Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...

Info Wynncraft Patch Notes Mirror

Discussion in 'Wynncraft' started by AmbassadorDazz, Dec 7, 2024.

Thread Status:
Not open for further replies.
  1. AmbassadorDazz

    AmbassadorDazz Discord Killjoy Staff Member Moderator HERO

    Messages:
    992
    Likes Received:
    2,134
    Trophy Points:
    146
    Guild:
    Minecraft:
    This thread exists for the sole purpose of mirroring the patch notes from most recent versions of Wynncraft following a change where patch notes are now posted on the Official Discord Server rather than the Forums. As such, this thread only keeps track of versions past 2.1.1. Detailed Item Changelogs are not listed.

    If you can't access Discord for one reason or another, this is where all the changelogs can be found. This thread will be closed to keep it clean.

    2.1 - The Rekindled World Update

    2024


    All content here is posted verbatim from the #changelogs channel on the Wynncraft Discord.

    Major Updates
    • Character Selector Revamp
      • Joining the game for the first time in your session will always present you with the character overview, a place where you can quickly join the world and also see the latest character you used (or your favourited character!) alongside your pets and your character card. The "scene" where your character is customizable and you can choose one among the ones we prepared, as long as you meet with their rank requirement!
        • Players will need to join once on each character to update the content progress bar displayed in the Character Overview.
      • By right clicking on the overview, you will open the brand new character selector. There you can visualize all your currently available characters, edit them, or even create a new one! We also revamped how you can customize your character icon by allowing HERO or higher ranked players to pick a color from a selection of hues and shades (totalizing 45 different options).
      • When creating a character you will now be presented with a custom tailored animation that showcases the class you are currently seeing, alongside with a much better customization experience.
    • Raids
      • With this update, we have changed the bosses within Guild Raids to be more challenging to fight, with new and unique mechanics. (Changelog mentioning rewards changes not being added is no longer relevant since they have been added into the game later)
      • The second half of the Orphion's Nexus of Light boss fight is here! Even though it no longer has control over its intended host, it won't give up without a fight.
        Orphion's health has been reduced to balance the addition of a second phase.
    • Tutorial
      • The King's Recruit quest has seen major changes in this update! We've cleaned up various older elements which weren't up to our standards, reordered certain sections for a smoother experience, and added new sections to introduce mechanics such as loot caves.
        Additionally, various other earlygame quests have also seen gameplay changes.
    • Tomes
      • In the Rekindled World changelog, we had promised a new system that would give out the stat buffs that Tomes used to give. As the hero beta for that update went on, and after the update had released, we began to feel that we liked the state of game balance without the Base Mob Damage and Base Mob Defense stats present. As a result, we have decided that these stats will not be returning to the game.
        While other tome boosts such as Gathering XP may be added for content completion in the future, the confirmed removal of Base Mob Damage and Defense means that many enemies which had received extra stats in preparation for those stats to return must be nerfed. With this update, we have already reduced the stats of multiple bosses. Many other enemies and bosses for content above Lv 60 which had been updated with the new stat baselines will also receive similar nerfs as time goes on.
    Misc Updates
    • Added Player Housing Furniture Based on Certain Account Content Completion:
    • Bob's Statue - Complete the Reincarnation Quest
    • Siegfried's Statue - Complete the Hero of Gavel Quest
    • Eldritch Outlook Statue - Complete the Eldritch Outlook Dungeon
    • Grootslang Statue - Complete The Nest of The Grootslangs raid 10 times
    • Orphion Statue - Complete the Nexus of Light raid 10 times
    • Colossus Statue - Complete the Canyon Colossus raid 10 times
    • Nameless Statue - Complete the Nameless Anomaly raid 10 times
    • Added Guild Housing Furniture Based on Certain Guild Content Completion:
    • Grootslang Guild Statue - Gain 20,000 SR in the Nest of the Grootslangs Guild Raid
    • Orphion Guild Statue - Gain 20,000 SR in Nexus of Light Guild Raid
    • Colossus Guild Statue - Gain 20,000 SR in the Canyon Colossus Guild Raid
    • Nameless Guild Statue - Gain 20,000 SR in the Nameless Anomaly Guild Raid
    • Added the 2024 Banish the Beyond equipment items to the Isles of Fiction
    • Removed a stray apostrophe in a mob's name
    • Caves can now be tracked in the Content Book after being completed
    World Changes
    • Fixed a bug in All Roads to Peace where the cutscene after the medicine minigame would break if the player previously left the hut
    • Fixed a bug preventing completion of the Watchmen discovery
    • Added a failsafe to the quest Finding the Light in the church library
    • Added a failsafe to the quest A Headless History if the Spirit did not spawn properly
    • Made some QoL changes to the quest Lost in the Jungle
    • Reworked the Enzan's Brother quest boss
    • Reworked the Poisoning the Pest quest boss
    • Reworked the Tunnel Trouble quest boss
    • Replaced the Spider Cave section of the Infested Plants quest with a real cave
    • Replaced the Slay Spiders section of the Mushroom Man Quest with a world event
    • Fixed the Lush Grotto cave description displaying incorrect coordinates
    • Moved the Hex Keep Gateway cave to be closer to Detlas
    • Gave various enemies new models:
      • Tumbleweeds from Rymek
      • Tree Spiders from Dernel Jungle
      • Dawn Bloom from Time Valley
      • Day Bloom from Time Valley
      • Dusk Bloom from Time Valley
      • Puffbloom from Time Valley
      • Eternal Bloom from Time Valley
      • Risen Ancient Ones from the Silent Expanse Expedition Lootrun
      • Blazing Souls from the Silent Expanse Expedition Lootrun
    • Added item rewards to the end chests of the following caves:
      • Fungas Log, Roots of Infestation, Old Growth Rot, Tidepool Terrace, Crypt Excavation, Detlas Salt Mine, Raging Tower, Hill Hovel, Winery Infestation, Spore Spiral, Mossy Grotto, Hex-Master Keep, Half-Moon Island
