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Wynnpoll: A Community-Driven Poll RPG clone of Wynncraft

Discussion in 'Forum Games' started by Da Homeboi, Nov 28, 2024.

?

How long will this last?

  1. 1-3 days

    0 vote(s)
    0.0%
  2. 3-7 days

    1 vote(s)
    11.1%
  3. 1-2 weeks

    2 vote(s)
    22.2%
  4. 2-4 weeks

    1 vote(s)
    11.1%
  5. A couple months

    3 vote(s)
    33.3%
  6. A few years

    1 vote(s)
    11.1%
  7. It's up to me.

    1 vote(s)
    11.1%
  1. Da Homeboi

    Da Homeboi maybe tell me if somethings wrong with the wiki HERO

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    If anyone here watches CircleToonsHD, you might know that he's started a poll quest spinoff of his board game. A similar idea just crossed my mind about 20 minutes ago, and so here it is! A community-driven text-based poll rpg adventure throughout Wynncraft.

    The rules are fairly simple: everyone can participate at any time and can choose an option for what we do. Updates will come at 0:00 UTC/12 AM UTC every day. Let's see how far this goes!


    Summary
    The elderly man reading about the deep ocean seems like the most reliable source to consult. He seems slightly terrified you're a shaman, but you do learn your first spell! AND! You levelled up! Look at you!

    Current Situation
    You feel uneasy going alone on the quest to slay the infamous Troll, so you decide to look for help. The elderly mage by books about the deep ocean seems the most reliable out of the faces you notice. You begin to approach the man, and he takes a quick break from reading to speak with you. "Greetings, traveler. How might I assist you?" You explain the quest you were given to slay the infamous Troll, and ask the mage for some help with learning magic.

    "Ah. I'm afraid I can't teach you advanced concepts. I've never particularly used magic for fighting. I'm sorry, but I'm not the one you should be looking for."

    The words sink your heart a bit, and you walk away slightly dejected. A few paces away from the elderly mage, he then notices that beam emitter you made a while back. "Wait a second... Are you a shaman?" he asks, with a slight fear in his voice. You nod. Something about holding that beam emitter brings you a sense of comfort and familiarity. You hold it up to the mage to see if he can inspect it further. "Oh... you must be... completely inexperienced in magic, to put it bluntly. Sorry for the less kind words." Confidence returns to his voice with those words.

    "I've read some books about shamanism when I was still a student at Grookwarts. The feeling of holding a relik like the one you have always brought some discomfort with me. I can, however, teach you the most basic spell I can remember when it comes to shamanism."

    He then waves his arm to the right, then to the left, and then back to the right. A rejuvenating pulse occurs around him.

    + 2 HP

    "Now, repeat the motion I made."

    You do as he says, but when you do the final motion, you become startled when a giant totem is thrown from the relik. You notice some of the townsfolk start to tremble. "Now put away your relik!" the mage yells.

    - 40 Mana
    + New Ability Gained: Totem
    + 10 XP

    == LEVEL UP! ==
    + 3 HP
    + Full Mana restoration
    + 5 Mana
    + 1 Unpenalized Action
    + 1 Damage

    Some of the townsfolk scowl at you before moving on. "Now what you just did there is a highly dangerous art. Shamanism is a very dangerous practice... especially for the inexperienced. I did not think you would be able to drain the life forces of everyone in the area... but..." He pauses.

    "...nevermind. Odds are, you shouldn't encounter another Shaman in this world. The last one that was still on this mortal plane vanished more than a century ago. He's probably gone, but I shudder to think what he would do if he were still alive. I understand this is what you instinctly know, and I can't change that. I only hope you use your abilities for good."

    You feel like the elderly mage might have something else for you...
    • What is your name?
    • Can you tell me more about that shaman you mentioned?
    • Could you tell me how to get to Grookwarts?
    • Why are you reading about the deep ocean?
    • Leave.

