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Mage/Dark Wizard A collection of my personal 2.0 builds

Discussion in 'Class Builds' started by TheEpicCajun, Dec 14, 2022.

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  1. TheEpicCajun

    TheEpicCajun bee HERO

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    Hello class builders! Today I want to share with y'all some of the builds I have made, used, and/or theorycrafted since 2.0 came out. I hope some of y'all use some of these or use them for inspiration in your own builds!

    Mage:
    The Fledgeling:
    https://hppeng-wynn.github.io/build...TN00o0X60e000r1V0y1a00001005iOzz++++--VuyydN8
    WynnBuilder build:
    > Cancer֎
    > Fishscale
    > Ehoole Drakeskin
    > Violet-Shift
    > Olive
    > Olive
    > Dragon's Eye Bracelet
    > Adder Stone
    > Phoenix Wing [f6f6f4]

    Archetype(s): Arcanist
    Primary damage: 15k meteors unboosted
    EHP: 45k/29k
    Sustain?: Y (1.4k hpr)
    Mythics?: None
    Hive/LI/Raids?: None
    Tomes?: None
    Additional comments: This is a beginner Arcanist build that is meant to be used by people who have just reached level 100 and need to clear content for better items to make stronger builds. All the items in this build can be bought off the trade market and with one or two exceptions are relatively cheap. Even though the damage is quite low it is enough to clear non-raid content. The 1.4k HPR is also a safety net to help transition better into Arcanist, which doesn't have heal.

    Monster-1 Abrams:
    https://hppeng-wynn.github.io/build...wr0ue0Qn0O0f142M001g00001006COzz++++-V-mzvFN8
    WynnBuilder build:
    > Ossuary
    > Soulflare
    > Flummox
    > Pro Tempore
    > Intensity
    > Moon Pool Circlet
    > Lachesism
    > Abrasion
    > Monster [f6f6f6]

    Archetype(s): Arcanist
    Primary Damage: 22k unboosted meteors
    EHP: 45k/45k
    Sustain?: Y 1.8k lifesteal
    Mythics?: Monster
    Hive/LI/Raids: Master Hive, Water Hive, Fire Hive, TCC.
    Tomes?: None
    Additional Comments: A tanky arcanist build utilizing monster. Monster helps cover Arcanists' weakness of not having heal by providing a large amount of extra health and lifesteal while also dishing out good damage. One major flaw with this build is its negative walkspeed, which can be mitigated if you switch out both Abrasion with Contrast, and Intensity with Yang, in turn for slightly less meteor damage.

    The Mad Scientist:
    https://hppeng-wynn.github.io/build...wr0Ji0QY15271400-p1g000010036Czz++++-V-mzvFN8
    WynnBuilder build:
    > Ossuary
    > Delirium
    > Asphyxia
    > Pro Tempore
    > Olive
    > Moon Pool Circlet
    > Lachesism
    > Contrast
    > Fatal [t6t6t6]

    Archetype(s): Arcanist
    Primary Damage: 44.9k unboosted meteors
    EHP: 10k/10k
    Sustain?: N
    Mythics?: Fatal
    Hive/LI/Raids: Master Hive, Water Hive.
    Tomes?: None
    Additional Comments: A complete glass cannon ETW Arcanist build, which should only be used with high knowledge of Arcanist and the game in general. Instead of mitigating Arcanists' main weaknesses, this builds doubles down on its strengths. Paltry EHP and lack of any life sustain means you will have to heed the advice of DBZA Piccolo. You can barely take any hits at all and any damage you do take cannot be healed off without potions, so you must kill the enemy before it kills you. Extremely high walkspeed helps aid in dodging. If you wanna minmax the damage for even LESS survivability, switch out Lachesism with Enmity and Pro Tempore out with Violet Shift.

    The Reformed Mad Scientist (my 1st go-to build for running TNA):
    https://hppeng-wynn.github.io/build...wr0Ji0QY0l270y0Z0+1g000010036CzW++++-V-mzvFN8
    WynnBuilder build:
    > Aquamarine
    > Tesla
    > Anxiolytic
    > Slayer
    > Finesse
    > Prism
    > Lachesism
    > Contrast
    > Fatal [t6t6t6]
    > (Has Tomes)

    Archetype(s): Arcanist
    Primary Damage: 35k unboosted meteors
    EHP: 19k/11k
    Sustain?: Y 156 HPR, 564 LS
    Mythics?: Fatal, Slayer
    Hive/LI/Raids: Master Hive, Panic Zealot.
    Tomes?: Yes (Cosmic tome)
    Additional Comments: A less extreme version of the previous Arcanist build which can actually take a few more hits, but still requires proper dodging, strafing, and game knowledge. The main benefit of this build over the previous one (besides better staying power) is the extremely cheap meteors at only 14.8 mana. This allows you to much more easily build up your mana bank through meteor spam for building Chaos Explosion, which will help you snowball it with proper spell cycling (as your Chaos Explosion spells do build your mana bank). Out of all of my personal Arcanist builds this has been the most effective.

    Celestial Healer (my 2nd go to build for TNA):
    https://hppeng-wynn.github.io/build...K40OM0Qk0S11241V0A1g00001004fIzz++++-tMppjswB
    WynnBuilder build:
    > Cancer֎
    > Soulflare
    > Vaward
    > Stardew
    > Diamond Hydro Ring
    > Moon Pool Circlet
    > Prowess
    > Diamond Hydro Necklace
    > Lament [w6w6w6]

    Archetype(s): Riftwalker, Lightbender
    Primary Damage: 11.7k unboosted ophanim
    EHP: 35k/32k
    Sustain: Y 15k heals
    Mythics?: Lament, Stardew
    Hive/LI/Raids: Master Hive, Water Hive, Fire Hive, LI.
    Tomes?: None
    Additional Comments: One of my premier builds for running TNA consistently as Riftbender. Very capable of supporting the team without much issue with decent EHP, incredibly high, spammable heals, and Devitalize. It is also capable of dealing high damage against tankier bosses with max Winded. I have also soloed Greg consistently with this.