        • Caves with their names in boldface have had their XP rewards reduced in exchange.
    • The Sunrise Canyon Boss Altar has received some updates!
      • The boss arena has been entirely rebuilt
      • There is now an intro cutscene for the boss, replacing the original pre-fight dialogue (this is skippable on repeat watches).
      • Rymek Luke now immediately becomes hostile to the player instead of waiting for them to come close
      • Rymek Luke's reload sound has been minorly improved
    • Reduced the stats of the following bosses and enemies:
      • All Legendary Island bosses
      • All Qira Hive bosses
      • All Altar Bosses of Lv 60+
      • Corrupter of Worlds
      • Bob's Reincarnation
      • Amadel
      • Death
      • All enemies in Eldritch Outlook (except for The Eye)
    Raid Changes
    • General Changes
      • Adjusted Eroded Speedster's Gambit to reduce max health by 3% every 25 seconds
      • Fixed the Cursed Alchemist Gambit counting potions that weren't actually consumed as consumed
      • Fixed Maddening Mage's Gambit not correctly cancelling original spell casts
    • Nest of the Grootslangs
      • The platforms in the Miniboss Room will now rise twice as quickly
    • Orphion's Nexus of Light
      • Fixed the lighting in the Tower Room
      • Falling into the void in the Overseer Room now does % HP damage instead of raw true damage
    • The Canyon Colossus
      • The Boulder Rush and Parkour sub-challenges in the Binding Seal Room now require players to pick up a Flame from the respective challenge entrances to activate the seals. While holding a Flame, players are unable to use spells or abilities, and some identifications (walk speed and jump height) are disabled. Boulders have been slowed by 20% to compensate.
        • Dev Note: This change was made in order to reduce the viability of skipping the whole challenges with movement spells and should hopefully add a bit more substance to the room. While holding a Flame, you gain increased sprint duration and regeneration, and if you're attempting the parkour challenge, you additionally gain resistance to fall damage and speed 1. Multiple players can hold a Flame for the same challenge at once, so multiple people can still attempt the challenges at the same time.
      • Fixed the Platform Room platform bounding boxes being incorrect
      • Fixed an issue where players could get stuck inside platforms in the Lava Room
      • Updated the instruction room for the Lava Room
      • The player defending Elder Astal in the Binding Seal Room will no longer be targeted by enemies
    • The Nameless Anomaly
      • Increased the size of the exit in the Tree Room by one block
    World Event Changes
    • Added a new item to Molten Heights World Events
    • Added a new item to the Decommissioned War Machines World Event
    • Added a new World Event to Time Valley
    • Added a new World Event to the Sky Islands
    • Adjusted Annihilation's Death Beams attack. The lasers will now fire in a random order
    • Moved the teleport location for falling off the bridge during Annihilation further back
    Dungeon Changes
    • The old Sand Witch boss no longer spawns beneath Hashr's arena in Sand-Swept-Tomb
    • Fixed a bug with the Piranha in Galleon's Graveyard
    Ability Changes
    • General
      • Aspects can no longer be edited while your equipment is locked
    • Archer
      • Fixed Arrow Bomb spawning in walls in certain conditions
    • Warrior
      • Fixed Blood Pact not allowing spell casts using health while the Outworn Soldier's Gambit is equipped
      • Fixed Discombobulate's damage increase being spread across all elements, rather than applying the full boost to each element dealt
    • Assassin
      • Added a boss bar to Mirror image to display current clones and their status
      • Clones will now reposition when dying so they are always in an appropriate location
      • Buffed Forbidden Art (Damage per Clone: 0 -> +5%, Damage Cap: -5% -> +5%)
    • Mage
      • Devitalizing Winded will now override normal Winded in order to apply the enemy debuff
      • Fixed Timelock sometimes not granting flight and dealing fall damage upon use
      • Fixed Attack speed affecting Ophanim's orb windup time as well as which orbs get sent out.
        • Dev Note: All orbs, no matter what attack speed will go out in the same order every time, which should prevent the annoyance where one orb dies before any of the others when using faster weapon speeds
      • Fixed Chaos Explosion casting spells in the wrong order
    • Shaman
      • Added a new ability: Totem Shove! Casting Totem while looking at an existing Totem will instead shove it forwards, dealing damage to any enemy it crashes into.
      • Added a new Summoner ability: Friendly Fire! Hitting your Puppets with Main Attack will cause them to lose 4s of their duration.
      • Totem now casts significantly faster (Vertical Velocity: 1 -> 0.5)
        • Dev Note: Due to feedback during Beta, this change has been temporarily reverted. We'll revisit it later down the line when we have more time to adjust it.
      • Buffed Totemic Smash (Neutral: 100 -> 120%)
      • Gave Puppets a new visual display when their timer is nearing 0
      • Attached Crimson Effigies to Totems and removed their timer. This means you will have 1 Crimson Effigy per Totem you have active
        • Dev Note: This has been done to encourage more summons to be active at once and to remove the need to uproot Totem in order to keep them active. They will spawn on Totem cast and despawn when Totems go inactive. They will not despawn if you recast Totem though!
      • Crimson Effigies will now take more factors into consideration when selecting a target to attack
      • Removed More Effigies
      • Totem and Totemic Smash now deal summon damage type
        • Dev Note: This is to allow abilities such as Bullwhip to buff Totem damage. We are slowly moving towards Summoner treating Totem as a summon itself!
      • Bullwhip will now reapply its duration when re-whipping enemies
      • Awakened will now return masks to the user when swapping between them
      • Increased the range at which Masks will attach to enemies when using Haunting Memory to make it easier to use
      • Flaming Tongue now makes Haunting Memory no longer attach Masks to enemies
      • Changed Blood Sorrow to be cast with Shift+Uproot
    Item Changes
    • Added a new 100-104 Rare Armor to the general loot pool
    • Added a new 100-104 Legendary Necklace to the general loot pool
    • Rebalanced the Lifestream and Totemic Fuse major IDs
    • Rebalanced various items
    This was originally posted on #notifications, and has since been reposted to #changelogs.