    Archives
    As you're on the caravan, an amnesic air spreads throughout the wagon. You remember nothing, except dreaming about what role you might fulfill... What class do you want to choose?
    • Mage (28.6%)
    • Archer (14.3%)
    • Warrior (14.3%)
    • Assassin (0%)
    • Shaman (42.9%)
    Your brief nap ends when you're suddenly jolted awake by the sound of crushed wood. You gaze around the area and find a man in a brown hood, a man wearing a green tunic, and a man who appears to be the one driving the caravan. The supposed Caravan Driver remarks "Hm... I swear I hit this same darn boulder every time I make this trip. Sorry folks, looks like you'll have to walk to Ragni from here. Luckily, it's just a short and straight path forward."

    The man wearing the brown hood has an ecstatic look in his face. "Well, nothing to do but keep moving! Come on, you two! Race you both to the gate!" he says.

    "Wait, don't- ! Sigh... We have to catch up to him," the man in the green tunic says with a slight disappointment.

    However, you have a faint feeling there might be some things of note behind you. A large stone wall with a massive door immediately catches your attention. The large, imposing wooden door behind you stares you down, with the butterfly emblem above feeling like a weight of regrets. However, you have a slight feeling that whatever lies within would feel almost nostalgic.

    But in the corner of your eye, you also notice the caravan that broke down. Maybe you should be sure that you didn't leave anything behind.

    What do you do?
    • Race alongside the hooded man. (20%)
    • Walk with the man in the green tunic. (0%)
    • Knock furiously on the large door. (40% - tiebreaking vote)
    • Make sure you didn't lose anything in the caravan. (40%)
    At first, you gently tap on the door. No response. You then firmly knock on it, and silence greets you again. You finally slam your fists on it wailing into the air for a response... the only one seems to be that Caravan Driver chuckling to himself. "Sorry pal, those doors aren't going to be opened again for a while!" Your knuckles are bruised, but not excruciatingly so. The man in the green tunic was patiently waiting for you this whole time.

    -1 Unpenalized Action

    You and the green tuniced-man walk down the trail, just now noticing that the hooded man has disappeared. You and tuniced man talk about why you three are being recruited before noticing the hooded man waiting at the gate. "There you two are! I've heard some screaming and I wondered if that Corruption made it all the way out here!" the hooded man says. "Yes, yes, we'll try not to be as distracted next time," the tuniced man replies. The hooded man then asks, "Well, are you both ready for the start of our new lives?" You push open the gate to the Wynn Province.

    A verdant valley awaits the three of you. Several animals are seen passively wandering the area. Perhaps this might be some good combat training. A soldier then catches your attention, yelling "Hey, you three! You should come over here, I have something important to tell you." Nothing immediately catches your mind as to why a Soldier would be all the way out here. It could be a bandit. What is the main focus of your interest here, though, is the large bridge behind the soldier.

    What should you do?
    • Kill some animals- we need food and makeshift armor for the ride. (11.8%)
    • Talk to the soldier. He seems trustworthy. (35.3%)
    • Attack the soldier! We don't want bandits out here! (17.6%)
    • Ignore the soldier and go across the bridge. This valley's boring. (35.3% - tiebreaking vote)
    In spite of the soldier's pleas to talk to him, you ignore his presence. As a matter of fact, nothing demands your curiosity here, aside from that bridge. The green tuniced man interjects "Hold on... uh... what's your name? Anyways, you should probably go back and talk to him." The hooded man replies "We should follow them instead of talking to that soldier... um... the one in the green tunic?"

    "Tasim, but he might have something for us." You shrug off his request and continue onwards, while Tasim heads back to the soldier. As you're about to go on the bridge, the hooded man sprints across... and makes it out alright at the end! You see the hooded man's successful crossing, so you prepare to go on the bridge.

    However, just as you're halfway across the bridge, it gives out on you. The last thing you see as you fall into the river is the hooded man trying to find something to save you, while Tasim and the soldier rush over to help, only to be a few seconds too late. You black out as your body plunges into the water, creating a sensation of daggers piercing your skin all over.

    - 1 Unpenalized Action
    - 3 HP

    - Quest Failed: King's Recruit -

    You cannot tell how much time has passed... all you know is that you woke up on an island somewhere. There's a coconut tree on it, though you're not too sure if the fruit is still good to eat... or if it's even safe to consume in the first place. A seagull also catches your attention before it flies off to... land? At least, that's what it looks like to you, though you're not too sure if it's a mirage, either. It looks to be in swimming distance and the waters appear to be still. You could, though, bide your time and wait for a nearby sailor to arrive. An entirely different thought crosses your mind after mulling over all of your options...

