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Near Perfect Mastermind's Tome of Lootrun Mastery

Discussion in 'Wynncraft' started by Azurax_, Aug 2, 2023.

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  1. Azurax_

    Azurax_ Dragon CHAMPION

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    I think this is the best Lootrun Mastery Tome type, and i even got a near perfect. If anyone has a similar or even better tome, please to tell, even though I can't buy them and so on, I am interested to see if anyone has gotten a better one yet.
    [​IMG]
     
  2. point_line

    point_line Well-Known Adventurer

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    From the looks of it, the tome probably has 15 lb base and 40 base Ele damage, so you have a 94% one
     
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  3. Azurax_

    Azurax_ Dragon CHAMPION

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    No. No, it does not have a 15lb base. It has like 10 or 9 if all my other Elemental tomes aren't wrong and its elemental can go down to like 20
     
  4. Wommby

    Wommby 2 galleons 1 lootrun CHAMPION

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    Base doesn’t mean the minimum. Base means the number before the ID range multipliers are applied. The multipliers are 0.3x to 1.3x for positive IDs, and 0.7x to 1.3x for negative IDs. So a 15LB base would mean a max of 20% and a minimum of 5% (it rounds up).
     
    Last edited: Aug 3, 2023
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  5. tig

    tig "Because EO parkour killed my grandma, OK???"

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    base refers to the base amount in an ID range, not the minimum amount

    IDs are not random, they are calculated form a range, which is a basevalue × 0.3 for minimum, and basevalue × 1.3 for maximum, (bv × 0.7 and bv × 1.3 for negative IDs). These calculations are acurate to the hundredth, e.g. 0.96.

    A basevalue of 15 for lb would give it a range of 5-20, and a basevalue of 40 gives a range of 12-52. It seems that both of @point_line's predictions are correct.

    As for the '*'s next to you IDs, not poisitive values, a roll of 1.00-1.24 gives 1 *, a roll of 1.25-1.29 gives 2 **, and a perfect roll of 1.30 gives 3 ***.
    ________________________________
    beat me by seconds bruh (min for positive basevalue of 15 is 5 though)
     
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  6. Wommby

    Wommby 2 galleons 1 lootrun CHAMPION

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    LOL!
    Oops, thanks, I used the negative ID range by mistake. Fixed it.
     
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  7. tig

    tig "Because EO parkour killed my grandma, OK???"

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    Another quick thing, rounding actually works normally, up from .5, down from .49. the only exception to the rule being thst IDs can never be 0.
     
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  8. point_line

    point_line Well-Known Adventurer

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    Although for negative spell costs, it uses 0.3 to 1.3 x base, and for positive it uses 0.7 to 1.3
    Anything that uses 0.3 to 1.3 is affected by amps and anything that uses 0.7 to 1.3 isn’t
     
  9. Azurax_

    Azurax_ Dragon CHAMPION

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    I know what the base part of base ID means. i just didn't see him say base ID and thought he said something like "lowest"
     
  10. Azurax_

    Azurax_ Dragon CHAMPION

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    Here are my calculations for both the True Roll % and the Visual %.
    During this, I also found out that Raw Elemental Damage actually has a max Visual Roll of +51.
    "Base" will refer to the Base ID of any roll.


    True Roll %:

    Loot Bonus:
    Max is 20% and only reachable via the max roll, meaning 1.29 times Base <19.5 and 1.3 times Base >=19.5
    19.5/1.3 = 15 so Base must be 15.
    The number of True Rolls that can create a 19% Visual Roll is 6 with the specific range being 124%-129%, meaning a 19% Visual Roll is about 95.3846%-99.2308% of the max True Roll.

    Raw Elemental Damage:
    Max is +50 and only reachable via the max roll, meaning 1.29 times Base <50.5 and 1.3 times Base >=50.5
    50.5/1.3 = 38.8462 so Base must be 39.
    The number of True Rolls that can create a +50 Visual Roll is 3 with the specific range being 127%-129%, meaning a 19% Visual Roll is about 97.6923%-99.2308% of the max True Roll.

    Combined True Roll %:
    Between 96.5385%-99.2308%


    Visual Roll %:

    Loot Bonus:
    Base is 15 so the minimum is 15 times 0.3 and the maximum is 15 times 1.3. This means the max Visual Roll is 20% LB and the min Visual Roll is 5% LB.
    That means the entire range of values of the LB is 16.
    To calculate the Visual Roll % the following formula is used: (R-(y-x))/R = n , with R being the range of the Visual Roll, y being the max Visual Roll, and x being the roll of the ID.
    In this case:
    (16 - (20-19)) / 16 = 93.75%

    Raw Elemental Damage:
    Base is +39 so the minimum is +39 times 0.3 and the maximum is +39 times 1.3. This means the max Visual Roll is +51 Raw Elemental Damage and the min Visual Roll is +12 Raw Elemental Damage.
    That means the entire range of values of the Raw Elemental Damage is 40.
    (40 - (51-50)) / 40 = 97.5%

    Combined Visual Roll %:
    Is exactly 95.625%
     
  11. point_line

    point_line Well-Known Adventurer

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    Btw I don’t think the base is 39 since I have a 49 one and it’s only 1 star, which would be impossible if base was 39
     
  12. Azurax_

    Azurax_ Dragon CHAMPION

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    If the base was not 39 it would have a decimal place, which is not something I think is implemented in ANY item. Base ID's, are, to my knowledge and best understanding, only whole numbers.
    Just to say why 38 must be impossible, it is because 38 times 1.3 is 49.4 so even as a True Perfect True Roll, it would not be a +50 Raw Elemental Damage Visual Roll.
     
  13. point_line

    point_line Well-Known Adventurer

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    lets say it is 39. 39 x 1.24, the maximum value for 1 star, is 48.36, so 48. However, I have obtained a 49 with only one star, so having a base of 39 would be impossible.
     
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  14. Locky1110

    Locky1110 Famous Adventurer CHAMPION

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    heres mine, i think max damage is 52
     
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