    • Non ranked players are now allowed to customize the icon for their characters on the character selector being limited to the Vivid shade for each color variation. The rank requirement to use the remaining shades has been reduced from HERO to VIP+
    • Fixed summoned entities targeting entities on their death animation
    • Fixed the gathering refining animation not properly displaying the result item
    • Fixed Archer not being able to use the Courage powder special
    • Fixed some housing blocks not being placeable under specific conditions
    • Fixed an issue with the block bank item while on edit mode
    • Fixed the platforms and minibosses in The Canyon Colossus Lava Room not working properly
    • Reduced the damage of the left volcano in Guild Raid Colossus boss
    • Adjusted the damage of various latched abilities of the Parasite boss
    • Reduced ingredient drops from the Skittering Spiders world event
    • Increased the angle for Totem Shove's detection
    • Fixed an issue with the quest Flight in Distress
    • Fixed parasite projectiles being able to damage dead players
    • Fixed pause menu overlay appearing in places that it shouldn't
    • Fixed various mobs having their textures misaligned
    • Fixed the scene selector having rank requirements incorrectly displayed
    • Fixed scene descriptions not having punctuation
    • Fixed water breathing not correctly displaying on versions 1.21.2+
    • Fixed an issue that prevented access to Ragni’s Secret Library
    • Fixed Aeon Origin mobs falling off a cliff in some spots
    • Fixed Mirror Image clones not working appropriately on specific conditions
    • Fixed players being incorrectly sent to the tutorial on specific conditions
    • Increased the distance loot chests with challenges are active
    • Added a new AI to the Minokawa (Rare mob and boss of the Shattered Roosts World Event)
    • Reduced damage from Faulty Surveillance
    Misc Changes
    • Drastically improved server performances, specifically during performance-heavy activities such as Annihilation, grind parties, etc.
    • Fixed Pet Level Up next ability notification text showing negative numbers sometimes
    • Fixed Spell Cost identifications showing as red on set bonuses
    • Fixed Spell Cost identifications showing the wrong ranges and showing as red on revealed items
    • Fixed any guild member being able to clear tributes
    • Fixed Major Identification descriptions displaying incorrectly under specific conditions
    • Fixed players on the character selector joining the world automatically upon world restart
    • Fixed multiple bugs that caused players to lose locked items
    • Fixed multiple sound effects reducing the music player volume inappropriately
    • Made toggle war also block the player from being teleported to a war
    • Made Set Bonuses replace Spell Cost placeholders with the correct spell for your current class
    • Made the Corkian Augment Menu not allow identification without augments present
    • When identification using augments is completed, the green tick will now withdraw the identified items instead of rerolling
    • Improved how the message reply command works
    • Re-implemented and improved how the guild log works
    • Blocked locked items from being sold to the blacksmith
    • Blocked locked items from being put inside loot and reward chests
    World Changes
    • Reworked the Cook Assistant quest
    • Added a new type of NPC to Ragni
    • Fixed some issues with King's Recruit and implemented the finished gate door
    • Fixed a typo in the quest Recover the Past
    • Fixed a typo in the quest Cowfusion
    • Fixed an issue with the haybale segment in the quest Cowfusion
    • Fixed an issue in the A Dividing Force discovery
    • Fixed a typo in the description of the Spider Mother Grove cave
    • Fixed an issue with the update room for players still in it and wishing to leave it
    • Added a failsafe to the quest Maltic's Well
    • Added a failsafe to the quest House of Twain
    • Added a failsafe in the quest The Hidden City
    • Added a failsafe at the crafting table in the quest Dwarves and Doguns Part III
    • Added a failsafe to the quest Dwarves and Doguns Part IV
    • Added a failsafe to the quest The Olmic Rune
    • Reduced the spawn rate of the Marksman Drone in Corkus
    • Fixed the Bush Zombie and Muddy Zombie using the incorrect models
    • Fixed an issue where Spewer's projectiles wouldn't deal damage to the player if they were airborne
    Raid Changes
    • General
      • Raid Rewards now scale to the player's combat level (Tomes, Emeralds, Powders, and Amplifiers)
      • Changed Myopic and Farsighted Gambits to use accurate enemy hitboxes for their distance calculations
      • Changed Leaden Fighter's Gambit to increase spell mana costs by 1% for every 2% health
      • Changed Maddening Mage's Gambit: Spells will now misfire predictably every 6th spell, with audio cues when it is near
      • Reduced the chances of the Maddening Mage's Gambit appearing
      • Fixed a bug with Anemic's Gambit including negative health lost in its calculation
    • Orphion's Nexus of Light
      • Made various adjustments to the Orphion boss fight:
        • Orphion's health has been increased.
        • Solar Shower and Black Hole now have more consistent projectile spawns, but spawn a little more projectiles.
        • Solar Shower's projectiles are now significantly slower and have a less volatile flight path.
        • Black Hole's projectile damage has been reduced a lot.
        • The duration of the lingering light from Wild Charge has been reduced.
        • The Infection Ad Infinitum stages now have a more sensible health distribution.
        • The self sacrifice attack of the final stage of Infection Ad Infinitum has been adjusted to not be prone to one shots
        • Removed the ability of Pearl Overwatches to buff nearby enemies. (This behaviour was unintuitive since it would also buff the Infection Ad Infinitums and the Pearl Overwatches would never use it to buff enemies but rather hurt the player)
      • Made various adjustments to the Parasite boss fight:
        • The Parasite's health has been reduced.
        • The Parasite's damage has been reduced while it is unlatched.
        • It is now easier to jump over the The Parasite's projectiles.
        • The Parasite's swipe projectiles will now be fired horizontally if the target is only barely above the ground.
        • The Dark Bolts that burst out of a festering player now bounce lower to the ground.
        • There is now an indicator for the trajectory of The Parasite's aim when trying to latch onto a player. This windup also takes slightly longer.
        • The symbols for click combos to resist The Parasite are now L and R.
        • There is now (limited) ping compensation for Parasite's click combo inputs.
        • Resisting an attempt by The Parasite to cast a spell now grants 10% progress towards unlatching it.
        • The bossbar for being overtaken is now visible to all players and shows the progress towards freeing the overtaken player.
        • The Parasite's self-directed Dark Bolts can now only hit the overtaken player. (Due to technical limitations, they are currently still visible to other players)
      • Slightly increased raid rewards to account for longer raid runtime:
        • Increased Base Aspect Pulls by +1
        • Increased Guild Raid Aspect Pulls by +1
        • Slightly increased quantities of Emeralds, Powders, and Amplifiers in the reward chest
        • Slightly increased drop rate of all Tomes
    • The Canyon Colossus
      • Reduced the duration that the Binding Seal Room's flame collected title stays on screen (5s->1s) and shortened its text
      • Added a minimum 10 second cooldown between each of The Canyon Colossus' Sword Slam attacks that destroy platforms, regardless of which way the boss is facing (applies to Normal and Guild Raid)
      • Added a warning title for Volcano Eruptions in the Guild Raid boss
    • The Nameless Anomaly
      • Buffed the Blinding Eye attack in the Guild Raid to be faster and more powerful
    Lootrun Changes
    • Fixed a bug causing Safety Seeker to not activate under certain conditions
    • Changed Equilibrium to give 1 boon every 2 curses predictably
    • Nerfed Resistance Curses (12% per curse -> 10% per curse)
    • Nerfed Walk Speed Curses (35% per curse -> 20% per curse, added a limit of 10)
    • Added a Max Mana Boon
    World Event Changes
    • World events in the Content Book that have been completed and are currently active now have a unique icon
    • World Events that are both completed and active are now sorted in between incomplete and completed entries in the Content Book
    • Annihilation will now have equal drops for completion at any level
    • Added a new Legendary Bracelet to the Shapes In The Dark event
    • Added a new Legendary Dagger to the Aeon Origin event
    Dungeon Changes
    • Added 4 new items to Infested Pit's dungeon merchant
    • Added 1 new item to Sand-swept Tomb's dungeon merchant
    Ability Changes
    • General
      • Added a new Ability Tree node color, and shifted the definitions of the existing node colors.
        • White/Red/Green: Unchanged
        • Yellow: Now used for 1 AP nodes with unique function (Dissolution, Windy Feet, Cleansing Breeze, etc)