    What should you do?
    • Try to eat a coconut. (7.7%)
    • Try to swim to what might be land. (15.4%)
    • Bide your time and wait for a nearby sailor. (38.5%)
    • Forget all of that! This is an unrealized real estate haven here! (38.5% - tiebreaking vote)
    The main issue that suddenly crossed your mind was not finding food, drinkable water, or making your way back to land... Those are for chumps. This might just be one of the greatest unrealized investments made in history! Post-haste you start to create your own shelter and make this island feel like home... or at least what you think it feels like. Your memory prior to the caravan is still really hazy.

    You spend all day trying to cut down the coconut tree using a jagged rock for timber. A coconut falls down into the water, but food isn't your main priority right now. You then start to cut the wood into pieces to make a house... but something inside you is compelling the wood be used to make something else... You note a slight green glint at a point in the rock before carving a piece of wood into a shape that feels natural to you in a way. You pull the green thing out of the rock as it flies out into the water. Remembering the fallen coconut, you swim to get both the green rock and the coconut. You bash open the coconut using the rest of the rock, and decide to use some of its flesh as glue and husk as string. You decide to take a rest as your creation also basks in the sun. You wake up hours later to find the creation still holding itself together, now in one piece.

    + Makeshift Relik
    + 5 XP

    You try finding out how to use this thing, becoming startled when three beams emerge from it when swung. You test out your creation's offensive viabilities by aiming at a nearby seagull. It falls into the water soon after.

    All the excess timber you made suddenly comes back to your mind... You wonder if pursuing this dream of a real estate tycoon will be worth it in the end... if at all.

    How should you use your excess timber?
    • Make a boat. We have to get off this island. (37.5%)
    • Make a dock- it's welcoming to some other people who decide to check out this island. (25%)
    • Make a sign to establish your claim and to remember this spot later. (25%)
    • Make more of those beam-emitting things. (0%)
    • Make houses- this can still be a good unrealized investment! (12.5%)
    You suddenly come to a crushing realization- this island really isn't a good place to make real estate. While dejected, you decide to find a way off this island- a boat is the first thing that comes to your mind. Using the jagged rock, the remaining husks of the fell coconut, and even clusters of leaves to use as a sail, you depart from the island with your trusty beam emitter. You feel a tinge of regret as the island fades away, but there are greater issues at hand.

    +5 XP

    Over the next few days, you let the winds guide you on your path. You eat any stray fish that happen to wander near your boat. Seawater quenches any thirst you might have, and surprisingly a few days out you don't feel ill. You do, however, feel as if your sanity could be at stake. The endless cerulean expanse one might look out to for serenity is your prison. Your future seems hopeless... until you spot another ship in the distance.

    Looking at the ship, two thoughts come to mind. You could sing your pleas to whomever might be the captain, and they might take pity on you. Then again, the ship could have valuable resources that can make you last longer at sea. You then take a quick peek behind you... and you see something you haven't seen in a while. Though muddy green and the sands bleached, it might be land. Though, you also might feel as if you only conjecture these things to hold on to whatever sanity you have, and interaction would only waste resources.

    What should you do?
    • Hop on the ship and express your pleas. (44.4%)
    • Plunder the ship. (22.2%)
    • Swim to the supposed land. (11.1%)
    • Ignore all of these... they're probably hallucinations. (22.2%)
    Despite your doubts it might be a mirage, you scream at the top of your lungs at that nearby ship. Minutes later, it redirects its path towards you, the sails as white as snow with stripes of the oceanic azure you've come to dread. The ship stops by you, and an elderly man extends his hand. "Hey pal! Need a ride my good ol' V.S.S. Seaskipper?"

    As you grab onto his hand, you're hoisted onto his ship. The ship wasn't a mirage after all. The old man is suddenly spooked by your condition as your legs collapse. "Oh dear... Seems you might've been stranded out at sea for a few days. I'll get you to the nearest cleric," he says. The ship turns away from the supposed land.

