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Swordsman Class Concept [REALLY HIGH EFFORT]

Discussion in 'Wynncraft' started by RandomDuckNerd, Oct 11, 2024.

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  1. RandomDuckNerd

    RandomDuckNerd RandomDuckNerd HERO

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    You ever wonder why there's no class that just uses swords?

    1. This thread is unfinished, but I'm updating it over time!
    2. Apparently light mode does not work well will this thread, as I use a variety of text colors, but if you're using light mode you have bigger problems than not being able to see the text on this post.
    3. I do know that this will never be added into the game, but I still think it's fun to make an idea like this!

    Overview
    The Swordsman is a class that uses a Sword and Shield as its weapon. Unlike the other melee classes, it has a base resistance of 80%, taking 20% more damage like the Mage class.

    The Swordsman's donator exclusive skin would be the Swashbuckler, changing the spells to look more aquatic and pirate-like.

    The Sword
    [​IMG]

    The Sword is obviously what the Swordsman uses for its Main Attack. It has range in between a Spear and a Dagger, aside from that it's pretty self explanatory.
    The Shield
    [​IMG]

    The Shield is what could be considered the Swordsman's special gimmick. You can raise your shield by pressing and holding SNEAK, raising your shield makes you take 33% less damage from all sources while active.

    You can only have your shield up for at most 5 seconds, and it has a cooldown of double however long you held it up for.

    While your Shield is up, you cannot use your Main Attack or cast Spells. (This does not affect powder specials as you can still Left-Click while Sneaking to activate them)

    Spells
    [​IMG]
    Self explanatory.
    [​IMG]
    VERY similar to the shield surfing system from The Legend of Zelda: Breath of the Wild. This might be a coder's worst nightmare, but I think it's really cool.

    While on your shield, you can use your Main Attack, but using other spells doesn't do anything. (At least right now in progression winking emoji)
    [​IMG]
    Self explanatory.
    [​IMG]
    Self explanatory, but I would like to mention that you cannot stack the damage/resistance bonus by using this ability multiple times before attacking/raising your shield.

    Ability Tree
    The Ability Tree for the Swordsman features three archetypes: the Tactician, the Vehicle Master, and the Parrier.

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    For notes see Spells section above.
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    For notes see Spells section above.
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    For notes see Spells section above.
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    For notes see Spells section above.
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    [​IMG]
    Tactician
    Tacticians use charged attacks to completely cripple any enemy in their way. (Delayed Damage, CC)
    • Difficulty: Medium
    • Damage: High
    • Defense: Medium
    • Range: Medium
    • Speed: Low
    Notable Tactician Skill Points:
    Roughly ordered from top of the Skill Tree to the bottom.

    Wind Up
    Holding SNEAK for 3 seconds without moving will make you Charged, casting Throwing Knife while Charged will make it do extra damage and will throw 4 knives in all directions
    Wounded Blow
    Casting Throwing Knife while Charged will do +0.5% damage for every 1% health the enemy doesn't have.
    Knife-a-rang
    Throwing Knife will return to you instead of disappearing, allowing it to deal even more damage.
    Paper Cut
    Hitting an enemy with Throwing Knife while Charged will give them Bleeding, making them lose 1% max health every 2s.
    First Blood
    Throwing Knife will deal extra damage to the first enemy it hits.
    Crippled Blow
    Wounded Blow will deal an additional +0.5% damage if the enemy you hit is Bleeding.
    [​IMG]
    Vehicle Master
    Vehicle Masters use a wide range of vehicles that get stronger over time for anything they could need! (Versatility, Vehicles)
    • Difficulty: Easy
    • Damage: Medium
    • Defense: High
    • Range: Medium
    • Speed: Medium
    Notable Vehicle Master Skill Points:
    Roughly ordered from top of the Skill Tree to the bottom.

    Drive-By
    Hitting an enemy with your Main Attack while riding your Shield will do increased damage.
    Corkian Cruiser
    Casting Swing while riding a vehicle puts you in a Corkian Mech Suit that throws a punch in front of you when you use your Main Attack.
    Self Destruct
    Dismounting a vehicle will cause it to explode, doing large damage to any enemies near it.
    Food Truck
    Casting Combat Stance while riding a vehicle puts you in a Wagon that drops bread around you. This bread boosts the damage of anybody that picks it up by +10% for 10s.

    You are unable to use your Main Attack
    while in the Wagon, but you take 33% less damage from all sources while in it.
    Explosive Swap
    Self Destruct activates when swapping vehicles.
    Ash Pile
    Self Destruct now summons an ash pile which does damage over time to any enemies that walk into it.
    Acceleration
    Every 3s on your vehicle gives you +1 Accelerated, boosting its damage and speed. (Max 10)
    (Accelerated resets if you dismount or swap vehicles)
    Second Seat
    Expands your vehicles to allow 1 ally to ride with you, adding extra offensive elements for vehicles that attack.
    Burnout
    Self Destruct's explosion and ash pile damage now increases depending on your Accelerated when activating it.
    (Accelerated resets if you dismount or swap vehicles)
    More Accelerated
    Increases your maximum Accelerated by +5.
    Turret
    Casting Throwing Knife while riding a vehicle puts you in a Turret that shoots fast but low damage knives where you're looking you use your Main Attack.
    Pre-Accelerated - When swapping vehicles, keep 20% of your current Accelerated.
    Third Seat - Increases the amount of extra seats you get from Second Seat by +1.
    Airship - Casting Shield Surf while on your Shield or any other vehicle puts you in an Airship that lets you freely fly around at the cost of not being able to use your Main Attack.
    Faster Acceleration - Decreases time on your vehicle needed to gain Accelerated by -1s.
    TBA - TBA
    [​IMG]
    Parrier
    Parriers precisely raise their shield when about to be attacked to turn the tides of battle and set their enemies up for an early grave. (Support, High Risks)
    • Difficulty: Hard
    • Damage: High
    • Defense: Low
    • Range: Medium
    • Speed: High
    Notable Parrier Skill Points:
    Roughly ordered from top of the Skill Tree to the bottom.

