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Runic Mirrors

Discussion in 'Your Work' started by KapiKapial, Jan 21, 2025 at 10:42 PM.

?

Is this cool?

  1. Hell yeah

    2 vote(s)
    100.0%
  2. Maybe

    0 vote(s)
    0.0%
  3. Hell nah

    0 vote(s)
    0.0%
  4. Never write again

    0 vote(s)
    0.0%
  1. KapiKapial

    KapiKapial Poorness is afraid of me

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    Ladies and gentlemen, please love and admire my new invention - Runic Mirrors. In fact its pretty simple thing, but you can make it harder and harder however you want it to be. Thats why I loved it.

    Basic elements in Runic Mirrors diagrams:
    1 - A regular mirror (reflects light and amplification of the beam by the rune, which is installed on the mirror)
    2 - Shadow Mirror (absorbs light, spreading the effect of the rune applied on the mirror)
    3 - Catalyst (activates spells)
    4 - Mirror Stabilizers (prevents mirror overload). Quartz/Crystallized Quartz
    5 - Beam Converter (changes beam type)
    6 - Mana Accumulators (power some elements in the mirror diagrams)
    7 - Rotating Mirror (rotates, reflecting light to several points in turn)
    8 - Mana Limiters (limit the flow of mana)
    9 - Beam Boosters (boost the beam)
    10 - Beam Provocateur (makes the beam pulse)
    11 - Refracting Crystal (splits the beam into 2, also dividing its power)
    12 - Dispersion Mirror (splits a tangled beam into separate beams with separate effects)
    13 - Material Nodes (performs various tasks)
    14 - Beam Concentrator (creates a stream of light)

    THE SUBTLEITIES OF RUNIC MIRRORS
    • If you would direct too much beams or only 1 but too strong, it might burn. For its stabilization you can use Quartz, that would absorb, but no collect mana from mirror and wouldnt let him destroy itself. If you want to collect mana, you would need Crystallized Quartz.
    • On higher Runic Mirrors magic levels you would discover different patterns of beams (unstable, spiral, ring and ideal). Unstable - just a regular and basic beam, what you use in the beginning. It loses its power as it moves away from the source of reflection, its not very powerful and it won't work in harder schemes without risking the integrity of the whole system. The spiral streams of light become stronger depending on the distance they travel. They are more convenient to use if you have several mages in your group who can place the mirrors far enough apart from each other. Ring beams of light can maintain their strength constantly, thereby preventing mirrors from overheating and eliminating the need for extra mirror stabilizers. Useful for simply beaming a beam. The perfect beam is the most complex form of light: it absorbs runic energy best, is strong enough on its own, and does not lose strength as it moves from mirror to mirror. Mainly used to achieve maximum efficiency in mirror circuits.
    DETAILED: MIRRORS
    • Regular Mirrors - they would have few levels:
    1 - Beginner. Just a mirror with 1 rune slot. All reflected light absorbs the energy of 1 rune.
    2 - Advanced. These mirrors would support 2 rune slots, that would endow with its energy beams of light, that goes in different sides.
    3 - Master. These would support 4 rune slots and endow streams of light in 4 direction with different effects.
    • Catalyst - activates spells, if the directional light is powered by the right runes/in the right order. Depending on its level, it can handle different loads of light and perform more complex spells. It will also be possible to install its own runes into the catalyst, which will be superimposed on the beam of light in a given order. The higher the catalyst level, the more runes you can put into it. The most basic catalyst (and also the main one) will simply perform and cast spells, but if you want to enhance them without having to sacrifice your mirrors, you can make catalysts that will specialize in performing different types of spells (offensive, support, tactical).
    • Shadow Mirrors - can become an important detail in a tactical battle in which advanced players will participate. These are the same mirrors, but instead of reflecting, they scatter light, imbued with the effects of the runes. Just like regular mirrors, it has its limits and can overheat. You can also apply various runes to them, which will enhance or add to the already existing enhancements to the light. They can serve as healing zones for warriors on the battlefield, while the mirrors themselves are supported by mages behind this field.
    • Rotating Mirror - rotates, making it possible to power multiple targets in sequence without player intervention. The rotation speed depends on the amount of mana supplied.
    • Material Nodes - very flexible, but also complex thing. Material nodes are some kind of functions that do any kind of manipulation with light at your command. All you need to do is assign a task to the node. There are several types of nodes: Capacitor Node, Reactor Node, Refractor Node, Plasma Node and Liquid Ether Node. The capacitor node can accumulate the beam power and release it when it reaches the required level/the required time has passed. Reactor nodes can change the runes that powered the beam to another specified one. Refractive Nodes divide the light into a given number of streams, also reducing its strength. The Plasma Node amplifies the beam fed into it by 5 times. The Liquid Ethereal Node disperses a stream of light, similar to the Shadow Mirror, but in a set trajectory, without restrictions and without a rune slot.
    • Mana Limiters - limit the Mana supplied to various runic devices. The adjustable device allows you to set the desired rotation speed of the Rotating Mirror or amplify the beam by 5 times using a regular beam amplifier
    • Beam Provocateur - makes the beam pulsate, which allows a constantly changing amount of energy to be supplied to the mirror. I haven't found any effective application yet, but it will definitely come in handy in some schemes.
    • Dispersion Mirror - divides any beam of light directed at it into separate beams, each of which will be endowed with the energy of only 1 rune. It can only split into 3 separate beams, so if you add more than 3 runes to the beam and pass it through the Dispersion Mirror, the remaining runes will affect the mirror and overload it, not being able to exit. Or, you can put only 2 runes in the filters and the beam, endowed with other runes, will come out separately.
    • Beam Concentrator - creates an unstable stream of light so that the magician can do other things at this time, such as adjusting mirrors or placing various elements of mirror circuits. Especially useful for more advanced players who can quickly build mirror schemes without getting confused. The Beam Concentrator will be powered in the same way as most of the elements of mirror schemes: with the help of energy from Crystallized Quartz.
    • All others (Beam Converter, Mana Accumulators, Beam Boosters, Refracting Crystal) make pretty simple tasks, and you can notice and understand them after reading its name (beam converter converts beams in different patterns, refracting crystal refracts beam etc)

    Thanks to these masochists who read all of it, hope you liked it.
     
    GavinsMC, Elysium_ and Deusphage like this.