        • Purple: Now used for 2 AP nodes that are less central to Archetype progression/identity (All 2 AP nodes that are not Blue or Red)
        • Blue (NEW): Used for 2 AP nodes that are core to Archetype progression/identity (defined on a case-by-case basis)
      • Fixed multiple issues with target locking abilities (Provoke and Luring)
      • Cleaned up icons for a few combat symbols
    • Archer
      • Added a new minor Sharpshooter ability: Phantom Force. Increases Phantom Ray's range by +8 and increases its width by 50%.
      • Decimator now also increases Phantom Ray's range by +8
    • Assassin
      • Updated the Clone symbol on the Assassin ability tree
      • Increased Sticky Bomb's attach range
      • Hoodwink will now work with Lacerate
    • Mage
      • Sunflare will now cast base Heal when it activates
      • Fixed a bug with Lightbender's heal % display bar displaying the incorrect amount of heals
    • Shaman
      • Added a new Summoner ability: Commander! Casting Shift+Uproot will rally all active Puppets into an offensive formation around you, granting them increased attack speed and accuracy, and increasing Main Attack Damage for each rallied Puppet. This ability's duration is charged up by attacking mobs with any summon while it is inactive.
      • Added a new major Summoner ability: Hummingbird's Song! Casting Shift+Haul will summon several small wooden hummingbirds which rotate around the player and grant increased movement speed and jump height. Casting Shift+Haul again will temporarily send the hummingbirds into "attack mode," in which they will detect and pierce through enemies within range, but will not grant a movement buff while attacking. This ability replaces Shepherd as the Summoner archetype's third Red ability.
      • Added vertical and horizontal knockback to Nature's Jolt
      • Haul will now target whichever Totem you are looking at (or the last one placed when not looking at any)
        • The totem that you are currently looking at will always be displayed with a glowing effect for you if you have either Double or Triple Totem unlocked
      • Improved the angle checks for Totem Shove and the new Haul mechanic so that they work consistently at close and longer range
      • Buffed Puppet Master (Puppet Movement Speed: 0.45 -> 0.6, Puppet Projectile Spread: 1.0 -> 0.5)
      • Crimson Effigies will now deal -20% damage for each additional effigy summoned past 1
      • Reduced Crimson Effigy's Summoner archetype requirement (8 -> 6)
      • Moved Maddening Roots, Friendly Fire, and Shepherd to be optional
      • Changed Shepherd to be a Purple ability node
      • Reduced Invigorating Wave's mana per hit (5 -> 3)
      • Totemic Shatter will now also grant 8s of Puppet Master spawns and Sacrificial Shrine blood drain
      • Changed the Summoner's Embodiment of the Omnipotent Overseer
        • Tier 2: Hummingbird's Song gains +1 Hummingbird
        • Tier 3: Hummingbirds gain +8 Range
    Item Changes
    • Added a new identification! Main Attack Range %
    • Added a new 100-104 Rare Ring to the general loot pool
    • Rebalanced various items
    Misc Changes
    • Fixed Weapon Cosmetics not showing to others until a weapon swap
    • Fixed Helmet Cosmetics not showing to yourself until a helmet swap
    • Updated Travelling at Dusk to use the new sounds for the class selection screen
    World Changes
    • Fixed an issue with music looping in the quest Maltic's Well
    • Fixed a bug where Tasim would not react when the Corrupted Goliath dies in Mushroom Man
    • Fixed inconsistent ordering of weapons in the Gelibord Weapon Merchant
    • Fixed a few NPCs whose respective weapon cosmetics were displaying as gold horse armor
    • Added a failsafe to the quest The Mercenary
    • Added failsafes to the quest WynnExcavation Site C
    • Added a timer to the parkour in the quest Finding the Light
    • Removed the parkour from the discovery A Hero's Origin
    • Moved the Elkurn respawn point to a more appropriate location
    • Updated the appearance of The Hoarder
    • Gave a couple of NPCs their respective weapon cosmetics
    • Terrified Pigs near Lake Gylia now have a chance to drop 1 Pig Meat
    Raid Changes
    • General Changes
      • Added a Fourth Gambit Slot unlocked with Raiding Master Rank.
        • This last gambit slot acts as an extra option without extra rewards. You can still take at maximum 3 gambits into a single raid, but there are 4 total to choose from!
      • Added Burdened Pacifist's Gambit: For every 1 mob killed, reduce your buff durations by 10% or 4 seconds, whichever is greater.
      • Added Arcane Incontinent's Gambit: Spend 5 mana for each main attack you use.
      • Changed Raiding Syndicate level rewards as follows:
        • Moved the second Gambit Slot unlock from Sentinel III -> Sentinel I
        • Moved the fifth Aspect Slot unlock from Admiral -> Sentinel III
        • Moved the third Gambit Slot unlock from Master -> Admiral
        • Added a fourth Gambit Slot unlock to Master
      • Fixed certain Raid Boss damage sources considering each element as a different hit on the player
    • Nest of the Grootslangs
      • Replaced the boss' particle shockwaves with model shockwaves
    • Orphion's Nexus of Light
      • Properly lit up the Tower Room
    • The Canyon Colossus
      • Updated the appearance of the Reward Room portal
    Lootrun Changes
    • Reworked Chronokinesis: Chests now give +1 Pull, but consume 10s (+5s per chest) from your Timer. Completing a challenge reduces this penalty by -10s.
    World Event Changes
    • Fixed a bug where Price of Life would not drop from the Visit from Beyond world event
    Dungeon Changes
    • Added a failsafe to the dungeon Corrupted Galleon's Graveyard
    Ability Changes
    • General Changes
      • Fixed Windy Feet and Shadow Travel not working together (and any other "potion" effects not using the priority system that most status effects use)
    • Archer
      • Added a new Sharpshooter ability: Ghostly Trigger (2 AP)! When using escape, hold shift to slow your fall, allowing Twain's Arc to be used while airborne. Additionally, Twain's Arc will charge 30% faster while airborne after using Escape
      • Arrow Storm's recoil now only applies while midair
      • Elusive now only costs 1 AP
      • Twain's Arc now charges faster or slower depending on your weapon attack speed
      • Phasing Beam no longer increases Twain's Arc charge speed, but the damage penalty on pierce is reduced from -110% to -80%
    • Warrior
      • Fixed Radiant Devotee cancelling out Vehement's converter buff
      • Fixed the Sacred Surge aspect not giving extra holy power
      • Sped up Bash's first hit so it applies damage near instantly on cast
      • Reduced the distance between Bash hits from 3 blocks to 2 blocks
      • The Broken Armor status effect will no longer visually remove enemy armor
      • Moved and rebalanced Provoke:
        • Moved to Paladin's page 6, turned it into a Paladin Ability
        • Paladin Archetype Req: 0 -> 5
        • Cooldown: 5s -> 8s
    • Mage
      • Chaos Explosion will no longer recast Teleport
    • Shaman
      • Added a new Acolyte ability: Lashing Lance (2 AP)! Flaming Tongue gains +1 hit, and now inflicts enemies with a new status effect, Bleeding, which deals damage to enemies every 0.5s. Each hit of Flaming Tongue applies +1.5s of Bleeding, to a maximum of 6s. Haunting Memory will instead apply +3s of Bleeding.
      • Added a new Acolyte ability: Sanguine Strike (1 AP). Your Main Attack spread is slightly reduced, and each beam now inflicts enemies with +0.25s of Bleeding.
      • Reworked Twisted Tether: Tethered is no longer applied from your Main Attack. Instead, Twisted Tether's effect applies to all Bleeding enemies within range of the player.
      • Blood Sorrow now applies +9s of Bleeding to enemies per hit
      • Renamed Larger Blood Pool 2 & 3 to Bloodier I and II. Each now additionally increases your maximum Bleeding duration by +1.5s.
      • Added a minor Acolyte ability, Deeper Wounds (1 AP), which increases the Bleeding effect's damage
      • Made Maddening Roots work with Flaming Tongue
      • Switched Commander's trigger to be Shift+Aura
      • Puppets will now automatically leave Commander's formation to explode on their target
      • Made some general improvements to Hummingbird Carvings:
        • The range at which they will return to the player is greatly increased
        • They will now obey Bullwhip and retarget onto the last Whipped enemy
        • They now glow when in attack mode. Additionally, when a target dies, is lost, or the birds fly back to you while in attack mode, they will stay in attack mode until the duration runs out or you manually disable it
        • Hummingbirds in attack mode without a target (flying around you) will automatically find a target once close enough and start attacking it
    Item Changes
    • Added a new major ID: Punishment! Reflected damage blinds enemies for 1s and makes them 10% more vulnerable to attacks for 3s.
    • Added a new item to the Geodesic Cave reward chest
    • Renamed and rebalanced the Heart of the Pack major ID to Altruism
    • Made Healing Efficiency work with Heart of the Pack (Altruism)
    • Rebalanced various items
    The Outer Void (Major Update)