    Parry
    Raising your Shield 1s or faster before an enemy hits you will Parry their attack, stunning them for 3s.

    Landing a successful
    Parry will give you +1 Rage for 10s, boosting the range and damage of Swing and Corkian Cruiser. (Max 5)
    Parry Streak
    Landing a successful Parry will get rid of your next shield cooldown.
    Clash
    Hitting an enemy with your Main Attack or Corkian Cruiser either 0.25s before or 0.25s after it hits you will Parry their attack.
    Wind Blast
    Landing a successful Parry will blow a gust of wind around you that does a bit of damage and blows enemies away.
    Call of the Wind
    Landing a successful Parry will summon an Elemental Guardian that punches an enemy every 1s.

    Landing a successful
    Parry while it is active will decrease the cooldown between punches by -0.1s. (Max -0.8s)
    Blessing of Resistance
    Landing a successful Parry will give you and nearby players resistance.

    Blocks Curse of Frailness
    Curse of Frailness
    Landing a successful Parry will make whoever you parried take more damage from all sources.

    Blocks Blessing of Resistance
    Blessing of Strength
    Landing a successful Parry will boost the damage of you and nearby players.

    Blocks Curse of Weakness
    Curse of Weakness
    Landing a successful Parry will make whoever you parried do less damage for a few seconds.

    Blocks Blessing of Strength
    Primed Parry
    All debuffs and buff durations from Parry are doubled if Combat Stance is used before it.
     
    Last edited: Nov 17, 2024 at 6:44 PM
  2. BladedEdge

    BladedEdge Travelled Adventurer

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    first

    also smh finish the last archetype
     
  3. CatFan105

    CatFan105 Blue guy

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    Thank you for making half the thread actually unreadable
     
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  4. cellestee

    cellestee Certified shaman lover <3 HERO

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    cool idea, i feel like sharpening spells could just be combined rather than taking up 2 whole spell slots since it would kinda make rotation just sharpen > melee > sharpen > melee etc instead have them combined and give the class another unique spell? or make them trigger alongside some kinda attack like a sharpening spin or something :D
     
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  5. Elytry

    Elytry The Previous Usernames Tab VIP

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    "i don't use light theme or dark theme, i use GRAY THEME! suffer equally"
     
  6. RandomDuckNerd

    RandomDuckNerd RandomDuckNerd HERO

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    Honestly if you have any of the light modes on you have bigger problems than not being able to see the text in this thread
     
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  7. Elytry

    Elytry The Previous Usernames Tab VIP

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    i think the other half is unreadable in dark mode as well mr. gray theme user
     
  8. RandomDuckNerd

    RandomDuckNerd RandomDuckNerd HERO

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    I use starry night and it's fine for me
     
  9. RandomDuckNerd

    RandomDuckNerd RandomDuckNerd HERO

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    ct member liked the thread lets go

    Interesting ideas, but I like the stupid 'sharpening shield' name
     
  10. BillfordJr

    BillfordJr Newbie Adventurer

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    Yeah boiiiiiiiiii
     
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  11. RandomDuckNerd

    RandomDuckNerd RandomDuckNerd HERO

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    Minecraft:
    every archetype now has their first yellow and red node on the hypothetical ability tree
     
  12. BerryFree14

    BerryFree14 Travelled Adventurer

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    Very cool concept!
     
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  13. RandomDuckNerd

    RandomDuckNerd RandomDuckNerd HERO

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    thank you!
     
  14. smugleafthesmug

    smugleafthesmug Well-Known Adventurer

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    Would powder specials and the shield be compatible?
     
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  15. RandomDuckNerd

    RandomDuckNerd RandomDuckNerd HERO

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    Good question!

    Yes, they would be combatable since you just have to left click while holding shift when your powder special is charged up in order to activate it.
     
    Last edited: Nov 2, 2024
  16. Dr Zed

    Dr Zed Famous Adventurer HERO

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    They don’t take new class suggestions because of the amount of dev time required, balancing, and the CT already have other ideas for classes they want to implement. That isn’t a reason to stop continuing this thread; it’s fun to brainstorm new classes. I just wanted to make you aware as to not disappoint you in the future.
     
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  17. RandomDuckNerd

    RandomDuckNerd RandomDuckNerd HERO

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    I know, that's actually why I put this in the normal forum instead of the suggestion forum.

    Originally there was a paragraph acknowledging that this would never be added, but I removed it because it kinda cluttered the thread a bit.
     
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  18. IDEKWILAT

    IDEKWILAT Travelled Adventurer

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    This is a pretty fun idea, a big sword swing would be really good for if you're surrounded, I think Shield Surf would be a very unique movement spell, and I sorta agree with both opinions on the 3nd and 4rd spells, in that having separate spells for buffing the shield and the sword is weird and nonsensical, but also da funny, so I aint gonna complain. Thinking about ideas for classes is really fun, even if they will never get added, and I can tell that you put a lot of thought into this. I thought of two class ideas that I thought were cool, Bard and Alchemist, so maybe I'll make something like this, except way lower quality and with less thought put into it cause I'm lazy af
     
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  19. RandomDuckNerd

    RandomDuckNerd RandomDuckNerd HERO

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    Minecraft:
    big update, changed 2 of the spells and retyped a bunch of vehicle master stuff
     
  20. ChrisWildfire

    ChrisWildfire Sun Punk

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    Vehicle Master looks so fun to play
    ________________________________
    (also the spoiler for Throwing Knife still says Sharpen Shield)