use modern kill counters
    - Added a failsafe to the quest Hero of Gavel
    - Added a failsafe to the quest Point of no Return
    - Added a failsafe to quest Hunter's Calling at the Detlas stage
    - Made the fishing minigame more stable in the discovery Teachings of Old
    - Fixed an issue with the discovery The Ancient Ones

    Raid Changes
    - The Daily Raid Bonus now gives a free Reward Reroll!

    - Rebalanced some hidden buffs in raids
    - Nest of the Grootslangs:
    - Players will no longer take damage in the Hammer Room while nobody is carrying the hammer
    - Made some internal code in the Hammer Room more robust
    - The hitbox to interact with the cannon in the Resource Room is now slightly larger
    - The anti-stuck launch in the Miniboss Room will now launch you forwards instead of backwards
    Boss Changes
    - Added a pit to the edge of the boss room. Falling in will launch you upwards and back towards the center, and deal increasing damage for each time you fall in.​
    - The Canyon Colossus:
    - Fixed being able to get on top of the Maze Room's barrier roof under some circumstances
    - Fixed an issue which could allow players to progress faster than intended in the Elder Defend Room's parkour challenge
    - The minimum walk speed in the Elder Defend Room's parkour challenge has been increased from 125% to 130%​
    - The Nameless Anomaly:
    - Dramatically increased the vertical range of the light carrier's safe area in the Dark Cave room
    - A player must now be inside the tree itself to receive an Isoptera Heart when the mob is killed in the Tree Room
    - You must now have line-of-sight on the Void Matter entity to collect it when killed in the Void Matter Room
    - The left parkour in the Void Matter Room has been made easier​

    Lootrun Changes
    - Slipping on a banana peel in the Fruit Crate random event will no longer disable your spells and abilities, but will apply Slowness 2 for 1 second [Corkus Traversal]
    - Updated the AI of the Cannon Cart in the Treasure Trove Defend [Corkus Traversal]
    - Updated the AI of the Streetcleaner and Blazing Bot in the Sanitizing Robot Defend [Corkus Traversal]
    - Massively reduced the max amount of mobs that can spawn during the Sanitizing Robot Defend [Corkus Traversal]

    World Event Changes
    - Added a new world event in the Ocean
    - Removed the boulders around the Unsettling Encounters World Event, as mobs could sometimes spawn inside them
    - Very slightly reduced Az Rune drop rates from Annihilation

    Dungeon Changes
    - Made some slight changes to the platform room in Corrupted Underworld Crypt, including less barriers and better feedback when players have to wait
    - Raised Witherhead's nameplate to improve visibility and changed its design
    - Raised Slykaar's nameplate on both phases to improve visibility

    Ability Changes
    - The aspect menu will now additionally sort aspects by their rarity (Mythic first)
    - Indirect damage sources are no longer affected by Armor Powder Specials' damage boost
    - This includes Nightcloak Knife, Violent Vortex, Twisted Tether, Arrow Bomb Recoil Damage, Exploding, Thorns, Reflection, and Pet Damage. Note that in some cases this change is to prevent unintended multiplicative effects.​
    - Improved the detection of abilities using cone and cylindrical effect areas (Jasmine Bloom & Flying Kick)
    - Overhealth will now dynamically scale up and down as your max health changes instead of losing the overhealth (from swapping weapons, as an example)
    - Fixed several misleading ability and aspect descriptions (Boltslinger's Embodiment of Rended Skies, Phasing Beam, Aspect of Fatal Fulguration)
    - Adjusted the names of Larger Mana Bank, More Focus, More Puppets, Bloodier, More Winded, and Cheaper Spell nodes to follow the same formatting
    - Adjusted the descriptions of Windy Feet, Stormy Feet, and Shadow Travel to reflect that they grant a multiplicative speed bonus and not the Walk Speed identification
    - Adjusted the descriptions of Sparkling Hope and Twisted Tether to show their maximum per activation

    Archer
    - Fixed a minor mistake in the Twain's Arc ability description
    - Adjusted the descriptions of Rocket Jump
    - Adjusted the descriptions of Arrow Rain, Escape Artist, and Sharpnel Bomb to reflect the maximum of one hit per enemy

    Sharpshooter
    - Decreased Focus' cooldown (1.1s -> 1s)
    - Focus will now only decay by 50% when missing, instead of decaying entirely
    - Rebalanced Twain's Arc:
    - Increased damage (Neutral: 220% -> 300%)
    - Decreased range (64 blocks -> 48 blocks)
    - Increased Phasing Beam's charge speed bonus (20% -> 25%)
    - Rebalanced Decimator:
    - Increased damage bonus per hit (10% -> 15%)
    - Increased maximum damage bonus (70% -> 90%)
    - Decreased Ghostly Trigger's cooldown (10s -> 5s)
    - Rebalanced Crepuscular Ray:
    - Increased Focus drain rate (per 1s -> per 0.5s)
    - Increased damage per arrow (50% -> 120%)
    - Slightly increased flight speed
    - Reworked Sharpshooter's Embodiment of Laser Precision
    - T1: Focus' cooldown is reduced by -0.2s.
    - T2: Focus' cooldown is reduced by -0.2s. Increase your maximum Focus by +1.
    - T3: Focus' cooldown is reduced by -0.3s. Increase your maximum Focus by +1.