    In the depths of the Void, there lies a strange cluster of floating asteroids and debris, all drawn together by some mysterious unknowable force. The field's gravity draws in all sorts of things - useful scrap, valuable trinkets, and even remnants of the region's past.

    The Outer Void is a new endgame money-making source, designed as a more relaxing alternative to Raids or Lootruns! Traverse difficult terrain, scavenging fallen scrap and treasures scattered across the area. Scrap scavenged from the Void can be sold for emeralds or used to craft a variety of items - brand new equipment, as well as special tools to assist in exploration of the debris field.

    Misc Changes
    • Fixed branding not displaying on specific character creator menus during an active event
    • Fixed an issue with the Interlude section of Collector's Insanity using too many voices at once
    • Made adjustments to some Guild Banner structures
    World Changes
    • Fixed a typo in the discovery Necklace of a Thousand Storms
    • Fixed a typo in the discovery Birth of Efilim
    • Fixed a typo in the discovery Temple Ruin
    • Fixed an issue in the discovery A Monument of Hope
    • Fixed an issue in the quest General's Orders
    • Fixed an issue in the Dark Forest ultimate discovery
    • Fixed an issue in the Light Forest ultimate discovery
    • Added a failsafe in the discovery Gylia Watch Library
    • The mobs from various caves now have a chance to drop their respective chest-exclusive items. (Geodesic, Hex-Keep Gateway, Sundial Sanctum, Cave of the Seasons, Lover's Cavern, Raider's Hideout)
    Raid Changes
    • General Changes
      • Reduced emerald rewards from raids
    • The Canyon Colossus
      • Added a minimum 1 second wait between all damaging attacks in the Guild Raid boss
      • Decreased the explosion radius of the boss' Floating Sword's drop and increased the red sigil to match the size of the radius closely
    World Event Changes
    • Added a new Rare item to Corkus World Events
    • Added a new Legendary item to Sky Islands World Events
    • Added a new Legendary item to Silent Expanse World Events
    • Fixed an item in the Swashbuckling Brawl world event not properly dropping

    Ability Changes
    • Archer
      • Re-added Phasing Beam's reduction to Twain's Arc charge time

    Item Changes
    • Added a new 76-80 Unique Item to the general loot pool
    • Added a new 92-96 Unique Item to the general loot pool
    • Added a new 92-96 Rare Item to the general loot pool
    • Added a new 96-100 Legendary Item to the general loot pool
    • Added a new item to the Cave of the Seasons Cave
    • Added a new item to the Lover's Cavern reward chest
    • Added a new item to the Raider's Hideout reward chest
    • Removed class requirements from Bishop, Philosopher, and Quick-Strike Leggings
    • Rebalanced various items

    2025

    NOTE: This is the first patch of 2025.
    Misc Changes
    • Added a new themed Guild Arena to the Roots of Corruption and its surrounding Territories
    • The Party Finder's Region Expansion feature will now expand a lot faster, particularly when few players are online on your region
    • Fixed a bug causing de-ironing to say you didn't have a donator rank when you did
    • Fixed a bug allowing building blocks to make their way out of housing
    • Fixed Inversion Major ID not removing levitation when you swap off the weapon
    • The Healing Efficiency identification now has a -100% cap
    • The Character Info Menu now shows identifications in their natural order and with positive/negative colors
    • Changed the skip information message to include the default keybind symbol (F)
    World Changes
    • Fixed the door at the Bear Zoo
    • Fixed a bug where Sayleros' Brother sometimes would not spawn
    • Added skips to the Taproot and Headless History quest cutscenes if you have completed the quests before on a different character
    • Added a failsafe to prevent fall damage in the discovery Subterranean Creation
    • Added a Gathering XP bonus to the Forgotten Burrows Resource Tunnel
    • Added 3 new World Discoveries to the Void
    • Added new exclusive items to the cave reward chests of Fire Swamp, Sewer Herps, Lily Pad Parkour, Sink Hole, and Naga Dugout
    • Added the Blizzard Brawl equipment to the Isles of Fiction
    • Tweaked the appearance of Boss Altar holograms
    • Durum Protector and Guardian Scarecrows now have slightly longer wind-ups and cool-downs on their attacks
    • Reduced the respawn time for Time Troubles from 24 hours to 8 hours
    • Time Trouble respawn timers will now only start if the boss is successfully defeated
    • All Time Trouble bosses have had their levels and overall power reduced
    • The Scavenger now puts emeralds directly into your emerald pouch if you have one on you
    • Fixed the Voidgloom in Outer Void not being gatherable
    • Reduced the damage of the Optical Zeppelin mob
    Raid Changes
    • General Changes
      • Replaced the raid leaderboard at the end of a raid with per-challenge statistics of the player compared against the whole party instead of individual members
      • Slightly reduced the drop rates of accessories and charms from raids
      • Fixed raid buff room blindness appearing to last longer than it should
    • Orphion's Nexus of Light
      • Reworked the Tower Room
        • The crystal holder is now required to be guided to a constantly-moving pillar of light, which gives progress towards completing a floor when the crystal holder is nearby. This pillar of light will move faster in Guild Raids.
        • The fourth floor of the tower has been removed (3 floors are now required to complete the challenge)
        • If the crystal holder disconnects, the room will no longer reset and will instead wait for a new player to pick up the crystal and resume from there
        • The mobs in the room have been remade, and will spawn more frequently throughout the challenge
        • The aim of this change is to make the room more skill-based, meaning it can be completed significantly faster than before with optimal play
      • Adjusted lighting in the Lobby, Tower Instructions Room, and Resource Instructions Room
      • Fixed a bug with Crystallines being stuck in their spawning animation for a moment
      • Made some minor build adjustments to the boss arena
    • The Canyon Colossus
      • Added 5 exclusive Legendary and 2 exclusive Fabled armor drops to the raid's rewards
      • Fixed a bug where players disconnecting in the starting cutscene would softlock the raid
    Lootrun Changes
    • Blue Beacons will now become less rare than before as the lootrun progresses

