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Any Class Non-Mythic Hunted Builds

Discussion in 'Class Builds' started by MooseWhisker, Feb 1, 2023.

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  1. MooseWhisker

    MooseWhisker Recovering breathing addict VIP+

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    Minecraft:
    This thread is a collection of hunted builds I've made. Hunted builds only contain untradable items, since they will never be dropped on death. I will also not be including mythics, as even though they do not drop on death, using them on a hunted build would be a massive waste.

    Build link: https://hppeng-wynn.github.io/build...D0o-c161g-c1g00001004fI0z0z0+0+0+0+0--h-YVza2
    Archetype: Bolt Slinger
    Damage: 30k storm
    EHP: 32k
    Life sustain: 1320 hpr

    Build link: https://hppeng-wynn.github.io/build...y14-Y0t0t1g0000101Z6C0z0z0+0+0+0+0--RNVUA8Gl0
    Archetype: Sharpshooter
    Damage: 48k melee dps, 98k with max focus
    EHP: 23k
    Life sustain: -
    Build link: https://hppeng-wynn.github.io/build...00361000361000361001Z60z0z0+0+0+0+0-jNNVylmc0
    Archetype: Fallen / Battle Monk
    Damage: 14k uppercut
    EHP: 37k
    Life sustain: 240 hpr, intoxicating blood

    Build link: https://hppeng-wynn.github.io/build...00361000361000361001Z60z0z0+0+0+0+0-jtsBmk5-0
    Archetype: Paladin / Fallen
    Damage: 11k bash, 7k uppercut
    EHP: 53k
    Life sustain: 400 hpr, intoxicating blood
    Build link: https://hppeng-wynn.github.io/build...0OH0CD0e0t0P1d0i1g000000z0z0+0+0+0+0-tMpxjikE
    Archetype: Light Bender
    Damage: 9k ophanim + winded
    EHP: 36k
    Life sustain: 9k heal, 500 hpr, 1k ls

    Build link: https://hppeng-wynn.github.io/build...0Ji0CD0H0t-d0v1f1g000000z0z0+0+0+0+0-VVUU+xI1
    Archetype: Arcanist
    Damage: 19k meteor
    EHP: 43k
    Life sustain: 300 hpr, 1k ls
    Build link: https://hppeng-wynn.github.io/build...11-g1Q1K-a1g00001001Z60z0z0+0+0+0+0--pzf+iq80
    Archetype: Trickster
    Damage: 7k spin, 18k multi hit, 13k smoke bomb
    EHP: 37k
    Life sustain: 900 hpr
    Build link: https://hppeng-wynn.github.io/build...G0a0Z000y1f1g00001007lU0z0z0+0+0+0+0-z-fF-XT9
    Archetype: Acolyte
    Damage: 10k aura (1 mana), 44k fully boosted.
    EHP: 34k
    Life sustain: 800 hpr, 5.6k aura heals

    Build link: https://hppeng-wynn.github.io/build...F0e0e0e0e1f1g00001007lU0z0z0+0+0+0+0-zl-luU60
    Archetype: Summoner
    Damage: 17k aura, 10k puppet, 20k effigy
    EHP: 36k
    Life sustain: 600 totem heals

    I will definitely be adding to this thread as I make more. My goal is to have at least one decent build per archetype. Feel free to reply with your own builds or feedback on any of the builds I've made.
     
    Last edited: Feb 1, 2023
  2. BuyMyOnlyFanss

    BuyMyOnlyFanss Well-Known Adventurer VIP

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    i’m not very familiar with hunter builds. what exactly would i look for when making one, cheap and/or untradable items? and why would mythic be a waste if they cannot be dropped
     
  3. MooseWhisker

    MooseWhisker Recovering breathing addict VIP+

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    Mythics are a waste on hunted builds because the smaller item pool means that you can’t use the mythic to its fullest potential. Hunted builds are any builds that use only untradable items.
     
    Last edited: Feb 1, 2023
  4. point_line

    point_line Well-Known Adventurer

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    Feel like the damage is really low on these, and also mythics are viable on hunted
     
  5. MooseWhisker

    MooseWhisker Recovering breathing addict VIP+

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    Damage is always going to be pretty low because the pool of viable items is a lot smaller. If you can make a hunted build with good damage, by all means go ahead. I’m not including mythics because they’re better off on profiles that have access to all items where you’ll get more bang for your buck.
     
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