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Guide Ability Tree Questions Thread

Discussion in 'Wynncraft' started by XavierEXE, Jan 23, 2023.

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  1. cmosier

    cmosier cmosier VIP Builder

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    Creator Karma:
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    my brother in christ you cannot arbitrarily decide a 2 hour interview does """not count""" and then complain about lack of transparency on the thread created for higher transparency
     
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  2. TheAckening

    TheAckening Local YIMBY

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    Me looking for things to complain about
     
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  3. FelixTape

    FelixTape BRuh Item Team CHAMPION

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    what do you think this ENTIRE thread is for? xavier's been replying to every single question when he posts, you seriously you need to reign in the whining man. its childish as hell
     
  4. Elysium_

    Elysium_ Skilled Adventurer CHAMPION

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    Isn’t this thread completely, utterly, and entirely dedicated to increased transparency??
     
  5. swimwater

    swimwater swimwater HERO

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    Do you think warrior would benefit from some melee abilities? One of my favorite Mythics was Collapse with a tier stack build, and basking in the subsequent explosions, but after 2.0 dropped I couldn't really produce anything that had enough DPS to keep up with other build types.
     
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  6. point_line

    point_line Well-Known Adventurer

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    Warrior has many multiplicative damage bonuses, such as armor breaker, ragnarokkr, corrupted, and rage works with corrupted well. Alka tstack is easily one of the top dps rn hitting around 1m without raid buffs
     
  7. swimwater

    swimwater swimwater HERO

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    I think that says more about how Alka is the best damage spear in the game, and less about the tree not having any melee abilities. The damage bonuses work great for Alka, but what about the other spears that don't have the highest base spear DPS in the game?

    My thought is, adding melee abilities would balance out the kinds of builds you can use, and create more variety in end game class building.
     
  8. KaiserSpin

    KaiserSpin Well-Known Adventurer

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    That's really true, most of the abilities from all classes are either for unlocking spells, reducing spell cost, spell upgrade or some effect that triggers when a spell is cast.

    More melee specific skills would be great, specially because there are plently of skills which could be replaced (Heavy Impacy, Flying Jab and Flying Kick all do the same thing just for one example)
     
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