    World Event Changes
    • Added an ingredient to Shattered Roosts event
    • Added a new exclusive item to the Bubbling Terrace event
    • Updated the Risen Return event

    Dungeon Changes
    • Updated March of the Defeated (Underworld Crypt), Dissonance (Ice Barrows), and Tribal Drums Beating (Undergrowth Ruins) to use the new instruments
    • Adjusted the token prices of various Dungeon rewards
    • Added a failsafe to the Fallen Factory dungeon
    • Fixed the level and coordinates on the Infested Pit Dungeon key

    Ability Changes

    • General Changes
      • Updated various White Ability Nodes to have unique names.
    • Archer
      • Reworked Ghostly Trigger: While midair after using Escape, Twain's Arc will fire immediately upon using your Main Attack.
      • Added a new Sharpshooter ability: Spectral Hover (1 AP). Slow Falling is applied upon using Escape. Crouching at any point will cancel this effect.
      • Leap's forward velocity is now affected by walk speed
      • Tangled Traps ropes now inherit Patient Hunter bonuses from their adjacent traps
    • Warrior
      • Added a new Paladin ability: Emboldening Cry (1 AP). War Scream bolsters courage, granting players additional resistance. This ability can't be taken alongside Ragnarokkr.
    • Assassin
      • Updated Nightcloak Knives' name and description
      • Increased Marked's damage per Mark (6% -> 7%)
      • Increased Nightcloak Knives' Damage per Knife (8% -> 9%)
      • Aspect of the Calling Card will now decrease your damage per Mark
        • Tier 1: -0.5% per Mark
        • Tier 2: -1% per Mark
        • Tier 3: -1.5% per Mark
      • Aspect of the Dagger's Silhouette will now decrease your damage per Knife
        • Tier 1: -1% per Knife
        • Tier 2: -1.5% per Knife
        • Tier 3: -2% per Knife
      • Shurikens will now not cancel the original Assassin Main Attack
      • A successful wall jump will now reset your Dash so you can dash upwards again
    • Shaman
      • Stagnation now only costs 1 AP
      • All summons now display their active status effects under their nameplate
      • Totems and Hummingbirds now have nameplates
      • Totems' attack speed is now affected by Invigorating Wave, but only when applied from another Totem's aura
      • Hummingbirds' attack speed is now affected by Invigorating Wave
      • Fixed Hummingbirds sending multiple messages when exiting attack mode
      • Fixed Hummingbirds re-targeting the same enemy when bullwhipped
      • Fixed Hummingbirds sometimes spinning around targets instead of attacking them
      • Reworked Chant of the Heretic: When switching to the Mask of the Heretic, you and your allies are given +60% Walk Speed, which decays at a rate of -15% per second.
      • Changed the Aspect of the Channeler's modifier to Chant of the Heretic:
        • Tier 1: Chant of the Heretic takes +15% longer to decay
        • Tier 2: Chant of the Heretic takes +25% longer to decay
        • Tier 3: Chant of the Heretic takes +35% longer to decay
    Item Changes
    • Polished the Twisting Threads Major ID: Tangled Trap ropes can now overlap up to 4 times, and hit a wider area. Traps will no longer be triggered by enemies.
    • Added 2 new 96-100 items to the general drop pool
    • Added 2 new 100-104 items to the general drop pool
    • Added 3 new craftable items to the Outer Void
    • All Outer Void craftable items are now tradable
    • Added item lore to Albatross
    • Changed item lore on Spiritshock and Ignis
    • Rebalanced various items.
    Misc Changes
    • Fixed "debuff" identifications on revealed items showing the roll ranges in the inverse order
    • Fixed "debuff" identifications on ingredients showing the roll ranges in the inverse order
    • Fixed crafted items not displaying identifications with the proper common identification order
    • Fixed crafted item identification rolls not being "stable" under very specific conditions
    • Fixed normal item identification rolls not being "stable" under very specific conditions
    • Fixed spell cost identification names not being displayed properly under specific conditions
    • Fixed crafted consumables missing a space between the "effects" category and the item name
    • Fixed crafted potions incorrectly displaying the vanilla potion effect tag
    • Fixed weapons' (crafteds included) damage tooltip order not being ETWFA
    • Fixed armors' defense (crafteds included) tooltip order not being ETWFA
    • Fixed crafted items' skill point requirements tooltip order not being ETWFA
    • Fixed elemental damages' (main attack, spell damage, or general) order on item tooltips not being ETWFA
    • Fixed particular item models with texture translucency not displaying correctly
    • Defense modifiers will no longer compound (ex. Elemental Defense % will no longer compound with Fire Defense %)
    • Made most short time displays (world events, etc.) include at least 2 time units when possible
    • Lowered mob drop damage requirement from 15% -> 5% content wide for regular players
    • Lowered mob drop damage requirement from 70% -> 50% content wide for ironman players
    • Updated the wording of chat badge descriptions
    • Added primitive tab completion to most commands
    • Identification Stars will now properly display on negative identifications
    • Significantly improved the performance of particles for the client
    • Increased the speed of all ability related particle effects
    World Changes
    • Fixed an issue with Takan not spawning properly sometimes in the quest The Mercenary
    • Fixed an issue with the cutscene in the quest Realm of Light II - Taproot
    • Fixed the Realm of Light II - Taproot cutscene not being skippable even if you have completed the quest before on a different character
      • First log in on a character that has completed the quest already to make the cutscene skippable.
    • Fixed some cutscene skips in the quest Realm of Light III - Headless History
    • Fixed an issue with an npc in Almuj not having dialogue trigger properly
    • Fixed the exit button in Bear Zoo's bear cave
    • Fixed a spawning issue with The Howler
    • Fixed several issues in the Thesead Coal Mines world encounter
    • Replaced the part in House of Twain that required throwing items with a different functionality
    • Fixed a bug with Rymek Luke that was making his death animation not work
    • Added an additional telegraph sound to Rymek Luke's Empty The Chambers attack
    • Removed a reference to Soul Points in the Recipe for Disaster snail race
    • Added a flying bird flock to the tutorial
    • Generally improved the AI of flying ambient entities, such as flying birds and the void rays in The Outer Void. They should no longer get stuck or bump into anything.
    • Halved the length of the Longleg Gripper's death animation
    • Corrupter of Worlds, Mechorrupter of Worlds, and Fully Formed Amadel (Phase 1) now use basic Melee AI instead of Ambush AI
    • Renamed the cave "Frog Hole" to "Toads in a Hole"
    • Made various fixes and balance changes to the quest King's Recruit
    • Updated the appearance of the outdated foliage along the top of the Roots of Corruption Guild Arena to match how they look in game
    • Made various adjustments to the Bane of the Great Bridge boss encounter:
      • Added an info message and XP reward for killing the Bane of The Great Bridge for the first time
      • Fixed a lot of issues with the Bane of The Great Bridge's attacks that made them very slow if server was not at optimal performance
