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Wynnpoll: A Community-Driven Poll RPG clone of Wynncraft

Discussion in 'Forum Games' started by Da Merryboi, Nov 28, 2024 at 5:24 PM.

?

How long will this last?

  1. 1-3 days

    0 vote(s)
    0.0%
  2. 3-7 days

    1 vote(s)
    50.0%
  3. 1-2 weeks

    1 vote(s)
    50.0%
  4. 2-4 weeks

    0 vote(s)
    0.0%
  5. A couple months

    0 vote(s)
    0.0%
  6. A few years

    0 vote(s)
    0.0%
  7. It's up to me.

    0 vote(s)
    0.0%
  1. Da Merryboi

    Da Merryboi maybe tell me if somethings wrong with the wiki HERO

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    If anyone here watches CircleToonsHD, you might know that he's started a poll quest spinoff of his board game. A similar idea just crossed my mind about 20 minutes ago, and so here it is! A community-driven text-based poll rpg adventure throughout Wynncraft.

    The rules are fairly simple: everyone can participate at any time and can choose an option for what we do. Updates will come at 0:00 UTC/12 AM UTC every day. Let's see how far this goes!


    Recap
    After arriving in the valley during King's Recruit, There was yet another tie, this time between talking to the Soldier and going across the bridge! Invoking the power of RNGesus again, it has decided to go across the bridge!

    I initially wanted only attacking the soldier to result in a major change... but this might be a bit more interesting to see how it plays out. Have fun :)

    Current Situation
    In spite of the soldier's pleas to talk to him, you ignore his presence. As a matter of fact, nothing demands your curiosity here, aside from that bridge. The green tuniced man interjects "Hold on... uh... what's your name? Anyways, you should probably go back and talk to him." The hooded man replies "We should follow them instead of talking to that soldier... um... the one in the green tunic?"

    "Tasim, but he might have something for us." You shrug off his request and continue onwards, while Tasim heads back to the soldier. As you're about to go on the bridge, the hooded man sprints across... and makes it out alright at the end! You see the hooded man's successful crossing, so you prepare to go on the bridge.

    However, just as you're halfway across the bridge, it gives out on you. The last thing you see as you fall into the river is the hooded man trying to find something to save you, while Tasim and the soldier rush over to help, only to be a few seconds too late. You black out as your body plunges into the water, creating a sensation of daggers piercing your skin all over.

    - 1 Unpenalized Action
    - 3 HP

    You cannot tell how much time has passed... all you know is that you woke up on an island somewhere. There's a coconut tree on it, though you're not too sure if the fruit is still good to eat... or if it's even safe to consume in the first place. A seagull also catches your attention before it flies off to... land? At least, that's what it looks like to you, though you're not too sure if it's a mirage, either. It looks to be in swimming distance and the waters appear to be still. You could, though, bide your time and wait for a nearby sailor to arrive. An entirely different thought crosses your mind after mulling over all of your options...

    What should you do?
    • Try to eat a coconut.
    • Try to swim to what might be land.
    • Bide your time and wait for a nearby sailor.
    • Forget all of that! This is an unrealized real estate haven here!
    Archives
    As you're on the caravan, an amnesic air spreads throughout the wagon. You remember nothing, except dreaming about what role you might fulfill... What class do you want to choose?
    • Mage (28.6%)
    • Archer (14.3%)
    • Warrior (14.3%)
    • Assassin (0%)
    • Shaman (42.9%)
    Your brief nap ends when you're suddenly jolted awake by the sound of crushed wood. You gaze around the area and find a man in a brown hood, a man wearing a green tunic, and a man who appears to be the one driving the caravan. The supposed Caravan Driver remarks "Hm... I swear I hit this same darn boulder every time I make this trip. Sorry folks, looks like you'll have to walk to Ragni from here. Luckily, it's just a short and straight path forward."

    The man wearing the brown hood has an ecstatic look in his face. "Well, nothing to do but keep moving! Come on, you two! Race you both to the gate!" he says.

    "Wait, don't- ! Sigh... We have to catch up to him," the man in the green tunic says with a slight disappointment.

    However, you have a faint feeling there might be some things of note behind you. A large stone wall with a massive door immediately catches your attention. The large, imposing wooden door behind you stares you down, with the butterfly emblem above feeling like a weight of regrets. However, you have a slight feeling that whatever lies within would feel almost nostalgic.

    But in the corner of your eye, you also notice the caravan that broke down. Maybe you should be sure that you didn't leave anything behind.

    What do you do?
    • Race alongside the hooded man. (20%)
    • Walk with the man in the green tunic. (0%)
    • Knock furiously on the large door. (40% - tiebreaking vote)
    • Make sure you didn't lose anything in the caravan. (40%)
    At first, you gently tap on the door. No response. You then firmly knock on it, and silence greets you again. You finally slam your fists on it wailing into the air for a response... the only one seems to be that Caravan Driver chuckling to himself. "Sorry pal, those doors aren't going to be opened again for a while!" Your knuckles are bruised, but not excruciatingly so. The man in the green tunic was patiently waiting for you this whole time.

    -1 Unpenalized Action

    You and the green tuniced-man walk down the trail, just now noticing that the hooded man has disappeared. You and tuniced man talk about why you three are being recruited before noticing the hooded man waiting at the gate. "There you two are! I've heard some screaming and I wondered if that Corruption made it all the way out here!" the hooded man says. "Yes, yes, we'll try not to be as distracted next time," the tuniced man replies. The hooded man then asks, "Well, are you both ready for the start of our new lives?" You push open the gate to the Wynn Province.

    A verdant valley awaits the three of you. Several animals are seen passively wandering the area. Perhaps this might be some good combat training. A soldier then catches your attention, yelling "Hey, you three! You should come over here, I have something important to tell you." Nothing immediately catches your mind as to why a Soldier would be all the way out here. It could be a bandit. What is the main focus of your interest here, though, is the large bridge behind the soldier.

    What should you do?
    • Kill some animals- we need food and makeshift armor for the ride. (11.8%)
    • Talk to the soldier. He seems trustworthy. (35.3%)
    • Attack the soldier! We don't want bandits out here! (17.6%)
    • Ignore the soldier and go across the bridge. This valley's boring. (35.3% - tiebreaking vote)
     
    Last edited: Dec 1, 2024 at 7:53 PM
  2. Da Merryboi

    Da Merryboi maybe tell me if somethings wrong with the wiki HERO

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    Bumping as most of y'all chose the Shaman. Let's see if we can make this run of King's Recruit slightly more different than what's in the game.
     
  3. Da Merryboi

    Da Merryboi maybe tell me if somethings wrong with the wiki HERO

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    Bumping this for day 3- with a tie between searching the caravan and knocking furiously on that door- I invoked the power of RNGesus and it has chosen knocking on that door. Sorry folks, we can't be Walter White.

    This might be a turning point for this iteration of King's Recruit... depending on what you all choose.
    Edit: Also sry for bad formatting in the archives- spoilers only work when they want to apparently.
     
  4. Da Merryboi

    Da Merryboi maybe tell me if somethings wrong with the wiki HERO

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    Bumping for day 4! I originally only wanted the attack the soldier option to be a massive change to King's Recruit, but I decided to take some creative liberties here after invoking the power of RNGesus.

    Side note: yes I am aware that the ravine thats under the bridge in the Ragni Outskirts doesn't have any spots flowing out to the ocean... but I wanted to shake things up a bit for this early game. You all might end up not being a soldier after all... again, depending on how you all choose to tell this recruit's story.