Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...

Warrior/Knight lv 105 tanky battle monk with crazy number of options

Discussion in 'Class Builds' started by ReachDaBeach24, Dec 2, 2022.

Thread Status:
Not open for further replies.
  1. ReachDaBeach24

    ReachDaBeach24 Old dog with some new tricks VIP

    Messages:
    560
    Likes Received:
    240
    Trophy Points:
    39
    Guild:
    Minecraft:
    This build is largely based on the warrior build from this video:




    Started as a face tank for raids capable of absorbing and recovering from a lot of damage, but dealing very little, allowing others to deal more damage without being targeted as much. But then I made some adjustments to provide more power. I ended up with a matrix of spears and rings that all hot swap without having to change points. The spears (Undying, Tisaun's Proof and RotS) can all be in the hot bar and truly hot swapped during battle. Technically rings could be swapped in battle also, but I generally do not mess with opening inventory in battle.

    They are all tanky enough to solo scrapyard, but really need the second one listed below to do much damage. I can actually just walk around in scrapyard without fighting as long as I keep moving and don't get swarmed.

    Not sure I have points right in all of these, but close; they change as I switch somethings out even if assigned the same.

    The total tank with minimal offense:
    https://hppeng-wynn.github.io/build...r1G000C2A0t1f1001lU000100036zz++++nz+hSpCbCU0
    WynnBuilder build:
    > CancerÖˇ
    > Hetusol
    > The Golem
    > Sempiternal
    > Diamond Solar Ring
    > Silver Solar Ring
    > Clockwork
    > Contrast
    > Undying [e6e6]
    > (Has Tomes)

    What I have been using more often. Tisaun's has considerably more power than either alternative. I road tested it in LI and it is really slow but can handle bosses there.
    https://hppeng-wynn.github.io/build...71G0K0C2U0t1f1001lU0001000COzz++++nz+hSpCbCU0
    WynnBuilder build:
    > Hustle Core (replacing Silver Solar Ring)
    > Tisaun's Proof [f6f6]

    RotS swap is for quick charging if I take a big hit. I took 2 direct hits from Death Metal in LI (not in a row; recovered in between) and switched to charge around to quickly get hp high again. the mana regen helps ensure that charges are pretty much always doable.
    https://hppeng-wynn.github.io/build...E1G000E220t1f1001lU000100036zz++++nz+hSpCbCU0
    WynnBuilder build:
    > Rhythm of the Seasons [e6e6]

    The 4 rings that can be swapped around in different mixes are Diamond Solar Ring, Silver Solar Ring, Hustle Core and Detective's Ring. Going aggressive to kill things faster gets a boost of +24% spell power from the tankiest build, but costs 1550 hp, 150 hpr and 24% raw hpr, but still leave those reasonably high. Lots of mixing and matching in between.

    It works as a general purpose build to some degree but even at the most aggressive mix (Tisaun's Proof + Hustle Core + Detectives Ring), it's a bit slow killing mobs.
    ________________________________
    planning to powder the armor now that I am pretty happy with it. I tried to keep from spending too much and have been watching tm and incrementally upgrading; on my 3rd pair of boots and have high enough stats on everything that I think I am done trying to do further upgrades. Jumping on good deals, it's been pretty easy to get my emeralds back on the prior purchase.

    EDIT - one last note. Just a clarification. I don't intend for this to be my build for everything all the time. I have glassier builds with a lot more power (Infidel being the spear in those) for grinding that would require some potions or swinging back through healing to do scrapyard, but accumulate xp a lot faster. Also things like corrupted dungeons where I need to kill a lot of mid to on level mobs and don't want to go through so slowly. I am using it a lot though. But the novelty will likely wear off and TBH some things are not as much fun when there is little or no challenge.
     
    Last edited: Dec 3, 2022
  2. ReachDaBeach24

    ReachDaBeach24 Old dog with some new tricks VIP

    Messages:
    560
    Likes Received:
    240
    Trophy Points:
    39
    Guild:
    Minecraft:
    one more addition - I noticed a Harwrol I have would also drop in. It has +30% walk speed and +2775 hp, so it doesn't cause a temporary drop like TProof does. walking speed is pretty much the only reason to use it. It is the weakest as far as attack power.

    Also doing testing while carrying a looting charm that causes me to take 32% more damage, I am now almost completely certain that Undying drops hp from the same damage significantly faster than TProof. This build is so good at defense that it is difficult to test with normal mobs, but the jolly green giants north of Lutho will generate enough while I am holding the charm to see the hp drop rate. Still have to stand where I stay in continuous contact and not cast spells to take damage from a single mob at a rate high enough to see the differences clearly but low enough not to get frantic.
     
Thread Status:
Not open for further replies.