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Assassin/Ninja Satsujin + Wind Prison = 1M+ possible damage

Discussion in 'Class Builds' started by EpsilonDown, Dec 20, 2022.

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  1. EpsilonDown

    EpsilonDown Vibing to TNA theme

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    Minecraft:
    Long ago, I looked at wind prison's damage bonus, and wished I could use it in heavy melee...

    Now, it actually happened.



    https://hppeng-wynn.github.io/build...61g1000FU01000FU01000FU14140+0+0+0+0-zp-HNlyA
    WynnBuilder build:
    > Darksteel Full Helm
    > Taurus
    > Earth Breaker
    > Dawnbreak
    > Intensity
    > Impudent
    > Momentum
    > Renda Langit
    > Salticidae [a6a6]
    > (Has Tomes)

    Seriously tho it's not practical to go for this combo everytime, you'd better just play like normal heavy melee.
     
  2. BlueTheSniper

    BlueTheSniper i makea da builds CHAMPION

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    HEAVY MELEE JUMPY SPIDER MAKES ITS REAPPEARANCE IN WYNNCRAFT 2.0 (LETS FUCKING GO)
     
  3. bu7r

    bu7r Travelled Adventurer

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    Is this viable for just a normal everyday gameplay like doing raids or dungeons?
     
  4. Nythiar

    Nythiar Tutti Sound & WAVE glazer

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    This build is only for singular enemy. It cannot crowd control.

    I think...
     
  5. MrX2007

    MrX2007 Well-Known Adventurer HERO

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    I used Wind prison with a spell shadestepper build before but it is very impractical since you need to keep track of a lot of things and once you activate Wind prison there is no going back. So if a boss casts a spell or faces you when you are about to hit it just deals no damage. That’s why I went to either using acrobat or a heavy melee shadestepper with quake and delirious gas instead of satsujinn (satsujinn doesn’t work on quake)
     
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