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Archetypes specific weapons?

Discussion in 'Questions' started by somanycents, Mar 14, 2023.

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  1. somanycents

    somanycents Newbie Adventurer

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    Minecraft:
    Hi hello o/,

    I'm new and I was just wondering if there was any weapons that gives cool boosts to an archetype.
    For example: Is there a relik that boosts the shaman's puppets?, reduce the totem's mana cost?, etc.

    Thanks :)
     
  2. xihuanchirenrou

    xihuanchirenrou Well-Known Adventurer HERO

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    Minecraft:
    I'm relatively sure that there aren't any items that give specific buffs to any archetypes. If they do, it's most likely indirectly.
    However, as for the reducing of totem's mana cost, yeah that exists for quite a few items, as some can have an identification that reduces 1st, 2nd, 3rd, or 4th spell cost by a set number or percentage.
     
  3. somanycents

    somanycents Newbie Adventurer

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    Minecraft:
    I see, ty ^^
     
  4. MooseWhisker

    MooseWhisker Recovering breathing addict VIP+

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    Minecraft:
    There’s a few that affect specific spells. Pure, for instance, has the ‘gravity well’ major ID which buffs meteor, which doesn’t affect builds that take ophanim.
     
  5. point_line

    point_line Well-Known Adventurer

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    As mentioned there are “major ids” that can affect specific archetypes, and there are equipment that reduce spell costs, such as chain rule or convergence
     
  6. Undyne

    Undyne Do you enjoy going through hell? CHAMPION

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    Minecraft:
    For spell costs, a lot of certain items can have an ID that either decreases the raw mana or a percentage of the cost to cast a certain spell. These IDs work across all classes and archetypes and are very useful for many meta builds (the "Order of the Grook" accessories are a common and well known example of these IDs, though there are many other items with them that exist). Keep in mind that there are both positive and negative versions of this ID, meaning you'll find certain items which increase the spell cost rather than decrease it.

    As for major IDs, these were made before 2.0 so a lot of them don't take into consideration newer archetypes (entropy and gravity well have no effect on ophanim meteors, roving assassin has no purpose if you don't have vanish unlocked, etc). However most do use the base spells as a function (peaceful/furious effigy effects totem timer which exists for all archetypes, taunt works with all war scream variants, rally works with all charge variants, etc) so archetypes usually won't lock you out of a certain major ID unless the base spell was completely reworked as a whole.

    Most major IDs exist of fabled items, with some mythics having them as well as a handful of legendaries. Shaman is infamous for having a ton of fabled reliks with various major IDs on them, though some aren't that great (narcissist for example).

    If you want to see a full list of weapons/armor with spell costs/major ids, you can check here: https://hppeng-wynn.github.io/items/
     
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