      • Fixed a bug that made the Bane of The Great Bridge's custom death messages not appear.
      • Fixed several bugs with the ambient sounds and music surrounding the Great Bridge.
      • Fixed several bugs relating to the trapdoor during the "A Burning Memory" world event
      • The "A Burning Memory" world event now only becomes available once 5 minutes have passed or the player has relogged after defeating the Bane of The Great Bridge to avoid pulling people into the World Event directly after completing the encounter
      • If a player starts the encounter with the Bane of The Great Bridge, all players on the center of the bridge will now also be pulled into the fight, regardless if they defeated it themselves previously
      • Players can now skip the encounter cutscene with the Bane of The Great Bridge after it has been viewed once on any character
      • Removed the corpse interaction below The Great Bridge. (The corpse is still present, just without direct interaction)
      • The previous addition is a hopefully more intuitive way to help a struggling player. This together with the fact that the Bane of The Great Bridge can already be rebattled in its world event would leave this interaction without any purpose.
    Raid Changes
    • General Changes
      • Added +2 Aspect Pulls to the daily bonus rewards from raids
    • Orphion's Nexus of Light
      • Shortened the raid intro cutscene
      • Fixed an issue related to the light beam in the Light Tower Room progressing when it shouldn't
      • Fixed some issues with the timing of Orphion's behaviour during Solar Shower
      • Orphion now receives 75% resistance once he drops below 50% health. This bonus lasts until he uses Solar Shower.
      • Orphion's direct ram attack now has a longer wind up
    • The Canyon Colossus
      • Raised the drop chances of the exclusive Fabled Armors
    • The Nameless Anomaly
      • Updated the appearance and AI of Shining Chaser
      • Removed the Sightseeing Interceptor's level
    Lootrun Changes
    • Fixed Lootrun Mission cards appearing darker then they should
    • Punched a hole through the ceiling of the Canyon of the Lost Traversal (South) Troll Cave challenge to allow for easier access from above
    • Changed Ruby Hillocks in the Canyon of the Lost Traversal (South) to no longer be Burst Ranged
    • Moved some Armored Tank A16-L31 spawn nodes away from the lootrun challenge in front of Fallen Factory
    World Event Changes
    • Added a new world event in Canyon of the Lost
    • Added a new exclusive fabled drop to the Encroaching Extinction world event
    • Added a new exclusive legendary drop to the Infernal Caldera world event
    • Gave the Mourning Star enemy from the Bowels of the Roots world event a new model and AI
    • Changed two of the three minibosses in the Blazing Combustion world event to a new enemy
    • Molten Heights world events no longer use the placeholder tracks from Silent Expanse Expedition music
    Ability Changes
    • Archer
      • Rebalanced Leap:
        • Greatly increased the ability's walk speed scaling
        • Increased cooldown (2s -> 4s base, 1s -> 2s with Bounding Stride)
        • This change aims to make Leap much more useful in combat scenarios, albeit with a longer cooldown as to be more significant of a dodge that must be valued more and kept handy for dangerous attacks.
      • Increased the base firing rate of Guardian Angels by +10%
      • Nerfed Boltslinger's Embodiment of Rended Skies:
        • Guardian Angel firing speed: +30%/30%/50% -> +20%/20%/30%
      • Adjusted Aspect of Further Horizons:
        • Now reduces Arrow Storm spread by a percentage instead of a flat amount. Base Arrow Storm spread reduction remains the same while reducing it even more if the spread amount is increased by other factors such as abilities like Nimble String and Windstorm.
      • Added attack rate to the description of Ivyroot Mamba
      • Renamed Aspect of Upkeep Charges to Aspect of the Beastmaster. It no longer increases Bouncing Bomb bounce amount, and instead does the following:
        • Increase your Hound's movement speed by +15%/25%/35%.
        • Increase your Snake's weakness effect by +2%/3%/4%.
        • Increase your Crow's distraction duration by +0.1/0.15/0.2s.
        • Bouncing Bombs being able to go past the limit of 1 has proven to be impossible to balance in the endgame scene; more bounces means more traps, more shrapnel, more mana, and severely more damage. Despite being a fabled aspect, it is perhaps the strongest archer aspect at the moment, and for good reason.
        • As fun as it is to be able to have a bunch of bombs flying around, its issues between balance and the large amount of visual noise it brings has led us to instead replace it with another aspect outright. Thank you for understanding the changes.
      • Nerfed Trapper's Embodiment of Persistence Predation:
        • Patient Hunter charge speed: +20%/20%/40% -> +10%/10%/15%
      • Changed Spectral Hover to be connected to Murder Flock and Decimator instead of Cheaper Arrow Storm
      • Ghostly Trigger will no longer activate if Escape fails to cast
    • Warrior
      • Added a new major Paladin ability: Heavenly Trumpet (2 AP)! Casting War Scream while holding shift with at least 25% Holy Power will spend all of it to sound off a protective trumpet. All nearby allies are granted +1% Overhealth for each point of Holy Power consumed. This ability replaces Second Chance as the Paladin archetype's third Red ability.
      • Added a new Paladin ability: Luster Purge (2 AP)! Your Main Attacks are empowered with holy energy while you have at least 10% Holy Power, dealing additional damage and gaining range.
      • Increased Bloodlust's damage (Neutral: 150% -> 300%, Fire: 50% -> 100%)
        • This is done to compensate for the damage not scaling with Enraging Blow anymore as it was an unintended interaction.
      • Removed Ragnarokkr
        • Ragnarokkr's damage bonus has been mostly integrated into Emboldening Cry in order to grant more of Warrior's team buffs to the Paladin archetype.
      • Moved Comet to Ragnarokkr's previous position
      • Changed Discombobulate's damage bonuses to scale better with other boosts
      • Moved Shield Strike to the 4th page, with Luster Purge taking its current position
      • Changed Mythril Skin from a Purple Node (2 AP) to a Yellow Node (1 AP)
      • Swapped the positions of Crushing Blow and Blessed Bulwark
      • Swapped the positions of Rejuvenating Skin and Sacred Surge
      • Changed Rejuvenating Skin from a Red Node to a Blue Node
      • Changed Sacred Surge from a Blue Node to a Red Node
      • Renamed the resource used by Sacred Surge to Holy Power in both ability descriptions and the resource bar in order to support any other ability that uses the same resource.
      • Sacred Surge's smite will no longer trigger from Bash
      • Increased Sacred Surge's damage (Neutral: 95% -> 115%, Water: 15% -> 20%, Air: 10% -> 15%)
      • Increased Consecration's damage increase (Neutral: +70% -> +80%, Water: +5% -> +10%, Air: +5% -> +10%)
        • Sacred Surge feels like a more core part of Paladin's kit than Rejuvenating Skin, and as such we've decided to turn it into a Red ability. Alongside an increase to damage, we've added several other abilities that utilize the newly renamed Holy Power resource.
      • Changed Emboldening Cry from a White Node (1 AP) to a Purple Node (2 AP)
      • Emboldening Cry now also grants a +8% damage bonus to allies
      • Increased Provoke's cooldown (8s -> 15s)
      • Changed Second Chance from a Red Node to a Blue Node