    Warrior
    - Cheaper Charge no longer connects to Thunder Mastery and Air Mastery
    - Adjusted the descriptions of Bakal's Grasp, Enraged Blow, Armor Breaker, and Massive Bash to be more consistent
    - Adjusted the descriptions of Shield Strike and Crushing Blow to be more clear
    - Adjusted the description of Tougher Skin to be more consistent with other Resistance boosts

    Paladin
    - Sacred Surge will no longer trigger from abilities that trigger after the base Uppercut spell (Fireworks & Comet)
    - Increased Sacred Surge's damage (Total: 150% -> 375%, Neutral: 115% -> 285%, Water: 20% -> 50%, Air: 15% -> 40%)
    - Increased Consecreation's damage bonus (Total: +100% -> +250%, Neutral: +80% -> +200%, Water: +10% -> +25%, Air: +10% -> +25%)
    > This change aims to reduce Sacred Surge's dependancy on Comet and Uppercut's extra hits triggering Sacred Surge for damage by moving the majority of the damage to the initial Uppercut.
    > This alleviates cases where these extra attacks could trigger Sacred Surge after the Uppercut which caused a big part of the damage to be wasted and allows better control over your Holy Power when using Sacred Surge, making it easier to keep Luster Purge active and preventing you from accidentally using Holy Power that was being charged for Heavenly Trumpet.

    - Increased Shield Strike's area of effect (5 Blocks -> 7 Blocks)
    > The increase in area of effect should make Shield Strike more reliable when being used against moving targets and when the broken shields are split between multiple targets hit by your Bash.

    - Broken shields from Shield Strike will no longer apply damage reduction as if they were still intact
    - Luster Purge will now make Main Attacks grant 1% Holy Power on hit (2s Cooldown)
    - Rebalanced Paladin's Embodiment of Undying Determination
    - Tier 2: No longer increases Mythril Skin's base resistance by +5%. Now makes Sacred Surge spend -5% Holy Power to activate.
    - Fixed Radiance's description incorrectly saying it doesn't apply to Tomes

    Assassin
    - Removed invalid ability connections from Cheaper Dash 1 to Thunder Mastery and Water Mastery
    - Adjusted the descriptions of Shurikens, Ricochets, and Aspect of Seeking Stars to be more consistent
    - Adjusted the description of Swan Dive to fix a minor visual error
    - Adjusted the description of Aspect of Redoublement to reflect in game behavior

    Shadestepper
    - Increased Nightcloak Knife's damage per Knife (9% -> 13%)
    - Increased Aspect of the Dagger's Silhouette's damage per Knife (T1: +3% -> +4.5%, T2: +8.5% -> +12%, T3: +10% -> +14%)
    - Increased Violent Vortex's damage (30% -> 45%)
    - Increased Bladestorm's damage bonus (+40% -> +55%)

    Acrobat
    - Renamed Stomp to Ripple, and changed its elemental conversion from Earth to Water
    - Increased Jasmine Bloom's bloom damage (Total: 80% -> 100%, Neutral: 60% -> 70%, Water: 15% -> 20%, Earth: 5% -> 10%)
    - Increased Jasmine Bloom's explosion damage (Total: 1200% -> 1500%, Neutral: 1000% -> 1250%, Earth: 100% -> 125%, Air: 100% -> 125%)
    - Adjusted Jasmine Bloom's description to show the minimum Momentum for the additional explosion

    Mage
    - Teleport will now negate fall damage to bring it in line with all other movement spells
    - Increased the Heal spell's Ally Healing Cap (30% -> 50%)
    - Adjusted the description of Time Dilation to be consistent with other Walk Speed boosts

    Riftwalker
    - Added a new minor Riftwalker ability: Windcharged (1 AP)! Doubles Meteor's fall speed. This ability is blocked by Ophanim.
    - Time Dilation now decays by -30% every second once you stop sprinting
    - Rebalanced Timelock:
    - Duration per 5 Winded: 1s -> 1.25s
    - Max Duration: 6s -> 7.5s
    - Rebalanced Riftwalker's Embodiment of Chronal Control:
    - Duration per 5 Winded: +0.5/0.5/0.75s -> +0.25/0.25/0.5s
    - Max Duration: +3/3/4.5s -> +1.5/1.5/3s