    A few minutes after some awkward silence, he tries to start up conversation with you. "Well, I didn't expect I'd find a new face around here like this! What got you stranded out at sea like that?" You explain to the best of your ability what happened: everything from the Ragni Outskirts to now. The man then replies, "Hell, with everythin' you've been through I'll give you a sail back to Wynn. It won't be in Ragni, but it will be somewhere close to my services. Hope this isn't a bad first impression of Seasail Enterprises!"

    Your consciousness weak, you drift off to sleep. You're suddenly awoken as the captain of the ship says "Well friend, you got to the cleric! Here, take these fees on me," as he hands you a few sparkling gems.

    + 64 Emeralds
    + 1 HP

    You try to stand again, this time to success. You wave the captain farewell and proceed to head into this town. Magic fills the air and you witness feats you believe you haven't seen anyone perform. While you feel you might not be back to a perfect condition, you consider spending the gems somewhere else...

    What should you spend them on?
    • A cleric. I don't feel well enough to splurge these elsewhere. (14.3%)
    • Some real food. I'm getting queasy just thinking of fish now. (0%)
    • Some education. I should hone my skills before I depart this island. (42.9%)
    • Some man is yelling that he knows a way to double your emeralds using a magic spell... It might be worth checking him out? (42.9% - tiebreaking vote)
    While all of the other options seem appealing in their own right, you decide to give the shouting man a bone. You approach him, and his eyes light up with glee. "Well hey there, friend! Quick little offer I'll be giving you while my magic's running high! Give me every last emerald in your name, and I'll double it! No cost whatsoever!" Against your better intuition, you give him all the Emeralds you have.

    - 64 Emeralds

    His bright appearance quickly shifts away to a mild disappointment. "...seriously? Only 64 Emeralds? I'll need... uh... at least 1 Liquid Emerald to perform my magic! Take these back, you should look for some work, kid!"

    + 64 Emeralds

    You start to think maybe this person isn't a conman after all. What scam artist would give such a menial amount of money back? You move back to the town square, giving the man a determined glance as you walk away.

    ~ Quest Started: The Magic of Money ~
    Objective: Get 1 Liquid Emerald to give to the man on Mage Island

    You start to investigate around town for work that needs to be done. A board in the center of town suddenly catches your attention. Several tasks are pinned, each promising some reward.
    • Get my child to go to school - Reward: 64E (Easy) (0%)
    • Do some alchemy cleanup - Reward: 64E (Easy) (0%)
    • Gather some Sky Fluxes - Reward: 256E (Medium) (0%)
    • Investigate mysterious platforms - Reward: 512E (Medium) (0%)
    • Slay the infamous Troll - Reward: 2,048E (Hard) (60%)
    • Just join me for some sailing - Reward: 0E? (?) (40%)
    You were recruited to the Wynnic army for one task and one task only: be a valiant defender of not just the Wynn Province, but the world as well. Some of the other quests do seem appealing in their own way, but you know for sure the quest with the highest reward will satisfy the cravings you have for adrenaline. You further inspect the paper. "Talk to the Seaskipper Captain for more details! Experienced soldiers are especially needed."

    ~ Quest Started: Trolling Travesties ~

    You head back to the Seaskipper Captain about the request. "Welcome to Seasail- oh, it's you again! Got all patched up?" You give a brief nod, neglecting to mention the fact you didn't go to the cleric as he asked. "Well great! I can get you back to Nemract right now, and the army captain there should be able to sort you-" You quickly interrupt him about the Troll request he posted. "Oh, that. I've heard terrifyin' things about that tower I've seen west of here. Horrifyin' stuff, I've heard. Several customers of mine've mentioned that tower to me, and if those rumors are true, I'd stay far away from that. You do seem like a lost recruit, so I'm not too sure if you'll be able to handle it." You begin to have some doubts in your mind, so you ask him if there's any training you could do while on Mage Island. "Oh, plenty! Well, not being super strong, but if yer lookin' for magic here, this is the best place to wind up! Ask around for advice and I'm sure someone will be glad to help ya."