    Warrior:
    Guan Yu:
    https://hppeng-wynn.github.io/build...R0OM0ux0a0j1h1V021g00001004fIzz++++-ldVPvCJZC
    WynnBuilder build:
    > Cancer֎
    > Soulflare
    > Dark Channeler
    > Pro Tempore
    > Moon Pool Circlet
    > Yang
    > Remikas' Authority
    > Diamond Hydro Necklace
    > Convergence [w6w6w6]

    Archetype(s): Battle Monk, Paladin
    Primary Damage: 21k unboosted uppercuts, (27k with warscream).
    EHP: 36k/35k (45k/44k with warscream)
    Sustain?: Y 608 HPR, 655 LS
    Mythics?: Convergence
    Hive/LI/Raids: Master Hive, Water Hive, Fire Hive, LI.
    Tomes?: None
    Additional Comments: A battle monk paladin hybrid that combines the best parts of both archetypes to create a reliable, tanky, yet damaging build. Convergence is used despite its low damage because of the low-cost, spammable uppercuts even after the Axe Kick change that came with 2.0.1 Hotfix 2. This build also does not take knockback which makes some rooms in TNA significantly easier.

    Lu Bu:
    https://hppeng-wynn.github.io/build...ON0ZN0Qw-Y2E1D0e-Y1g00001004fIzz++++-jdhUw-c6
    WynnBuilder build:
    > Ossuary
    > Anima-Infused Cuirass
    > Dark Channeler
    > Pro Tempore
    > Moon Pool Circlet
    > Yang
    > Diamond Static Bracelet
    > Ensa's Faith
    > Thrundacrack [w6w6w6]

    Archetype(s): Fallen, Battle Monk
    Primary Damage: 34k unboosted uppercuts, (44k with warscream).
    EHP: 16k/16k (20k/20k with warscream).
    Sustain?: Y (Intoxicating Blood)
    Mythics?: Thrundacrack
    Hive/LI/Raids: Master Hive, Water Hive, LI.
    Tomes?: None
    Additional Comments: A Thrundacrack Fallenmonk build that is meant to deal high damage from Fallen along with high mobility from Battlemonk. Its relatively low EHP along with conditional life sustain with Fallen mean you have to kill enemies quickly (which isn't too hard since Fallen's damage is still busted, even after two back-to-back nerfs)

    Shaman:
    Glimpses of Paradise:
    https://hppeng-wynn.github.io/build...G0nD0QX0o0o1s0o0y1g00001004cIzz++++-jdloZHsi0
    WynnBuilder build:
    > Morph-Stardust
    > Libra
    > Rainbow Sanctuary
    > Steamjet Walkers
    > Intensity
    > Moon Pool Circlet
    > Succession
    > Stellar
    > Fantasia [w6t6w6]

    Archetype(s): Ritualist, Acolyte
    Primary Damage: 17.9k unboosted auras (36k with lunatic/awakened and boosted aura)
    EHP: 17k/11k (27k/17k with fanatic/awakened)
    Sustain?: Y (1.5k aura heals)
    Mythics?: Fantasia (can be substituted)
    Hive/LI/Raids: Master Hive, Water Hive.
    Tomes?: None
    Additional Comments: After the Mask of the Awakened buff, I wanted to theorycraft a Ritualist Acolyte hybrid and it looks like it works well in Wynnbuilder, even though it is currently untested as I cannot afford a Fantasia. It has extremely high-damage, cheap auras especially when masks are equipped. Fantasia can be replaced with The Watched or Hard Light if you can't afford one, and Rainbow Sanc can be switched out with Equalizer for more balanced stats or Vaward for more EHP.

    Assassin:
    Blueshift Illusionist:
    https://hppeng-wynn.github.io/build...1K010oo0f0y1B1I071g000010000Ozz++++--pzNpaRO0
    WynnBuilder build:
    > Nonexistence
    > Soulflare
    > Aleph Null
    > Frenzied Mockery
    > Draoi Fair
    > Moon Pool Circlet
    > Remikas' Authority
    > Contrast
    > Infinitesimal [f6]

    Archetypes: Trickster, Shadestepper
    Primary damage: 10k spins, 17k smoke bombs (12k x 6 spins, 21k x 6 smoke bombs with clones, delirious gas, and all marks)
    EHP: 29k/27k (146k/139k with clones)
    Sustain?: Y 620 HPR, 940 ls.
    Mythics?: None
    Hive/LI/Raids: Fire Hive, Water Hive, Master Hive, TNA set items.
    Tomes?: None
    Additional Comments: With the double spin buff along with the introduction of new TNA set items, I wanted to theorycraft a Trickster build utilizing them, and the build turned out surprisingly well. It has decent EHP which gets conditionally buffed by Clones, high damage spins, and perfectly good sustain. Perhaps with the upcoming Assassin buff/rework this build can really shine. Do note that the stats for the dagger include the set bonus and not its standalone base stats.

    No archer builds yet as I don't have enough experience with it yet nor have I played it much during 2.0.

    I hope y'all enjoyed these or decided to use them yourselves! Feel free to suggest improvements as always.
     
  2. Alex1

    Alex1 Alex HERO

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    certified banger builds
     
    TheEpicCajun likes this.
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