    Shaman
    - Totem Shove will now only cost 50% of Totem's mana cost
    - Casting Totem Shove while sneaking will now pull a Totem towards you instead
    - Adjusted the description of Shocking Aura to include its aura speed increase

    Summoner
    - Friendly Fire will now cause Commander to move puppets in front of you
    - Friendly Fire now also increases a Puppet's damage by 10% for 2s when hit by a Main Attack
    - Fixed Friendly Fire reducing duration by 1.2s instead of 2s with Hand of the Shaman
    - Shepherd will now additionally trigger from using Friendly Fire to destroy a Puppet

    Ritualist
    - Adjusted Aspect of the Amphibian to no longer reduce maximum jump height

    Acolyte
    - Added an Ally Healing Cap to Sacrificial Shrine's blood aura (0% -> 50%)
    - Increased Twisted Tether's damage (Total: 50% -> 65%, Neutral: 35% -> 45%, Air: 15% -> 20%)
    - Increased Bloodletting's damage bonus (Neutral: +20% -> +25%)
    - Rebalanced Eldritch Call:
    - Bleeding is no longer sped up by the ability. `We believe it was an unnecessary addition to an already complex ability that pulls its weight easily without it`
    - Enemies will only receive Slowness and Vulnerability debuffs if they are Bleeding. `Tentacles **will** still target and damage enemies that aren't bleeding`
    - The short-range teleport with Blood Connection now has a maximum range of 128 blocks
    - The ability's radius has been reduced (24 blocks -> 18 blocks)
    - Fixed Aspect of Emanant Force not correctly increasing Eldritch Call's radius
    - Doubled Bleeding's damage and Blood Pool generation.

    Item Changes
    - Added a new major ID to Idol: Tidal Drift! Flying Kick will no longer halt your momentum, sending you slightly upwards instead. This effect is limited to once per Charge cast.
    - Added a new Fabled Weapon to the level 88-92 loot pool
    - Added a new Fabled Weapon to the level 92-96 loot pool
    - Added a new Rare Accessory to the level 100-104 loot pool
    - Added a new Legendary Accessory to the level 100-104 loot pool
    - Added 2 new major IDs to new items
    - Improved the VFX and functionality of the Earthen Splinter major ID
    - Spike scale varies with enemy size
    - More ground particles and block cracks
    - Spike will always hit its original target no matter their move speed
    - Spike animation is much faster
    - Spike will always target the highest health enemy in the lookup radius
    - Fixed a misleading description on the Temblor major ID
    - Rebalanced various other items. You may view a more detailed log of changes in the attached thread.

    Item Rebalances

    Mythic Changes

    Rebalanced Revenant [Mythic Boots, Lv. 99]
    - Health: 7000 -> 6500
    > IM Commentary: "Revenant's health pool compared to its other large advantages was overstepping it's bounds for it's elements, and is being reduced a little to compensate for it's strengths in melee, hybrid, and spell builds."

    Rebalanced Hero [Mythic Spear, Lv. 91]
    - Air Damage: 90-130 -> 85-120
    > IM Commentary: "Hero has been overperforming for quite a while, and is getting a small reduction in damage to compensate for its high damage potential as an Air mythic weapon with its walk speed and Major ID's support advantages."

    Rebalanced the Twisting Threads major ID
    - Tangled Trap damage: 40% -> 30%
    - Basaltic Traps now last 15 seconds instead of 30.
    > IM Commentary: "Labyrinth's Major ID, in short, was dealing far too much damage for the effort required, and the aim was to reduce the overall damage dealt while also making the playstyle more "active". We'll be monitoring the reception to this change (and all the other mythic changes)."

    Rebalanced Bloodbath [Mythic Spear, Lv. 103]
    - Earth Damage: 175-220 -> 195-220
    - Thunder Damage: 100-295 -> 100-315

    - Life Steal: 577 -> 615
    > IM Commentary: "Bloodbath is getting very slight bumps in power for both Damage and Life Steal, as we felt it was underperforming relative to its playstyle, but not enough to warrant a large-scale buff."

    Rebalanced Stardew [Mythic Boots, Lv. 97]
    - Raw Spell Damage Bonus: 313 -> 292
    - Mana Regeneration: -9 -> -16
    > IM Commentary: "Stardew's sheer damage combined with its mana value has, for years now, been overbearing. With the mana regen penalty at such a value, it's often ignored for being an improper downside; this change aims to fix Stardew having no drawbacks, and leans its usage more towards spell-steal as was intended (though still able to be built spell-spam in some cases.)"