    With the Seaskipper Captain's advice, you start to look around town for magic lessons. You notice some figures that stand out in the crowd.

    I should get some training from...
    • ...that person that looks like a Wynnic envoy. (0%)
    • ...that elderly mage by the floating house. (0%)
    • ...the man that said he can double my emeralds. (0%)
    • ...the other elderly mage by some books about the deep ocean. (60%)
    • ...actually, I can take that beast on myself! Who needs training if you're already the greatest? (40%)
     
    Last edited: Dec 23, 2024
  2. Da Homeboi

    Da Homeboi maybe tell me if somethings wrong with the wiki HERO

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    Bumping as most of y'all chose the Shaman. Let's see if we can make this run of King's Recruit slightly more different than what's in the game.
     
  3. Da Homeboi

    Da Homeboi maybe tell me if somethings wrong with the wiki HERO

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    Bumping this for day 3- with a tie between searching the caravan and knocking furiously on that door- I invoked the power of RNGesus and it has chosen knocking on that door. Sorry folks, we can't be Walter White.

    This might be a turning point for this iteration of King's Recruit... depending on what you all choose.
    Edit: Also sry for bad formatting in the archives- spoilers only work when they want to apparently.
     
  4. Da Homeboi

    Da Homeboi maybe tell me if somethings wrong with the wiki HERO

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    Bumping for day 4! I originally only wanted the attack the soldier option to be a massive change to King's Recruit, but I decided to take some creative liberties here after invoking the power of RNGesus.

    Side note: yes I am aware that the ravine thats under the bridge in the Ragni Outskirts doesn't have any spots flowing out to the ocean... but I wanted to shake things up a bit for this early game. You all might end up not being a soldier after all... again, depending on how you all choose to tell this recruit's story.
     
  5. Da Homeboi

    Da Homeboi maybe tell me if somethings wrong with the wiki HERO

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    Bump for day 5. Y'all are getting in the holiday spirit by wanting to become capitalists, but you can't exactly make heads or tails of how you want that to happen. On the other hand, congrats! You got your first XP and weapon. You also have some other things you might want to make...
     
  6. Da Homeboi

    Da Homeboi maybe tell me if somethings wrong with the wiki HERO

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    Bump for day 6. Will we finally get back to land, and maybe even Wynn? Could you redefine your life? Or are you going to go insane at sea? Whatever happens next could be a good point to redefine your life.
     
  7. Da Homeboi

    Da Homeboi maybe tell me if somethings wrong with the wiki HERO

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    Bumping for day 7 (didn't do it yesterday cuz I got a bad headache). Bet you didn't think we'd end up in Mage Island while still at level one! I originally wanted the premise to change how you start, but I couldn't exactly figure out how to make stuff different while still keeping an adventurer protagonist. But hey! We got our first emeralds and our first introduction to the Seaskipper Captain!
     
  8. Da Homeboi

    Da Homeboi maybe tell me if somethings wrong with the wiki HERO

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    Bump for day 8. After battling procrastination for 12 days, Wynnpoll is back up and running! This man might seem sketchy to some, but you give him the benefit of the doubt. I'm also introducing questing as a "mechanic"! Retroactively, we all failed King's Recruit. But there are still more quests to do! Hell, you actually have six possible options right now! Choose whatever's the most appealing... or pays the most... sometimes low prices can be deceptive.
     
  9. Da Homeboi

    Da Homeboi maybe tell me if somethings wrong with the wiki HERO

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    Bumping for day 9. Now that I'm on winter break until January 6th, the only obstacle for pushing these daily is my motivation. Some of these other quests that were posted would've led down other paths, and you will get opportunities for these later on. Some of those quests that were on the bulletin board are actual quests in Wynncraft, other ones are ones I made up. Have fun on the high seas for the next few days.
     
  10. Da Homeboi

    Da Homeboi maybe tell me if somethings wrong with the wiki HERO

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    Bumping for day 10! You levelled up AND learned your first spell! AND you also get some extra lore if you want to ask about it. Triple wynn! And all it took was siphoning the life force of some Mage Island citizens... whoops.