Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...

(Brainstorming) All/multiclass aspects/weapons?

Discussion in 'Wynncraft' started by Albhis, Nov 13, 2024.

  1. Albhis

    Albhis Well-Known Adventurer VIP+

    Messages:
    3
    Likes Received:
    9
    Trophy Points:
    45
    Guild:
    Minecraft:
    Something I find fun is versatile uses for equipment. Be it for using something not as intended, or from benefiting personally from something many can benefit from, it's just fun. So what if wynncraft had some things with more versatility?

    Firstly, weapons. There are countable weapons with either identical stats across each class variation of it, or weapons that are gimmicks to one stat that any class could benefit equally from.

    Tempotown weapons, Calamaro's weapons, Void weapon merchant items, etc. are all just about identical to their 'set' and could have unique visual designs if made into a transforming/all purpose weapon. It also makes some items less of a hassle to grind for repeatedly on multiple characters.

    Gimmicky weapons, like Toxoplasmosis, focus on pushing a niche to extremes, but I feel any class could benefit the same from Toxoplasmosis. I've always wanted to have an actually effective pure poison build, but It's never been an effective enough stat, even less so after Rekindled. Nevertheless, It is something I wish to toy with.

    Some Major IDs affect multiple if not all classes; Escape Route, Lunge, Cavalryman, Magnet, Madness, etc.
    I can think of at least one Major ID with the potential to affect multiple classes; Strings of Fate could affect Trapper summons, possibly stacking with Forest's Blessing for a summon-centric, rather than trap-centric, build.


    Now, Aspects. Many of the legendary tier aspects are simple AoE range, Linear range, or other flat number increases. I believe these can be consolidated into fewer aspects applied across multiple characters, additionally thinning the aspect pool to provide more room for possible future Fabled or Mythic aspects; which is especially helpful if/when a new class gets added.

    Additionally under this idea of multiclass aspects, is something that's been an annoying limit to me for a long while. All classes, if I recall right, have at least 1 available skilltree point that reads "For each [amount of stat] from items, gain [amount of second stat] [limit to amount of second stat bonus]" The stat limit annoys me because it tends to be geared to the early game, and usually becomes less relevant to builds later in the content line (Especially the poison for assassin, that one's just sad). An aspect that increases that cap by 35%/70%/110%/150% (May possibly need to vary by class) would intrigue me. Maybe it'd be called "Aspect of Focal Transformation"


    Now I don't doubt that reworking the aspect and item systems for these proposals would be a major hassle, and design-wise it would feel incredibly scuffed to have in game; That's alright, this is just an idea dump after all. Anyone's welcome to share their own ideas for versatile things, get creative!
     
    luckeyLuuk and Elytry like this.