    Rebalanced Galleon [Mythic Boots, Lv. 92]
    - Strength Requirement: 65 -> 60

    - Main Attack Damage Bonus: 45% -> 115%
    - Earth Damage Bonus: 36% -> 54%
    - Water Damage Bonus: 36% -> 54%
    - Poison: 16000 -> 0
    - Maximum Mana: 0 -> 69
    > IM Commentary: "Despite being similar elements to Stardew, Gallon's strength has always been relatively subpar, partly because of its own design and partly from the general strength of Earth/Water items. These changes aim to give Galleon the strength it's due, especially compared to other mythic boots. Poison is also being removed, as it takes up too much of the design space and wasn't relevant to the theme of the item, being replaced in lieu of Max Mana."

    Rebalanced Resurgence [Mythic Boots, Unidentified]
    - Defense Requirement: 90 -> 80

    - Spell Damage Bonus: -35% -> -25%
    > IM Commentary: "The high defense requirement of Resurgence makes it unnecessarily hard to fit into a build, hence we believe that a reduction in the requirement would help with its usage. We have also made the spell damage penalty a bit less punishing."

    Rebalanced Apocalypse [Mythic Spear, Lv. 81]
    - 3rd Spell Cost: 20% -> 0%

    Rebalanced the Hellfire major ID
    - Bash is replaced by a single hit, gaining +3 radius and dealing 225% N, 40% E, and 60% F.
    - Boiling Blood's cooldown is set to 2s, gains +40% N, +50% F, and burns twice as fast for 1s, but no longer slows.
    > IM Commentary: "The Boiling Blood aspect swayed the major ID power of Apocalypse significantly. By locking the cooldown to a set value, the major ID power should stay at a more predictable level. Due to the give-and-take nature of the major ID, we decided to remove 3rd cost as it was originally added with the addition of Hellfire, and we no longer feel as if this is needed to act as a trade-off."

    Rebalanced Collapse [Mythic Spear, Unidentified]
    - Exploding: 250% -> 333%
    > IM Commentary: "Collapse is simply getting enough exploding so that a max roll is guaranteed, as it's the main appeal of the weapon."

    Rebalanced the Efflorescence major ID
    - Jasmine Bloom damage: 90% Total damage -> 110% Total damage
    - Jasmine Bloom Stomp damage: 240% Total damage -> 300% Total damage
    > IM Commentary: "This is mainly an adjustment due to base Jasmine Bloom and its explosion damage being buffed, however we have also increased the proportion of the elemental damages to allow Hanafubuki to better utilize its elemental damage bonus."

    Rebalanced the Orbital Chain major ID
    - Final Explosion Damage: 750% -> 1500%
    > IM Commentary: "On release, Orbital Chain failed to meet damage expectations due to a lack of sheer power. With this adjustment, we aim to give it more significant value associated with a powder special."

    Added a new major ID to Idol: Tidal Drift.
    - Flying Kick will no longer halt your momentum, sending you slightly upwards instead. This effect is limited to once per Charge cast.


    Major ID Changes

    Rebalanced the Rally major ID
    - Increased Self Healing from 7.5% to 15%
    - Increased Ally Healing from 15% to 20%
    - Rally healing is now tied to Cleansing Breeze cooldown and heals allies on contact.

    Rebalanced the Sun Eater major ID
    - Decreased the Blind duration from 2s to 0.5s

    Reworked the Perfect Recall major ID
    - Memory Recollection speeds up Chaos Explosion by 0.1s per spell but increases Chaos Explosion's mana bank requirement by 30.

    Rebalanced the Entropy major ID
    - Meteor's speed is increased by 50% instead of 200%.

    Rebalanced the Flashfreeze major ID
    - No longer freezes enemies

    Rebalanced the Meteor Crash major ID
    - Burning Sigil gains +6 radius and deals double the damage, but lasts half as long.


    Misc Changes

    Added lores to the following items:
    - Earth Sanctuary, Thunder Sanctuary, Water Sanctuary, Fire Sanctuary, Air Sanctuary, Anaklusmos, Eleventh Hour, Pareidolia, Schadenfreude, Herald of Ruin, Traumerei, Lurking Peril, Shattered Horizon, Stronghold

    Renamed The Elder Wand to Imbued Earth

    Reworked Charm of the Void
    - Sprint: 20% -> 0%
    - Sprint Regen: 20% -> 0%
    - Gathering XP Bonus: 0% -> 18%

    Weapon Changes

    Rebalanced Falling Grace [Unique Bow, Lv. 104]
    - Raw Air Damage Bonus: 128 -> 154
    - Raw Main Attack Damage Bonus: 0 -> 154
    - Life Steal: -500 -> -350

    Rebalanced Mystical Lance [Rare Spear, Lv. 84]
    - Damage Bonus: 15% -> 0%
    - Raw Elemental Damage Bonus: 0 -> 120
    - Main Attack Range: 0% -> 23%

