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SPOILER (Possible Spoilers) Wynncraft DnD campaign: things to include?

Discussion in 'Wynncraft' started by Femboy Orphion, Jan 21, 2023.

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  1. Femboy Orphion

    Femboy Orphion Bi Furry Femboy (Average Wynncraft Player) HERO

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    Hi! In a few years, I want to do a wynncraft DnD campaign. I was thinking of making it in 3 adventures (campaigns really):

    Chapter 1: The Province of Wynn -
    Explore the Wynn province and fight against (mainly) local sources of evil. Become known throughout the province! At the same time, unravel the mystery of the secret organization wynnex.
    DnD levels: 1-15 (probably), covers most content in Wynn and the ocean. Divided into questlines per area.

    Chapter 2: The Province of Gavel -
    Being sent to find the cause of the corruption, the province of gavel may have the answers you are looking for. However, you are brought down to novice level by a servant of darkness on your journey there. Reobtain your rank as heros and unravel the mysteries of the province of gavel! Near the end of your journey, enter a place of darkness to find an entrance to the origin of darkness...
    DnD levels: 1-20, covers most content in gavel, Corkus, and SE, divided into questlines per area. (Longest chapter)

    Chapter 3: The Realms of Discord
    Blocked from entering Dern, return to the province of Fruma, your homeland to discover what has caused the imbalance of power between light and dark... Then, defend Wynn from the biggest war from corruption the province has ever seen, and enter the Realm of War to attempt to assassinate its perpetrator: Bak'al. Finally, enter the Realm of Dern and team up with the heros throughout your journey to bring balance to the realms...
    DnD levels: 5-20 (power lv 5=last chapter's lv of 20), covers content in Fruma, Realm of War, and Dern. Fruma content will follow the storyline there once it is out, but dern and realm of war will need to be original. Divided into the three main areas for quests.

    What do you all think with this plan?
     
  2. ThedumbOX

    ThedumbOX I swear I’m straight HERO

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    sounds cool :)


    Only thing I don't particularly like is the level system, maybe just evenly divide the levels across the campaigns?
     
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  3. BrokenRealities

    BrokenRealities Undefined Variable

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    I tried this.
    It doesn't work very well, because the majority of Wynncraft is meant to be completed solo.
    But it is fun.

    Also, the levels are pretty strange.
    D&D Level * 5 = Wynn Level makes much more sense to me.
    Especially because leveling up actually takes a really long time.

    [Typical D&D Shenanigan to share: On the first session, my player (scheduling is bad and I'd take any game I could at that point) ended up in prison. The second session, they broke out of prison. I can't even remember what they did, but the second session is when they decided they were going to pretend to be Bob. The player had never played Wynncraft, and decided that their character has no idea who Bob is, but they're going to impersonate them anyways.]
     
  4. Femboy Orphion

    Femboy Orphion Bi Furry Femboy (Average Wynncraft Player) HERO

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    Not possible unless you want to be taking on a much more scary version of Charon at lv 2
     
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  5. Mac N Cheese Man

    Mac N Cheese Man First Official Member Of The Mac N Cheese Club

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    Using D&D 5e?? Yikes…
     
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  6. shacers

    shacers no longer replying VIP+

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    i think it would make sense if you slowed down the leveling a lot to accomadate for the expansive wynn story, but like wynncraft has a lot of random item drops so you could make magic items more common and do it like this: 1-10 = wynn (relatively slow leveling, much less random mobs than wynncraft has, maybe 4-7 encounters between leveling) idk how many quests you are including but assuming its wynn lvl/5 = dnd level i would include like 2 quests per level (maybe more in the early game). this kinda lets you do most or all of the dungeons and a bunch of the quests that you think are necessary for the story (like maltics well, corrupted village etc) you could also just make the gathering stuff not a quest and all part of the TOL quest which would have like a billion encounters in it.

    then for gavel i would do 11-16 with maybe 6-10 encounters between levels, buff everything and cut out a lot of the unecessary stuff and mostly focus on a (hopefully you will do this) much less annoying lari (although i suppose thats one of the things that makes her entertaining) and go over the raids too, maybe delve in dwarves and doguns and the qira hive.

    then i would do corkus and the silent expanse with lvls 17-20, maybe going a bit over with rewards beyond 20 (like maybe after defeating the eye you would recieve a boon instead of leveling up) then end it off with AHC or greg

    idk these are just random thoughts and im still kinda new to dming so idk
     
  7. Femboy Orphion

    Femboy Orphion Bi Furry Femboy (Average Wynncraft Player) HERO

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    The issue is Fruma, RoW, and Dern. I'm gonna do this in a couple years to fruma will be out by then. I would have to make the nether storyline and Dern up, but I should be able to use the community suggested lore for a lot of it. These places would basically be a campaign on itself

    Also not sure how to fight a lore accurate version of amadel at lv 10, although to be fair they would be fighting him at lv 15. Still, that is higher.
     
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  8. shacers

    shacers no longer replying VIP+

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    yeah the three after provinces are kinda hard to include, but you could always homebrew extra rewards or even just stack up the boons, i think the weakening trick will work once (like when you said they go to gavel and becomer weaker) so you could also play that

    however by the point you are lvl 70 youve defeated a big boy monster (cow) so amadel is a wither right? well by lvl 10 the dnd rules say "these characters have become important, facing dangers that threaten cities and kingdoms" kingdoms... cow is a kingdom threatener for sure, as is amadel.
     
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