      • Merged Martyr's effect into Second Chance
      • Removed Martyr
      • Moved Second Chance to Martyr's previous position
      • Second Chance will now work in Lootrun challenges
    • Assassin
      • Reworked Aspect of the Dagger's Silhouette:
        • Now decreases your maximum knives, but increases the damage of each knife. This new version allows you to build up knives more quickly, and still grants an overall damage increase.
        • Maximum Nightcloak Knives: -1/-2/-2
        • Nightcloak Knife Damage: +3%/+8.5%/+10%
      • Fixed an issue that caused the Overhealth granted by Diversion to decay twice as fast as intended
      • Acrobat Rework
        • The Acrobat archetype is seeing major changes to its progression and abilities with this update!
          Our goal with this rework was to integrate mechanics that have given the archetype its flying identity into the kit right from the early game beginnings of the playstyle; this being evident in the new placement of Hop and its synergy with Lacerate.
          As a result of this, Acrobat's standard cycle and airborne mobility should be slightly easier to perform at a more reasonable level while the new abilities that we have introduced with Stomp and later Swan Dive provide a smooth progression into higher skill ceiling mechanics, which give Acrobat a much needed damage boost without the incredible safety that would have come with just increasing damage numbers on the old kit.
          In summary the rework should provide a smooth progressive experience right from the beginning of the Ability Tree where the intention is to try to go higher and for longer to dive more powerfully before resetting with an explosion upwards back into your usual rhythm!
        • Added a new ability, Stomp (2 AP, Page 3). Falling 8 blocks or more deals damage around you when you land. This damage is increased for each additional block fallen, up to 12 additional blocks (20 total). This replaces Fatality's current position.
          • Hop has been moved to Page 3 and is now mandatory after Stomp. Righting Reflex has been moved to Hop's previous position on Page 5.
        • Added a new major ability, Swan Dive (2 AP, Page 5). Landing 30 hits against an enemy while midair grants you +1 Momentum (Max 5). Stomp consumes your Momentum on use, dealing additional damage per stack consumed. Using Stomp with 3+ Momentum additionally releases a powerful explosion that deals massive damage and briefly blinds enemies. This ability completely replaces Flow State as Acrobat's second Red ability.
        • Dancing Blade has been reworked. It has changed from a Yellow Node (1 AP) to a Blue Node (2 AP), and deals slightly more damage than before. After using Swan Dive, your next Dash becomes empowered, dealing additional damage and gaining additional speed.
        • Parry has been reworked. The ability has been renamed to Aerial Ace, and has swapped positions with Wall Jump. Hitting an enemy with Swan Dive or an empowered Dash gives you a damage boost.
        • Jasmine Bloom has been changed. In addition to gaining a bloom after spending 40 Mana, you will also gain a bloom after gaining 2 Momentum. Using Swan Dive with a maximum size Jasmine Bloom will trigger a massive explosion, and will reset the radius of Jasmine Bloom.
        • Additional Smaller Changes:
          • Added Lacerate+Hop superjump tech to the base ability. Using Hop while Lacerate is active will launch you further.
          • Fatality has been reworked and renamed to Finality, and has been moved to Page 4. Multihit's damage ramps up every hit, dealing additional damage. Damage bonus caps at 8 hits.
          • Mutilate now also increases Finality's damage bonus cap by +3 hits.
          • Shurikens has been reworked. After using Dash, you prepare 3 shurikens (Max 9). Your next Main Attack will throw all your prepared shurikens.
          • Pirouette has been removed.
            • Pirouette, while providing the great ability to bounce on top of enemies to stay in the air, simply wouldn't function with the new direction of acrobat needing to land on the ground to deal damage. It also suffered from frequent accidental activation that proved annoying in many situations.
      • Aspect Changes:
        • Reworked Aspect of Sleight-Of-Hand:
          • Now increases the amount of shurikens you gain per Dash, and increases the maximum amount of shurikens you can prepare. Damage reduction is the same.
          • Shurikens prepared per Dash: +1/2/3
          • Max Shurikens prepared: +3/6/9
        • Reworked Aspect of the Airborne:
          • Now also increases the Jasmine Bloom explosion radius by +2/3/4 blocks.
          • Updated the original effect to scale area of effect by +0.4/0.6/0.8 blocks per bloom instead of increasing maximum bloom radius by +2/+3/+4 blocks, effect power should be unchanged at maximum blooms.
        • Reworked Aspect of the Martial Trance:
          • Renamed to Aspect of the Agile Blade
          • Effect changed to Aerial Ace gains +1.5/2.25/3s duration
    • Mage
      • Fixed Thunderstorm's animation taking longer than it should
    • Shaman
      • Added a new major Acolyte ability: Eldritch Call (2 AP)! Casting Totem while holding shift will spend 35 points of Blood Pool (per Totem) to set all Totem durations to 8s, fabricating nightmarish tentacles that strike at and cripple nearby enemies. Damaged enemies will be slowed and weakened, and Bleeding enemies will take x2 damage from this ability. Additionally, while this ability is active, Blood Connection becomes an unrestricted, short-range teleport, and Totem cannot be cast. This ability replaces Twisted Tether as the Acolyte archetype's second Red ability.
      • Adjusted Sanguine Strike's description to list Bleeding's base damage
      • Changed Commander's Main Attack damage bonus to scale better with other boosts
      • Changed Twisted Tether from a Red Node to a Pink Node, and moved it to be optional
      • Increased the Bleeding effect's base damage (Neutral: 20% -> 30%)
      • Increased Sanguine Strike's bleed application (0.25s -> 0.5s)
      • Sanguine Strike now reduces Hand of the Shaman's beam spread more significantly
      • Reduced Blood Sorrow's bleed application (9s -> 0.5s per hit)
        • Blood Sorrow hitting the Bleeding cap with every single hit far outclassed the other bleed application methods. This change keeps it as a solid source of Bleed while allowing Lashing Lance and Sanguine Strike to be more usable in comparison.
    Item Changes
    • Added a new Legendary weapon to the level 40-44 drop pool
    • Added a new Rare accessory to the level 76-80 drop pool
    • Added a new Rare weapon to the level 88-92 drop pool
    • Added 2 new Rare weapons to the level 92-96 drop pool
    • Added a new Rare accessory to the level 96-100 drop pool
    • Added 2 new Legendary armors to the level 100-104 drop pool
    • Added a new item to the Entamis Village weapon merchant
    • Changed the name of Pneumatic Grace to Falling Grace
    • Changed the description of the Dauntless Inferno major ID
    • Corrected the description of the Reckless Abandon major ID
    • Added periods to the descriptions of many major IDs
    • Adjusted the descriptions of many major IDs to display modifications more clearly
    • Adjusted Diablo's lore
    • Fixed a bug that caused the Methodical major ID to deal slightly incorrect bomb damage
    • Rebalanced various items, including most bows, spears, and wands.
     
    Last edited: Feb 19, 2025 at 6:50 AM
Thread Status:
Not open for further replies.