    Rebalanced Tisaun's Proof [Legendary Spear, Lv. 88]
    - Spell Damage Bonus: 15%-> 0%
    - Main Attack Damage Bonus: 23% -> 0%
    - Damage Bonus: 0% -> 23%
    - Main Attack Range: 0% -> 23%
    - Elemental Defense Bonus: 0% -> 31%

    Rebalanced Buried Glory [Unique Spear, Lv. 104]
    - Attack Speed Bonus: -2 -> -1

    Rebalanced Ysengrim [Fabled Dagger, Lv. 101]
    - Powder Slots: 1 -> 2

    - Neutral Damage: 25-75 -> 80-110
    - Fire Damage: 250-350 -> 140-230
    - Thunder Damage: 0-200 -> 0-0
    - Air Damage: 0-0 -> 90-280

    - Dexterity Requirement: 50 -> 0
    - Agility Requirement: 0 -> 50

    - Mana Regen: -4 -> -12
    - Max Mana: 0 -> 58
    - 4th Spell Cost Raw: 0 -> -5
    - Health Bonus: 1350 -> 1900
    - Fire Damage Bonus %: 25 -> 27

    Rebalanced Deliverance [Fabled Wand, Lv. 84]
    - Neutral Damage: 350-450 -> 80-120
    - Fire Damage: 345-595 -> 90-150
    - Attack Speed: Super Slow -> Normal


    Armor Changes

    Rebalanced Gerten Ritual Mask [Rare Helmet, Lv. 78]
    - Raw Main Attack Damage Bonus: 180 -> 210
    - Knockback: 0% -> 31%

    Rebalanced Green Helmet [Unique Helmet, Lv. 80]
    - Raw Earth Damage Bonus: 0 -> 110

    Rebalanced Logistics [Unique Helmet, Lv. 81]
    - Thunder Damage Bonus: 31% -> 23%
    - Water Damage Bonus: 31% -> 23%
    - Raw 4th Spell Cost: -4 -> -5

    Rebalanced Arrester Pot [Rare Helmet, Lv. 98]
    - Mana Steal: 8 -> 14
    - Attack Speed Bonus: -3 -> -12
    - Main Attack Range: 23% -> 31%
    - Thunder Defense Bonus: 35% -> 46%

    Rebalanced Aries [Legendary Helmet, Lv. 92]
    - Mana Steal: 8 -> 13
    - Life Steal: 300 -> 331
    - Main Attack Damage Bonus: 35% -> 0%
    - Raw Earth Main Attack Damage Bonus: 0 -> 269

    Rebalanced Twilight [Legendary Chestplate, Lv. 66]
    - Raw Main Attack Damage Bonus: 39 -> 0
    - Raw Spell Damage Bonus: 30 -> 0
    - 1st Spell Cost: 0% -> -12%
    - Main Attack Range: 0% -> 20%
    - Thunder Damage Bonus: 10% -> 25%
    - Air Damage Bonus: 10% -> 15%
    - Thunder Defence Bonus: 10% -> 15%
    - Air Defence Bonus: 10% -> 25%

    Rebalanced Etiolation [Legendary Chestplate, Lv. 100]
    - Health: 3500 -> 3250

    - Mana Steal: 10 -> 14
    - Walk Speed: 31% -> 27%
    - Raw Damage Bonus: 173 -> 150
    - Damage Bonus: 15% -> 18%

    Rebalanced Keratoconus [Legendary Helmet, Lv. 101]
    - Health: 3900 -> 3300

    Sagittarius [Legendary Leggings, Lv. 94]
    - Health: 2900 -> 2500

    - Raw Spell Damage Bonus: 175 -> 154
    - Raw Main Attack Damage Bonus: 230 -> 260
    - Health Regeneration: -25% -> -30%

    Rebalanced Gemini [Legendary Leggings, Lv. 95]
    - Main Attack Damage Bonus: -10% -> 0%
    - Spell Damage Bonus: -10% -> 0%
    - Damage Bonus: 0% -> -15%
    - Life Steal: 350 -> 450
    - Mana Steal: 8 -> 12

    Rebalanced Seven-League Boots [Legendary Boots, Lv. 44]
    - Agility Requirement: 50 -> 45

    - Agility Points: 18 -> 16

    Rebalanced Blind Thrust [Fabled Boots, Lv. 90]
    - Added the Explosive Impact major ID


    Accessory Changes

    Rebalanced Bottled Thunderstorm [Rare Necklace, Lv. 81]
    - Jump Height: 0 -> 1

    Rebalanced Gigabyte [Legendary Necklace, Lv. 93]
    - Raw Health Regeneration: 75 -> 96

    Reworked Ambivalence [Legendary Necklace, Lv. 100]
    - Health: 0 -> -3500
    - Thunder Defence Raw: 70 -> 0
    - Water Defence Raw: 0 -> 70

    - Dexterity Requirement: 40 -> 0
    - Intelligence Requirement: 0 -> 50
    - Defence Requirement: 40 -> 50
    - Agility Requirement: 40 -> 50

    - Strength Bonus: 0 -> -100
    - Intelligence Bonus: -100 -> 0

    - Spell Damage Bonus %: 50 -> 0
    - Damage Bonus %: 0 -> 60
    - Water Damage Bonus %: 25 -> 0
    - 1st Spell Cost %: 100 -> 0
    - 2nd Spell Cost %: 100 -> 0
    - 3rd Spell Cost %: 100 -> 0
    - 4th Spell Cost %: 100 -> 0
    - Mana Regen: 0 -> -15
    - Raw Health Regen: 0 -> -250
    - Health Bonus: 0 -> 1000

    Rebalanced Death Grasp [Legendary Bracelet, Lv. 103]
    - Life Steal: 220 -> 177

    Ingredient Changes

    Rebalanced Eye of The Beast [Tier 3 Ingredient, Lv. 50]
    - Spell Damage Bonus: -5% to -5% -> -4% to -4%

    Rebalanced Iridescent Elytra [Tier 3 Ingredient, Lv. 68]
    - Earth Damage Bonus: -10% to -8% -> -9% to -7%


    Beta Changes:

    We’re changing the default Character Slots from 3 to 5
    Loaned APs will now be capped at 4 instead of 6
    Raids and Lootrun Tokens’s stack cap will be reduced to 3 only
    Shiny Tracker Rerolls will now be capped to 3 max per item
    We’ll remove the Crate Opened and Item Identified Shiny Trackers
    We’ll reduce the max amount of time needed to be subscribed to Silverbull for the later Glints from 3 years to 2 years instead
    We will update the Shiny glint effect to be a little closer to the original style
    Old collectible items will have their dye and enchantment effects back

    Adjusted character slots requirements to 5/6/7/9/12/15 from No-Rank to CHAMPION
    Adjusted Loaned Ability Points to limit at 4 at the HERO rank
    Adjusted Raids and Lootrun Tokens max stack from 5 to 3
    Adjusted the latter Glint unlocks to unlock after 2 years instead of 3
    Adjusted World Event Warp cooldowns to be 10 minutes shorter
    CHAMPION: 20 minutes to 10 minutes
    HERO+: 30 minutes to 20 minutes
    Added a limit to shiny reroll tokens of 3 maximum rerolls per item
    Updated the character info menu skill points buton to visually display up to 99 allocated points
    Updated the shiny glint on items to better reflect the original effect
    Added a shiny sparkle overlay that appears exclusively on shiny items within interfaces to discern them from regular items
    Removed Crates Opened & Items Identified Shiny Trackers
    Made grey beacons significantly more likely to appear later in the run, particularly after seeing but not taking one
    Crimson beacons will now get slightly more rare as the run goes on, particularly if you see one but do not take it
    Removed both Grey & Crimson beacons from the possible choices for the Complete Chaos mission
    Complete Chaos will now always give an additional random beacon reward
    Adjusted Tidal Drift velocity values
    Adjusted Luster Purge's description
    Adjusted Armour Breaker to feel better to use during intended gameplay
    Cooldown: 11s to 16s
    Duration: 4s to 8s
    Adjusted Intoxicating Blood limit from 30% to 40%
    Adjusted Tier 3 of Summoner's Embodiment of the Omnipotent Overseer to increase Hummingbird Attack Speed by 25% instead of range
    Adjusted Fallen's Embodiment of Blind Fury to reduce Blood Pact health cost by 15% at tier 1
    Adjusted Arcanist's Embodiment of Total Obliteration Chaos Explosions Speed from 33% to 14% at tier 2
    Increased Pressure's strength duration from 8 to 12 seconds
    Increased Discombobulate's maximum stacks from 100 back to 150
    Increased Haemorrhages Blood Pact health cost reduction: -0.1% to -0.115%
    Removed Aspect of Spellbound Blood
    Rebalanced Axiom
    Update textures for particular Wybels to better reflect their original counterparts
    Updated wording on the Side Hustle trial to be slightly more clear
    Added lore descriptions to Corrupted Arakadicus' Eye and Corrupted Theorick's Permafrost
    Added command shortcuts /hat and /hats to access helmet skins
    Added yellow glint option, unlocked at 8 days of Silverbull loyalty and moved cyan to 19 days
    Slightly tweaked some base set armor textures
    Fixed A bug allowing you to fast travel to a world event when you're not supposed to be able to
    Fixed Altruism not working on lifesteal
    Fixed all Loot Chests giving far less items than intended
    Fixed shiny tracker rerolling preserving the counter that the previous tracker had
    Fixed eldritch call not being able to target enemies
    Fixed blood pact not working in a few unlikely circumstances
    Fixed the Side hustle Lootrun Trial not setting your timer and not allowing you to complete further challenges
    Fixed the All in Lootrun Trial allowing completion with failed challenges
    Fixed the Hubris Lootrun Trial not surrendering the lootrun in all death cases
    Fixed consumables having the incorrect icons
    Fixed the raid reward chest duplicating rewards when changing aspect pages
    Fixed the housing block shop not displaying any purchasable blocks
    Fixed colored armours not being properly displayed for third party players
    Fixed raid buff room chests not spawning appropriately
    Fixed world event reward chests not spawning appropriately
    Fixed teleport scrolls not stacking appropriately
    Fixed legacy colored and enchanted gear not being displayed properly
    Fixed crafted item charges being displayed inverted
    Fixed crafted items tooltip displaying the combat level requirement incorrectly
    Fixed an issue which caused The Nameless Anomaly's void matter collection room to be uncompletable
    Fixed an issue which could cause the Treasury Bill trial to take pulls away too quickly
    Fixed the Seaskipper Pet not having any dialogue
    Fixed multiple pets sending random messages more often than they should
    Fixed Osmotic Lysis being broken
    Fixed the Aspect of Divine Inspiration being Fabled instead of Legendary and renamed it to Aspect of Bovine Inspiration
    Reduced Mirror Image Damage Bonus (40% to 30%)
    Changed Last Laugh requirements
    Removed Node Requirement (Mirror Image to None)
    Increased Trickster Requirement (0 to 3)
    Rebalanced Mirage
    Changed Node Requirement (Mirror Image to Bamboozle)
    Reduced Trigger Radius (1.5 Blocks to 0.75 Blocks)
    Increased Sandbagging Trickster Requirement (0 to 3)
    Reduced Duplicity additional Cooldown (+10s to +5s)
    Rebalanced Hoodwink
    Reduced Ability Points requirement (2 to 1)
    Changed Node Color (Purple to Yellow)
    Increased salvaged Tricks (25% to 50%)
    Rebalanced Misdirection
    Reduced Tricks requirement (30 to 25)
    Increased Confusion Thunder Damage Bonus (+20% to +30%)
    Increased Contaminated Earth Damage Bonus (+20% to +30%)
    Rebalanced Deflagrate
    Reduced Enkindled per hit (+3% to +1%)
    Increased Enkindled Fire Damage Bonus (+20% to +30%)
    Rebalanced Noxious
    Reduced damage per debuff (+12% to +10%)
    Reduced ally bonus percentage (50% to 30%)
    Rebalanced Soul Siphon
    Reduced Tricks requirement (40 to 30)
    Increased Drained Water Damage Bonus (+20% to +30%)
    Reduced Drained Cooldown (3s to 2s)
    Rebalanced Trickster's Embodiment of Malevolent Mischief
    Tier 3: Reduced Noxious additional damage per debuff (+1.35% to +1%)

    Linking your discord account will no more automatically start double experience it will instead display a button to manually start it
    Added Leather Armour cosmetics to regular crates
    Added Gold Armour cosmetics to regular crates
    Added Chainmail Armour cosmetics to regular crates
    Added the World Event Bomb, which triggers all non major World Events on your world at the same time
    Updated the Nightmare Wybel model
    Updated Pets & Disguises icons to have more distinct designs in addition to color
    Pets will now ignore/bypass all interactions while moving
    Interrupted crate openings will now display the obtained reward in chat in order to bring awareness that crates are never lost
    Increased the range of the Gathering Totem to make it easier to use for some Woodcutting spots
    Made many adjustments to summoner puppets and effigies to make them able to attack The Canyon Colossus Raid boss more effectively
    Lootrun Mission Materialism now spawns exactly one flying chest
    Lootrun Mission Gourmand now awards one beacon reroll per two boons offered in a boon choice menu
    Mindless Slaughter's health cost for main attacks will now only be active while in corrupted mode
    Reduced Mindless Slaughter's Health drain: 1% -> 0.5%
    Increased Cyclone's attack speed: 0.5 -> 0.35s
    Increased Aspect of Turbulence's Radius: 0.65/1.15/1.65/2 -> 1/1.75/2.5/3
    Rebalanced Pioneer's Echo Major Identification
    Decimator Damage Bonus: 100% -> 140%
    Time between Phantom Ray beams: 1.1s -> 1s
    Rebalanced Vitriol Major Identification
    Massacre adds 5 times as much corruption instead of 4 times
    Rebalanced Wormhole Major Identification
    Trick stacks applied by Meteor: 12 -> 13
    Meteor should stick to the ground more consistently and be easier to land
    Rebalanced Heat Shimmer Major Identification
    Additionally increases Tricks stacking application by 50%
    Rebalanced Blueshift Beacon [Tier 3 Ingredient, Lv. 105]
    Damage Bonus: 16% to 16% -> 21% to 21%
    Rebalanced Mixed Jewel Deposit [Tier 1 Ingredient, Lv. 95]
    Spell Damage Bonus: 3% to 4% -> 2% to 4%
    Main Attack Damage Bonus: 3% to 4% -> 2% to 4%
    Fixed bank page restrictions (like ironman) being wrongly bypassed
    Fixed tier 0 ingredients having the incorrect bracket color on its tooltip
    Fixed a plethora of interactions taking priority over the bank or running at the same time (non exclusive to but includes drinking potions, using weapons, and others)
    Fixed not being able to interact on the character selector under specific conditions
    Fixed Rebound not hitting you if you're standing in the middle of your totem range
    Fixed teleport snapping your view when using it with higher ping
    Fixed the powder master not working
    Fixed basic tint glints not being shaded correctly on cosmetics
    Fixed an issue with leaderboards settings not being updated properly after a refresh
    Fixed an issue with leaderboards privacy settings not working, hidden people will now exists on the leaderboards
    Fixed an issue with rank sync not returning proper support ranks, visiting your stat page, loading the website while logged in or joining wynncraft (beta) will fix the rank
    Fixed Golden Wybel pet dialogue
    Fixed the Explosive Impact Major Identification being incorrect
    Fixed node requirements on Wormhole Major Identification
    Fixed the Lonely Islet event not spawning certain mobs
    Fixed Massacre activating multiple times when hitting more than one enemy at once
    Fixed Earthen Splinters not being removed when the player dies
    Fixed a bug in A Journey Further where the correct music wouldn't play at the end

    Implemented the Store Podium NPC
    Will dynamically notify you when you have a free crate available, a pet to claim, your active offer, share prices, etc
    Is available at specific cities
    Reworked the Free Crate system
    Instead of having to go to the store every month, you only have to visit the in-game store to claim the crate instantly
    The cooldown has also been significantly reduced, your first few crates will be available faster until it caps at around 1 free crate per week or so
    Decreased character max deletion time from 30 days to 5 days
    Re-implemented and revamped bomb bell messages
    Updated the Silverbull Headquarters Lootrun Experts with information on Crimson Beacons
    Added the Fellowship Spear to the regular crate pool
    Added a small cooldown to World Event Bombs
    Adjusted Patient Champion Lootrun Boon
    Now activates at Challenge 20 but with slightly weaker effects
    Adjusted Chronokinesis Lootrun Mission
    Completing a challenge now reduces the penalty by -15s (-10s -> -15s)
    Adjusted Materialism Lootrun Mission
    Now spawns exactly 2 flying chests
    Swapped Archer's Thunder Mastery and Air Mastery
    Lowered Aerodynamics' AP cost to 1 and changed it to a Yellow Node
    Increased Flying Kick's Damage (Neutral: 150 -> 175, Water: 30 -> 45, Air: 20 -> 30)
    Increased Collide's Damage Bonus to Flying Kick (Neutral: +30 -> +50, Water: +30 -> 0, Air: +20 -> 0, Fire: 0 -> +50)
    Removed Thaumic Adrenaline
    Adjusted Intoxicating Blood
    Limit: 40% -> 100%
    Cooldown: 1s -> 0.5s
    We are currently working on a new healing node for fallen instead of Thaumic Adrenaline, but in order to keep it functional, Intoxicating Blood was temporarily given part of its power back
    Rebalanced Pressure
    Bash: 2x -> 2.5x hits
    Uppercut: 55% -> 170% neutral; 55% -> 45% elemental (per element) (+65% overall)
    Rebalanced Battle Monk's Embodiment of Complete Synchrony Aspect
    T1: +15% -> +50% neutral; +15% -> +8% elemental (per element)
    T2: +15% -> +50% neutral; +15% -> +8% elemental (per element)
    T3: +20% -> +70% neutral; +20% -> +10% elemental (per element)
    Fixed loot chest ingredient generation not being biased towards the chest level
    Fixed the guild rename token not allowing you to re-use your own guild name and prefix
    Fixed the hide glint not having a non competitive combat requirement
    Fixed crafted items powder display having an extra space
    Fixed puppets and effigies freezing under certain conditions
    Fixed hummingbirds becoming duplicated when selecting their upgrades in the tree
    Fixed totem regeneration's hologram showing incorrect values when paired with attack speed buffs
    Fixed Aspect of Turbulence not working properly
    Fixed Aspect of the Beastmaster's description
    Fixed Heat Shimmer not applying Trick stacks
    Fixed Vitriol Major Identification description being incorrect
    Fixed Ingredient Bomb not giving out the right amount of ingredients
     

    Attached Files:

    Last edited: Aug 7, 2025
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